Glossary

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Overview

This is an alphabetical list of terms used in Dx2 or the community with a brief explanation.

Glossary

  • AC: "Accuracy" stat of a character/demon, increases the chances of it landing a Physical attack on the targets and getting Critical hits. Doesn't affect Magical attacks.
  • Acolyte: a member of the Acolytes faction, which seeks to (spoiler alert!) make (you) the (have) world (been) a (warned) better (!) place... By d35tr0y!n9 !t 4nd 574r7!n9 0v3r 0r 50m37h!n9 1!k3 7h47.
  • Action Points: currency spent to move in the Aura Gates. See Duel Stamina, Stamina.
  • Aether: item that is mostly harvested in the Strange Signal quests, coming in different types and qualities, used to "awaken" a Demon.
  • AG: Aura Gate, a dungeon-crawling style game inside Megaten Dx2.
    • AG1: Aura Gate 1, the first Aura Gate, unlocked as the player levels up and complete quests.
    • AG2: Aura Gate 2.0: Hollow World, another Aura Gate, with slightly different rules, unlocked after clearing the 30th floor of the original AG (it's not necessary to run the whole AG1 levels to start playing AG2).
    • AG SP: Aura Gate SP, an event exclusive Aura Gate, available for a limited time, completely independent of other AG and running different game rules and goals.
  • Ag: "Agility" stat of a character/demon, increases EV/AC and the Demon's Battle Speed, both inside the party, defining which Demons will attack first in the current turn, and outside, defining which Team will attack first at the beginning of a Wave/Battle, the player's or the enemy's.
  • Ailment: states a demon may be inflicted with:
    • Bound: affected by Bind Skills, the Demon becomes unable to act, though its Passives will still work.
    • Charmed: affected by Charm Skills, in its turn, the Demon will automatically attack its party members or heal the enemy.
    • Cursed: affected by Curse Skills, the Demon will have healing penalties.
    • Dead: affected by some Skills (e.g.. Sword of Actuation, Baptisma, Temptation and Dark Premonition) that, upon killing the Demon, prevents it from being resurrected afterwards, in the same fight (it may be revived after the battle, that is, the player doesn't permanently lose its Demon).
    • Dying/Downed: when a Demon's HP gauge reaches zero and no Skills can keep it alive, it dies. Note that, although the dying Demon can be resurrected by Skills or items during the same fight, that won't reset first-killing-blow triggered Skills (e.g., Endure and Enduring Soul), thus, that kind of Skill won't protect the Demon if its gauge reaches zero again.
    • Muted: affected by Mute Skills, the Demon is unable to use active Skills, though it can still do a common physical attack and its Passives still work.
    • Poisoned: affected by Poison Skills, the Demon takes damage at the beginning of its turn.
    • Weakened: affected by Weak Skills, the Demon becomes 100% susceptible to Ailment skills, except those it Nullifies (e.g., Null Poison, Null Charm, Null Bind, Null Mortal, Null Curse).
  • AoE: "Area of Effect," a Skill that does Damage to multiple (random) or all enemies.
  • Archetype: a Demon may be of five different Archetypes, Common (素体 [sotai], Clear/Grey), Aragami (荒神 [aragami], Red), Protector (加護 [kago], Yellow), Psychic (異能 [inou], Purple), and Elementalist (防魔 [bouma], Teal/Cyan), which defines which Skill will be unlocked when it is awakened.
  • Attack: Demons/characters deal damage through attacks, which can be Physical or Magical. Physical Attacks have a chance to miss, hit or yield a Critical Hit, depending on the attacker's Hit Rate and Accuracy Rate, the target's Evasion Rate and some Skills' effects. Magical Attacks always hit, unless deflected by a Skill or the target's affinity to the Element, and cannot "Crit." Physical Attacks are usually of the Phys Elemental, though there're rare Physical Attacks of other Elementals (e.g., Spin Dash, Sword of Actuation, Vengeful Frost Fist).
  • Auto: Auto Battle Mode, Auto Demon Talk, Auto Quest, or Auto Dungeon Move, a feature in most Megaten games that enables the AI to select battle actions, Demon talk options, to engage in Quests, and dungeon-crawling movements, so the player is allowed to play without playing... Anyway, keep in mind that, usually, the AI doesn't make the best decisions, just good enough to unburden the player from some repetitive tasks.
