Difference between revisions of "Reverse damage boost"

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m (Boblers moved page Reverse damage boost to Anti-damage boost: renaming to be less jargony)
m (Boblers moved page Anti-damage boost to Reverse damage boost over redirect: renaming per discord discussion)
 
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'''Anti-damage boost''', also known as '''reverse damage boost''' (no official name), refers to effects that apply a negative amount of damage boost, causing the affected demon to deal less damage. This is not the same as [[damage reduction]], which works on the target's end and is much more potent.
+
'''Anti-damage boost (ADB)''', also known as '''reverse damage boost (RDB)''' (no official name), refers to effects that apply a negative amount of damage boost, causing the affected demon to deal less damage. This is not the same as [[damage reduction]], which works on the target's end and is much more potent.
  
 
__TOC__
 
__TOC__
  
 
==Mechanics==
 
==Mechanics==
Reverse damage boost is applied to the same part of the formula that normal damage boosts are. For more details, see [[Formulas#Damage|Damage Formula]].
+
Anti-damage boost is applied to the same part of the formula that normal damage boosts are. For more details, see [[Formulas#Damage|Damage Formula]].
* Due to this, reverse damage boost directly counteracts normal damage boosts.
+
* Due to this, anti-damage boost directly counteracts normal damage boosts.
 
* For example: if a demon has a total of +90% damage boosts (from passive skills such as [[Fire Amp]], skill levels, panels, aura, etc), and they face a party that has {{DemonIcon|Cleopatra|size=32px}} (applies -60% damage dealt), then that partially cancels the demon's damage boosts (90 - 60). This results in a total of +30% damage boosts instead.
 
* For example: if a demon has a total of +90% damage boosts (from passive skills such as [[Fire Amp]], skill levels, panels, aura, etc), and they face a party that has {{DemonIcon|Cleopatra|size=32px}} (applies -60% damage dealt), then that partially cancels the demon's damage boosts (90 - 60). This results in a total of +30% damage boosts instead.
  
Skills that apply reverse damage boost are usually phrased as affecting the damage the enemy deals, rather than the amount of damage your party takes/receives. For effects that decrease the damage your party receives (and in a much-more-potent way), see [[damage reduction]].
+
Skills that apply anti-damage boost are usually phrased as affecting the damage the enemy deals, rather than the amount of damage your party takes/receives. For effects that decrease the damage your party receives (and in a much-more-potent way), see [[damage reduction]].
  
 
==Appliers==
 
==Appliers==
===Skills that apply reverse damage boost to enemies===
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===Skills that apply anti-damage boost to enemies===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
!Type !!Name !!MP Cost !!Target !!Amount !! Skill Points !!Exclusive?
+
!Type !!Name !!MP Cost !!Target !!Amount !!Conditional? !! Skill Points !!Exclusive?
 
|- style="vertical-align:middle;"
 
|- style="vertical-align:middle;"
 
|-
 
|-
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| {{TargetingIcon|All|name=1}}
 
| {{TargetingIcon|All|name=1}}
 
| 40% Fire/Light
 
| 40% Fire/Light
 +
| -
 
| -
 
| -
 
| {{DemonIcon|Mithras|size=32px}}
 
| {{DemonIcon|Mithras|size=32px}}
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| {{TargetingIcon|All|name=1}}
 
| {{TargetingIcon|All|name=1}}
 
| 25% Magic
 
| 25% Magic
 +
| Enemies with Gloom
 
| -
 
| -
 
| {{DemonIcon|Nyarlathotep|size=32px}}
 
| {{DemonIcon|Nyarlathotep|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Hand of Glory]]
 +
| Passive
 +
| {{TargetingIcon|All|name=1}}
 +
| 60% All
 +
| Enemies with Curse
 +
| -
 +
| {{DemonIcon|Nebiros|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| {{TargetingIcon|All|name=1}}
 
| {{TargetingIcon|All|name=1}}
 
| 25% Physical
 
| 25% Physical
 +
| Enemies with Gloom
 
| -
 
| -
 
| {{DemonIcon|Guedhe|size=32px}}
 
| {{DemonIcon|Guedhe|size=32px}}
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| {{TargetingIcon|All|name=1}}
 
| {{TargetingIcon|All|name=1}}
 
| 60% All
 
| 60% All
 +
| Enemies with an Ailment
 
| -
 
| -
 
| {{DemonIcon|Cleopatra|size=32px}}
 
| {{DemonIcon|Cleopatra|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
|[[Poison Dragon's Sympathy]]
 +
| Passive
 +
| {{TargetingIcon|All|name=1}}
 +
| 40% All
 +
| Enemies with an Ailment
 +
| -
 +
| {{DemonIcon|Fafnir|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}
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| {{TargetingIcon|All|name=1}}
 
