Ailments
Status Ailments are negative effects that can be applied to a demon.
Contents
Mechanics
Ailment Chance Formula
Ailments have a percentage chance of success, determined by the following formula:
AILMENT CHANCE = floor(SKILL AILMENT RATE + ((USER LUCK - ENEMY LUCK) * 0.3)) + USER INFLICTION BOOST - ENEMY AILMENT RESISTS
Some of the variables have their own formulas, as follows:
- User's infliction boosts:
USER INFLICTION BOOST = AILMENT INFLICT PASSIVES + BRAND AILMENT INFLICT + AILMENT INFLICT FROM SKILL LEVELS + AILMENT INFLICT PANELS
- Enemy's ailment resistance:
ENEMY AILMENT RESISTS = AILMENT RESIST PASSIVES + BRAND AILMENT RESISTS + AILMENT RESISTS PANELS + Dx2 AILMENT RESISTS SKILLS + CURRENT AILMENT RESIST BUFFS
Some demons may have some innate ailment resistances (likely PvE only), modifying the above AILMENT CHANCE:
AILMENT CHANCE = floor(AILMENT CHANCE * ((100 - DEMON AILMENT RESISTS) / 100))
Minimum Chance
The minimum chance of an ailment succeeding is calculated as follows:
MINIMUM AILMENT CHANCE = floor(SKILL AILMENT RATE * 0.3)
The greater of either MINIMUM AILMENT CHANCE or AILMENT CHANCE is used to determine the chance of an ailment being successful.
Additional Modifiers
- If the target has a Barrier effect active, then the formula is bypassed, and ailment attempts on that target will always fail.
- If the target is currently inflicted with the ailment Weak, then AILMENT CHANCE is increased by 100%.
Auto Cure Rate
Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.
The auto cure rates for each ailment are different. Generally speaking, the auto cure rate will increase in chance until reaching its cap, at 4 consecutive turns of the ailment persisting. This capped rate is not always 100% (again, depends on the ailment).
Types of Ailments
There are six types of ailments:
Charm
- A charmed demon will attack friendly team or use support Skills on enemy team.
- This is especially useful on very hard hitting enemies, as they will kill their own team.
- Or enemy Supports, as they can buff or revive your own team.
Weak
- A demon affected by Weak will have their chance of becoming inflicted by ailments increased by 100%
- If you rely on ailments, try to Weak an enemy first!
- However, "Null [ailment]" skills will still prevent the ailment, even when weakened!
Poison
- A Demon afflicted with Poison will take damage (5% of their max HP) at the end of their turn.
- This can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.)
Mute
- A Demon affected by Mute cannot use any skills.
- This means it will only use basic attacks.
- Paired with a full NDR Phys team, this results in a guaranteed loss of Press Turns for the enemy.
Bind
- Affected demons turn is skipped.
- Affected demons evasion to physical hits is nullified.
- Affected demons are unable to counter attack.
- Some chain effects are prevented from bound demons.
Curse
- Healing received by the affected demon is reduced by 75%.
