Difference between revisions of "Spirit Merge"
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*Spirit Merge is a way to upgrade your demons. It is unlocked by clearing Chapter 1-7 of the Story. | *Spirit Merge is a way to upgrade your demons. It is unlocked by clearing Chapter 1-7 of the Story. | ||
− | *To perform it, Spirits are needed, which can be gathered in several ways: | + | *To perform it, [[File:Icon Spirit.png|32px|link=]] '''Spirits''' are needed, which can be gathered in several ways: |
**"Spiritize" (sacrifice) Demons | **"Spiritize" (sacrifice) Demons | ||
**Obtain via [[Advent|Advent Quests]]. Advent Quests are only available for non-fusable Demons. | **Obtain via [[Advent|Advent Quests]]. Advent Quests are only available for non-fusable Demons. | ||
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! rowspan='2' | Panel # !! colspan='2' | 4★ !! colspan='2' | 5★ | ! rowspan='2' | Panel # !! colspan='2' | 4★ !! colspan='2' | 5★ | ||
|- | |- | ||
− | ! Step cost !! Total cost !! Step cost !! Total cost | + | ! [[File:Icon Spirit.png|32px|link=]] Step cost !! [[File:Icon Spirit.png|32px|link=]] Total cost !! [[File:Icon Spirit.png|32px|link=]] Step cost !! [[File:Icon Spirit.png|32px|link=]] Total cost |
|- | |- | ||
| Panel 1 || 20 || 200 || 10 || 100 | | Panel 1 || 20 || 200 || 10 || 100 | ||
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==Fusable Demons== | ==Fusable Demons== | ||
− | (with Fusable | + | (with Fusable 5★ demons look at what they can fuse into, if some of the results are someone you want to spiritize etc.) TBD |
=Non-exhaustive list of available Spirit Merge Demons= | =Non-exhaustive list of available Spirit Merge Demons= |
Revision as of 19:39, 5 August 2022
Contents
Basics
- Spirit Merge is a way to upgrade your demons. It is unlocked by clearing Chapter 1-7 of the Story.
- To perform it, Spirits are needed, which can be gathered in several ways:
- "Spiritize" (sacrifice) Demons
- Obtain via Advent Quests. Advent Quests are only available for non-fusable Demons.
- Collect Universal Spirit Shards from the Daily Quest (20) and Weekly Missions (100 in total). Note: You need 100 Shards to make 1 Spirit.
- Item collecting events have 500x Spirit Shards (5 Spirits in total) that can be bought in the event shop.
- Complete Hell's Park stage 100 every month for 10x Universal Spirits.
- Purchase a limited time Spirit pack in the shop (Usually gives 100 Spirits for a specific Demon).
- Spiritizing a Common/Clear Demon yields 60 Spirits, while a Colored Demon ( Red, Yellow, Purple, Teal) gives 100 Spirits.
- Fusions of two Clear demons will be cheaper than fusions involving a color:
Fusion materials | Cost multiplier | |
---|---|---|
4★ result | 5★ result | |
Clear + Clear | 0.5x | 0.7x |
Clear + Colored | 1x |
- Regarding 4★:
- For paneling 4★ by fusing fodder: It's better to fuse Clear 4★ and spiritize those, due to the 0.5x multiplier on Clear 4★ fusions. For the same MAG price of one fused Colored 4★ Demon, which would yield 100 Spirits, one could get two Clear 4★ Demons, yielding 120 Spirits. Although, that of course also requires gathering twice the demon materials to perform two fusions.
- Summoned Colored 4★: These can be spiritized if they are already the demon you want to panel. If they aren't the demon you want, though, then it's better to sell them for Karma.
- Summoned Clear 4★: These should be saved as fusion materials.
