Difference between revisions of "User:Boblers"

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(Tier List drafts WIP: turn order updates, rewriting Ame)
(Tier List drafts WIP: Baldur)
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*[[Iwato Priestess]] nulls both dark zones and damage panels, making Aura Gate exploration easy while taking up only one team slot.
 
*[[Iwato Priestess]] nulls both dark zones and damage panels, making Aura Gate exploration easy while taking up only one team slot.
 
*[[Prayer]] in Yellow lets her handle ailment cleansing.
 
*[[Prayer]] in Yellow lets her handle ailment cleansing.
*Innate [[Mediarama]] combined with [[Recovery Amp]] in Purple heals a decent amount.
+
*Innate [[Mediarama]] combined with [[Recovery Amp]] in Purple heals a decent amount. Panel 1 also gives Mediarama a 2 MP discount.
*Auto-casts an ATK buff whenever an ally receives any form of healing (including life steal, chain effects, etc), and also casts a DEF buff if panel 2.
+
*Auto-casts [[Tarukaja]] whenever an ally receives any form of healing (including life steal, chain effects, etc), and also casts [[Rakukaja]] if panel 2.
 
*Good AGI.
 
*Good AGI.
 
*High LUK to inflict ailments.
 
*High LUK to inflict ailments.
 
|con=
 
|con=
 
*Average MAG and lack of damage boosters makes Ziodyne a wasted slot.
 
*Average MAG and lack of damage boosters makes Ziodyne a wasted slot.
*Difficult to panel due to being an event-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc).
+
*Difficult to panel due to being a banner-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc).
*Weak to Force if not Teal.
+
*Weak to Force unless Teal.
 +
|notes=
 +
}}
 +
<!-- Baldur -->
 +
{{TierDataBeta|demon=Baldur|pvebest1=Any|pvpbest1=Teal|pvpbest2=Yellow
 +
|pve=3
 +
|offensive=1|defensive=1
 +
|democPrelim=4
 +
|democBoss=4
 +
|pro=
 +
*Innate [[Light Boost]], [[Hamadyne]], and his unique [[God of Light]] make him a solid light mage.
 +
*[[God of Light]] grants a team-wide increase to light damage and 1 MP discount to light skills, which is very helpful for [[Democalypse]].
 +
*All colors are useful:
 +
**Red gets [[Mahamadyne]] for sweeping or Democalypse Prelim, while Yellow gets [[War Dance]] for manual buffing.
 +
**Purple gets [[Void Dark Zones]] for Aura Gate exploration.
 +
**Teal gets [[Null Dark]] to cover his weakness.
 +
*Great panels that grant Light Pierce (30% reduction) on panel 2, and more team-wide Light damage on panel 3.
 +
*Panel 1 casts 1-turn [[Debilitate]] on the enemy team if he gets killed.
 +
|con=
 +
*Average MAG.
 +
*Low VIT/LUK and middling AGI means he's quite fragile.
 +
*Difficult to panel due to being a banner-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc).
 +
*Weak to Dark unless Teal.
 
|notes=
 
|notes=
 
}}
 
}}
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*Innate [[Phys Boost]] as well as a single-target and an AoE phys skill makes him functionally similar to Red [[Wu Kong]].
 
*Innate [[Phys Boost]] as well as a single-target and an AoE phys skill makes him functionally similar to Red [[Wu Kong]].
 
*High STR stat.
 
*High STR stat.
 +
*No weaknesses.
 
|con=
 
|con=
 
*No innate pierce.
 
*No innate pierce.
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*Innate [[Back Attack]], [[Elec Boost]], and [[Mazionga]] make him functionally similar to Purple [[Titania]].
 
*Innate [[Back Attack]], [[Elec Boost]], and [[Mazionga]] make him functionally similar to Purple [[Titania]].
 
*Good MAG stat.
 
*Good MAG stat.
 +
*No weaknesses.
 
|con=
 
|con=
 
*No panels severely limits his potential. He's also unlikely to get any, since his 5* version [[Nero☆]] already has them.
 
