Difference between revisions of "Super Reaction"
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Once activated, a Super Reaction will take effect immediately, taking priority over Chain Effects. | Once activated, a Super Reaction will take effect immediately, taking priority over Chain Effects. | ||
− | Unlike Chain Effects, a Super Reaction cannot be prevented if the skill holder is afflicted by {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, or {{EffectIcon| | + | Unlike Chain Effects, a Super Reaction cannot be prevented if the skill holder is afflicted by {{EffectIcon|Bind|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Mute|name=1}} or {{EffectIcon|Spirit Chains of Suppression|name=1}} |
Super Reactions will ''not'' activate in response to damage from the following sources: | Super Reactions will ''not'' activate in response to damage from the following sources: |
Latest revision as of 20:53, 21 November 2024
A Super Reaction is an automatic defensive effect upon receiving certain types of damage. It is a variation of Chain Effects.
Mechanics
A Super Reaction will activate when the skill holder is hit by an attack that meets the activation condition.
- However, if this attack kills the skill holder, then the Super Reaction will not occur.
Once activated, a Super Reaction will take effect immediately, taking priority over Chain Effects.
Unlike Chain Effects, a Super Reaction cannot be prevented if the skill holder is afflicted by Bind, Charm, Mute or Spirit Chains of Suppression
Super Reactions will not activate in response to damage from the following sources:
- Devil Connector Skills
- Damage repelled by an enemy with the Repel Affinity, Tetrakarn, or Makarakarn.
Healing
Super Reactions that cause healing will have their healing amount influenced by the following:
- Passive skills
- Brands
- Dx2 Skills
- Malice
- Curse
Appliers
Demon Skills that activate a Super Reaction
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Immortal Sea Serpent | Passive | Self | - | Hydra |