Difference between revisions of "Curse"

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| Activates the following Chain Effect when an enemy becomes Cursed: For three turns, increase the ATK and DEF of all party members by 20%. Restore 1 MP. While the one with this skill is alive, all party members will deal +15% damage to Cursed enemies.
+
| Activates the following Chain Effect when an enemy becomes Cursed: Increases ATK and DEF of all party members by 20% (3 Turns). Restore 1 MP to all party members. While the one with this skill is alive, all party members will deal +15% damage to Cursed enemies.
 
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| Activates the following Chain Effect when an enemy becomes Cursed: For three turns, increase the ATK and DEF of all party members by 20%. Restore 1 MP. While the one with this skill is alive, all party members will deal +15% damage to Cursed enemies.
+
| Activates the following Chain Effect when an enemy becomes Cursed: Increases ATK and DEF of all party members by 20% (3 Turns). Restore 1 MP to all party members. While the one with this skill is alive, all party members will deal +15% damage to Cursed enemies.
 
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| {{DemonIcon|David|size=32px}}
 
| {{DemonIcon|David|size=32px}}
 
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| +15% damage dealt by all party members to Charmed enemies and +15% damage dealt by all party members to Cursed enemies while the one with this skill is alive.
 
| +15% damage dealt by all party members to Charmed enemies and +15% damage dealt by all party members to Cursed enemies while the one with this skill is alive.
 +
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| {{DemonIcon|Kali A|size=32px}}
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| While the one with this skill is alive, all Cursed enemies will receive the following effect: -50% to Healing skill effectiveness, +15% to damage received.
 
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{{Skill Effects navbox}}
 
{{Skill Effects navbox}}

Revision as of 15:57, 11 February 2024

Icon Curse.png Curse is an Ailment that causes the target to receive significantly less healing.

Mechanics

If a demon is affected by Curse, any healing they receive is reduced by 75%.

  • This applies to all forms of healing, including fractional healing such as Icon Lydia.png Lydia.

Auto Cure rate

Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.

The chance that an ailment will be auto-cured increases with the amount of turns the ailment is active, capping at 4 consecutive turns of the ailment persisting.

The auto cure rate progression for Curse is as follows:

Curse
Turn 1 0%
Turn 2 0%
Turn 3 0%
Turn >=4 Recovered (100%)

Misc

  • This page is meant to list effects that specifically mention Curse. For effects that apply to any ailment, see the Ailments article.

Curse Appliers

Skills that apply Curse

Type Name MP Cost Target Skill Points Exclusive?
Multi.png Ailment Ju 5 MP Single Target Single Target 2 -
Multi.png Ailment Juon 6 MP Single Target Single Target 8 -
Multi.png Ailment Mahaju 6 MP All Targets All Targets 5 -
Multi.png Ailment Mahajuon 7 MP All Targets All Targets 9 -
Multi.png Ailment Vengeance 6 MP Random Targets Random Targets 7 -
Multi.png Fractional 16 Scourges 8 MP All Targets All Targets - Angra Mainyu.jpg Angra Mainyu
Multi.png Fractional Do Me A Favor 9 MP All Targets All Targets - Alice A.jpg Alice A
Multi.png Ailment Bemusing Rhapsody 6 MP All Targets All Targets - David.jpg David
Fire Fire Flames of Gomorrah 6 MP All Targets All Targets - Belial.jpg Belial
Light Light Goddess's Prank 5 MP Single Target Single Target - Idun.jpg Idun
Dark Dark Go to Hell! 7 MP All Targets All Targets - Black Frost.jpg Black Frost
Dark Dark Yohuallipoca 6 MP All Targets All Targets - Tezcatlipoca.jpg Tezcatlipoca
Passive Passive Goddess of Madness Passive All Targets All Targets - Kali A.jpg Kali A
Passive Passive Guilty Passive All Targets All Targets - Yama.jpg Yama
Passive Passive Hand of Glory Passive All Targets All Targets - Nebiros.jpg Nebiros
Passive Passive Ome Acatl Passive All Targets All Targets - Tezcatlipoca.jpg Tezcatlipoca

Armament Skills that apply Curse

Armament Type Name MP Cost Target
SwordIcon.png Alice A.jpg Alice A Sword Fractional Fractional I Want Friends 6 MP All Targets All Targets
SwordIcon.png Alice A.jpg Alice A Sword Fractional Fractional What Should We Play 6 MP All Targets All Targets

Armament Talents that apply Curse

Armament Name Effect
ShieldIcon.png Alice A.jpg Alice A Shield Black Plushie Activates the following Chain Effect when a party member (other than the one with this skill) is downed: 80% chance to inflict Curse on all enemies. The one with this skill will take -20% damage from enemies that are Cursed.