  • Awaken: all Demons come with a locked Skill (depending on its species and Archetype), which is unlocked when they are "awakened," using items called Aethers.
  • Bait: Refers to time-limited gacha banners that are released a few weeks before a big event such as Dx2 collaborations, Anniversaries, etc. to get players to waste their gems before the anticipated banner and require them to spend money on buying gems to not miss out on said banner. Also refers to banners that feature demons that are not viable in PvE and/or PvP.
  • Battle: Dx2 fights, may be composed of one or more Waves of demons, usually up to three in PvE and one in PvP.
  • Battle Speed: the sum of the Team's Demons' individual speeds (which are dependent on their Ag stats, Skills that improve their Battle Speed, like Speedster, and Brands' Speed bonuses), which is checked at the beginning of each Wave to determine which Team will have the first strike. In Aura Gate, when a Team is wiped and the second Team is called in for battle, Battle Speed is not checked, so it's a common strategy to start a battle with a "disposable Team" (fodder) to grant the secondary Team the first strike, although that will not trigger go-first Passives (e.g., Guardian of the East).
  • BoS: Brands of Sin, quest areas where Brands can be harvested, often also referred to as "BoS10" or "BoS11", indicating the level of the area.
  • BP: Base Power, a value presented on a Skill's description, indicating how powerful it is when dealing damage or healing. Base Power is multiplied by the relevant Demon's/character's/weapon's stats and modifiers (e.g., Brands' bonuses, Skill effects) to yield the actual power.
  • Brand: equipment worn by demons that enhance their Stats and may activate special effects, like auto-casting Barrier at the beginning of a Wave, regardless of the demon wearing it having that Skill. See Brands.
  • BS: see Battle Speed.
  • BT: Battle Tower.
  • Buff: an increase of 20% to attack (ATK), defense (DEF) or evacuation/accuracy (EV/AC) stats caused by a Skill, which usually last for a few turns. To remove a buff, either an equivalent debuff or a buff breaker must be cast.
  • Chain Reaction: effect triggered by specific events during a battle. Chain Reactions may be part of a skill or a demon's Panel.
  • Charge: a state a Demon may enter by means of a Skill, which increases the next Phys attack damage by 125%. Entering a Charge state cancels a previous Concentrate state.
  • Concentrate: a state a Demon may enter by means of a Skill, which increases the next Magical attack damage by 125%. Entering a Concentrate state cancels a previous Charge state.
  • Crit: Critical Hit, a Physical Attack has a chance to hit or miss (Phys Hit Rate), and if it hits, it has a chance to yield a critical success (Critical Hit Rate), which not only does more damage to the target (+50%), but also spends half Press Turn. Note: Brands' Critical % Bonuses increase Critical Hit Rate, i.e., they increase the chances of landing a Critical Hit, but don't increase the Critical Hit Damage, i.e., they don't increase the amount of extra damage dealt when landing a Critical Hit.
  • Dark Zone: an Aura Gate square that blocks view of the maze and consumes more Action Points to move through. Its effects may be countered by the Skills Void Dark Zones and Trap Free.
  • Debuff: a decrease of 20% to attack (ATK), defense (DEF) or evacuation/accuracy (EV/AC) stats caused by a Skill, which usually last for a few turns. To remove a debuff, either an equivalent buff or a debuff breaker must be cast.
  • Dmg Panel: Damage Panel, a special square in an Aura Gate that causes damage to all Demons in the party when they step on it. Some Passive Skills are able to reduce (e.g., Dmg Panel V I, Trap Free) or even nullify (e.g., Dmg Panel Immunity) damage taken from Damage Panels, even if the Demon having it is dead or in a secondary party.
  • Duel Stamina: currency spent to play PvP battles. See Action Points, Stamina.
  • Dx2: pronounced [dee two], 1. the game "Dx2 Shin Megami Tensei Liberation"; 2. Devil Downloader, one of the characters in the game that can summon Demons using a special program; 3. Devil Download, an application installed on the characters' mobile devices that allow them to see, talk and summon digital Demons.
