Difference between revisions of "Zenith"
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* -20% chance to receive a status ailment | * -20% chance to receive a status ailment | ||
− | Zenith cannot be removed by skills that would remove status | + | Zenith cannot be removed by skills that would remove status [[Ailments]], such as [[Prayer]]. |
* Zenith also cannot be prevented by skills that would prevent ailments, such as {{EffectIcon|Barrier}} [[Barrier]]. | * Zenith also cannot be prevented by skills that would prevent ailments, such as {{EffectIcon|Barrier}} [[Barrier]]. | ||
− | Zenith cannot be removed by skills that would remove | + | Zenith cannot be removed by skills that would remove [[Good Status Effect]]s, such as [[Silent Prayer]]. |
=== Interaction with Gloom === | === Interaction with Gloom === |
Revision as of 03:17, 14 February 2024
Zenith is a special status effect.
Contents
Mechanics
A demon affected by Zenith will have the following effects applied to them:
- +20% physical hit rate
- +20% physical evasion rate
- +20% critical rate
- +20% chance to inflict status ailments
- -20% chance to receive a critical attack
- -20% chance to receive a status ailment
Zenith cannot be removed by skills that would remove status Ailments, such as Prayer.
- Zenith also cannot be prevented by skills that would prevent ailments, such as Barrier.
Zenith cannot be removed by skills that would remove Good Status Effects, such as Silent Prayer.
Interaction with Gloom
Gloom is Zenith's opposite, and the effects will cancel each other out if both are applied at once, much like buffs.
- For example: if an enemy is already Zenithed and then receives Gloom, both effects will disappear and the demon will be in a neutral state.
Duration Ticks
The turn duration for this effect will tick down at the start of a turn belonging to the team that originally cast it.
- For example, if your team set up Zenith on itself, then Zenith's duration will tick down at the start of your next turn.
Zenith Appliers
Skills that apply Zenith
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Phys | Flying High | 6 MP | All Allies | - | Lanling Wang |
Support | Chief God's Haki | 8 MP | All Allies | - | Odin A |
Support | Demonsbane | 6 MP | All Allies | - | Fariedone |
Passive | Chief God's Rage | Passive | All Allies | - | Odin A |
Passive | Guardian Deity's Aid | Passive | All Allies | - | Hachiman |
Passive | Hero of Prophecy | Passive | All Allies | - | Fariedone |
Passive | Hawk of Light | Passive | All Allies | - | Griffith |
Passive | Jingu's Divine Light | Passive | All Allies | - | Hachiman |
Passive | Thunder God's Fighting Spirit | Passive | All Allies | - | Indra |
Passive | Lady of the Lake | Passive | All Allies | - | Vivian |
Passive | Azure Demon Dog | Passive | Self | - | Lost Name |
Passive | Pure-White Devil | Passive | All Allies | - | Albedo |
Demon Panels that apply Zenith
Demon | Panel # | Effect |
---|---|---|
Amaterasu | Panel 4 | Activates the following Chain Effect when Tenson Korin is activated: Puts all party members into a state of Zenith. (1 turn) |
Chain Effects upon applying Zenith
Skills that activate upon applying Zenith
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Lady of the Lake | Passive | All Allies | - | Vivian |
Demon Panels that activate upon applying Zenith
Demon | Panel # | Effect |
---|---|---|
Fariedone | Panel 2 | Activates the following Chain Effect when an ally enters a state of Zenith: Increases own party's EV/AC by 20%, and reduces all enemy EV/AC by 20%. (1 turn). |
Hachiman | Panel 2 | Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn) |
Additional Effects while Zenithed
Skills that grant additional effects while Zenithed
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Chief God's Rage | Passive | All Allies | - | Odin A |
Passive | Guardian Deity's Aid | Passive | All Allies | - | Hachiman |
Passive | Hero of Prophecy | Passive | All Allies | - | Fariedone |
Passive | Mask of Veiled Beauty | Passive | All Allies | - | Lanling Wang |
Passive | Hawk of Light | Passive | All Allies | - | Griffith |
Passive | Thunder God's Fighting Spirit | Passive | All Allies | - | Indra |
Passive | Lady of the Lake | Passive | All Allies | - | Vivian |
Passive | Pure-White Devil | Passive | All Allies | - | Albedo |
Demon Panels that grant additional effects while Zenithed
Demon | Panel # | Effect |
---|---|---|
Indra | Panel 2 | +20% to max HP. While the one with this skill is alive, all party members will receive the following effect: +20% to hit rate and Critical hit rate when in a state of Zenith. |
Vivian | Panel 2 | While the one with this skill is alive, all party members will receive the following effects: +15% to damage dealt when in a state of Zenith, and +20% to HP restored by recovery skills. |
Albedo | Panel 1 | Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn. |
Removing Zenith
Skills that remove Zenith
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Hedonistic Reaper | Passive | - | Guedhe |