Difference between revisions of "Fixed Damage"
(typo) |
(→Mechanics: attribute note) |
||
Line 4: | Line 4: | ||
==Mechanics== | ==Mechanics== | ||
− | Fixed damage has no element, and cannot be increased or decreased through buffs, debuffs, or damage increase/reduction effects. | + | Fixed damage has no attribute (element), and cannot be increased or decreased through buffs, debuffs, or damage increase/reduction effects. |
Fixed damage does not pierce [[Bulwark]]s. | Fixed damage does not pierce [[Bulwark]]s. |
Latest revision as of 20:12, 27 January 2025
Fixed damage is a special type of damage that uses a set number, instead of relying on stats.
Mechanics
Fixed damage has no attribute (element), and cannot be increased or decreased through buffs, debuffs, or damage increase/reduction effects.
Fixed damage does not pierce Bulwarks.
While fixed damage acts similar to Fractional Damage, they are not the same. Fixed damage will not activate chain effects that trigger when receiving fractional damage.
Appliers
Skills that deal fixed damage
Type | Name | MP Cost | Target | Skill Points | Amount | Exclusive? |
---|---|---|---|---|---|---|
![]() |
Control's Wisdom | Passive | ![]() |
1 | 500 HP | ![]() |
![]() |
Mark of the Beast | Passive | ![]() |
- | 666 HP | ![]() |