Difference between revisions of "Field Effects"
(→Skills that deploy Field Effects) |
(deleting duplicate navbox) |
||
| (4 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
| − | Field Effects refer to effects | + | '''Field Effects''' refer to effects that set a Field, which will affect all demons, both allies and enemies. |
| − | There are two types of fields: Sky and Earth. When two fields of the same type are deployed, | + | |
| + | ==Mechanics== | ||
| + | There are two types of fields: Sky and Earth. | ||
| + | * When two fields of the same type are deployed, the most-recently-applied one will overwrite the old one. | ||
| + | |||
| + | Field Effects will carry over between waves, both in normal battles and in Battle Tournament. If you defeat all enemies, thereby ushering in a new wave, the counter for the field effect will not decrease for that turn. | ||
| + | |||
| + | ===Duration ticks=== | ||
Field Effects' turns counter decreases at the start of the casting demon's next turn. | Field Effects' turns counter decreases at the start of the casting demon's next turn. | ||
| − | For example, if a party member casts a 1 turn Field Effect, the field and its effect will fade at the start of the caster's next | + | * For example, if a party member casts a 1 turn Field Effect, the field and its effect will fade at the start of the caster's next turn. |
| − | |||
| − | |||
== Field Effect Appliers == | == Field Effect Appliers == | ||
| Line 19: | Line 24: | ||
| - | | - | ||
| Earth: Mercy | | Earth: Mercy | ||
| + | | Protects demons from the following damage-modifying effect: Ignores all death prevention skills. | ||
| + | | {{DemonIcon|Danu|size=32px}} | ||
| + | |} | ||
| + | |||
| + | ==Additional Effects== | ||
| + | ===Skills that grant additional effects while a Field Effect is active=== | ||
| + | {| class="wikitable sortable" | ||
| + | |- | ||
| + | !Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive? | ||
| + | |- style="vertical-align:middle;" | ||
| + | |- | ||
| + | |{{ElementIcon|Passive|name=1}} | ||
| + | |[[Mother Goddess Embracing the Earth]] | ||
| + | | Passive | ||
| + | | All Allies | ||
| - | | - | ||
| {{DemonIcon|Danu|size=32px}} | | {{DemonIcon|Danu|size=32px}} | ||
|} | |} | ||
| + | |||
| + | {{Skill Effects navbox}} | ||
Latest revision as of 02:11, 9 July 2025
Field Effects refer to effects that set a Field, which will affect all demons, both allies and enemies.
Contents
Mechanics
There are two types of fields: Sky and Earth.
- When two fields of the same type are deployed, the most-recently-applied one will overwrite the old one.
Field Effects will carry over between waves, both in normal battles and in Battle Tournament. If you defeat all enemies, thereby ushering in a new wave, the counter for the field effect will not decrease for that turn.
Duration ticks
Field Effects' turns counter decreases at the start of the casting demon's next turn.
- For example, if a party member casts a 1 turn Field Effect, the field and its effect will fade at the start of the caster's next turn.
Field Effect Appliers
Skills that deploy Field Effects
| Type | Name | MP Cost | Target | Skill Points | Type | Effect | Exclusive? |
|---|---|---|---|---|---|---|---|
| Mother Goddess Embracing the Earth | Passive | - | Earth: Mercy | Protects demons from the following damage-modifying effect: Ignores all death prevention skills. |
Additional Effects
Skills that grant additional effects while a Field Effect is active
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Mother Goddess Embracing the Earth | Passive | All Allies | - |