Difference between revisions of "User:Boblers"

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(Tier List WIPs: notes about mag and vit, rephrasing some points, color notes)
(Tier List WIPs: extend purple description, shorten indignation point to be more direct)
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*His unique [[Standard Attack]] from [[Merciless Love]] and Red's [[Love Pain]] have [[Remnants]], ensuring he always uses only half of a press turn when he acts. While he will hit his team with the first hit of each of these (since he's Charmed), it's weak enough that the Bulwarks should soak it, and the strong follow-up chain effects are guaranteed to target the enemy team instead.
 
*His unique [[Standard Attack]] from [[Merciless Love]] and Red's [[Love Pain]] have [[Remnants]], ensuring he always uses only half of a press turn when he acts. While he will hit his team with the first hit of each of these (since he's Charmed), it's weak enough that the Bulwarks should soak it, and the strong follow-up chain effects are guaranteed to target the enemy team instead.
 
*At the end of his team's turn, he hits all Charmed enemies with [[Mortal]].
 
*At the end of his team's turn, he hits all Charmed enemies with [[Mortal]].
*Does not require any MP in order to operate (aside from Love Pain) - he can always use his Standard Attack. Therefore, he's pretty much unaffected by [[Spirit Chains of Indignation]].
+
*Does not require any MP in order to operate (aside from Love Pain) - he can always use his Standard Attack. Therefore, he cannot be stopped by [[Spirit Chains of Indignation]].
 
*Yellow grants his team +75% Charm auto cure rate. While this kind of boost is usually not important, his boost is so large that teammates will be able to recover from Charm instantly - provided the foe does not reduce auto cure rate.
 
*Yellow grants his team +75% Charm auto cure rate. While this kind of boost is usually not important, his boost is so large that teammates will be able to recover from Charm instantly - provided the foe does not reduce auto cure rate.
 
*Every color has a justifiable use:
 
*Every color has a justifiable use:
 
**Clear is the only archetype that boosts his damage, even if just a little.
 
**Clear is the only archetype that boosts his damage, even if just a little.
 
**Red adds [[Love Pain]] for more single-target damage and extra chances to charm enemies (although it's RNG as to whether he'll use it)
 
**Red adds [[Love Pain]] for more single-target damage and extra chances to charm enemies (although it's RNG as to whether he'll use it)
**Purple increases his own bulk and grants an endure.
+
**Purple increases his own bulk, grants an endure, and decreases enemy auto cure rate of Charm (mainly to counter-play against Yellow Narcissus).
**Yellow provides the aforementioned high auto recovery rate, as well as a DEF buff at the start of the enemy turn.
+
**Yellow provides the aforementioned high auto cure rate for Charm, as well as a DEF buff at the start of the enemy turn.
 
**Teal can synergize with Drain Pierce.
 
**Teal can synergize with Drain Pierce.
 
|con=
 
|con=

Revision as of 09:02, 16 February 2024

Frequent wiki editor and video game enthusiast. Thank you for stopping by!

Discord: Boblers#4199

Userspace links

The following box automatically keeps track of all pages in my userspace:

In this userspace:

User talk:

To-do Items

To-dos:

Bot To-dos (tasks where the bot must co-operate; currently, it will undo manual edits on demon pages and skills list):

  • Implement "armament flags" on demon pages, so that sword/shield subpages are not transcluded unless the demon actually has a sword/shield (this will eliminate many red links).
  • Display each demon's "blue transcend stat" on their page.
  • Display each demon and skill's original release date (will need to do lots of historical digging for this). Possibly also panel 4 date.
  • Implement Template:AltsBox on pages of demons that have alts.

