Difference between revisions of "Repel Magic"

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Latest revision as of 11:25, 26 November 2024

Icon Repel Magic.png Repel Magic (sometimes called "Makarakarn") is a Good Status Effect that repels an incoming magic attack one time.

Mechanics

If a demon is affected by Icon Repel Magic.png Repel Magic, the next magic hit (excluding Almighty Almighty magic) they receive will be repelled back at the attacker.

Note that this shield only applies for one hit - after that, the effect will be removed.

  • If a multiple-hit attack is used, only the first hit is repelled.

Repel Magic cannot stop piercing effects, nor will piercing effects cause the effect to be removed.

Repel Almighty Magic

Icon Repel Almighty Magic.png Repel Almighty Magic is a variant that acts the same as Repel Magic, but can also block Almighty Almighty magic.

Chain effects and additional effects that apply to Repel Magic, will also apply to Repel Almighty Magic.

Duration Ticks

The turn duration for this effect will tick down at the start of a turn belonging to the team that originally cast it.

  • For example, if your team set up Repel Magic on itself, then Repel Magic's duration will tick down at the start of your next turn.

Misc

  • Repel Magic cannot be active at the same time as Icon Repel Physical.png Repel Physical (or Icon Repel Almighty Physical.png Repel Almighty Physical). Only the most-recently-cast effect will be kept.
  • Repel Magic is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.
  • The skill Pralaya must hit in order to apply its effect of removing Repel Magic. Due to this, it can remove Icon Repel Magic.png Repel Magic (since it does not block Almighty), but cannot remove Icon Repel Almighty Magic.png Repel Almighty Magic (which does block Almighty).

Icon Repel Magic.png Repel Magic Appliers

Skills that apply Repel Magic

Type Name MP Cost Target Skill Points Exclusive?
Multi.png Support Makarakarn 7 MP All Allies 8 -
Passive Passive Makaraka Shift Passive All Allies 18 -
Passive Passive Destruction's Origin Passive All Allies - Shiva.jpg Shiva

Icon Repel Almighty Magic.png Repel Almighty Magic Appliers

Skills that apply Repel Almighty Magic

Type Name MP Cost Target Skill Points Exclusive?
Elec Elec Glorious Bolt 6 MP All Allies - Aniel.jpg Aniel
Light Light Last Nemesis 6 MP All Allies - The 6th Angel.jpg The 6th Angel
Multi.png Support Five Elements 6 MP All Allies - Huang Long.jpg Huang Long
Multi.png Support Virtuous Prosperity 6 MP All Allies - Lakshmi A.jpg Lakshmi A
Passive Passive God's Grace Passive All Allies - Aniel.jpg Aniel
Passive Passive Lord of Clouds Passive All Allies - Indrajit.jpg Indrajit
Passive Passive War Goddess Passive All Allies - Morrighan.jpg Morrighan

Demon Panels that apply Repel Almighty Magic

Demon Panel # Effect
Aniel.jpg Aniel Panel 2 Activates the following Chain Effect at the start of 1st turn: casts Repel Magic (including Almighty) effect on all Party Members (1 turn)
Ladon.jpg Ladon Panel 4 Activates the following Chain Effect when an enemy enters a state of Gloom: Casts Repel Magic (including Almighty) effect on all Party Members (1 turn)

Armament Skills that apply Repel Almighty Magic

Armament Type Name MP Cost Target
ShieldIcon.png Indrajit.jpg Indrajit Shield Passive Passive Rite of Divine Power Passive All Allies

Chain Effects

Demon Panels that activate upon applying Repel Magic

Demon Panel # Effect
Demiurge.jpg Demiurge Panel 2 Reduces the cost of all skills by 1 MP. Activates the following Chain Effect when the enemy enters a state of Repel Magic: Removes Repel Magic from all enemies.

Additional Effects

Skills that grant additional effects while in a state of Repel Magic

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Goddess of Madness Passive All Allies - Kali A.jpg Kali A

Demon Panels that grant additional effects while in a state of Repel Magic

Demon Panel # Effect
Aniel.jpg Aniel Panel 1 Adds Null Mortal. -50% to Elec/Light damage received. -50% to all damage received while in a state of Repel Mag.
Aniel.jpg Aniel Panel 3 +20% to Elec/Light damage dealt. While the one with this skill is alive, all party members in a state of Repel Mag will receive the following effect: -20% to damage received.
Huang Long.jpg Huang Long Panel 4 While the one with this skill is alive, all party members in a state of Repel Mag will receive the following effect: +20% to Magic damage, -20% to Magic damage received.
Lakshmi A.jpg Lakshmi A Panel 4 +30% to Max HP. +20% to Light damage. While the one with this skill is alive, all party members will receive the following effect: +30% to Magic damage while in a state of Repel Magic.
Thoth.jpg Thoth Panel 3 +20% to Max HP. While the one with this skill is alive, all party members will receive the following effects: When an attack is received while possessing a Good Status, any Bonus Turns generated by that attack will be nullified.

Removing Repel Magic

Skills that remove Repel Magic

Type Name MP Cost Target Skill Points Exclusive?
Multi.png Support Makara Break 3 MP All Targets All Targets 6 -
Multi.png Recovery Silent Prayer 7 MP All Enemies + All Allies 8 -
Phys Phys Holy Lance of Longinus 6 MP All Enemies - Longinus.jpg Longinus
Almighty Almighty Pralaya 5 MP All Targets All Targets - Shiva.jpg Shiva
Passive Passive Determined Hero Passive All Enemies - Masakado B.jpg Masakado B
Passive Passive Eternize Passive All Enemies - Ouroboros.jpg Ouroboros

Demon Panels that remove Repel Magic

Demon Panel # Effect
Demiurge.jpg Demiurge Panel 2 Reduces the cost of all skills by 1 MP. Activates the following Chain Effect when the enemy enters a state of Repel Magic: Removes Repel Magic from all enemies.
Samael.jpg Samael Panel 3 Activates the following Chain Effect at the beginning of your turn: Removes Barrier and Repel Mag from all enemies.
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard/Normal AttackDamage boostReverse damage reduction
Defense Pierce Negation (Anti-Pierce)BulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedChain Effect turn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up