- Regarding 5★:
- For paneling 5★ by fusing fodder: It's better to fuse Colored 5★ and spiritize those, due to the 0.7x multiplier on Clear 5★ fusions. For example, 5★ Metatron requires a 5★ Barong and a 5★ Vishnu, which cost around 3M Mag and 6M Mag to fuse Common, respectively. For Colored, they would cost 4M Mag and 7M Mag. Fusing two Common Metatrons would cost 18 MMag and result in 120 Spirits, with mag-efficiency of 150k mag/spirit. Meanwhile, fusing one Colored Metatron would cost 10M Mag (because, for Fusion, one Demon must be of Common Archetype, so only one of them has to be Colored) and result in 100 Spirits, with mag-efficiency of 100k mag/spirit.
- Summoned Colored 5★: These can be spiritized if they are already the demon you want to panel. If they aren't the demon you want, though, then look into demons that they can be fused into, and see if you want to panel any of those instead.
- Summoned Clear 5★: These should be saved as fusion materials, especially if they're needed for good multi-fusions, where colored fusion is often not an option.
- Multi-fusions: Some demons are only available by multi-fusion, which requires all materials to be Clear, and always gives a Clear result. In this case, you don't even have the option of fusing Colored copies. This also makes the clear 5★ materials for these multi-fusions very valuable, for example Clear Shiva to fuse Kartikeya. Keep an eye out for multi-fusion-material 5★ when doing your Hell Bun summons.
- Multi-fusions requiring Gacha demons: This type of multi-fusion was introduced with Beelzebub☆, who requires Beelzebub (Human) as a material, and inherits Beelzebub (Human)'s Color. In this case, your limiting factor is pulling the gacha material - the cost of making the other non-gacha demon materials is negligible by comparison.
- Spirits are specific to each Demon (i.e., Trumpeter Spirits cannot be used to upgrade Amaterasu).
- However, Universal Spirits can be used on any 5★ Demon, but they're very hard to get, and should only be used after a lot of consideration. If you can fuse the Demon, then it's generally not a good idea to be using Universal Spirits on it.
- 4★ cannot use universal spirits, so the only way to panel gacha-exclusive 4★ is to pull more dupes of them.
- Before Spiritizing a Demon, please check whether it has a good "Gacha skill" (a Skill in one of the last two skill slots of a Demon). If it has a good Gacha skill, wait until you have a Blank Genome to extract the skill before Spiritizing the Demon. Please refer to Skill Transfer or more precisely to Gacha skills from 5★, if you need the list of good Gacha skills. Also, check if the Demon isn't better Fused into an Armament.
- If it's a 4★ with a good Gacha skill, don't use a Blank Genome, and just consume the demon directly to transfer the skill to a target.
News Posts
- Official Update Info
- Second Wave of Spirit Merge Demons
- Third Wave of Spirit Merge Demons
- Fourth Wave of Spirit Merge Demons
- Masakado Spirit Merge info
- Baal Spirit Merge info
- Drake Update
Spirit Panels
Each Demon which has Spirit Merge implemented (see below) has 3 or 4 Panels, each taking 10 Steps to complete.
- Each step gives a small bonus to a certain Stat, while completing a Panel gives a big bonus, specific to the Demon.
- Panel costs are as follows:
Panel # | 4★ | 5★ | ||
---|---|---|---|---|
Step cost | Total cost | Step cost | Total cost | |
Panel 1 | 20 | 200 | 10 | 100 |
Panel 2 | 40 | 400 | 20 | 200 |
Panel 3 | 60 | 600 | 30 | 300 |
Panel 4 | - | - | 40 | 400 |
- 5★ Demons will need 600 Spirits total to complete Panels 1-3, or 1,000 Spirits to complete Panels 1-4.
- 4★ Demons' panel costs are doubled, so they would need 1,200 Spirits total to complete Panels 1-3 (Panel 4 does not currently exist for 4★).
- Panel 3 is unlocked by completing the previous two Panels, whereas you can freely switch between Panel 1 and 2 at your will.
- That means that for fusable Demons you need 6 spare - Colored - copies to Spiritize and fully upgrade that Demon.
Advent
Further information: Advent
- For non-fusable Demons (such as the Hero Race) you can also gather Spirit through Advent Quests.
These are unlocked after completing Chapter 5 of the Story.
