Difference between revisions of "Mortal"

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(gozu effects)
(white rider p4, yama p4, longinus, alice a sword)
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| Panel 4
 
| Panel 4
 
| Activates the following Chain Effect when Die For Me! is activated: Inflicts Dark (Magic) Pierce effect damage (Power: 200) on a single enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills.
 
| Activates the following Chain Effect when Die For Me! is activated: Inflicts Dark (Magic) Pierce effect damage (Power: 200) on a single enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills.
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|-
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| {{DemonIcon|White Rider|size=32px}}
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| Panel 4
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| Activates the following Chain Effect after using God's Bow: Inflict Light damage (Power: 200) to a single enemy with a 50% chance to inflict Mortal.
 
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| All Allies
 
| All Allies
 
| -
 
| -
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|}
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===Demon Panels that grant additional effects while under temporary Mortal nullification===
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{| class="wikitable sortable"
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|-
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!Demon !!Panel # !!Effect
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|- style="vertical-align:middle;"
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|-
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| {{DemonIcon|Yama|size=32px}}
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| Panel 4
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| Activates the following Chain Effect at the beginning of the first turn: Own party becomes immune to Mortal skills. (1 turn)
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While the one with this skill is alive, all party members will deal +25% damage when in a state of Null Mortal.
 
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|{{TargetingIcon|All|name=1}}
 
|{{TargetingIcon|All|name=1}}
 
| -
 
| -
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|}
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===Armament Talents that remove temporary Mortal nullification===
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{| class="wikitable sortable"
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|-
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!Armament !!Name !!Effect
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|-
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| [[File:SwordIcon.png|32px|link=]] {{DemonIcon|Alice A|size=32px}} Sword
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| Red Plushie
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| Adds Dark Pierce. Activates the following Chain Effect when the enemy is inflicted with Curse: Removes Evade Mortal resulting from Good Status from all enemies. (Activates once per turn.)
 
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| Panel 2
 
| Panel 2
 
| Adds Null Mortal. +50% to Phys Hit rate.
 
| Adds Null Mortal. +50% to Phys Hit rate.
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|-
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| {{DemonIcon|Longinus|size=32px}}
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| Panel 1
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| Adds Null Mortal. +300 to own Phys DEF and Mag DEF.
 
|-
 
|-
 
| {{DemonIcon|Mot|size=32px}}
 
| {{DemonIcon|Mot|size=32px}}

Revision as of 07:37, 24 April 2023

Mortal is a special property that some skills may have, which will instantly kill a target demon.

Mechanics

If a skill has the Mortal property, then there is a chance (indicated by the skill) that a demon attacked by that skill will instantly die.

Mortal does not work on bosses (indicated by a large green HP bar, instead of a small yellow HP bar).

Null Mortal can be applied temporarily or permanently.

  • If it is temporary, then it is indicated by the following icon: Icon Null Mortal.png
    • If your team has this temporary version applied to it, the duration of this effect will tick down at the start of your turn.
    • This temporary version is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.
  • If it is permanent, no icon appears.

If a Mortal skill fails to kill the target, and that skill has damaging properties (attack power, element, etc), then those properties will be used to deal damage to the target instead.

Mortal Appliers

Skills that apply Mortal

Type Name MP Cost Target Skill Points
Phys Phys Mantra 6 MP All Targets All Targets -
Phys Phys Occult Flash 8 MP Single Target Single Target -
Fire Fire Guillotine Blaze 6 MP Single Target Single Target -
Light Light God's Bow 7 MP Single Target Single Target -
Dark Dark Die for Me! 7 MP Single Target Single Target -
Almighty Almighty Death Flyers 8 MP All Targets All Targets -
Multi.png Fractional Do Me A Favor 9 MP All Targets All Targets -
Passive Passive Yaxche Passive Single Target Single Target -

Demon Panels that apply Mortal

Demon Panel # Effect
Alice.jpg Alice Panel 4 Activates the following Chain Effect when Die For Me! is activated: Inflicts Dark (Magic) Pierce effect damage (Power: 200) on a single enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills.
White Rider.jpg White Rider Panel 4 Activates the following Chain Effect after using God's Bow: Inflict Light damage (Power: 200) to a single enemy with a 50% chance to inflict Mortal.

