Poison is an Ailment that deals damage to the target over time.
Mechanics
If a demon is affected by Poison, it will take damage equal to 5% of its max HP at the end of its turn.
- Note that this is referring to the turn of the demon, not the player's turn.
- It is therefore possible for a demon to take Poison damage multiple times within a single player turn, if that demon's turn comes up multiple times.
Poison can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.)
Auto Cure rate
Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.
The chance that an ailment will be auto-cured increases with the amount of turns the ailment is active, capping at 4 consecutive turns of the ailment persisting.
The auto cure rate progression for Poison is as follows:
Poison
|
Turn 1 |
0%
|
Turn 2 |
0%
|
Turn 3 |
25%
|
Turn >= 4 |
50%
|
Misc
- This page is meant to list effects that specifically mention Poison. For effects that apply to any ailment, see the Ailments article.
Poison Appliers
Skills that apply Poison
Demon Panels that apply Poison
Demon |
Panel # |
Effect
|
Samael
|
Panel 4
|
Activates the following Chain Effect at the end of own turn: Inflicts Almighty (Magic) damage (Power: 40) on all enemies with 10% chance to inflict Poison, Bind, Charm and Mute.
|
Tiamat A
|
Panel 1
|
+15% to hit rate. +15% chance to inflict status ailments. Activates the following Chain Effect at the start of enemy turn: 50% chance to inflict Poison/Charm on all enemies.
|
Inflict Chance Down
Skills that decrease the chance to inflict Poison
Type |
Name |
MP Cost |
Target |
Skill Points |
Exclusive?
|
Recovery
|
Posumudi
|
3 MP
|
Single Target
|
1
|
-
|
Recovery
|
Meposumudi
|
4 MP
|
All Allies
|
5
|
-
|
Passive
|
Resist Poison
|
Passive
|
Self
|
4
|
-
|
Chain Effects
Skills that activate upon applying Poison
Demon Panels that activate upon applying Poison
Demon |
Panel # |
Effect
|
Nergal
|
Panel 4
|
Activates the following Chain Effect when enemy is poisoned: Inflict Phys damage (Power: 70) on all enemies. (Once per turn)
|
Vasuki
|
Panel 4
|
Activates the following Chain Effect when an enemy is Poisoned: Inflicts Ice damage (Magic) with 50 Power and Bulwark Pierce on all enemies.
|
Additional Effects
Skills that grant additional effects against Poisoned enemies
Demon Panels that grant additional effects against Poisoned enemies
Demon |
Panel # |
Effect
|
Fafnir
|
Panel 2
|
-30% damage from Poisoned enemies.
|
Fafnir
|
Panel 3
|
Adds Phys Pierce. -20% damage from Poisoned enemies.
|
Pale Rider
|
Panel 4
|
-50% damage received from Poisoned enemies. While the one with this skill is alive, Poisoned enemies will take +200% Poison damage and will have their Poison auto cure rate decreased by 25%.
|
Vasuki
|
Panel 1
|
Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will receive the following effects: +20% chance to inflict status ailments for all party members and +20% to damage inflicted on Poisoned enemies.
|
Poison Immunity
Skills that grant immunity to Poison
Demon Panels that grant immunity to Poison
Demon |
Panel # |
Effect
|
Elizabeth
|
Panel 1
|
Adds Null Mute, Null Bind, Null Poison and Null Weak.
|
Lachesis
|
Panel 1
|
+10% to max HP. While the one with this skill is alive, Femme/Lady allies gain Null Poison.
|
Yggdrasil
|
Panel 1
|
Adds Null Poison/Charm. +20% to hit rate.
|
Cleansing Poison
Skills that cleanse Poison