Difference between revisions of "Field Effects"
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Latest revision as of 02:11, 9 July 2025
Field Effects refer to effects that set a Field, which will affect all demons, both allies and enemies.
Contents
Mechanics
There are two types of fields: Sky and Earth.
- When two fields of the same type are deployed, the most-recently-applied one will overwrite the old one.
Field Effects will carry over between waves, both in normal battles and in Battle Tournament. If you defeat all enemies, thereby ushering in a new wave, the counter for the field effect will not decrease for that turn.
Duration ticks
Field Effects' turns counter decreases at the start of the casting demon's next turn.
- For example, if a party member casts a 1 turn Field Effect, the field and its effect will fade at the start of the caster's next turn.
Field Effect Appliers
Skills that deploy Field Effects
| Type | Name | MP Cost | Target | Skill Points | Type | Effect | Exclusive? |
|---|---|---|---|---|---|---|---|
| Mother Goddess Embracing the Earth | Passive | - | Earth: Mercy | Protects demons from the following damage-modifying effect: Ignores all death prevention skills. |
Additional Effects
Skills that grant additional effects while a Field Effect is active
| Type | Name | MP Cost | Target | Skill Points | Exclusive? |
|---|---|---|---|---|---|
| Mother Goddess Embracing the Earth | Passive | All Allies | - |