*No panels severely limits his potential. He's also unlikely to get any, since his 5* version [[Nero☆]] already has them.
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*Works well against single targets and particularly [[Democalypse]] Force Boss, especially since Rebellion lets him crit despite the boss's crit rate reduction.
 
*Works well against single targets and particularly [[Democalypse]] Force Boss, especially since Rebellion lets him crit despite the boss's crit rate reduction.
 
*Good panels that give additional accuracy, damage, and battle speed, as well as a 1-turn [[Auto-Sukuka]].
 
*Good panels that give additional accuracy, damage, and battle speed, as well as a 1-turn [[Auto-Sukuka]].
 +
*No weaknesses.
 
|con=
 
|con=
 
*If he gets a second attack on his team's turn, he won't have Rebellion for it, which then means Spin Dash won't pierce. His middling LUK also means he likely won't crit without Rebellion, either.
 
*If he gets a second attack on his team's turn, he won't have Rebellion for it, which then means Spin Dash won't pierce. His middling LUK also means he likely won't crit without Rebellion, either.
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|pro=
 
|pro=
 
*Red and Yellow give him an Almighty AOE skill that debuffs.
 
*Red and Yellow give him an Almighty AOE skill that debuffs.
 +
*No weaknesses.
 
*Laughs at his enemies occasionally.
 
*Laughs at his enemies occasionally.
 
|con=
 
|con=

Revision as of 09:22, 13 December 2022

Frequent wiki editor and video game enthusiast. Thank you for stopping by!

Discord: Boblers#4199

Convenience links

To-do Items

To-dos:

)

Bot To-dos (tasks where the bot must co-operate; currently, it will undo manual edits on demon pages and skills list):

  • Implement "armament flags" on demon pages, so that sword/shield subpages are not transcluded unless the demon actually has a sword/shield (this will eliminate many red links).
  • Display each demon's "blue transcend stat" on their page.
  • Display each demon and skill's original release date (will need to do lots of historical digging for this). Possibly also panel 4 date.
  • Implement Template:AltsBox on pages of demons that have alts.

Navboxes

Effects
Elements Phys.png PhysFire.png FireIce.png IceElec.png ElecForce.png ForceLight.png LightDark.png DarkAlmighty.png Almighty
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png Weak
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png CriticalIcon Lydia.png LydiaIcon Repel Almighty Magic.png Repel Almighty MagicIcon Repel Magic.png Repel MagicIcon Repel Almighty Physical.png Repel Almighty PhysicalIcon Repel Physical.png Repel Physical
Special Effects Icon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png Gloom
Buffs ATK buffDEF buffEV/AC buff
Debuffs ATK debuffDEF debuffEV/AC debuff
Game Mechanics
Resources ItemsTalkMegnetite/FusionKarmaSummoning
Team Building Battle SpeedTeam restrictionsLiberatorsArmaments
Upgrading Leveling/EvolvingAwakeningSpirit MergeTranscend
Customization ArchetypesSkill TransferBrandsMitamaSin Infusion
MP MP denialMP recoveryMP conservation
Press Turns Press turn denialPress turn recoveryPress turn conservationRemnants
Offense MortalFractional DamageCritical HitWeakness
Defense BulwarkDeath PreventionPierce NegationRevival
Misc Trap NegationFormulasAR ScannerDeviconAlignment
Quest Areas
Permanent Content StoryDx2 QuestsAlter-WorldAura Gate
Farming Quests Strange SignalBrands of SinWanted
Recurring Events EclipseHell's ParkAdventKiwamiTokyo Abyss
Competitive DemocalypseD2 DuelBattle Tower

