Difference between revisions of "Zenith"

From SMT: Dx2 Wiki
Jump to: navigation, search
(updating)
(Mechanics: links to ailments, good status effects)
Line 13: Line 13:
 
* -20% chance to receive a status ailment
 
* -20% chance to receive a status ailment
  
Zenith cannot be removed by skills that would remove status ailments, such as [[Prayer]].
+
Zenith cannot be removed by skills that would remove status [[Ailments]], such as [[Prayer]].
 
* Zenith also cannot be prevented by skills that would prevent ailments, such as {{EffectIcon|Barrier}} [[Barrier]].
 
* Zenith also cannot be prevented by skills that would prevent ailments, such as {{EffectIcon|Barrier}} [[Barrier]].
  
Zenith cannot be removed by skills that would remove good status effects, such as [[Silent Prayer]].
+
Zenith cannot be removed by skills that would remove [[Good Status Effect]]s, such as [[Silent Prayer]].
  
 
=== Interaction with Gloom ===
 
=== Interaction with Gloom ===

Revision as of 03:17, 14 February 2024

Icon Zenith.png Zenith is a special status effect.

Mechanics

A demon affected by Zenith will have the following effects applied to them:

  • +20% physical hit rate
  • +20% physical evasion rate
  • +20% critical rate
  • +20% chance to inflict status ailments
  • -20% chance to receive a critical attack
  • -20% chance to receive a status ailment

Zenith cannot be removed by skills that would remove status Ailments, such as Prayer.

  • Zenith also cannot be prevented by skills that would prevent ailments, such as Icon Barrier.png Barrier.

Zenith cannot be removed by skills that would remove Good Status Effects, such as Silent Prayer.

Interaction with Gloom

Icon Gloom.png Gloom is Zenith's opposite, and the effects will cancel each other out if both are applied at once, much like buffs.

  • For example: if an enemy is already Zenithed and then receives Gloom, both effects will disappear and the demon will be in a neutral state.

Duration Ticks

The turn duration for this effect will tick down at the start of a turn belonging to the team that originally cast it.

  • For example, if your team set up Zenith on itself, then Zenith's duration will tick down at the start of your next turn.

Zenith Appliers

Skills that apply Zenith

Type Name MP Cost Target Skill Points Exclusive?
Phys Phys Flying High 6 MP All Allies - Lanling Wang.jpg Lanling Wang
Multi.png Support Chief God's Haki 8 MP All Allies - Odin A.jpg Odin A
Multi.png Support Demonsbane 6 MP All Allies - Fariedone.jpg Fariedone
Passive Passive Chief God's Rage Passive All Allies - Odin A.jpg Odin A
Passive Passive Guardian Deity's Aid Passive All Allies - Hachiman.jpg Hachiman
Passive Passive Hero of Prophecy Passive All Allies - Fariedone.jpg Fariedone
Passive Passive Hawk of Light Passive All Allies - Griffith.jpg Griffith
Passive Passive Jingu's Divine Light Passive All Allies - Hachiman.jpg Hachiman
Passive Passive Thunder God's Fighting Spirit Passive All Allies - Indra.jpg Indra
Passive Passive Lady of the Lake Passive All Allies - Vivian.jpg Vivian
Passive Passive Azure Demon Dog Passive Self - Lost Name.jpg Lost Name
Passive Passive Pure-White Devil Passive All Allies - Albedo.jpg Albedo

Demon Panels that apply Zenith

Demon Panel # Effect
Amaterasu.jpg Amaterasu Panel 4 Activates the following Chain Effect when Tenson Korin is activated: Puts all party members into a state of Zenith. (1 turn)

Chain Effects upon applying Zenith

Skills that activate upon applying Zenith

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Lady of the Lake Passive All Allies - Vivian.jpg Vivian

Demon Panels that activate upon applying Zenith

Demon Panel # Effect
Fariedone.jpg Fariedone Panel 2 Activates the following Chain Effect when an ally enters a state of Zenith: Increases own party's EV/AC by 20%, and reduces all enemy EV/AC by 20%. (1 turn).
Hachiman.jpg Hachiman Panel 2 Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn)

Additional Effects while Zenithed

Skills that grant additional effects while Zenithed

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Chief God's Rage Passive All Allies - Odin A.jpg Odin A
Passive Passive Guardian Deity's Aid Passive All Allies - Hachiman.jpg Hachiman
Passive Passive Hero of Prophecy Passive All Allies - Fariedone.jpg Fariedone
Passive Passive Mask of Veiled Beauty Passive All Allies - Lanling Wang.jpg Lanling Wang
Passive Passive Hawk of Light Passive All Allies - Griffith.jpg Griffith
Passive Passive Thunder God's Fighting Spirit Passive All Allies - Indra.jpg Indra
Passive Passive Lady of the Lake Passive All Allies - Vivian.jpg Vivian
Passive Passive Pure-White Devil Passive All Allies - Albedo.jpg Albedo

Demon Panels that grant additional effects while Zenithed

Demon Panel # Effect
Indra.jpg Indra Panel 2 +20% to max HP. While the one with this skill is alive, all party members will receive the following effect: +20% to hit rate and Critical hit rate when in a state of Zenith.
Vivian.jpg Vivian Panel 2 While the one with this skill is alive, all party members will receive the following effects: +15% to damage dealt when in a state of Zenith, and +20% to HP restored by recovery skills.
Albedo.jpg Albedo Panel 1 Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn.

Removing Zenith

Skills that remove Zenith

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Hedonistic Reaper Passive All Targets - Guedhe.jpg Guedhe
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard/Normal AttackDamage boostReverse damage reduction
Defense Pierce Negation (Anti-Pierce)BulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedChain Effect turn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up