Off-site:

  • Label skills with tags in excel sheet
    • Then, use this with ctrl + F to make element/ailment/effect pages
    • Do the same with armament skills, but also include Blood Crystal cost
  • Track demon transcend stats in excel sheet
    • (Maybe) Track panel/p4 release dates
  • (maybe) Track skill release dates in excel sheet

Navboxes

Genome-only skills

Category Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark Multi.png Heal
Single Target Single Target Slash (Elemental physical) - Fire Slash Ice Slash Thunder Slash Wind Slash White Slash Black Slash -
All Targets All Targets Rending (Elemental physical) - Rending Fire Rending Ice Rending Thunder Rending Wind Rending White Rending Black -
All Targets All Targets Ma-barion (stronger than Ma-dyne) - Maragibarion Mabufubarion Maziobarion Mazanbarion Mahamabarion Mamudobarion -
All Targets All Targets H (same as normal but costs 1 more MP) Gigantomachia H Maragidyne H Mabufudyne H Maziodyne H Mazandyne H Mahamadyne H Mamudodyne H Mediarahan H
Single Target Single Target L (same as normal but costs 1 less MP) Fatal Sword L Agilao L Bufula L Zionga L Zanma L Hamaon L Mudoon L Diara L
All Targets All Targets L (same as normal but costs 1 less MP) Herculean Strike L Maragi L Mabufu L Mazio L Mazan L Mahama L Mamudo L Mediara L
Random Targets Random Targets high-tier - Fiery Soul Prison Frozen World Thunderous Advent Turbulent Advent Divine Massacre Eternal Hell -
Passive Prana Phys Prana Fire Prana Ice Prana Elec Prana Force Prana Light Prana Dark Prana -
Passive Vital - Fire Vital Ice Vital Elec Vital Force Vital Light Vital Dark Vital -
Passive Pierce (weak) Fire Pierce (weak) Ice Pierce (weak) Elec Pierce (weak) Force Pierce (weak) Light Pierce (weak) -

Misc:

Users for Slash and Rending (in democ):

Armament groupings

Swords

Group Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark Almighty Almighty
(3★) stage 1 ST + stage 1 AoE Valkyrie.jpg Efreet.jpg Gui Xian.jpg Baihu.jpg Moh Shuvuu.jpg Lailah.jpg Kaiwan.jpg
(4★) stage 2 ST + stage 2 AoE + stage 3 ST Wu Kong.jpg Prometheus.jpg Beiji-Weng.jpg Titania.jpg Long.jpg Sleipnir.jpg Anubis.jpg
(5★ supportive fusible) stage 2 ST + dual buff/dual debuff + stage 1 AoE w/400 HP heal
  • panel 1: +15% healing effectiveness
  • panel 2: -1mp to cost of unique third skill
  • panel 3: -5% <element> damage received by party
Gogmagog.jpg Amaterasu.jpg Ananta.jpg Barong.jpg Garuda.jpg Ishtar.jpg Lilith.jpg
(5★ offensive fusible) stage 3 ST + stage 2 AoE + stage 4 AoE (pseudo-barion)
  • panel 1: +15% <element> damage
  • panel 2: -1mp to cost of unique third skill
  • panel 3: +10% <element> damage dealt by party
Cu Chulainn.jpg Surt.jpg Vasuki.jpg Thor.jpg Susano-o.jpg Mastema.jpg Black Frost.jpg
Unique Fusibles Asherah.jpg Izanami.jpg Lakshmi.jpg Izanami.jpg Samael.jpg Lucifer.jpg Metatron.jpg
Unique Gacha Yoshitsune.jpg Huang Di.jpg Frost Ace.jpg Rama.jpg Baal.jpg Ixtab.jpg Alice.jpg Alice A.jpg
Unique Banner Masakado.jpg Masakado A.jpg Asura.jpg Mahakala.jpg Indrajit.jpg Garuda A.jpg Masakado A.jpg
Unique Other Seraph.jpg Seraph.jpg