- These Quests are only available for a limited time: Ten days per Demon. (Kinda like a rotation)
- There are two kinds of Advent Quests:
1. Normal Quest: Refreshes daily and gives 5 Spirit
2. Mayhem Quest: Gives 20 Spirit, but can only be completed once per Rotation.
That means per Rotation you can gain up to 70 Spirit for that Demon.
Universal Spirit
TBD
Managing Universal Spirit
TBD
Spiritizing Guide
Warning again, before Spiritizing a Demon, check whether its "Gacha Skill" is worth being extracted using a Blank Genome or if it isn't better Fused into an Armament.
Choosing panels
(here someone should write how people should carefully think about which panels (1 or 2nd) they should prioritize first. (-50% Fire Damage is bad bla bla bla) also look at Tier List). TBD
Fusable Demons
(with Fusable 5★ demons look at what they can fuse into, if some of the results are someone you want to spiritize etc.) TBD
Non-exhaustive list of available Spirit Merge Demons
Demon | Completion Bonus | Step Bonus | Previous Advent Period |
---|---|---|---|
Yoshitsune |
Panel 1: +15% to Phys hit rate. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) |
7/17/2019~7/27/2019 |
Trumpeter |
Panel 1: +15% chance to inflict status ailments. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) |
7/24/2019~8/3/2019 |
Alice |
Panel 1: +15% to Dark Damage. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) |
7/11/2019~7/20/2019 |
Metatron |
Panel 1: Reduces the cost of Almighty Skills by 1MP. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Michael |
Panel 1: +15% damage to attacks that target all or random enemies. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Seth |
Panel 1: +15% to Phys damage. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) | |
Thor |
Panel 1: +15% damage to attacks that target all or random enemies. |
HP +25 (MAX +250) Phys ATK +8 (MAX +80) Mag ATK +8 (MAX +80) HP +25 (MAX +250) | |
Surt |
Panel 1: +15% to single-target attack damage. |
HP +25 (MAX +250) Phys ATK +8 (MAX +80) Mag ATK +8 (MAX +80) HP +25 (MAX +250) | |
Amaterasu |
Panel 1: +15% to Fire damage. |
HP +25 (MAX +250) Mag DEF +15 (MAX +150) HP +25 (MAX +250) | |
Lilith |
Panel 1: +15% chance to inflict status ailments. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Indrajit |
Panel 1: +15% to Elec damage. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Asura |
Panel 1: +15% to Phys hit rate. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) | |
Yama |
Panel 1: +15% to Dark damage. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Huang Di |
Panel 1: +20% to Critical hit rate. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) |
8/21/2019 - 8/31/2019 |
Rama |
Panel 1: +15% damage to attacks that target all or random enemies. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) |
8/14/2019 - 8/24/2019 |
Siegfried |
Panel 1: -50% to Phys damage received. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) |
8/8/2019- 8/17/2019 |
Lucifer |
Panel 1: +15% damage to attacks that target all or random enemies. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Samael |
Panel 1: +15% chance to inflict status ailments. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Asherah |
Panel 1: Reduces the cost of Mediarama by 1MP. |
HP +25 (MAX +250) Mag DEF +15 (MAX +150) HP +25 (MAX +250) | |
Ananta |
Panel 1: Reduces the cost of Diarahan by 1MP. |
HP +25 (MAX +250) Mag DEF +15 (MAX +150) HP +25 (MAX +250) | |
Susano-o |
Panel 1: +15% to single-target attack damage. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) | |
Cu Chulainn |
Panel 1: +15% damage to attacks that target all or random enemies. |
HP +25 (MAX +250) Phys ATK +8 (MAX +80) Mag ATK +8 (MAX +80) HP +25 (MAX +250) | |
Vishnu |
Panel 1: -50% to Ice damage received. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Mother Harlot |
Panel 1: Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) |
9/4/2019 - 9/14/2019 |
Shiva |
