Difference between revisions of "Reverse damage reduction"
(trying rename to anti-damage reduction) |
(→Skills that apply anti-damage reduction to enemies: modifying the layout + changing the order of presentation: putting first the broadest damage type applicable, in increasing amount, then looking at simplest conditions, finally going alphabetically.) |
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− | '''Anti-damage reduction''', also known as '''reverse damage reduction''' (no official name), refers to effects that apply a negative amount of damage reduction, causing the affected demon to take more damage. This is not the same as normal damage boosts. | + | '''Anti-damage reduction (ADR)''', also known as '''reverse damage reduction (RDR)''' (no official name), refers to effects that apply a negative amount of damage reduction, causing the affected demon to take more damage. This is not the same as normal damage boosts. |
__TOC__ | __TOC__ | ||
==Mechanics== | ==Mechanics== | ||
− | + | Anti-damage reduction is applied at the end of the damage formula, where it is additive to normal [[damage reduction]]. For more details, see [[Formulas#Damage|Damage Formula]]. | |
− | * Due to this, | + | * Due to this, anti-damage reduction can directly counteract normal damage reduction. |
** For example: if an enemy has a passive that grants -80% Elec damage taken, and your party has {{DemonIcon|Botis|size=32px}} (applies +40% damage taken), then that partially cancels the enemy's passive (-80 + 40). This results in a total of -40% damage taken instead. | ** For example: if an enemy has a passive that grants -80% Elec damage taken, and your party has {{DemonIcon|Botis|size=32px}} (applies +40% damage taken), then that partially cancels the enemy's passive (-80 + 40). This results in a total of -40% damage taken instead. | ||
* Normal damage boosts (such as [[Elec Amp]]) cannot counteract damage reduction in any way. | * Normal damage boosts (such as [[Elec Amp]]) cannot counteract damage reduction in any way. | ||
− | Due to how the math works out, | + | Due to how the math works out, anti-damage reduction will result in higher damage output than an equivalent % of normal damage boosters. |
− | * For example: Suppose {{DemonIcon|Elohim|size=32px}} is in a party with {{DemonIcon|Mithras|size=32px}}. The 40% | + | * For example: Suppose {{DemonIcon|Elohim|size=32px}} is in a party with {{DemonIcon|Mithras|size=32px}}. The 40% anti-damage reduction from Mithras's [[Covenant Bless]] results in more damage output than Elohim equipping 40% worth of damage boosts (such as [[Fire Amp]] (25%) + [[Fire Boost]] (15%)). |
− | Skills that apply | + | Skills that apply anti-damage reduction are usually phrased as affecting the damage the enemy takes/receives, rather than the amount of damage your party deals. For effects that increase the damage your party deals, see [[damage boost]]. |
==Appliers== | ==Appliers== | ||
− | ===Skills that apply | + | ===Skills that apply anti-damage reduction to enemies=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | !Type !!Name !! | + | !Type !!Name !!Target !!Amount !!Damage Type !!Conditional? !!Skill Points !!Exclusive? |
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | |||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | | [[Immortal Sea Serpent]] | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | (5 * X)% | ||
+ | | All damage | ||
+ | | Enemies with [[Spirit Chains]] (5% per type) | ||
+ | | - | ||
+ | | {{DemonIcon|Hydra|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[The Wings of Darkness]] | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | 20% | ||
+ | | All damage | ||
+ | | Enemies with {{EffectIcon|Decay|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Femto|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[War Goddess]] | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | 20% | ||
+ | | All damage | ||
+ | | Enemies with {{EffectIcon|Spirit Chains (Corrosion)|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Morrighan|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Empress of Thunder]] | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | 25% | ||
+ | | All damage | ||
+ | | Enemies with [[Bulwark]] | ||
+ | | - | ||
+ | | {{DemonIcon|Arshes Nei|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Peerless Beauty]] | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | 30% | ||
+ | | All damage | ||
+ | | Enemies with an [[Ailments|Ailment]] | ||
+ | | - | ||
+ | | {{DemonIcon|Cleopatra|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Tempestuous Malice]] | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | 30% | ||
+ | | All damage | ||
+ | | Enemies with an [[Ailments|Ailment]] | ||
+ | | - | ||
+ | | {{DemonIcon|Tiamat A|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
− | |[[ | + | |[[Proof of Determination]] |
− | |||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | | 40% | + | | 40% |
+ | | All damage | ||
+ | | If All Allies have {{EffectIcon|Zenith|name=1}} | ||
| - | | - | ||
− | | {{DemonIcon| | + | | {{DemonIcon|Fionn mac Cumhaill|size=32px}} |
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
|[[Crawling Chaos]] | |[[Crawling Chaos]] | ||