Shields

Group Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark Almighty Almighty Other
(3★) Magic Amp II/Strength Amp II + Life Bonus + <Element> Resist Mitra.jpg Feng Huang.jpg Silky.jpg Koumokuten.jpg Jatayu.jpg Horus.jpg Baphomet.jpg
(4★) <Element> Boost + Life Gain + Null <Element> Titan.jpg Cerberus.jpg Sarasvati.jpg Anzu.jpg Oberon.jpg Throne.jpg Kudlak.jpg
(5★ supportive fusible) <Element> Boost + Life Surge + Drain <Element>
  • panel 1: +10% <element> damage
  • panel 2: +30% max HP
  • panel 3: +20% to max HP. -10% to <element> damage received.
Gogmagog.jpg Amaterasu.jpg Ananta.jpg Barong.jpg Garuda.jpg Ishtar.jpg Lilith.jpg
(5★ offensive fusible) <Element> Amp + Life Gain + Repel <Element>
  • panel 1: +10% <element> damage
  • panel 2: +30% max HP
  • panel 3: +20% <element> damage
Cu Chulainn.jpg Surt.jpg Vasuki.jpg Thor.jpg Susano-o.jpg Mastema.jpg Black Frost.jpg
Unique Fusibles Asherah.jpg Izanami.jpg Lucifer.jpg Lakshmi.jpg Samael.jpg Metatron.jpg
Unique Gacha Yoshitsune.jpg Huang Di.jpg Frost Ace.jpg Rama.jpg Baal.jpg Alice.jpg Ixtab.jpg
Unique Banner Masakado.jpg Asura.jpg Mahakala.jpg Indrajit.jpg Garuda A.jpg Masakado A.jpg Alice A.jpg
Unique Other Seraph.jpg

Unique Armament Skills

For ease of ctrl + f searching. Does not include Talents.