Armament Panels that apply Curse

Armament Panel # Effect
SwordIcon.png Alice A.jpg Alice A Sword Panel 3 Activates the following Chain Effect after using [I Want Friends] or [What Should We Play?]: Inflicts 50% fractional damage (Max: 3000) based on current HP to a single enemy, and then inflict Curse on a single enemy with an 80% success rate. (Activates once per turn.)
ShieldIcon.png Alice A.jpg Alice A Shield Panel 3 Activates the following Chain Effect at the start of the 1st turn: 80% chance to inflict Curse on all enemies.

Inflict Chance Down

Skills that decrease the chance to inflict Curse

Type Name MP Cost Target Skill Points Exclusive?
Multi.png Recovery Cursedi 3 MP Single Target Single Target 1 -
Multi.png Recovery Mekasudi 4 MP All Allies 5 -
Passive Passive Resist Curse Passive Self 4 -

Chain Effects

Skills that activate upon applying Curse

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Sins of Sodom Passive All Targets All Targets - Belial.jpg Belial

Demon Panels that activate upon applying Curse

Demon Panel # Effect
Black Frost.jpg Black Frost Panel 4 Activates the following Chain Effect when an enemy becomes Cursed: Increases ATK and DEF of all party members by 20% (3 Turns). Restore 1 MP to all party members. While the one with this skill is alive, all party members will deal +15% damage to Cursed enemies.
Tezcatlipoca.jpg Tezcatlipoca Panel 2 Activates the following Chain Effect when an enemy is Cursed: Increases own Party's ATK by 20% and reduces DEF of all enemies by 20%. (1 turn)

Armament Talents that activate upon applying Curse

Armament Name Effect
SwordIcon.png Alice A.jpg Alice A Sword Red Plushie Adds Dark Pierce. Activates the following Chain Effect when the enemy is inflicted with Curse: Removes Evade Mortal resulting from Good Status from all enemies. (Activates once per turn.)

Additional Effects

Skills that grant additional effects against Cursed enemies

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Deadly Curse Passive Self 13 -
Passive Passive Curse of Anguish Passive Self - Black Frost.jpg Black Frost
Kudlak.jpg Kudlak
Passive Passive Curse of Distress Passive Self - Grendel.jpg Grendel
Ippon-Datara.jpg Ippon-Datara
Multi.png Fractional Do Me A Favor 9 MP All Targets All Targets - Alice A.jpg Alice A
Passive Passive Call of the Dead Passive All Allies - Nebiros.jpg Nebiros
Passive Passive Ome Acatl Passive Self - Tezcatlipoca.jpg Tezcatlipoca

Armament Skills that grant additional effects against Cursed enemies

Armament Type Name MP Cost Target
SwordIcon.png Alice A.jpg Alice A Sword Fractional Fractional I Want Friends 6 MP All Targets All Targets

Armament Talents that grant additional effects against Cursed enemies

Armament Name Effect
ShieldIcon.png Alice A.jpg Alice A Shield Black Plushie Activates the following Chain Effect when a party member (other than the one with this skill) is downed: 80% chance to inflict Curse on all enemies. The one with this skill will take -20% damage from enemies that are Cursed.

Demon Panels that grant additional effects against Cursed enemies

Demon Panel # Effect
Black Frost.jpg Black Frost Panel 2 -15% to damage to all party members by Cursed enemies while this demon is alive.
Black Frost.jpg Black Frost Panel 3 +15% to damage dealt to Cursed enemies by all party members while this demon is alive.
Black Frost.jpg Black Frost Panel 4 Activates the following Chain Effect when an enemy becomes Cursed: Increases ATK and DEF of all party members by 20% (3 Turns). Restore 1 MP to all party members. While the one with this skill is alive, all party members will deal +15% damage to Cursed enemies.
David.jpg David Panel 2 +15% damage dealt by all party members to Charmed enemies and +15% damage dealt by all party members to Cursed enemies while the one with this skill is alive.
Kali A.jpg Kali A Panel 2 While the one with this skill is alive, all Cursed enemies will receive the following effect: -50% to Healing skill effectiveness, +15% to damage received.

Curse Immunity

Skills that grant immunity to Curse

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Null Curse Passive Self 12 -
Passive Passive Null Mute-Curse Passive Self 16 -
Passive Passive Halo of Hallel Passive Self - Flauros Hallel.jpg Flauros Hallel

Demon Panels that grant immunity to Curse

Demon Panel # Effect
Clotho.jpg Clotho Panel 1 +10% to max HP. While the one with this skill is alive, Femme/Lady allies gain Null Curse.
Vishnu.jpg Vishnu Panel 2 Activates the following Chain Effect at the beginning of your own turn: Heals 25% HP of caster. Adds Null Curse.

Cleansing Curse

Skills that cleanse Curse

Type Name MP Cost Target Skill Points Exclusive?
Multi.png Support Cursedi 3 MP Single Target Single Target 1 -
Multi.png Support Mekasudi 4 MP All Allies 5 -
Passive Passive Goddess Aid Passive All Allies - Elizabeth.jpg Elizabeth
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up