Difference between revisions of "Gloom"

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(Demon Panels that grant additional effects against Gloomed enemies)
(Demon Panels that apply Gloom)
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| Activates the following Chain Effect at the beginning of own turn: Inflict Gloom on all enemies. (1 turn). +50% to damage dealt to enemies in a state of Gloom.
 
| Activates the following Chain Effect at the beginning of own turn: Inflict Gloom on all enemies. (1 turn). +50% to damage dealt to enemies in a state of Gloom.
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!Demon !!Panel # !!Effect
 
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| {{DemonIcon|Vasuki|size=32px}}
 
| {{DemonIcon|Vasuki|size=32px}}
 
| Panel 1
 
| Panel 1
 
| Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments for all party members and +20% to damage inflicted on Poisoned enemies.
 
| Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments for all party members and +20% to damage inflicted on Poisoned enemies.
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!Demon !!Panel # !!Effect
 
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| {{DemonIcon|Echidna|size=32px}}
 
| {{DemonIcon|Echidna|size=32px}}

Revision as of 22:08, 28 September 2023

Icon Gloom.png Gloom (sometimes called "Depress" in-game) is a special status effect.

Mechanics

A demon afflicted by Gloom will have the following effects applied to them:

  • -20% physical hit rate
  • -20% physical evasion rate
  • -20% critical rate
  • -20% chance to inflict status ailments
  • +20% chance to receive a critical attack
  • +20% chance to become afflicted by a status ailment

Gloom cannot be removed by skills that would remove status ailments, such as Prayer.

  • Gloom also cannot be prevented by skills that would prevent ailments, such as Icon Barrier.png Barrier.

Gloom cannot be removed by skills that would remove good status effects, such as Silent Prayer.

Interaction with Zenith

Icon Zenith.png Zenith is Gloom's opposite, and the effects will cancel each other out if both are applied at once, much like buffs.

  • For example: if an enemy is already Gloomed and then receives Zenith, both effects will disappear and the demon will be in a neutral state.

Duration Ticks

The turn duration for this effect will tick down at the start of a turn belonging to the team that originally cast it.

  • For example, if your team set up Gloom on the enemy team, then Gloom's duration will tick down at the start of your next turn.

Gloom Appliers

Skills that apply Gloom

Type Name MP Cost Target Skill Points
Multi.png Support Chief God's Haki 8 MP All Targets All Targets -
Passive Passive Call of R'lyeh Passive All Targets All Targets -
Passive Passive Chief God's Rage Passive All Targets All Targets -
Passive Passive Crawling Chaos Passive All Targets All Targets -
Passive Passive Hinokagutsuchi Passive All Targets All Targets -
Passive Passive Fecund Womb Passive All Targets All Targets -
Passive Passive Dragon of Hesperia Passive All Targets All Targets -

Demon Panels that apply Gloom

Demon Panel # Effect
Trumpeter.jpg Trumpeter Panel 4 Activates the following Chain Effect at the beginning of own turn: Inflict Gloom on all enemies. (1 turn). +50% to damage dealt to enemies in a state of Gloom.
Vasuki.jpg Vasuki Panel 1 Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments for all party members and +20% to damage inflicted on Poisoned enemies.
Echidna.jpg Echidna Panel 2 Activates the following Chain Effect at the start of enemy turn: +20% to DEF of all party members, reduces ATK of all enemies by 20% and all enemies enter a state of Gloom (1 turn).
Echidna.jpg Echidna Panel 4 Activates the following Chain Effect when a party member is defeated: Inflicts Gloom on all enemies and decreases the ATK of all enemies by 20%. (1 turn)

Chain Effects upon applying Gloom

Demon Panels that activate upon applying Gloom

Demon Panel # Effect
Cthulhu.jpg Cthulhu Panel 2 Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces ATK/DEF of all enemies by 20%. (2 turns)
Nyarlathotep.jpg Nyarlathotep Panel 2 Activates the following Chain Effect when an enemy is inflicted with Gloom: Increases own party's ATK and DEF by 20%. (2 turns)
Hinokagutsuchi.jpg Hinokagutsuchi Panel 1 Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces DEF of all enemies by 20%. (2 turns)
Ladon.jpg Ladon Panel 4 Activates the following Chain Effect when an enemy enters a state of Gloom: Casts Repel Magic (including Almighty) effect on all Party Members (1 turn)

Chain Effects against Gloomed enemies

Skills that grant additional effects against Gloomed enemies

Type Name MP Cost Target Skill Points
Passive Passive Call of R'lyeh Passive All Targets All Targets -
Passive Passive Chief God's Rage Passive All Targets All Targets -
Passive Passive Crawling Chaos Passive All Targets All Targets -

Demon Panels that grant additional effects against Gloomed enemies

Demon Panel # Effect
Trumpeter.jpg Trumpeter Panel 4 Activates the following Chain Effect at the beginning of own turn: Inflict Gloom on all enemies. (1 turn). +50% to damage dealt to enemies in a state of Gloom.
Vasuki.jpg Vasuki Panel 2 -70% to Ice damage received. +50% to Ice damage when all enemies are in a state of Gloom.
Vasuki.jpg Vasuki Panel 3 While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate.
Echidna.jpg Echidna Panel 1 -40% to damage received when all enemies are in a state of Gloom.
Echidna.jpg Echidna Panel 3 +20% to Ice damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage and -60% to ailment infliction rate.
Ladon.jpg Ladon Panel 1 -50% to the Critical hit rate of attacks received. +50% to Max HP. +50% to Phys damage when all enemies are in a state of Gloom.
Ladon.jpg Ladon Panel 2 Activates the following Chain Effect at the start of own turn: Increases the ATK of all party members by 20% (1 turn). Activates the following Chain Effect when an ally is defeated: Inflicts Phys damage (Physical) with 100 Power and Bulwark Pierce to all enemies in a state of Gloom.
Ladon.jpg Ladon Panel 3 Activates the following Chain Effect at the start of own turn: Increases the ATK of all party members by 20% (1 turn). Activates the following Chain Effect when an ally is defeated: Inflicts Phys damage (Physical) with 100 Power and Bulwark Pierce to all enemies in a state of Gloom.
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard/Normal AttackDamage boostReverse damage reduction
Defense Pierce Negation (Anti-Pierce)BulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedChain Effect turn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up