Difference between revisions of "User:Boblers"
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*[[Iwato Priestess]] nulls both dark zones and damage panels, making Aura Gate exploration easy while taking up only one team slot. | *[[Iwato Priestess]] nulls both dark zones and damage panels, making Aura Gate exploration easy while taking up only one team slot. | ||
*[[Prayer]] in Yellow lets her handle ailment cleansing. | *[[Prayer]] in Yellow lets her handle ailment cleansing. | ||
− | *Innate [[Mediarama]] combined with [[Recovery Amp]] in Purple heals a decent amount. | + | *Innate [[Mediarama]] combined with [[Recovery Amp]] in Purple heals a decent amount. Panel 1 also gives Mediarama a 2 MP discount. |
− | *Auto-casts | + | *Auto-casts [[Tarukaja]] whenever an ally receives any form of healing (including life steal, chain effects, etc), and also casts [[Rakukaja]] if panel 2. |
*Good AGI. | *Good AGI. | ||
*High LUK to inflict ailments. | *High LUK to inflict ailments. | ||
|con= | |con= | ||
*Average MAG and lack of damage boosters makes Ziodyne a wasted slot. | *Average MAG and lack of damage boosters makes Ziodyne a wasted slot. | ||
− | *Difficult to panel due to being | + | *Difficult to panel due to being a banner-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc). |
− | *Weak to Force if | + | *Weak to Force unless Teal. |
+ | |notes= | ||
+ | }} | ||
+ | <!-- Baldur --> | ||
+ | {{TierDataBeta|demon=Baldur|pvebest1=Any|pvpbest1=Teal|pvpbest2=Yellow | ||
+ | |pve=3 | ||
+ | |offensive=1|defensive=1 | ||
+ | |democPrelim=4 | ||
+ | |democBoss=4 | ||
+ | |pro= | ||
+ | *Innate [[Light Boost]], [[Hamadyne]], and his unique [[God of Light]] make him a solid light mage. | ||
+ | *[[God of Light]] grants a team-wide increase to light damage and 1 MP discount to light skills, which is very helpful for [[Democalypse]]. | ||
+ | *All colors are useful: | ||
+ | **Red gets [[Mahamadyne]] for sweeping or Democalypse Prelim, while Yellow gets [[War Dance]] for manual buffing. | ||
+ | **Purple gets [[Void Dark Zones]] for Aura Gate exploration. | ||
+ | **Teal gets [[Null Dark]] to cover his weakness. | ||
+ | *Great panels that grant Light Pierce (30% reduction) on panel 2, and more team-wide Light damage on panel 3. | ||
+ | *Panel 1 casts 1-turn [[Debilitate]] on the enemy team if he gets killed. | ||
+ | |con= | ||
+ | *Average MAG. | ||
+ | *Low VIT/LUK and middling AGI means he's quite fragile. | ||
+ | *Difficult to panel due to being a banner-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc). | ||
+ | *Weak to Dark unless Teal. | ||
|notes= | |notes= | ||
}} | }} | ||
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*Innate [[Phys Boost]] as well as a single-target and an AoE phys skill makes him functionally similar to Red [[Wu Kong]]. | *Innate [[Phys Boost]] as well as a single-target and an AoE phys skill makes him functionally similar to Red [[Wu Kong]]. | ||
*High STR stat. | *High STR stat. | ||
+ | *No weaknesses. | ||
|con= | |con= | ||
*No innate pierce. | *No innate pierce. | ||
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*Innate [[Back Attack]], [[Elec Boost]], and [[Mazionga]] make him functionally similar to Purple [[Titania]]. | *Innate [[Back Attack]], [[Elec Boost]], and [[Mazionga]] make him functionally similar to Purple [[Titania]]. | ||
*Good MAG stat. | *Good MAG stat. | ||
+ | *No weaknesses. | ||
|con= | |con= | ||
*No panels severely limits his potential. He's also unlikely to get any, since his 5* version [[Nero☆]] already has them. | *No panels severely limits his potential. He's also unlikely to get any, since his 5* version [[Nero☆]] already has them. | ||
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*Works well against single targets and particularly [[Democalypse]] Force Boss, especially since Rebellion lets him crit despite the boss's crit rate reduction. | *Works well against single targets and particularly [[Democalypse]] Force Boss, especially since Rebellion lets him crit despite the boss's crit rate reduction. | ||
*Good panels that give additional accuracy, damage, and battle speed, as well as a 1-turn [[Auto-Sukuka]]. | *Good panels that give additional accuracy, damage, and battle speed, as well as a 1-turn [[Auto-Sukuka]]. | ||
+ | *No weaknesses. | ||
|con= | |con= | ||
*If he gets a second attack on his team's turn, he won't have Rebellion for it, which then means Spin Dash won't pierce. His middling LUK also means he likely won't crit without Rebellion, either. | *If he gets a second attack on his team's turn, he won't have Rebellion for it, which then means Spin Dash won't pierce. His middling LUK also means he likely won't crit without Rebellion, either. | ||
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|pro= | |pro= | ||
*Red and Yellow give him an Almighty AOE skill that debuffs. | *Red and Yellow give him an Almighty AOE skill that debuffs. | ||
+ | *No weaknesses. | ||
*Laughs at his enemies occasionally. | *Laughs at his enemies occasionally. | ||
|con= | |con= |
Revision as of 09:22, 13 December 2022
Frequent wiki editor and video game enthusiast. Thank you for stopping by!
