Difference between revisions of "Reverse damage reduction"
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==Mechanics== | ==Mechanics== | ||
− | + | Anti-damage reduction is applied at the end of the damage formula, where it is additive to normal [[damage reduction]]. For more details, see [[Formulas#Damage|Damage Formula]]. | |
− | * Due to this, | + | * Due to this, anti-damage reduction can directly counteract normal damage reduction. |
** For example: if an enemy has a passive that grants -80% Elec damage taken, and your party has {{DemonIcon|Botis|size=32px}} (applies +40% damage taken), then that partially cancels the enemy's passive (-80 + 40). This results in a total of -40% damage taken instead. | ** For example: if an enemy has a passive that grants -80% Elec damage taken, and your party has {{DemonIcon|Botis|size=32px}} (applies +40% damage taken), then that partially cancels the enemy's passive (-80 + 40). This results in a total of -40% damage taken instead. | ||
* Normal damage boosts (such as [[Elec Amp]]) cannot counteract damage reduction in any way. | * Normal damage boosts (such as [[Elec Amp]]) cannot counteract damage reduction in any way. | ||
− | Due to how the math works out, | + | Due to how the math works out, anti-damage reduction will result in higher damage output than an equivalent % of normal damage boosters. |
− | * For example: Suppose {{DemonIcon|Elohim|size=32px}} is in a party with {{DemonIcon|Mithras|size=32px}}. The 40% | + | * For example: Suppose {{DemonIcon|Elohim|size=32px}} is in a party with {{DemonIcon|Mithras|size=32px}}. The 40% anti-damage reduction from Mithras's [[Covenant Bless]] results in more damage output than Elohim equipping 40% worth of damage boosts (such as [[Fire Amp]] (25%) + [[Fire Boost]] (15%)). |
− | Skills that apply | + | Skills that apply anti-damage reduction are usually phrased as affecting the damage the enemy takes/receives, rather than the amount of damage your party deals. For effects that increase the damage your party deals, see [[damage boost]]. |
==Appliers== | ==Appliers== | ||
− | ===Skills that apply | + | ===Skills that apply anti-damage reduction to enemies=== |
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− | ===Demon Panels that apply | + | ===Demon Panels that apply anti-damage reduction to enemies=== |
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− | ===Skills that apply | + | ===Skills that apply anti-damage reduction to self=== |
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Revision as of 17:40, 9 August 2024
Anti-damage reduction, also known as reverse damage reduction (no official name), refers to effects that apply a negative amount of damage reduction, causing the affected demon to take more damage. This is not the same as normal damage boosts.
Contents
Mechanics
Anti-damage reduction is applied at the end of the damage formula, where it is additive to normal damage reduction. For more details, see Damage Formula.
- Due to this, anti-damage reduction can directly counteract normal damage reduction.
- For example: if an enemy has a passive that grants -80% Elec damage taken, and your party has
Botis (applies +40% damage taken), then that partially cancels the enemy's passive (-80 + 40). This results in a total of -40% damage taken instead.
- For example: if an enemy has a passive that grants -80% Elec damage taken, and your party has
- Normal damage boosts (such as Elec Amp) cannot counteract damage reduction in any way.
Due to how the math works out, anti-damage reduction will result in higher damage output than an equivalent % of normal damage boosters.
- For example: Suppose
Elohim is in a party with
Mithras. The 40% anti-damage reduction from Mithras's Covenant Bless results in more damage output than Elohim equipping 40% worth of damage boosts (such as Fire Amp (25%) + Fire Boost (15%)).
Skills that apply anti-damage reduction are usually phrased as affecting the damage the enemy takes/receives, rather than the amount of damage your party deals. For effects that increase the damage your party deals, see damage boost.
Appliers
Skills that apply anti-damage reduction to enemies
Type | Name | MP Cost | Target | Amount | Skill Points | Exclusive? |
---|---|---|---|---|---|---|
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Covenant Bless | Passive | ![]() |
40% Fire/Light | - | ![]() |
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Crawling Chaos | Passive | ![]() |
25% Magic | - | ![]() |
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Dark Eclipse Voltage | Passive | ![]() |
40% Elec | - | ![]() |
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Hedonistic Reaper | Passive | ![]() |
25% Physical | - | ![]() |
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Lady of the Lake | Passive | ![]() |
40% Ice | - | ![]() |
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Peerless Beauty | Passive | ![]() |
30% All | - | ![]() |
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Tempestuous Malice | Passive | ![]() |
30% All | - | ![]() |
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The Wings of Darkness | Passive | ![]() |
20% All | - | ![]() |
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War Goddess | Passive | ![]() |
20% All | - | ![]() |
Demon Panels that apply anti-damage reduction to enemies
Demon | Panel # | Effect |
---|---|---|
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Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received while inflicted with Spirit Chains (Corrosion). |
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Panel 2 | +500 to Mag DEF. While the one with this skill is alive, all enemies will receive the following effect: +15% to Magic damage taken. |
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Panel 2 | While the one with this skill is alive, all Cursed enemies will receive the following effect: -50% to Healing skill effectiveness, +15% to damage received. |
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Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received while inflicted with Spirit Chains of Suppression. |
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Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +20% to damage received while inflicted with Gloom. |
Skills that apply anti-damage reduction to self
Type | Name | MP Cost | Target | Amount | Skill Points | Exclusive? |
---|---|---|---|---|---|---|
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Berserker (Skill) | Passive | Self | 20% All | 18 | - |
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Holy Immunity | Passive | Self | 60% Fire | - | ![]() |