  • Element: refers to a demon's affinity to Physical (Phys), Fire, Ice, Electrical (Elec), Force, Light and Dark attacks, which can be neutral (-), Weak (Wk), Resistant (Rs), Nullifying (Nu), Repelling (Rp) or Draining (Dr).
  • Enhancement: when a Demon/character participates in some missions, quests, or battles, it gains EXP. After reaching a certain amount of accumulated EXP, they level up, enhancing their stats. A Demon/character cannot be enhanced beyond its levelling cap. See Evolution, Limit Break.
  • EV: "Evacuation" stat of a character/demon, increases the chances of it dodging a Physical attack. Doesn't help avoiding Magical attacks.
  • Evolution: Demons can only be enhanced until reaching their Rarity cap, Lv. 25 for 1★ Demon, 30 for 2★, 35 for 3★, 40 for 4★, 45 for 5★, and 50 for 6★. For example, a 1★ Demon can accumulate EXP only enough until reaching Lv. 25, then it'll need to be evolved to 2★ Rarity to be able to enhance till Lv. 30 and so forth. Evolving a Demon requires the sacrifice of other Demons of the same Rarity as the one being evolved (one 1★ to evolve a 1★ Demon to 2★, two 2★ Demons to evolve a 2★ Demon to 3★ and so on, up to five 5★ Demons to evolve a 5★ Demon to 6★) or, instead, the use of 1-5★ Yata Mirrors. See Enhancement, Grade, Rarity, Yata Mirror.
  • EXP: Experience Points, gained by Demons and characters when winning some battles.
  • Five Elements: a Skill that adds Repel Magic, including Almighty, to all Party members, for one turn or until first hit, which breaks it. See Huang Long.
  • Fodder: a Demon or even a whole Team chosen to be killed or even destroyed for a greater good, for example, to Evolve another Demon, to Enhance another Demon's Skills, to attract enemy fire (usually, a weaker Demon will be targetted by the game's AI more often) or to break the enemy's first strike advantage (mainly in some Aura Gates, which allow two Teams to dive in).
  • Fusion: merging (fusing) two or more demons to create a new one. It's one of the most iconic features of Megami Tensei. In Dx2, it becomes less important over time, as Gacha Demons have, usually, a lot more powerful Skills.
  • Gacha: 1. summoned Demons (as opposed to fused Demons), usually of non-Common Archetypes, or Skill Genomes; 2. Demons/Skill Genomes which can only be obtained by summoning; 3. the act of summoning demons or Skill Genomes, trying to get that very needed, very desired one that will be the best for your almost perfect party, at least until SEGA/Atlus introduces another one that thoroughly nullifies it two weeks later... Gatcha!
  • Gen Masa: Referring to Masakado or General Masakado to differentiate between his 2 forms.
  • Grade: Demons have Grades ranging from 1 to 99, depending exclusively on their species. Initial Rarity of Demons depend on their Grade, 1★ for those from Grade 1 till 19, 2★ from 20 till 39, 3★ from 40 till 59, 4★ from 60 till 79, and 5★ from 80 till 99. Higher Grade Demons usually have naturally better stats, but that depends on other factors, like the power of their natural Skills.
  • Herokado: Referring to Masakado A or Hero Masakado to differentiate between his 2 forms.
  • HP: Health Points, stat indicating the vital energy of a character/demon.
  • Level: the enhancement rank of a Demon/character, capped by its Rarity (Demon) or Level Limit (character). Usable Demons are capped at Lv. 50, but enemy Demons in PvE may go as high as Lv. 99. See Enhancement, Evolution, Limit Break.
  • Liberator: a member of the Liberators faction, which opposes the Acolytes in their wicked plans.
  • Limit Break: normally, Liberator characters may be enhanced until Lv. 30. The only way to go beyond that is by finishing a specific Limit Break quest for it, after which, it may go till Lv. 50. Not all characters may have a Limit Break quest available.
  • Lu: "Luck" stat of a character/demon, increases EV/AC and the chances of inflicting/resisting status ailments.
  • Lv: see Level.
