Difference between revisions of "Reverse damage reduction"
(→Skills that apply anti-damage reduction to enemies) |
(→Skills that apply anti-damage reduction to enemies) |
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|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
− | |[[ | + | |[[Crawling Chaos]] |
|Passive | |Passive | ||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | | | + | | 25% Magic |
+ | | Enemies with {{EffectIcon|Gloom|name=1}} | ||
| - | | - | ||
− | + | | {{DemonIcon|Nyarlathotep|size=32px}} | |
− | | {{DemonIcon| | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
− | |[[ | + | |[[Covenant Bless]] |
|Passive | |Passive | ||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | | | + | | 40% Fire/Light |
− | | | + | | - |
| - | | - | ||
− | | {{DemonIcon| | + | | {{DemonIcon|Mithras|size=32px}} |
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
− | | [[ | + | |[[Tempestuous Malice]] |
| Passive | | Passive | ||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | | | + | | 30% All |
− | | Enemies with [[ | + | | Enemies with an [[Ailments|Ailment]] |
| - | | - | ||
− | | {{DemonIcon| | + | | {{DemonIcon|Tiamat A|size=32px}} |
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
− | |[[ | + | |[[War Goddess]] |
| Passive | | Passive | ||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | | | + | | 20% All |
− | | Enemies with | + | | Enemies with {{EffectIcon|Spirit Chains (Corrosion)|name=1}} |
| - | | - | ||
− | | {{DemonIcon| | + | | {{DemonIcon|Morrighan|size=32px}} |
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
− | |[[ | + | |[[Peerless Beauty]] |
| Passive | | Passive | ||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
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| Enemies with an [[Ailments|Ailment]] | | Enemies with an [[Ailments|Ailment]] | ||
| - | | - | ||
− | | {{DemonIcon| | + | | {{DemonIcon|Cleopatra|size=32px}} |
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
− | |[[ | + | |[[Pure Maiden]] |
| Passive | | Passive | ||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | | 20% | + | | 20% Critical Hits |
− | | | + | | |
| - | | - | ||
− | | {{DemonIcon| | + | | {{DemonIcon|Artemis|size=32px}} |
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
− | |[[ | + | | [[Immortal Sea Serpent]] |
| Passive | | Passive | ||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
− | | | + | | (5 * X)% All |
− | | | + | | Enemies with [[Spirit Chains]] (5% per type) |
| - | | - | ||
− | | {{DemonIcon| | + | | {{DemonIcon|Hydra|size=32px}} |
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} |
Revision as of 13:29, 7 January 2025
Anti-damage reduction (ADR), also known as reverse damage reduction (RDR) (no official name), refers to effects that apply a negative amount of damage reduction, causing the affected demon to take more damage. This is not the same as normal damage boosts.
Contents
Mechanics
Anti-damage reduction is applied at the end of the damage formula, where it is additive to normal damage reduction. For more details, see Damage Formula.
- Due to this, anti-damage reduction can directly counteract normal damage reduction.
- For example: if an enemy has a passive that grants -80% Elec damage taken, and your party has
Botis (applies +40% damage taken), then that partially cancels the enemy's passive (-80 + 40). This results in a total of -40% damage taken instead.
- For example: if an enemy has a passive that grants -80% Elec damage taken, and your party has
- Normal damage boosts (such as Elec Amp) cannot counteract damage reduction in any way.
Due to how the math works out, anti-damage reduction will result in higher damage output than an equivalent % of normal damage boosters.
- For example: Suppose
Elohim is in a party with
Mithras. The 40% anti-damage reduction from Mithras's Covenant Bless results in more damage output than Elohim equipping 40% worth of damage boosts (such as Fire Amp (25%) + Fire Boost (15%)).
Skills that apply anti-damage reduction are usually phrased as affecting the damage the enemy takes/receives, rather than the amount of damage your party deals. For effects that increase the damage your party deals, see damage boost.
Appliers
Skills that apply anti-damage reduction to enemies
Type | Name | MP Cost | Target | Amount | Conditional? | Skill Points | Exclusive? |
---|---|---|---|---|---|---|---|
![]() |
Crawling Chaos | Passive | ![]() |
25% Magic | Enemies with ![]() |
- | ![]() |
![]() |
Covenant Bless | Passive | ![]() |
40% Fire/Light | - | - | ![]() |
![]() |
Dark Eclipse Voltage | Passive | ![]() |
40% Elec | - | - | ![]() |
![]() |
Hedonistic Reaper | Passive | ![]() |
25% Physical | Enemies with ![]() |
- | ![]() |
![]() |
Tempestuous Malice | Passive | ![]() |
30% All | Enemies with an Ailment | - | ![]() |
![]() |
Lady of the Lake | Passive | ![]() |
40% Ice | - | - | ![]() |
![]() |
War Goddess | Passive | ![]() |
20% All | Enemies with ![]() |
- | ![]() |
![]() |
Peerless Beauty | Passive | ![]() |
30% All | Enemies with an Ailment | - | ![]() |
![]() |
The Wings of Darkness | Passive | ![]() |
20% All | Enemies with ![]() |
- | ![]() |
![]() |
Pure Maiden | Passive | ![]() |
20% Critical Hits | - | ![]() | |
![]() |
Immortal Sea Serpent | Passive | ![]() |
(5 * X)% All | Enemies with Spirit Chains (5% per type) | - | ![]() |
![]() |
Empress of Thunder | Passive | ![]() |
25% All | Enemies with Bulwark | - | ![]() |
![]() |
Proof of Determination | Passive | ![]() |
40% All | If All Allies have Zenith | - | ![]() |
Demon Panels that apply anti-damage reduction to enemies
Demon | Panel # | Effect |
---|---|---|
![]() |
Panel 3 | +40% to Phys and Fire damage. While the one with this skill is alive, all enemies will receive the following effect: +30% to damage received while Cursed. |
![]() |
Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received while inflicted with Spirit Chains (Corrosion). |
![]() |
Panel 2 | +500 to Mag DEF. While the one with this skill is alive, all enemies will receive the following effect: +15% to Magic damage taken. |
![]() |
Panel 2 | While the one with this skill is alive, all Cursed enemies will receive the following effect: -50% to Healing skill effectiveness, +15% to damage received. |
![]() |
Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received while inflicted with Spirit Chains of Suppression. |
![]() |
Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +20% to damage received while inflicted with Gloom. |
Skills that apply anti-damage reduction to self
Type | Name | MP Cost | Target | Amount | Skill Points | Exclusive? |
---|---|---|---|---|---|---|
![]() |
Berserker (Skill) | Passive | Self | 20% All | 18 | - |
![]() |
Holy Immunity | Passive | Self | 60% Fire | - | ![]() |