Swords

Armament Type Name MP Cost Target Effect
SwordIcon.png Gogmagog.jpg Gogmagog Sword Phys Phys Albion Giant 7 MP All Targets All Targets Inflicts Phys (Physical) damage (Power: 100) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Amaterasu.jpg Amaterasu Sword Fire Fire Ukehi 7 MP All Targets All Targets Inflicts Fire (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Ananta.jpg Ananta Sword Ice Ice Primordial Water 7 MP All Targets All Targets Inflicts Ice (Magic) damage with Power 80 on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Barong.jpg Barong Sword Elec Elec Calon Arang 7 MP All Targets All Targets Inflicts Elec (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Garuda.jpg Garuda Sword Force Force Immortal Shrine 7 MP All Targets All Targets Inflicts Force (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Ishtar.jpg Ishtar Sword Light Light Starry Passion 7 MP All Targets All Targets Inflicts Light (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Lilith.jpg Lilith Sword Dark Dark Midnight Feast 7 MP All Targets All Targets Inflicts Dark (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful.
SwordIcon.png Cu Chulainn.jpg Cu Chulainn Sword Phys Phys Tie-Breaker 7 MP All Targets All Targets Inflicts Phys (Physical) damage (Power: 150) on a all enemies.
SwordIcon.png Surt.jpg Surt Sword Fire Fire Scathe of Branches 7 MP All Targets All Targets Inflicts Fire (Magic) damage (Power: 130) on all enemies.
SwordIcon.png Vasuki.jpg Vasuki Sword Ice Ice Samudra Manthan 7 MP All Targets All Targets Inflicts Ice (Magic) damage (Power: 130) on all enemies
SwordIcon.png Thor.jpg Thor Sword Elec Elec Crackling Thunder 7 MP All Targets All Targets Inflicts Elec (Magic) damage (Power: 130) on all enemies.
SwordIcon.png Susano-o.jpg Susano-o Sword Force Force Serpent Killer 7 MP All Targets All Targets Inflicts Force (Magic) damage (Power: 130) on all enemies.
SwordIcon.png Mastema.jpg Mastema Sword Light Light Last Plague 7 MP All Targets All Targets Inflicts Light (Magic) damage (Power: 130) on all enemies.
SwordIcon.png Black Frost.jpg Black Frost Sword Dark Dark Mahelldyne 7 MP All Targets All Targets Inflicts Dark (Magic) damage (Power: 130) on all enemies.
SwordIcon.png Lucifer.jpg Lucifer Sword Almighty Almighty Stellar Light 7 MP All Targets All Targets Inflicts Almighty (Magic) damage (Power: 150) on all enemies.
SwordIcon.png Yoshitsune.jpg Yoshitsune Sword Phys Phys Kurama Flash 7 MP Single Target Single Target Inflicts Phys (Physical) damage 8 times (Power: 30) with 30% crit rate on a single enemy. *Counter effects will not work on this skill.
SwordIcon.png Frost Ace.jpg Frost Ace Sword Ice Ice Frozen Fist 5 MP Single Target Single Target Inflicts Ice (Physical) Pierce effect damage (Power: 130) on a single enemy, and enters a state of Might if the attack is successful. *The damage inflicted by this skill is dependent on Mag ATK. *This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
SwordIcon.png Garuda A.jpg Garuda A Sword Force Force Tempest Talon 6 MP Single Target Single Target Inflicts Force (Magic) damage (Power: 100) on a single enemy. Activates the following Chain Effect when the attack is successful: Inflicts Force (Magic) damage 2 times (Power: 35) on random enemies. This skill will gain 1 Boost level with each use. [Boost Level: 1] Increases the number of random attacks to 4. [Boost Level: 2] Increases the number of random attacks to 5.
SwordIcon.png Seraph.jpg Seraph Sword Fire.pngLight.png Fire/Light Pure Holy Fire 6 MP Single Target Single Target Inflicts Fire (Magic) or Light (Magic) damage (Power: 180) on a single enemy. The attribute will be selected automatically based on the situation. This skill will have attribute piercing effect.