  • Ma: "Magic" stat of a character/demon, increases Magical attack and defense.
  • Macca: game's money, one of the main currencies, the others being Magnetite, Karma, Fame, Democalypse Coins, Gems, Spirits (including Universal Spirits), Spirit Shards (also, Universal Spirit Shards), Summoning Files, Tomes, Parchments, Hell Buns, Tamas, even-specific collectables... Aside from the Demons themselves, used for fusion, evolution, Skill levelling, spiritizing and whatnot... Are them enough?
  • Mag: 1. Magnetite; 2. Magical Skill, effect or attack.
  • Makarakarn: a Skill that adds Repel Magic, excluding Almighty, to all Party members, for one turn or until first hit, which breaks it.
  • Mana: the magical energy used by demons and characters to use a Skill. It's naturally limited to 10 MP, but may be increased by Skills or items.
  • MAtk: Magical Attack, appears in game as "Mag ATK," usually used to refer to Brand's bonuses to Magical damage caused by a Demon, either as a percentage bonus (MAtk%) or as absolute bonus (MAtk+).
  • Megami Tensei: the short version of the original Japanese game's name, デジタル・デビル物語 女神転生 (DIGITAL DEVIL Monogatari Megami Tensei = Digital Devil Story Goddess Reincarnation), released in 1986/1987, also known as DDS or メガテン ("Megaten"). Later, it was followed by Shin-Megami Tensei (真・女神転生, True Goddess Reincarnation), a.k.a. Shin-DDS, of which Dx2 is a spin-off of.
  • Meta: Metatron OR also used as a way to describe the common tactics used in PvP.
  • Might: a state a demon may enter through some Skill (e.g., Rebellion, Red Zone), which will grant it a Critical Hit on its next Physical attack.
  • Miss: a Physical attack has a chance to miss the target(s), which not only fails to cause any damage to the missed target(s), but also wastes another Press Turn. Note that Physical Skills that directly aim multiple targets (e.g., Hassou Tobi) or hit the same target several times (e.g., Blade of the Absolute), even if they are not of Phys elemental (e.g., Spin Dash), will also waste an extra Press Turn if they miss any target/hit, it doesn't matter if all others where successful hits or even Crits, but Chain Effects with Phys damage won't trigger that penalty if they miss (e.g., Counter).
  • Mitama: similar in effect to Sin Infusion, but increases a specific stat of a Demon.
  • Mortal: Instant Kill Skill, that is, kills a Demon regardless of its current HP or Skills that prevent death by zeroing HP (e.g., Endure), usually having some caveat attached to it, like Die for Me! (only works if the target is not immune to Dark damage), Occult Flash (it's a Physical Skill, so it has a chance of missing), God's Bow (50% chance of Kill), Do Me A Favor/Be My Friend (only affects Cursed demons) and Yaxche (Chain Effect activated when the Demon with that Skill is killed). Can be countered by Null Mortal Skills (e.g., Null Mortal) or Panels (e.g., P2 of Mot, P2 of Masakado A, protects the whole Team, but only for the 1st turn). All bosses have Null Mortal (it's a game feature, they don't need a Skill or Panel or anything stating that, don't even try, you'll waste your time!), so they cannot be "insta killed," although their sidekicks usually can (unless, of course, they do have some Null Mortal perk).
  • MP: Mana Points, stat indicating the magical energy of a character/demon.
  • NDR: refers to an attack of an Element that gets Nullified, Drained or Repelled, which not only causes no damage to the demon, but also costs an extra Press Turn to the attacker.
  • Nuker: a demon that uses a (or multiple) ST Skill(s).
  • P1 / P2 / P3 / P4: a Demon's completed Panels 1, 2, 3 and 4, respectively.
  • Panel: most 4★ and 5★ Demons have extra features, similar to Passive Skills, accessible in its "Spirit" menu, which are activated (unlocked) when the corresponding Panels are completed. Most of those Demons have 3 Panels, though a few have 4 (e.g., Lucifer). PvE enemies usually don't have unlocked Panels. See Spirit Merge.
