Difference between revisions of "Spirit Merge"
Cyberknight (talk | contribs) |
(→Choosing panels: some notes regarding the effects that panels can have) |
||
Line 60: | Line 60: | ||
==Choosing panels== | ==Choosing panels== | ||
(here someone should write how people should carefully think about which panels (1 or 2nd) they should prioritize first. (-50% Fire Damage is bad bla bla bla) also look at [[Tier List]]). TBD | (here someone should write how people should carefully think about which panels (1 or 2nd) they should prioritize first. (-50% Fire Damage is bad bla bla bla) also look at [[Tier List]]). TBD | ||
+ | <!-- Notes | ||
+ | |||
+ | In general: | ||
+ | * Effects should fit the demon's role. For example: if a demon is meant to be an attacker, and the panel choices are either to increase damage dealt or decrease damage taken, it would be better to increase damage dealt. | ||
+ | |||
+ | Damage Increase: | ||
+ | * Phys hit rate up | ||
+ | * Critical hit rate up | ||
+ | * State of Might (guaranteed criticals) | ||
+ | * State of Charge/Concentrate | ||
+ | * Specific-element damage up (example: force damage up) | ||
+ | * Specific-targeting damage up (example: single-target-attack damage up) | ||
+ | * Piercing | ||
+ | |||
+ | Skill Frequency: | ||
+ | * MP cost down | ||
+ | * Increase uses for limited-use skills | ||
+ | * Increase max MP | ||
+ | |||
+ | Status ailments: | ||
+ | * Status ailment inflicting chance up | ||
+ | * Status ailment receiving chance down | ||
+ | * Status ailment nulling (null charm, null mortal, etc) | ||
+ | |||
+ | Bulk: | ||
+ | * HP up | ||
+ | |||
+ | Misc Utility: | ||
+ | * Chain effects (Usefulness varies. Can amount to extra damage, buff cast, extra ailment attempts, etc) | ||
+ | * Effects that only apply against enemies with a specific ailment (for example: extra damage against only weakened enemies). | ||
+ | * HP healing effectiveness up | ||
+ | |||
+ | Bad/underwhelming effects: | ||
+ | * Decrease damage from a specific element (the demon usually already has Null/Repel/Drain to that element, so this usually only helps against pierce. Further, you cannot always expect to be attacked only by that element, especially if the enemy can exploit a weakness instead.) | ||
+ | |||
+ | --> | ||
==Fusable Demons== | ==Fusable Demons== |
Revision as of 05:56, 29 May 2022
Contents
Basics
- Spirit Merge is a way to upgrade your demons. It is unlocked by clearing Chapter 1-7 of the Story.
- To perform it, Spirits are needed, which can be gathered in several ways:
- "Spiritize" (sacrifice) Demons
- Obtain via Advent Quests. Advent Quests are only available for non-fusable Demons.
- Collect Universal Spirit Shards from the Daily Quest (20) and Weekly Missions (100 in total). Note: You need 100 Shards to make 1 Spirit.
- Item collecting events have 500x Spirit Shards (5 Spirits in total) that can be bought in the event shop.
- Complete Hell's Park stage 100 every month for 10x Universal Spirits.
- Purchase a limited time Spirit pack in the shop (Usually gives 100 Spirits for a specific Demon).
- Spiritizing a Common/Clear Demon yields 60 Spirits, while a Colored Demon (Red, Yellow, Purple, Teal) gives 100 Spirits. On the other hand, creating Clear Demons through fusion usually costs half the MAG of fusing for Colored versions of them, so, for the same MAG price of one fused Colored Demon, which would yield 100 Spirits, one could get two Clear Demons, yielding 120 Spirits, although, of course, that'd require gathering twice more demons for two fusions. Thus, it's usually better to spiritize summoned Colored Demons and, arguably, fused Common Demons, while saving fused Colored Demons, which would be better sold for Karma, and summoned Common Demons, which are undoubtedly more useful for fusions.
- This applies mainly to 1~4★ Demons, as 5★ Demons have completely arbitrary MAG costs.
- Some 5★ Demon requires more expensive Demons to fodder than its Fusion cost, e.g., 5★ Metatron requires less than 200 kMag (both Common and Colored versions) to fuse from a 5★ Barong and a 5★ Vishnu, which, in their turn, cost around 3 MMag and 6 MMag to fuse Common, respectively, or 4 MMag and 7 MMag to fuse Colored, yielding about 10 MMag for fusing one Colored Metatron (because, for Fusion, one Demon must be of Common Archetype, so only one of them has to be Colored), resulting in 100 Spirits, which is far less than fusing two Common Metatrons for 18 MMag, resulting in 120 Spirits.
- Some 5★ Demons require Gacha Demons as Fusion material (e.g., Beelzebub☆ requires Beelzebub (Human)), that is, the cost of Fusing, don't matter if Common or Colored, is insignificant compared to the costs of obtaining the necessary material, so Fusing one Colored version for Spiritizing is incalculably cheaper than Fusing two Common to get just 20% more Spirits.
- Spirits are specific to each Demon (i.e., Trumpeter Spirits cannot be used to upgrade Amaterasu).