Panel 1: +15% to all attack damage. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) | |
Mot |
Panel 1: Reduces the cost of Almighty Skills by 1MP. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) |
9/11/2019 - 9/18/2019 1/8/2020 - 1/18/2020 |
Mara |
Panel 1: +15% to Phys hit rate. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) | |
Lakshmi |
Panel 1: +15% chance to inflict status ailments. |
HP +25 (MAX +250) Mag DEF +10 (MAX +100) HP +25 (MAX +250) | |
Barong |
Panel 1: Increases the uses of Barong Dance by 2. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Ishtar |
Panel 1: +15% damage to attacks that target all or random enemies. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Nergal |
Panel 1: +15% chance to inflict status ailments. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) |
9/18/2019 - 9/28/2019 |
Quetzalcoatl |
Panel 1: +15% damage to attacks that target all or random enemies. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Izanami |
Panel 1: -1MP to MP consumed by Elec & Dark skills. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Huang Long |
Panel 1: -1MP to MP consumed by Almighty skills. |
HP +25 (MAX +250) Mag DEF +10 (MAX +100) HP +25 (MAX +250) | |
Zaou-Gongen |
Panel 1: +15% to Phys & Fire damage dealt. |
HP +25 (MAX +250) Phys ATK +8 (MAX +80) Mag ATK +8 (MAX +80) HP +25 (MAX +250) | |
Ixtab |
Panel 1: Activates the following Chain Effect if the demon with this skill dies: Randomly increases ATK, DEF or EV/AC of all party members by 20%. (3 turns) Won't activate when your party is wiped out. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) |
10/2/2019 - 10/12/2019 |
Mastema |
Panel 1: +15% to Light damage. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Daisoujou |
Panel 1: -50% to Light damage received. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) |
10/16/2019 - 10/26/2019 |
Black Frost |
Panel 1: +15% to damage dealt by attacks that target all or random enemies. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Orcus |
Panel 1: -50% to Dark damage received. |
HP +25 (MAX +250) Phys DEF +12 (MAX +120) Mag Def +12 (MAX +120) HP +25 (MAX +250) |
10/9/2019 - 10/19/2019 |
Garuda |
Panel 1: -1MP to MP consumed by Force skills. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Masakado |
Panel 1: +15% to Phys hit rate. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) | |
Baal |
Panel 1: -50% to Force damage received. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Uriel |
Panel 1: -30% to Fire and Elec damage received. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Raphael |
Panel 1: -30% to Force and Elec damage received. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Gabriel |
Panel 1: -30% to Light and Elec damage received. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Gogmagog |
Panel 1: +15% to Phys hit rate. |
HP +25 (MAX +250) Phys Def +15 (MAX +150) HP +25 (MAX +250) | |
Guan Yu |
Panel 1: +15% to Critical hit rate. |
HP +25 (MAX +250) Phys Att +10 (MAX +100) HP +25 (MAX +250) | |
Shiva A |
Panel 1: +15% to Phys hit rate. |
HP +25 (MAX +250) Mag Att +10 (MAX +100) HP +25 (MAX +250) | |
Alilat |
Panel 1: -30% chance of receiving status ailments. |
HP +25 (MAX +250) Phys/Mag Def +12 (MAX +120 each) HP +25 (MAX +250) | |
Cybele |
Panel 1: Reduces the cost of Fire Skills by 1MP. |
HP +25 (MAX +250) Mag Att +10 (MAX +100) HP +25 (MAX +250) | |
Kartikeya |
Panel 1: Reduces the cost of Mortal Jihad by 1MP. |
HP +25 (MAX +250) Phys Att +10 (MAX +100) HP +25 (MAX +250) | |
Vasuki |
Panel 1: Increases Ice Damage dealt by 15%. |
HP +25 (MAX +250) Mag Att +10 (MAX +100) HP +25 (MAX +250) | |
Fafnir |
Panel 1: +15% to Phys hit rate. |
HP +25 (MAX +250) Phys Att +10 (MAX +100) HP +25 (MAX +250) | |
Seraph |
Panel 1: +15% damage to single target attacks. |
HP +25 (MAX +250) Mag Att +10 (MAX +100) HP +25 (MAX +250) |
See also
- Tier List
- PVP Team Guide
- Resource Management Guides for other advanced guides.