Armament Skills that apply Mortal

Armament Type Name MP Cost Target
SwordIcon.png Masakado.jpg Masakado Sword Phys Phys Divine Flash 5 MP Single Target Single Target
SwordIcon.png Alice.jpg Alice Sword Dark Dark Gotcha! 6 MP Single Target Single Target
ShieldIcon.png Ixtab.jpg Ixtab Shield Passive Passive Summons to Sacrifice Passive Random Targets Random Targets

Icon Null Mortal.png Temporary Mortal Nullification

Skills that temporarily nullify Mortal

Type Name MP Cost Target Skill Points
Multi.png Support Tetraja 4 MP All Allies 4
Multi.png Support Virtuous Prosperity 6 MP All Allies -
Passive Passive Enma's Judgement Passive All Allies -
Passive Passive King of Vengeance Passive Self -
Passive Passive Nastrond Passive Self -
Passive Passive Supreme Might Passive All Allies -

Demon Panels that temporarily nullify Mortal

Demon Panel # Effect
Masakado A.jpg Masakado A Panel 2 Activates the following Chain Effect at the beginning of the 1st turn: Own party becomes immune to Mortal skills. (1 turn)

Armament Skills that temporarily nullify Mortal

Armament Type Name MP Cost Target
SwordIcon.png Asherah.jpg Asherah Sword Multi Support Holy Union 5 MP Random Targets Random Targets

Armament Panels that temporarily nullify Mortal

Armament Panel # Effect
SwordIcon.png Masakado A.jpg Masakado A Sword Panel 2 Activates the following Chain Effect at the beginning of the first turn: Own party becomes immune to Mortal skills. (1 turn)

Temporary Mortal Nullification Additional Effects

Skills that grant additional effects while under temporary Mortal nullification

Type Name MP Cost Target Skill Points
Passive Passive Supreme Might Passive All Allies -

Demon Panels that grant additional effects while under temporary Mortal nullification

Demon Panel # Effect
Yama.jpg Yama Panel 4 Activates the following Chain Effect at the beginning of the first turn: Own party becomes immune to Mortal skills. (1 turn)

While the one with this skill is alive, all party members will deal +25% damage when in a state of Null Mortal.

Removing Temporary Mortal Nullification

Skills that remove temporary Mortal nullification

Type Name MP Cost Target Skill Points
Multi.png Recovery Silent Prayer 7 MP All Enemies + All Allies 8
Multi.png Support Measured Fate 6 MP All Targets All Targets -
Passive Passive Sins of Sodom Passive All Targets All Targets -

Armament Talents that remove temporary Mortal nullification

Armament Name Effect
SwordIcon.png Alice A.jpg Alice A Sword Red Plushie Adds Dark Pierce. Activates the following Chain Effect when the enemy is inflicted with Curse: Removes Evade Mortal resulting from Good Status from all enemies. (Activates once per turn.)

Armament Panels that remove temporary Mortal nullification

Armament Panel # Effect
SwordIcon.png Ixtab.jpg Ixtab Sword Panel 3 Activates the following Chain Effect when an ally is downed: Removes Barrier and Mortal immunity from all enemies.

Permanent Mortal Nullification

Skills that permanently nullify Mortal

Type Name MP Cost Target Skill Points
Passive Passive Null Mortal Passive Self -
Passive Passive Call of R'lyeh Passive Self -
Passive Passive Dragon of Hesperia Passive Self -
Passive Passive Elusis's Blessing Passive Self
Passive Passive Fox Sin of Greed Passive Self -
Passive Passive Stella Maris Passive Self -

Demon Panels that permanently nullify Mortal

Demon Panel # Effect
Amon.jpg Amon Panel 1 Adds Null Mortal/Bind.+500 to own Mag DEF.
Asherah.jpg Asherah Panel 4 +50% to max HP. Adds Null Mortal.
Echidna.jpg Echidna Panel 1 Adds Null Mortal. +20% to max HP.
Hinokagutsuchi.jpg Hinokagutsuchi Panel 2 Adds Null Mortal. +50% to Phys Hit rate.
Longinus.jpg Longinus Panel 1 Adds Null Mortal. +300 to own Phys DEF and Mag DEF.
Mot.jpg Mot Panel 2 Adds Null Mortal. +20% to max HP.
Mozgus.jpg Mozgus Panel 3 Adds Phys Pierce. Adds Null Mortal. +20% to max HP.
Nebiros.jpg Nebiros Panel 2 Adds Null Mortal. +20% to max HP.
Sabaoth.jpg Sabaoth Panel 1 Adds Null Mortal. +15% to Magic damage.
Shaddai.jpg Shaddai Panel 1 +20% to max HP. Adds Null Mortal.
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up