SwordIcon.png Izanami.jpg Izanami Sword Elec.pngDark.png Elec/Dark Thunderous Curse 6 MP Single Target Single Target Inflicts Elec/Dark (Magic) damage (Power:180) on a single enemy. Automatically selects an Attribute depending on the situation.
SwordIcon.png Metatron.jpg Metatron Sword Almighty Almighty Pillar of Godly Light 6 MP Single Target Single Target Inflicts Almighty (Magic) damage 3 times (Power: 70) on a single enemy.
SwordIcon.png Mahakala.jpg Mahakala Sword Fire Fire Purging Flame 5 MP Single Target Single Target Inflicts Fire (Magic) damage 3 times (Power: 60) on a single enemy. Reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns)
SwordIcon.png Rama.jpg Rama Sword Ice Ice Rakshasa Cleaver 5 MP Single Target Single Target Inflicts Ice (Magic) damage (Power: 160) on a single enemy. Reduces ATK and EV/AC of all enemies by 20% if the attack is successful. (3 turns)
SwordIcon.png Baal.jpg Baal Sword Force Force Rainstorm 6 MP All Targets All Targets Inflicts Force (Magic) Pierce effect damage (Power: 120) on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)
SwordIcon.png Masakado A.jpg Masakado A Sword Almighty Almighty Kuyo Sword Dance 6 MP All Targets All Targets Inflicts Almighty (Magic) damage (Power:100) with Remnants on All Enemies. Reduces DEF and EV/AC of all enemies by 20%, increases own party's ATK and EV/AC by 20%. (1 turn) when attack is successful. *The damage inflicted by this skill is dependent on Phys ATK.
SwordIcon.png Indrajit.jpg Indrajit Sword Elec Elec Rakshasa Thunder 5 MP Single Target Single Target Inflicts Elec (Magic) damage 5 times (Power: 40) on a single enemy with 30% chance to inflict Bind on hit enemies if the attack is successful.
SwordIcon.png Samael.jpg Samael Sword Almighty Almighty Red Serpent Venom 5 MP Single Target Single Target Inflict Almighty (Magic) damage (Power: 120) on a single enemy with 20% chance to inflict Poison, Bind, Charm and Mute if the attack is successful.
SwordIcon.png Masakado.jpg Masakado Sword Phys Phys Divine Flash 5 MP Single Target Single Target Inflicts Phys (Physical) damage (Power: 200) with 80% crit rate on a single enemy, with 100% chance to inflict Mortal on hit enemies if the attack is successful. * Nullifies all death prevention skills.
SwordIcon.png Alice.jpg Alice Sword Dark Dark Gotcha! 6 MP Single Target Single Target Inflicts Dark (Magic) damage (Power: 160) on a single enemy with 100% chance to inflict Mortal on hit enemies if the attack is successful. *Nullifies all death prevention skills.
SwordIcon.png Huang Di.jpg Huang Di Sword Phys Phys Yinglong Flash 6 MP All Targets All Targets Inflicts Phys (Physical) damage (Power: 130) with 50% crit rate on all enemies.
SwordIcon.png Asura.jpg Asura Sword Phys Phys Unholy Strike 7 MP Random Targets Random Targets Inflicts Phys (Physical) damage 10 times (Power: 30) with 30% crit rate on random enemy/ies. *Counter effects will not work on this skill.
SwordIcon.png Asherah.jpg Asherah Sword Multi.png Support Holy Union 5 MP Random Targets Random Targets Revives a random party member with 100% HP and adds Mortal immunity. (1 turn)
SwordIcon.png Lakshmi.jpg Lakshmi Sword Multi.png Support Seductive Lotus 6 MP All Targets All Targets 50% chance to Charm all enemies. Increases EV/AC of all party members by 20%. (3 turns)
SwordIcon.png Ixtab.jpg Ixtab Sword Multi.png Support Offering Guidance 6 MP All Targets All Targets 50% chance to Bind all enemies. Reduces DEF of all enemies by 20%. (3 turns)
SwordIcon.png Alice A.jpg Alice A Sword Multi.png Fractional What Should We Play 6 MP Single Target Single Target Inflicts 50% fractional damage (Max: 3000) on a single enemy based on max HP, with the following Chain Effect: 100% chance to inflict Curse on all enemies.
SwordIcon.png Alice A.jpg Alice A Sword Multi.png Fractional I Want Friends 6 MP All Targets All Targets Activates [I Wanna Be Together] when there is a Cursed enemy, activates [It's Fine, Right?] when there isn't.