- However, Universal Spirits can be used on any Demon, but they are very hard to get and should be used after a lot of consideration. If you can fuse the Demon, then it's generally not a good idea to be using Universal Spirits on it.
- Before Spiritizing a Demon, please check whether it has a good "Gacha skill" (a Skill in one of the last two skill slots of a Demon). If it has a good Gacha skill, wait until you have a Blank Genome to extract the skill before Spiritizing the Demon. Please refer to Skill Transfer or more precisely to Gacha skills from 5★, if you need the list of good Gacha skills. Also, check if the Demon isn't better Fused into an Armament.
News Posts
- Official Update Info
- Second Wave of Spirit Merge Demons
- Third Wave of Spirit Merge Demons
- Fourth Wave of Spirit Merge Demons
- Masakado Spirit Merge info
- Baal Spirit Merge info
- Drake Update
Spirit Panels
Each Demon which has Spirit Merge implemented (see below) has three or four Panels, each taking ten Steps to complete.
- Each step gives a small bonus to a certain Stat, while completing a Panel gives a big bonus, specific to the Demon.
- For 5★ Demons, one Step in Panel 1 costs 10 Spirits, in Panel 2, 20 Spirits, in Panel 3, 30 Spirits, and in Panel 4, 40 Spirits, so, completing all three Panels needs a total of 600 to 1000 Spirits.
- The costs for 4★ Demon Panels are doubled, so Panel 1 costs 20 Spirit per step, Panel 2, 40, and Panel 3, 60 Spirits, yielding a total of 1200 Spirits to fully panel a 4★ Demon.
- Panel 3 is unlocked by completing the previous two Panels, whereas you can freely switch between Panel 1 and 2 at your will.
That means that for fusable Demons you need 6 spare - Colored - copies to Spiritize and fully upgrade that Demon.
Advent
Further information: Advent
- For non-fusable Demons (such as the Hero Race) you can also gather Spirit through Advent Quests.
These are unlocked after completing Chapter 5 of the Story.
- These Quests are only available for a limited time: Ten days per Demon. (Kinda like a rotation)
- There are two kinds of Advent Quests:
1. Normal Quest: Refreshes daily and gives 5 Spirit
2. Mayhem Quest: Gives 20 Spirit, but can only be completed once per Rotation.
That means per Rotation you can gain up to 70 Spirit for that Demon.
Universal Spirit
TBD
Managing Universal Spirit
TBD
Spiritizing Guide
Warning again, before Spiritizing a Demon, check whether its "Gacha Skill" is worth being extracted using a Blank Genome or if it isn't better Fused into an Armament.
Choosing panels
(here someone should write how people should carefully think about which panels (1 or 2nd) they should prioritize first. (-50% Fire Damage is bad bla bla bla) also look at Tier List). TBD
Fusable Demons
(with Fusable 5* demons look at what they can fuse into, if some of the results are someone you want to spiritize etc.) TBD
Non-exhaustive list of available Spirit Merge Demons
Demon | Completion Bonus | Step Bonus | Previous Advent Period |
---|---|---|---|
Yoshitsune |
Panel 1: +15% to Phys hit rate. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) |
7/17/2019~7/27/2019 |
Trumpeter |
Panel 1: +15% chance to inflict status ailments. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) |
7/24/2019~8/3/2019 |
Alice |
Panel 1: +15% to Dark Damage. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) |
7/11/2019~7/20/2019 |
Metatron |
Panel 1: Reduces the cost of Almighty Skills by 1MP. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Michael |
Panel 1: +15% damage to attacks that target all or random enemies. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Seth |
Panel 1: +15% to Phys damage. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) | |
Thor |
Panel 1: +15% damage to attacks that target all or random enemies. |
HP +25 (MAX +250) Phys ATK +8 (MAX +80) Mag ATK +8 (MAX +80) HP +25 (MAX +250) | |
Surt |
Panel 1: +15% to single-target attack damage. |
HP +25 (MAX +250) Phys ATK +8 (MAX +80) Mag ATK +8 (MAX +80) HP +25 (MAX +250) | |
Amaterasu |
Panel 1: +15% to Fire damage. |
HP +25 (MAX +250) Mag DEF +15 (MAX +150) HP +25 (MAX +250) | |
Lilith |
Panel 1: +15% chance to inflict status ailments. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Indrajit |
Panel 1: +15% to Elec damage. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Asura |
Panel 1: +15% to Phys hit rate. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) | |
Yama |
Panel 1: +15% to Dark damage. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Huang Di |
Panel 1: +20% to Critical hit rate. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) |
8/21/2019 - 8/31/2019 |
Rama |
Panel 1: +15% damage to attacks that target all or random enemies. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) |
8/14/2019 - 8/24/2019 |
Siegfried |
Panel 1: -50% to Phys damage received. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) |
8/8/2019- 8/17/2019 |
Lucifer |