Inflict Chance Up
Skills that increase the chance to inflict all Ailments
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Passive | Madness | Passive | Self | 8 |
Passive | Insanity | Passive | Self | 24 |
Passive | Epitome of Madness | Passive | Self | 16 |
Passive | Epitome of Wisdom | Passive | Self | 16 |
Passive | Phys Debuff | Passive | Self | 14 |
Passive | Fire Debuff | Passive | Self | 14 |
Passive | Force Debuff | Passive | Self | 14 |
Passive | Dark Debuff | Passive | Self | 14 |
Passive | Almighty Debuff | Passive | Self | 14 |
Passive | Ailment Survivor | Passive | Self | - |
Passive | Call of the Dead | Passive | Self | - |
Passive | Everything Evil | Passive | All Allies | - |
Passive | Forbidden Fruit | Passive | Self | - |
Passive | Hand of Glory | Passive | Self | - |
Passive | Illusionary World | Passive | Self | - |
Passive | Madama Stomp | Passive | Self | - |
Passive | Madama Uppercut | Passive | Self | - |
Passive | Ome Acatl | Passive | Self | - |
Passive | Pestilence | Passive | Self | - |
Passive | Preach | Passive | Self | - |
Passive | Resonant Garnet | Passive | Self | - |
Passive | Sass | Passive | Self | - |
Passive | Sweet Whisper | Passive | Self | - |
Passive | Yaxche | Passive | Self | - |
Inflict Chance Down
Skills that decrease the chance to inflict all Ailments
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Passive | Hellish Mask | Passive | Self | 8 |
Passive | Infernal Mask | Passive | Self | 16 |
Passive | Epitome of Aggression | Passive | Self | 16 |
Passive | Epitome of Illusion | Passive | Self | 16 |
Passive | Law of Hell | Passive | Self | - |
Passive | Power of Life | Passive | Self | - |
Passive | Vahana | Passive | Self | - |
Chain Effects
Skills that activate upon applying any Ailment
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Passive | Deadly Melody | Passive | All Enenmies + All Allies | - |
Additional Effects
Skills with additional effects against Ailmented enemies
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Passive | Optical Camouflage | Passive | All Targets | - |
Passive | Sabaoth's Voice | Passive | Self | - |
Auto Cure Rate Up
Skills that increase the Auto Cure Rate of all Ailments
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Passive | Fast Recovery | Passive | Self | 8 |
Passive | Epic Recovery | Passive | Self | 16 |
Passive | Arcane Ritual | Passive | All Allies | - |
Passive | Rains of Canaan | Passive | All Allies | - |
Auto Cure Rate Down
Skills that decrease the Auto Cure Rate of all Ailments
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Passive | Ego Erosion | Passive | All Targets | - |
Ailment Immunity
Skills that grant immunity to all Ailments
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Passive | Elusis's Blessing | Passive | All Allies | - |
Passive | Fortune's Light | Passive | Self | - |
Passive | Kujaku Myo-o | Passive | Self | - |
Passive | Kunitsukami's Pride | Passive | Self | - |
Passive | Mutant | Passive | Self | - |
Passive | Preach | Passive | Self | - |
Passive | Stella Maris | Passive | Self | - |
Cleansing Ailments
Skills that cleanse all Ailments
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Recovery | Amrita | 4 MP | Single Target | 3 |
Recovery | Silent Prayer | 7 MP | All Enemies + All Allies | 8 |
Recovery | Prayer | 5 MP | All Allies | 8 |
Recovery | Salvation | 9 MP | All Allies | 15 |
Recovery | Cleansing Shout | 5 MP | All Allies | - |
Recovery | Fortune's Blessing | 7 MP | Single Target | - |
Recovery | Virtuous Prosperity | 6 MP | All Allies | - |
Light | Sword of Izumo | 6 MP | All Allies | - |
Passive | Hawk of Light | Passive | All Allies | - |
Passive | Kujaku Myo-o | Passive | All Allies | - |
Passive | Lunar Awakening | Passive | Self | - |
Cleansing Chain Effects
Skills that activate upon cleansing any Ailment
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Passive | Kunitsukami's Pride | Passive | Self | - |
How to deal with Ailments
- Some Demons are naturally immune to all ailments, for example:
- Kinmamon, due to Mutant
- Daisoujou, due to Preach
- Mahamayuri, due to Kujaku Myo-o, not only is immune to all ailments, but also cures all party members at the beginning of its turn, giving the enemies only the duration of their turn to act before all ailments are removed.
- Any demon with high Luck and Prayer or Silent Prayer can substitute them though. If you want to be more safe, use Infernal Mask.
- If you just want to deal with a specific ailment, you can transfer the corresponding Null Skill (i.e. Null Charm) or the Cure Skills (x-di or Me-x-di. i.e Charmdi or Mecharmdi).