[It's Fine, Right?]: Inflicts 50% fractional damage (Max: 3000) on all enemies based on current HP, with an 80% chance to inflict Curse.

[I Wanna Be Together]: Inflicts 50% fractional damage (Max: 3000) on all Cursed enemies based on max HP, with a 100% chance to inflict Mortal\n*Ignores all death prevention skills.

Shields

Armament Type Name MP Cost Target Effect
ShieldIcon.png Lucifer.jpg Lucifer Shield Passive Passive Abyssal Magic Passive Self +20 to Ma, +20 to Vi. +15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow.
ShieldIcon.png Metatron.jpg Metatron Shield Passive Passive Angel Halo Passive Self -15% to Magic damage received. +15% to Magic damage inflicted.
ShieldIcon.png Huang Di.jpg Huang Di Shield Passive Passive Dragon Rain Passive Self +25% to Phys hit rate, +25% to Critical hit rate.
ShieldIcon.png Masakado A.jpg Masakado A Shield Passive Passive New Emperor's Revelation Passive Self +15% to St/Ma/Vi/Ag/Lu. Adds Null Phys/Light/Dark.
ShieldIcon.png Rama.jpg Rama Shield Passive Passive Vishvakarman's Shelter Passive Self +20% to Ice damage. -40% chance of receiving status ailments.
ShieldIcon.png Frost Ace.jpg Frost Ace Shield Passive Passive Sad Vengeance Passive Self +10% to Ice damage. Activates the following Chain Effect at the beginning of the 1st turn: Enters a state of Might.
ShieldIcon.png Masakado.jpg Masakado Shield Passive Passive Righteous Rebellion Passive Self +10% to critical hit damage. +10% to Phys hit rate. Activates the following Counter Effect when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage (Power: 100).
ShieldIcon.png Yoshitsune.jpg Yoshitsune Shield Passive Passive Tiger Strategy Passive Self +10% to Phys hit rate. Activates the following Chain Effect when this character downs another demon: Recovers 5 MP.
ShieldIcon.png Indrajit.jpg Indrajit Shield Passive Passive Rite of Divine Power Passive Self + All Allies Activates the following Chain Effect when the one with this skill downs a demon: Recovers 3 MP and casts Repel Magic (including Almighty) effect on all allies. (1 turn)
ShieldIcon.png Mahakala.jpg Mahakala Shield Passive Passive Clear Space Passive All Targets All Targets Activates the following Chain Effect at the beginning of every own third turn: Inflicts Fire (Magic) Pierce effect damage (Power: 100) on all enemies. Recovers 5 MP and enters into a state of Concentrate if the attack is successful.
ShieldIcon.png Ixtab.jpg Ixtab Shield Passive Passive Summons to Sacrifice Passive Random Targets Random Targets Activates the following Chain Effect at the beginning of every own third turn: Inflicts Almighty (Magic) damage (Power: 120) on a random enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills.
ShieldIcon.png Asura.jpg Asura Shield Passive Passive Unholy Delusion Passive All Targets All Targets Activates the following Chain Effect when this character receives an enemy's Physical attack: Inflicts Phys (Physical) Pierce effect damage (Power: 50) with 30% crit rate on all enemies, and removes all enemy status buffs if the attack is successful. *Counter effects will not work on this skill.
ShieldIcon.png Garuda A.jpg Garuda A Shield Passive Passive Dazzling Wings Passive All Targets All Targets +10% Phys evasion rate. Activates the following Chain Effect when this character evades an enemy's Physical attack: Inflicts Force (Magic) Pierce effect damage (Power: 90) on all enemies.
ShieldIcon.png Alice.jpg Alice Shield Passive Passive Innocent Laughter Passive All Targets All Targets Activates the following Chain Effect when this character downs another demon: Inflicts Dark (Magic) Pierce effect damage (Power: 80) on all enemies.
ShieldIcon.png Baal.jpg Baal Shield Passive Passive Rains of Fertility Passive All Allies While the one with this skill is alive, all party members will receive the following effect: +5% to Force damage, +15% to status ailment auto cure rate.
ShieldIcon.png Seraph.jpg Seraph Shield Passive Passive Resplendent Voice Passive All Allies While the demon with this skill is alive, all party members will receive the following effect: +10% damage when attacking the enemy's weak point and -15% to damage received when own weak point is attacked.
ShieldIcon.png Alice A.jpg Alice A Shield Passive Passive Won't You Play With Me Passive All Targets All Targets + Single Target Single Target Activates the following Chain Effect at the start of enemy turn: Inflicts 10% fractional damage to all enemies (Max: 300) based on current HP and steal 2 MP. Activates the following Chain Effect at the start of own turn: Inflicts 10% fractional damage (Max: 300) based on current HP to the enemy party leader, and steal 3 MP.

Tier List WIPs

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Narcissus.jpg Narcissus
Any Any S A A -
Pros
  • Great damage, with high Mag and up to 95% damage boost from his skills and panels.
  • Tanky with high Vit, 50% damage reduction while Charmed, and immunity to all ailments except Charm. He Charms himself at the start of his every action, as well. Panel 2 increases this damage reduction by 20% but for the whole team and any ailment, while panel 3 adds 50% crit rate reduction.
  • Whenever he gets Charmed, whether by himself or by the foe, he casts a Bulwark-piercing, Charming revenge AoE and gives Bulwarks to his team. This makes it very dangerous for Charm-based attackers to attack into him, as they risk getting their own team Charmed and giving the enemy team more bulk in response.
  • His unique Standard Attack from Merciless Love and Red's Love Pain have Remnants, ensuring he always uses only half of a press turn when he acts. While he will hit his team with the first hit of each of these (since he's Charmed), it's weak enough that the Bulwarks should soak it, and the strong follow-up chain effects are guaranteed to target the enemy team instead.
  • At the end of his team's turn, he hits all Charmed enemies with Mortal.
  • Does not require any MP in order to operate (aside from Love Pain) - he can always use his Standard Attack. Therefore, he cannot be stopped by Spirit Chains of Indignation.
  • Yellow grants his team +75% Charm auto cure rate. While this kind of boost is usually not important, his boost is so large that teammates will be able to recover from Charm instantly - provided the foe does not reduce auto cure rate.
  • Every color has a justifiable use:
    • Clear is the only archetype that boosts his damage, even if just a little.
    • Red adds Love Pain for more single-target damage and extra chances to charm enemies (although it's RNG as to whether he'll use it)
    • Purple increases his own bulk, grants an endure, and decreases enemy auto cure rate of Charm (mainly to counter-play against Yellow Narcissus).
    • Yellow provides the aforementioned high auto cure rate for Charm, as well as a DEF buff at the start of the enemy turn.
    • Teal can synergize with Drain Pierce.
Cons
  • Weak to Fire unless Teal.
  • Since he Charms himself constantly, you can't choose his actions. To consistently damage the enemy, he needs to use either his Standard Attack or Love Pain - therefore, his transfers need to be passives as to not disrupt this.
  • Heavily reliant on chain effects, and thus is shut down hard by Spirit Chains of Suppression.
  • Anti-synergy with Demeter, who will make Narcissus immune to his own Charm, disabling many of his chain effects.
  • His Mortal effect requires charming the foe, which ranges from very difficult to impossible against late PvE's inflated-stat enemies.
Notes
  • Narcissus counters himself in mirror matches, unless the attacked Narcissus has Null Mortal from panel 2.
  • The Charm-on-self can be leveraged by Okuninushi to gain infinite uses of Concentrate.
Synergies -

