Naturally recovered MP
Naturally recovered MP refers to the MP recovered when a demon is about to act.
Contents
Mechanics
By default, demons will recover 3 MP per time they are about to act.
Certain effects will increase a demon's naturally recovered MP, for example:
- Equipping a
Divine Brand set increases recovered MP by 1, bringing it to 4 MP.
Naturally recovering MP will not trigger effects that chain from MP recovery, such as Sun God's Majesty.
Natural MP Recovery
Skills that increase naturally recovered MP
Type | Name | MP Cost | Target | Amount | Skill Points | Exclusive? |
---|---|---|---|---|---|---|
![]() |
Infinite Chakra | Passive | Self | 1 MP | - | - |
![]() |
Aqua Grace | Passive | All Allies | 1 MP | - | ![]() |
![]() |
Divine Proxy | Passive | Self | 1 MP | - | ![]() |
![]() |
Divine's Wisdom | Passive | All Allies | 1 MP | 1 | ![]() |
![]() |
Eternal Order | Passive | All Allies | 1 MP | - | ![]() |
![]() |
Fortune's Light | Passive | Self | 2 MP | - | ![]() |
![]() |
Golden Apple | Passive | All Allies | 2 MP | - | ![]() |
![]() |
Origin Avatar | Passive | Self | 2 MP | - | ![]() |
![]() |
Sahasrara | Passive | Self | 1 MP | - | ![]() |
![]() |
Stella Maris | Passive | All Allies | 1 MP | - | ![]() |
![]() |
The First Drop | Passive | All Allies | 1 MP | - | ![]() |
Demon panels that increase naturally recovered MP
Demon | Panel # | Effect |
---|---|---|
![]() |
Panel 1 | +15% to Fire damage. -30% to Fire damage received. +1 to naturally recovered MP. |
![]() |
Panel 1 | +2 MP to natural MP recovery. +15% to Almighty damage. |
![]() |
Panel 3 | +20% to all damage. +20% to HP Healing skill effectiveness. Increases natural MP recovery by 1. |
![]() |
Panel 1 | +20% to Max HP. While the one with this skill has Bulwark, -10% to all damage received and increases naturally recovered MP by 2 MP. |
![]() |
Panel 1 | Increases naturally recovered MP by 2 MP. Activates the following Chain Effect when a party member downs a demon: Increases the party's ATK by 20% (1 turn). |
![]() |
Panel 2 | Increases naturally recovered MP by 1MP. Activates the following Chain Effect at the beginning of the 1st turn: Casts a Barrier on all party members , and then increases their ATK by 20%. (3 turns) |
![]() |
Panel 2 | Increases naturally recovered MP by 1 MP. +15% to Light/Dark damage. |
![]() |
Panel 2 | +20% to Max HP. Increases naturally recovered MP by 1MP. Activates the following Chain Effect when the one with this skill receives a Physical attack: Places 1 count of Spirit Chains of Indignation on the enemy with the highest Phys ATK. (Activates once per turn). |
Dx2 Skills that increase naturally recovered MP
Dx2 | Skill | Effect |
---|---|---|
![]() |
MP Regain (I · II · III) | 5% · 10% · 15% chance to increase regenerated MP of all party members by 1. |
![]() |
MP Time (I · II · III) | 5% · 10% · 15% chance to increase regenerated MP of all party members by 1. |