| {{TargetingIcon|All|name=1}}
 
| 30% All
 
| 30% All
 +
| Enemies with an Ailment
 
| -
 
| -
 
| {{DemonIcon|Sabaoth|size=32px}}
 
| {{DemonIcon|Sabaoth|size=32px}}
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| {{TargetingIcon|All|name=1}}
 
| {{TargetingIcon|All|name=1}}
 
| 40% All
 
| 40% All
 +
| Enemies with Decay
 
| -
 
| -
 
| {{DemonIcon|Femto|size=32px}}
 
| {{DemonIcon|Femto|size=32px}}
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| {{TargetingIcon|All|name=1}}
 
| {{TargetingIcon|All|name=1}}
 
| 60% All
 
| 60% All
 +
| Enemies with Gloom
 
| -
 
| -
 
| {{DemonIcon|Old Ones|size=32px}}
 
| {{DemonIcon|Old Ones|size=32px}}
 
|}
 
|}
  
===Demon Panels that apply reverse damage boost===
+
===Demon Panels that apply anti-damage boost===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
 
!Demon !!Panel # !!Effect
 
!Demon !!Panel # !!Effect
 
|- style="vertical-align:middle;"
 
|- style="vertical-align:middle;"
 +
|-
 +
| {{DemonIcon|Baphomet A|size=32px}}
 +
| Panel 2
 +
| Adds Null Mortal. While the one with this skill is alive, all enemies will receive the following effect: -50% to damage dealt, except for when striking a Weak Point.
 
|-
 
|-
 
| {{DemonIcon|Cerberus A|size=32px}}
 
| {{DemonIcon|Cerberus A|size=32px}}

Latest revision as of 03:05, 6 October 2024

Anti-damage boost (ADB), also known as reverse damage boost (RDB) (no official name), refers to effects that apply a negative amount of damage boost, causing the affected demon to deal less damage. This is not the same as damage reduction, which works on the target's end and is much more potent.

Mechanics

Anti-damage boost is applied to the same part of the formula that normal damage boosts are. For more details, see Damage Formula.

  • Due to this, anti-damage boost directly counteracts normal damage boosts.
  • For example: if a demon has a total of +90% damage boosts (from passive skills such as Fire Amp, skill levels, panels, aura, etc), and they face a party that has Cleopatra.jpg Cleopatra (applies -60% damage dealt), then that partially cancels the demon's damage boosts (90 - 60). This results in a total of +30% damage boosts instead.

Skills that apply anti-damage boost are usually phrased as affecting the damage the enemy deals, rather than the amount of damage your party takes/receives. For effects that decrease the damage your party receives (and in a much-more-potent way), see damage reduction.

Appliers

Skills that apply anti-damage boost to enemies

Type Name MP Cost Target Amount Conditional? Skill Points Exclusive?
Passive Passive Covenant Bless Passive All Targets All Targets 40% Fire/Light - - Mithras.jpg Mithras
Passive Passive Crawling Chaos Passive All Targets All Targets 25% Magic Enemies with Gloom - Nyarlathotep.jpg Nyarlathotep
Passive Passive Hand of Glory Passive All Targets All Targets 60% All Enemies with Curse - Nebiros.jpg Nebiros
Passive Passive Hedonistic Reaper Passive All Targets All Targets 25% Physical Enemies with Gloom - Guedhe.jpg Guedhe
Passive Passive Peerless Beauty Passive All Targets All Targets 60% All Enemies with an Ailment - Cleopatra.jpg Cleopatra
Passive Passive Poison Dragon's Sympathy Passive All Targets All Targets 40% All Enemies with an Ailment - Fafnir.jpg Fafnir
Passive Passive Sabaoth's Voice Passive All Targets All Targets 30% All Enemies with an Ailment - Sabaoth.jpg Sabaoth
Passive Passive The Wings of Darkness Passive All Targets All Targets 40% All Enemies with Decay - Femto.jpg Femto
Passive Passive Unknown Predator Passive All Targets All Targets 60% All Enemies with Gloom - Old Ones.jpg Old Ones

Demon Panels that apply anti-damage boost

Demon Panel # Effect
Baphomet A.jpg Baphomet A Panel 2 Adds Null Mortal. While the one with this skill is alive, all enemies will receive the following effect: -50% to damage dealt, except for when striking a Weak Point.
Cerberus A.jpg Cerberus A Panel 2 +20% to Phys hit rate. Decreases the MP cost of Hell Blaze by 1MP. HP stops at 1 HP upon receiving the first two killing blows. While the one with this skill is alive, all enemies will receive the following effect: -40% to all damage dealt when inflicted with Spirit Chains (Intimidation).
Echidna.jpg Echidna Panel 3 +20% to Ice damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage and -60% to ailment infliction rate.
Ladon.jpg Ladon Panel 3 +20% to Phys damage. While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, -30% to damage dealt and -40% to Critical hit rate.
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up