Panel 1: +15% damage to attacks that target all or random enemies. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Samael |
Panel 1: +15% chance to inflict status ailments. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Asherah |
Panel 1: Reduces the cost of Mediarama by 1MP. |
HP +25 (MAX +250) Mag DEF +15 (MAX +150) HP +25 (MAX +250) | |
Ananta |
Panel 1: Reduces the cost of Diarahan by 1MP. |
HP +25 (MAX +250) Mag DEF +15 (MAX +150) HP +25 (MAX +250) | |
Susano-o |
Panel 1: +15% to single-target attack damage. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) | |
Cu Chulainn |
Panel 1: +15% damage to attacks that target all or random enemies. |
HP +25 (MAX +250) Phys ATK +8 (MAX +80) Mag ATK +8 (MAX +80) HP +25 (MAX +250) | |
Vishnu |
Panel 1: -50% to Ice damage received. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Mother Harlot |
Panel 1: Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) |
9/4/2019 - 9/14/2019 |
Shiva |
Panel 1: +15% to all attack damage. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) | |
Mot |
Panel 1: Reduces the cost of Almighty Skills by 1MP. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) |
9/11/2019 - 9/18/2019 1/8/2020 - 1/18/2020 |
Mara |
Panel 1: +15% to Phys hit rate. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) | |
Lakshmi |
Panel 1: +15% chance to inflict status ailments. |
HP +25 (MAX +250) Mag DEF +10 (MAX +100) HP +25 (MAX +250) | |
Barong |
Panel 1: Increases the uses of Barong Dance by 2. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Ishtar |
Panel 1: +15% damage to attacks that target all or random enemies. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Nergal |
Panel 1: +15% chance to inflict status ailments. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) |
9/18/2019 - 9/28/2019 |
Quetzalcoatl |
Panel 1: +15% damage to attacks that target all or random enemies. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Izanami |
Panel 1: -1MP to MP consumed by Elec & Dark skills. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Huang Long |
Panel 1: -1MP to MP consumed by Almighty skills. |
HP +25 (MAX +250) Mag DEF +10 (MAX +100) HP +25 (MAX +250) | |
Zaou-Gongen |
Panel 1: +15% to Phys & Fire damage dealt. |
HP +25 (MAX +250) Phys ATK +8 (MAX +80) Mag ATK +8 (MAX +80) HP +25 (MAX +250) | |
Ixtab |
Panel 1: Activates the following Chain Effect if the demon with this skill dies: Randomly increases ATK, DEF or EV/AC of all party members by 20%. (3 turns) Won't activate when your party is wiped out. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) |
10/2/2019 - 10/12/2019 |
Mastema |
Panel 1: +15% to Light damage. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Daisoujou |
Panel 1: -50% to Light damage received. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) |
10/16/2019 - 10/26/2019 |
Black Frost |
Panel 1: +15% to damage dealt by attacks that target all or random enemies. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Orcus |
Panel 1: -50% to Dark damage received. |
HP +25 (MAX +250) Phys DEF +12 (MAX +120) Mag Def +12 (MAX +120) HP +25 (MAX +250) |
10/9/2019 - 10/19/2019 |
Garuda |
Panel 1: -1MP to MP consumed by Force skills. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Masakado |
Panel 1: +15% to Phys hit rate. |
HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) | |
Baal |
Panel 1: -50% to Force damage received. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Uriel |
Panel 1: -30% to Fire and Elec damage received. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Raphael |
Panel 1: -30% to Force and Elec damage received. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Gabriel |
Panel 1: -30% to Light and Elec damage received. |
HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) | |
Gogmagog |
Panel 1: +15% to Phys hit rate. |
HP +25 (MAX +250) Phys Def +15 (MAX +150) HP +25 (MAX +250) | |
Guan Yu |
Panel 1: +15% to Critical hit rate. |
HP +25 (MAX +250) Phys Att +10 (MAX +100) HP +25 (MAX +250) | |
Shiva A |
Panel 1: +15% to Phys hit rate. |
HP +25 (MAX +250) Mag Att +10 (MAX +100) HP +25 (MAX +250) | |
Alilat |
Panel 1: -30% chance of receiving status ailments. |
HP +25 (MAX +250) Phys/Mag Def +12 (MAX +120 each) HP +25 (MAX +250) | |
Cybele |
Panel 1: Reduces the cost of Fire Skills by 1MP. |
HP +25 (MAX +250) Mag Att +10 (MAX +100) HP +25 (MAX +250) | |
Kartikeya |
Panel 1: Reduces the cost of Mortal Jihad by 1MP. |
HP +25 (MAX +250) Phys Att +10 (MAX +100) HP +25 (MAX +250) | |
Vasuki |
Panel 1: Increases Ice Damage dealt by 15%. |
HP +25 (MAX +250) Mag Att +10 (MAX +100) HP +25 (MAX +250) | |
Fafnir |
Panel 1: +15% to Phys hit rate. |
HP +25 (MAX +250) Phys Att +10 (MAX +100) HP +25 (MAX +250) | |
Seraph |
Panel 1: +15% damage to single target attacks. |
HP +25 (MAX +250) Mag Att +10 (MAX +100) HP +25 (MAX +250) |
See also
- Tier List
- PVP Team Guide
- Resource Management Guides for other advanced guides.