Medal Choice Summon

Icon Demon Subjugation Medal.png Demon Subjugation Medal x50 can be exchanged for one demon of choice from this list:

Demon Race Grade Rarity Awaken Skill Notes
Clear Asura Lord.jpg Asura Lord Tenma 95 5★ Passive Strength Amp III -
Clear Mahakala.jpg Mahakala Tenma 92 5★ Passive Magic Amp III Armaments are available.
Clear Gabriel.jpg Gabriel Herald 88 5★ Elec Ziodyne -
Clear Indrajit.jpg Indrajit Tenma 88 5★ Passive Agility Amp III Armaments are available.
Clear Raphael.jpg Raphael Herald 87 5★ Mediarama -
Clear Uriel.jpg Uriel Herald 86 5★ Fire Agidyne -
Clear Aniel.jpg Aniel Herald 85 5★ Light Mahamadyne -
Clear Atropos.jpg Atropos Femme 84 5★ Passive Luck Amp III -
Clear Pale Rider.jpg Pale Rider Fiend 84 5★ Passive Luck Amp III Available in the general summon pool.
Clear Yama.jpg Yama Tenma 84 5★ Fire Hellfire -
Clear Lachesis.jpg Lachesis Femme 82 5★ Passive Luck Amp III -
Clear Black Rider.jpg Black Rider Fiend 82 5★ Passive Vitality Amp III Available in the general summon pool.
Clear Clotho.jpg Clotho Femme 80 5★ Passive Luck Amp III -
Clear Red Rider.jpg Red Rider Fiend 80 5★ Passive Strength Amp III Available in the general summon pool.
Clear Asura.jpg Asura Tenma 80 5★ Passive Strength Amp III Armaments are available.

SMT Anniversaries

  • At certain times of year, Dx2 will hold anniversary events for the mainline SMT games.
  • These events sometimes (but not always) have special event files available.
  • Only mainline counts, no spinoffs.
Icon Game Date
SMT IV Apocalypse file.png SMT IV Apocalypse February 10, 2016
SMT III Nocturne file.png SMT III Nocturne February 20, 2003
SMT II file.png SMT II March 18, 1994
SMT IV file.png SMT IV May 23, 2013
SMT Strange Journey file.png SMT Strange Journey October 8, 2009
SMT I file.png SMT I October 30, 1992
SMT V file.png SMT V November 11, 2021

Icon Sword of Kusanagi.png Sword of Kusanagi EXP

  • Cost to use a sword seems to depend on level you enter the menu at?
    • lv49: 1,568 Macca
    • lv48: 1,536 Macca
    • lv45: 1,440 Macca
Rarity EXP given
5★ 20,000
4★ 10,000
3★ 2,000
2★ 1,000
1★ 500