  • Passive: a Skill that doesn't require the Demon that has it to spend Mana and actively cast it for it to take effect. Its effects may be permanent (e.g., Null Charm) or triggered by specific events (e.g., Counter), may last for as long as de Demon having it is alive in the Team (e.g., Repel Pierce), or not even needing it to be alive or in the active Team (e.g., Trap Free), may work a certain number of times (e.g., Peach of Immortality) or have an instantaneous effect every time it's triggered (e.g., Preach).
  • PAtk: Physical Attack, appears in game as "Phys ATK," usually used to refer to Brand's bonuses to Physical damage caused by a Demon, either as a percentage bonus (PAtk%) or as absolute bonus (PAtk+).
  • Pierce: a skill/effect that ignores the demon's/character's resistance to the piercing element. Variant "Pierce [weak]" skills exist, which deal less damage (usually, a lot less) if the target has an NDR attribute for the element, but they're usually sought for the piercing effect itself, not the potential damage yielded, because hitting the target would still trigger powerful Chain Reactions (e.g., Die For Me! + Dark Pierce (weak)).
  • PLv: Player Level, it's upgraded when the player accumulates enough EXP, what unlocks some game contents and areas or raises some limit caps (e.g., maximum number of simultaneous Friends).
  • Press Turn: Dx2 fights are turn based, with the number of allowed actions per turn counted by the so-called Press Turns.
  • PvE: Player vs. Environment, that is, fight between the player and the game's AI.
  • PvP: Player vs. Player fight.
  • Rarity: Demons, Skills, Brands and some items have a ranking, denoted by "stars," being 1★ of lesser and 6★ of greater rarity/quality.
  • RNG: Random Number Generation, refers to some outcomes depending on luck, e.g., Skills that hit random enemies or hit random number of times, or the result of a gacha summoning, that is, the Skill/effect/action is not reliable or granted to succeed.
  • Sin Infusion: similar in effect to Mitama, but increases any stat of a Demon.
  • Skill: the moves, attacks and abilities of a Demon. They may be active or "Passive".
  • Skill Genome: item used to transfer a Skill to a demon or upgrade it. See Skill Transfer.
  • ST: Single Target, a Skill that does damage to a single enemy.
  • St: 1. "Strength" stat of a character/demon, increases Physical attack and defense; 2. "Strong," as opposed to "Wk" (Weak), appears in the demon filter options.
  • Stamina: currency spent to play most quests and missions. See Duel Stamina, Action Points.
  • Sweeper: a demon that uses a (or multiple) AoE Skill(s), often with great damage to quickly kill the enemy team.
  • T1: "Turn-1", the 1st turn of a Wave, or a Battle, depending on context, usually used to refer to Teams that are built for speed and ATK power, to win the battle coming in first and sweeping the enemy team in the very first turn (they are usually frail, sacrificing DEF and Luck for ATK and Battle Speed).
  • Tag Bros: (Also referred to as Jack Bros) Referring to the two demons that have the Tag Skill in the protector archetype, Jack Frost and Pyro Jack.
  • Talk: the most iconic feature of Megami Tensei, the possibility to have a conversation with a Demon, trying to convince it to join your party.
  • Tetrakarn: a Skill that adds Repel Physical to all Party members, for one turn or until first hit, which breaks it.
  • Ubeelze/Uber Beelzebub: refers to Beelzebub☆, to differentiate it from the lower Rarity Beelzebub. Also Uber as in super strong or overpowered.
  • Vi: "Vitality" stat of a character/demon, increases HP and Physical and Magical defense.
  • Wave: each stage of a Battle. Some Skill effects may be triggered at the beginning or the end of a Wave, while others may only trigger once per Battle, usually right in the beginning of the first Wave.
  • Weakness: an Element to which a demon is Weak against, not only does it receive more damage when hit by an attack of that type, but also grants the attacker a half Press Turn bonus.
  • Xisters: refers to a team consisting of the Moirai Sisters (Clotho, Lachesis & Atropos) plus Xi Wangmu. At least 2 of the sisters + Xi Wangmu is needed to fulfil the "3 or more Femme/Lady Race" to activate the Sisters' passive skills.
  • Yata Mirror: item that can be used in place of a Demon of the same Rarity to evolve another one. See Evolution.