Tier List drafts WIP

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Ame no Uzume.jpg Ame no Uzume
Teal Yellow Purple Teal Yellow Purple 3 1 1 1 1
Pros
  • Iwato Priestess nulls both dark zones and damage panels, making Aura Gate exploration easy while taking up only one team slot.
  • Prayer in Yellow lets her handle ailment cleansing.
  • Innate Mediarama combined with Recovery Amp in Purple heals a decent amount. Panel 1 also gives Mediarama a 2 MP discount.
  • Auto-casts Tarukaja whenever an ally receives any form of healing (including life steal, chain effects, etc), and also casts Rakukaja if panel 2.
  • Good AGI.
  • High LUK to inflict ailments.
Cons
  • Average MAG and lack of damage boosters makes Ziodyne a wasted slot.
  • Difficult to panel due to being a banner-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc).
  • Weak to Force unless Teal.
Notes -
Baldur.jpg Baldur
Any Teal Yellow 3 1 1 4 4
Pros
  • Innate Light Boost, Hamadyne, and his unique God of Light make him a solid light mage.
  • God of Light grants a team-wide increase to light damage and 1 MP discount to light skills, which is very helpful for Democalypse.
  • All colors are useful:
  • Great panels that grant Light Pierce (30% reduction) on panel 2, and more team-wide Light damage on panel 3.
  • Panel 1 casts 1-turn Debilitate on the enemy team if he gets killed.
Cons
  • Average MAG.
  • Low VIT/LUK and middling AGI means he's quite fragile.
  • Difficult to panel due to being a banner-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc).
  • Weak to Dark unless Teal.
Notes -
Dante.jpg Dante
Red Red 3 1 1 3 3
Pros
  • Innate Phys Boost as well as a single-target and an AoE phys skill makes him functionally similar to Red Wu Kong.
  • High STR stat.
  • No weaknesses.
Cons
  • No innate pierce.
  • Low AGI and LUK will lead to accuracy problems.
  • No panels severely limits his potential. He's also unlikely to get any, since his 5* version Dante☆ already has them.
  • Wu Kong's higher STR, as well as hit rate, crit rate, and damage boost from panels, make the monkey completely overshadow him.
Notes
  • Collab event only.
Nero.jpg Nero
Red Red 3 1 1 3 3
Pros
Cons
  • No panels severely limits his potential. He's also unlikely to get any, since his 5* version Nero☆ already has them.
  • Titania's much-higher MAG, and damage boost from panels, make her completely overshadow him.
Notes
  • Collab event only.
Sonic.jpg Sonic
Purple Purple 3 1 1 2 4
Pros
  • High AGI and innate Speedster for Battle Speed needs.
  • Automatic Rebellion at the start of his team's turn, and pierce on Spin Dash if he's in Rebellion when using it.
  • Works well against single targets and particularly Democalypse Force Boss, especially since Rebellion lets him crit despite the boss's crit rate reduction.
  • Good panels that give additional accuracy, damage, and battle speed, as well as a 1-turn Auto-Sukuka.
  • No weaknesses.
Cons
  • If he gets a second attack on his team's turn, he won't have Rebellion for it, which then means Spin Dash won't pierce. His middling LUK also means he likely won't crit without Rebellion, either.
  • Average STR
  • Random-targeting is bad against multiple targets and downright detrimental in PvP.
  • Difficult to panel due to being an event-exclusive 4* (need 12 dupes total for panel 3, can't use universal spirits, etc).
Notes
  • Collab event only.
V.jpg V
Red Yellow Red Yellow 1 1 1 1 1
Pros
  • Red and Yellow give him an Almighty AOE skill that debuffs.
  • No weaknesses.
  • Laughs at his enemies occasionally.
Cons
  • LUK is his only good stat, but his kit doesn't have anything that makes use of it.
  • High MP costs.
  • No panels. He's also unlikely to get any, since his 5* version V☆ already has them.
Notes
  • Collab event only.

Genome-only skills

Slash and Rending: https://d2-megaten-l.sega.com/en/news/detail/094599.html

Slash (Elemental physical single-target)

Rending (Elemental physical AoE)

Ma-barion (stronger than Ma-dyne)

H AoE (same as normal but costs 1 more MP)

L single-target (same as normal but costs 1 less MP)

L AoE (same as normal but costs 1 less MP)

Random-target