− | |||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | | 25% Magic | + | | 25% |
+ | | Magic attacks | ||
+ | | Enemies with {{EffectIcon|Gloom|name=1}} | ||
| - | | - | ||
| {{DemonIcon|Nyarlathotep|size=32px}} | | {{DemonIcon|Nyarlathotep|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
− | |[[ | + | |[[Hedonistic Reaper]] |
− | | Passive | + | | {{TargetingIcon|All|name=1}} |
+ | | 25% | ||
+ | | Physical attacks | ||
+ | | Enemies with {{EffectIcon|Gloom|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Guedhe|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Pure Maiden]] | ||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | | | + | | 20% |
+ | | Critical Hits | ||
| - | | - | ||
− | | {{DemonIcon| | + | | - |
+ | | {{DemonIcon|Artemis|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
− | |[[ | + | |[[Corrosive Malice]] |
− | |||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | | | + | | 20% |
+ | | Critical Hits | ||
+ | | If All Allies have {{EffectIcon|Malice|name=1}} | ||
| - | | - | ||
− | | {{DemonIcon| | + | | {{DemonIcon|Shiva M|size=32px}} |
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
− | |[[ | + | |[[Covenant Bless]] |
− | |||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | | 40% | + | | 40% |
+ | | {{ElementIcon|Fire}}{{ElementIcon|Light}} Fire/Light | ||
| - | | - | ||
− | | {{DemonIcon| | + | | - |
+ | | {{DemonIcon|Mithras|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
− | |[[ | + | |[[Illusory Dream]] |
− | |||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | | | + | | 40% |
+ | | {{ElementIcon|Fire|name=1}} | ||
+ | | Enemies with {{EffectIcon|Spirit Chains (Corrosion)|name=1}} | ||
| - | | - | ||
− | | {{DemonIcon| | + | | {{DemonIcon|Peri|size=32px}} |
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
− | |[[ | + | |[[Illusory Dream]] |
− | |||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | | | + | | 40% |
+ | | {{ElementIcon|Fire|name=1}} | ||
+ | | Only in All [[Brands of Sin]] Stage 14s | ||
| - | | - | ||
− | | {{DemonIcon| | + | | {{DemonIcon|Peri|size=32px}} |
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
− | |[[ | + | |[[Lady of the Lake]] |
− | |||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | | | + | | 40% |
+ | | {{ElementIcon|Ice|name=1}} | ||
| - | | - | ||
− | | {{DemonIcon| | + | | - |
+ | | {{DemonIcon|Vivian|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
− | |[[ | + | |[[Dark Eclipse Voltage]] |
− | |||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | | | + | | 40% |
+ | | {{ElementIcon|Elec|name=1}} | ||
| - | | - | ||
− | | {{DemonIcon| | + | | - |
+ | | {{DemonIcon|Botis|size=32px}} | ||
|} | |} | ||
− | ===Demon Panels that apply | + | ===Demon Panels that apply anti-damage reduction to enemies=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 100: | Line 173: | ||
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
|- | |- | ||
− | | {{DemonIcon| | + | | {{DemonIcon|Belial|size=32px}} |
− | | Panel | + | | Panel 3 |
− | | While the one with this skill is alive, all enemies will receive the following effect: + | + | | +40% to Phys and Fire damage. While the one with this skill is alive, all enemies will receive the following effect: +30% to damage received while Cursed. |
|- | |- | ||
| {{DemonIcon|Kali A|size=32px}} | | {{DemonIcon|Kali A|size=32px}} | ||
Line 115: | Line 188: | ||
| Panel 2 | | Panel 2 | ||
| While the one with this skill is alive, all enemies will receive the following effect: +20% to damage received while inflicted with Gloom. | | While the one with this skill is alive, all enemies will receive the following effect: +20% to damage received while inflicted with Gloom. | ||
+ | |- | ||
+ | | {{DemonIcon|Cleopatra|size=32px}} | ||
+ | | Panel 2 | ||
+ | | While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received while inflicted with Spirit Chains (Corrosion). | ||
+ | |- | ||
+ | | {{DemonIcon|Inanna|size=32px}} | ||
+ | | Panel 2 | ||
+ | | +500 to Mag DEF. While the one with this skill is alive, all enemies will receive the following effect: +15% to Magic damage taken. | ||
+ | |- | ||
+ | | {{DemonIcon|Nuwa|size=32px}} | ||
+ | | Panel 2 | ||
+ | | Adds Null Mute. While the one with this skill is alive, enemies inflicted with Spirit Chains (Suppression) will receive the following effect: +10% to damage received and -30% to damage dealt. | ||
+ | |- | ||
+ | | {{DemonIcon|The Hero|size=32px}} | ||
+ | | Panel 2 | ||
+ | | Adds Null Bind. While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received from Critical hits. | ||
+ | |- | ||
+ | | {{DemonIcon|Albion|size=32px}} | ||
+ | | Panel 2 | ||
+ | | -50% to Critical hit rate of attacks received. While the one with this skill is alive, all enemies will receive the following effect: +15% to Phys/Fire/Ice/Elec/Force damage received. | ||
|} | |} | ||
− | ===Skills that apply | + | ===Skills that apply anti-damage reduction to self=== |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- |
Latest revision as of 22:55, 26 March 2025
Anti-damage reduction (ADR), also known as reverse damage reduction (RDR) (no official name), refers to effects that apply a negative amount of damage reduction, causing the affected demon to take more damage. This is not the same as normal damage boosts.
