Trap Negation

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Trap Negation refers to skills that negate the effects of traps in Aura Gates.

Mechanics

There are 2 types of traps: Damage Panels and Dark Zones.

  • Damage Panels will deal damage to all demons in the active party.
  • Dark Zones will consume several Action Points (steps), and temporarily hide the mini-map.

Trap Negation skills can reduce or completely cancel the effects of these traps.

Trap Negation will still work if the holder is in the secondary party and/or dead.

Stacking partial effects

If multiple skills that partially reduce Damage Panel damage are equipped at once, then their effects will stack additively.

Damage Panel Reduction

Skills that reduce damage taken from Damage Panels

Type Name MP Cost Target Reduction Skill Points Exclusive?
Passive Passive Dmg Panel V I Passive All Allies 25% 2 -
Passive Passive Dmg Panel V II Passive All Allies 50% 4 -
Passive Passive Trap Free Passive All Allies 30% - Hare of Inaba.jpg Hare of Inaba

Damage Panel Nullification

Skills that nullify damage taken from Damage Panels

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Dmg Panel Immunity Passive All Allies 8 -
Passive Passive Null Drk Zone-Dmg Panel Passive All Allies 16 -
Passive Passive Iwato Priestess Passive All Allies - Ame no Uzume.jpg Ame no Uzume
Passive Passive Swordsman in Boots Passive All Allies - Cait Sith.jpg Cait Sith

Dark Zone Nullification

Skills that nullify Dark Zones

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Void Dark Zones Passive All Allies 8 -
Passive Passive Null Drk Zone-Dmg Panel Passive All Allies 16 -
Passive Passive Iwato Priestess Passive All Allies - Ame no Uzume.jpg Ame no Uzume
Passive Passive Trap Free Passive All Allies - Hare of Inaba.jpg Hare of Inaba
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard/Normal AttackDamage boostReverse damage reduction
Defense Pierce Negation (Anti-Pierce)BulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedChain Effect turn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up