Difference between revisions of "Gloom"
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* +20% chance to become afflicted by a status ailment | * +20% chance to become afflicted by a status ailment | ||
− | Gloom cannot be removed by skills that would remove status | + | Gloom cannot be removed by skills that would remove status [[Ailments]], such as [[Prayer]]. |
* Gloom also cannot be prevented by skills that would prevent ailments, such as {{EffectIcon|Barrier}} [[Barrier]]. | * Gloom also cannot be prevented by skills that would prevent ailments, such as {{EffectIcon|Barrier}} [[Barrier]]. | ||
− | Gloom cannot be removed by skills that would remove | + | Gloom cannot be removed by skills that would remove [[Good Status Effect]]s, such as [[Silent Prayer]]. |
=== Interaction with Zenith === | === Interaction with Zenith === |
Revision as of 03:17, 14 February 2024
Gloom (sometimes called "Depress" in-game) is a special status effect.
Contents
Mechanics
A demon afflicted by Gloom will have the following effects applied to them:
- -20% physical hit rate
- -20% physical evasion rate
- -20% critical rate
- -20% chance to inflict status ailments
- +20% chance to receive a critical attack
- +20% chance to become afflicted by a status ailment
Gloom cannot be removed by skills that would remove status Ailments, such as Prayer.
- Gloom also cannot be prevented by skills that would prevent ailments, such as Barrier.
Gloom cannot be removed by skills that would remove Good Status Effects, such as Silent Prayer.
Interaction with Zenith
Zenith is Gloom's opposite, and the effects will cancel each other out if both are applied at once, much like buffs.
- For example: if an enemy is already Gloomed and then receives Zenith, both effects will disappear and the demon will be in a neutral state.
Duration Ticks
The turn duration for this effect will tick down at the start of a turn belonging to the team that originally cast it.
- For example, if your team set up Gloom on the enemy team, then Gloom's duration will tick down at the start of your next turn.
Gloom Appliers
Skills that apply Gloom
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Dark | Dark Gift | 6 MP | All Targets | - | Guedhe |
Support | Chief God's Haki | 8 MP | All Targets | - | Odin A |
Passive | Burgundy's Resentment | Passive | All Targets | - | Hagen |
Passive | Call of R'lyeh | Passive | All Targets | - | Cthulhu |
Passive | Chief God's Rage | Passive | All Targets | - | Odin A |
Passive | Crawling Chaos | Passive | All Targets | - | Nyarlathotep |
Passive | Dragon of Hesperia | Passive | All Targets | - | Ladon |
Passive | Fecund Womb | Passive | All Targets | - | Echidna |
Passive | Hedonistic Reaper | Passive | All Targets | - | Guedhe |
Passive | Hinokagutsuchi | Passive | All Targets | - | Hinokagutsuchi |
Demon Panels that apply Gloom
Demon | Panel # | Effect |
---|---|---|
Trumpeter | Panel 4 | Activates the following Chain Effect at the beginning of own turn: Inflict Gloom on all enemies. (1 turn). +50% to damage dealt to enemies in a state of Gloom. |
Vasuki | Panel 1 | Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments and +20% to damage inflicted on Poisoned enemies. |
Echidna | Panel 2 | Activates the following Chain Effect at the start of enemy turn: +20% to DEF of all party members, reduces ATK of all enemies by 20% and all enemies enter a state of Gloom (1 turn). |
Echidna | Panel 4 | Activates the following Chain Effect when a party member is defeated: Inflicts Gloom on all enemies and decreases the ATK of all enemies by 20%. (1 turn) |
Chain Effects upon applying Gloom
Demon Panels that activate upon applying Gloom
Demon | Panel # | Effect |
---|---|---|
Cthulhu | Panel 2 | Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces ATK/DEF of all enemies by 20%. (2 turns) |
Nyarlathotep | Panel 2 | Activates the following Chain Effect when an enemy is inflicted with Gloom: Increases own party's ATK and DEF by 20%. (2 turns) |
Hinokagutsuchi | Panel 1 | Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces DEF of all enemies by 20%. (2 turns) |
Hagen | Panel 2 | +20% to Phys damage. Activates the following Chain Effect when an enemy is inflicted with Gloom: Reduces ATK and EV/AC of all enemies by 20%. (1 turn) |
Ladon | Panel 4 | Activates the following Chain Effect when an enemy enters a state of Gloom: Casts Repel Magic (including Almighty) effect on all Party Members (1 turn) |
Additional effects against Gloomed enemies
Skills that grant additional effects against Gloomed enemies
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Call of R'lyeh | Passive | All Targets | - | Cthulhu |
Passive | Chief God's Rage | Passive | All Targets | - | Odin A |
Passive | Crawling Chaos | Passive | All Targets | - | Nyarlathotep |
Passive | Hedonistic Reaper | Passive | All Targets | - | Guedhe |
Demon Panels that grant additional effects against Gloomed enemies
Demon | Panel # | Effect |
---|---|---|
Trumpeter | Panel 4 | Activates the following Chain Effect at the beginning of own turn: Inflict Gloom on all enemies. (1 turn). +50% to damage dealt to enemies in a state of Gloom. |
Vasuki | Panel 2 | -70% to Ice damage received. +50% to Ice damage when all enemies are in a state of Gloom. |
Vasuki | Panel 3 | While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate. |
Echidna | Panel 1 | -40% to damage received when all enemies are in a state of Gloom. |
Echidna | Panel 3 | +20% to Ice damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage and -60% to ailment infliction rate. |
Ladon | Panel 1 | -50% to the Critical hit rate of attacks received. +50% to Max HP. +50% to Phys damage when all enemies are in a state of Gloom. |
Ladon | Panel 2 | Activates the following Chain Effect at the start of own turn: Increases the ATK of all party members by 20% (1 turn). Activates the following Chain Effect when an ally is defeated: Inflicts Phys damage (Physical) with 100 Power and Bulwark Pierce to all enemies in a state of Gloom. |
Ladon | Panel 3 | +20% to Phys damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage dealt and -40% to Critical hit rate. |