Contents
Mechanics
Anti-damage reduction is applied at the end of the damage formula, where it is additive to normal damage reduction. For more details, see Damage Formula.
- Due to this, anti-damage reduction can directly counteract normal damage reduction.
- For example: if an enemy has a passive that grants -80% Elec damage taken, and your party has
Botis (applies +40% damage taken), then that partially cancels the enemy's passive (-80 + 40). This results in a total of -40% damage taken instead.
- For example: if an enemy has a passive that grants -80% Elec damage taken, and your party has
- Normal damage boosts (such as Elec Amp) cannot counteract damage reduction in any way.
Due to how the math works out, anti-damage reduction will result in higher damage output than an equivalent % of normal damage boosters.
- For example: Suppose
Elohim is in a party with
Mithras. The 40% anti-damage reduction from Mithras's Covenant Bless results in more damage output than Elohim equipping 40% worth of damage boosts (such as Fire Amp (25%) + Fire Boost (15%)).
Skills that apply anti-damage reduction are usually phrased as affecting the damage the enemy takes/receives, rather than the amount of damage your party deals. For effects that increase the damage your party deals, see damage boost.
Appliers
Skills that apply anti-damage reduction to enemies
Type | Name | Target | Amount | Damage Type | Conditional? | Skill Points | Exclusive? |
---|---|---|---|---|---|---|---|
![]() |
Immortal Sea Serpent | ![]() |
(5 * X)% | All damage | Enemies with Spirit Chains (5% per type) | - | ![]() |
![]() |
The Wings of Darkness | ![]() |
20% | All damage | Enemies with ![]() |
- | ![]() |
![]() |
War Goddess | ![]() |
20% | All damage | Enemies with ![]() |
- | ![]() |
![]() |
Empress of Thunder | ![]() |
25% | All damage | Enemies with Bulwark | - | ![]() |
![]() |
Peerless Beauty | ![]() |
30% | All damage | Enemies with an Ailment | - | ![]() |
![]() |
Tempestuous Malice | ![]() |
30% | All damage | Enemies with an Ailment | - | ![]() |
![]() |
Proof of Determination | ![]() |
40% | All damage | If All Allies have ![]() |
- | ![]() |
![]() |
Crawling Chaos | ![]() |
25% | Magic attacks | Enemies with ![]() |
- | ![]() |
![]() |
Hedonistic Reaper | ![]() |
25% | Physical attacks | Enemies with ![]() |
- | ![]() |
![]() |
Pure Maiden | ![]() |
20% | Critical Hits | - | - | ![]() |
![]() |
Corrosive Malice | ![]() |
20% | Critical Hits | If All Allies have ![]() |
- | ![]() |
![]() |
Covenant Bless | ![]() |
40% | ![]() ![]() |
- | - | ![]() |
![]() |
Illusory Dream | ![]() |
40% | ![]() |
Enemies with ![]() |
- | ![]() |
![]() |
Illusory Dream | ![]() |
40% | ![]() |
Only in All Brands of Sin Stage 14s | - | ![]() |
![]() |
Lady of the Lake | ![]() |
40% | ![]() |
- | - | ![]() |
![]() |
Dark Eclipse Voltage | ![]() |
40% | ![]() |
- | - | ![]() |
Demon Panels that apply anti-damage reduction to enemies
Demon | Panel # | Effect |
---|---|---|
![]() |
Panel 3 | +40% to Phys and Fire damage. While the one with this skill is alive, all enemies will receive the following effect: +30% to damage received while Cursed. |
![]() |
Panel 2 | While the one with this skill is alive, all Cursed enemies will receive the following effect: -50% to Healing skill effectiveness, +15% to damage received. |
![]() |
Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received while inflicted with Spirit Chains of Suppression. |
![]() |
Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +20% to damage received while inflicted with Gloom. |
![]() |
Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received while inflicted with Spirit Chains (Corrosion). |
![]() |
Panel 2 | +500 to Mag DEF. While the one with this skill is alive, all enemies will receive the following effect: +15% to Magic damage taken. |
![]() |
Panel 2 | Adds Null Mute. While the one with this skill is alive, enemies inflicted with Spirit Chains (Suppression) will receive the following effect: +10% to damage received and -30% to damage dealt. |
![]() |
Panel 2 | Adds Null Bind. While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received from Critical hits. |
![]() |
Panel 2 | -50% to Critical hit rate of attacks received. While the one with this skill is alive, all enemies will receive the following effect: +15% to Phys/Fire/Ice/Elec/Force damage received. |
Skills that apply anti-damage reduction to self
Type | Name | MP Cost | Target | Amount | Skill Points | Exclusive? |
---|---|---|---|---|---|---|
![]() |
Berserker (Skill) | Passive | Self | 20% All | 18 | - |
![]() |
Holy Immunity | Passive | Self | 60% Fire | - | ![]() |