Discord: Boblers#4199
Convenience links
To-do Items
To-dos:
- Red-linked items in navboxes below.
- Create a concrete list of which demons can or cannot be used together in a team.
- Once the pages are ready, convert the navboxes into templates, and add to the related pages.
- 4-stars with no tier list rating yet: Baldur, Dante, Nero, V, Sonic, Es, Bayonetta, Jeanne, Alraune, Ame no Uzume, Vouivre
- If Ananta's panel 4 works the same as Ame no Uzume's Iwato Priestess, then it should trigger off of chain effect heals and life steal effects. Think about synergies this could bring about (examples:
- Seth's Ouas
- Lucifuge's Light Devourer
- Raphael's God's Blessing
- Ardha's Ruin and Grace
- Mahamayuri's Blossoming Cyclone
- Beelzebub's Gluttony
- Beelzebub☆'s panel 1 heal if below 80% hp at end of enemy turn
- Vishnu's panel 2 heal at start of player turn
- Mozgus's panel 2 heal at start of enemy turn
- Huang Di's panel 3 heal when he lands a crit
)
- Use Template:Delete to mark unused pages/images for deletion. Places to look through: Special:OrphanedPages, the Images category, Special:UncategorizedFiles
Bot To-dos (tasks where the bot must co-operate; currently, it will undo manual edits on demon pages and skills list):
- Implement "armament flags" on demon pages, so that sword/shield subpages are not transcluded unless the demon actually has a sword/shield (this will eliminate many red links).
- Display each demon's "blue transcend stat" on their page.
- Display each demon and skill's original release date (will need to do lots of historical digging for this). Possibly also panel 4 date.
- Implement Template:AltsBox on pages of demons that have alts.
Effects | |
---|---|
Elements | Phys • Fire • Ice • Elec • Force • Light • Dark • Almighty |
Ailments | Bind • Charm • Curse • Mute • Poison • Weak |
Good Status Effects | Barrier • Charge • Concentrate • Critical • Lydia • Repel Almighty Magic • Repel Magic • Repel Almighty Physical • Repel Physical |
Special Effects | Revive Ban • Zenith • Gloom |
Buffs | ATK buff • DEF buff • EV/AC buff |
Debuffs | ATK debuff • DEF debuff • EV/AC debuff |
Game Mechanics | |
---|---|
Resources | Items • Talk • Megnetite/Fusion • Karma • Summoning |
Team Building | Battle Speed • Team restrictions • Liberators • Armaments |
Upgrading | Leveling/Evolving • Awakening • Spirit Merge • Transcend |
Customization | Archetypes • Skill Transfer • Brands • Mitama • Sin Infusion |
MP | MP denial • MP recovery • MP conservation |
Press Turns | Press turn denial • Press turn recovery • Press turn conservation • Remnants |
Offense | Mortal • Fractional Damage • Critical Hit • Weakness |
Defense | Bulwark • Death Prevention • Pierce Negation • Revival |
Misc | Trap Negation • Formulas • AR Scanner • Devicon • Alignment |
Quest Areas | |
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Permanent Content | Story • Dx2 Quests • Alter-World • Aura Gate |
Farming Quests | Strange Signal • Brands of Sin • Wanted |
Recurring Events | Eclipse • Hell's Park • Advent • Kiwami • Tokyo Abyss |
Competitive | Democalypse • D2 Duel • Battle Tower |
Tier List drafts WIP
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Ame no Uzume |
3 | 1 | 1 | 1 | 1 | ||
Pros |
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Cons |
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Notes | - | ||||||
Baldur |
Any | 3 | 1 | 1 | 4 | 4 | |
Pros |
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Cons |
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Notes | - | ||||||
Dante |
3 | 1 | 1 | 3 | 3 | ||
Pros |
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Cons |
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Notes |
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Nero |
3 | 1 | 1 | 3 | 3 | ||
Pros |
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Cons |
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Notes |
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Sonic |
3 | 1 | 1 | 2 | 4 | ||
Pros |
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Cons |
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Notes |
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V |
1 | 1 | 1 | 1 | 1 | ||
Pros |
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Cons |
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Notes |
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Genome-only skills
Slash and Rending: https://d2-megaten-l.sega.com/en/news/detail/094599.html
Slash (Elemental physical single-target)
Rending (Elemental physical AoE)
Ma-barion (stronger than Ma-dyne)
H AoE (same as normal but costs 1 more MP)
- Gigantomachia H
- Maragidyne H
- Mabufudyne H
- Maziodyne H
- Mazandyne H
- Mahamadyne H
- Mamudodyne H
- Mediarahan H
L single-target (same as normal but costs 1 less MP)
L AoE (same as normal but costs 1 less MP)
Random-target