Difference between revisions of "Demon Alliance Invasion/History"

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Revision as of 18:34, 30 June 2023

"Otherworldly Primordial Mother" event

[Official News Announcement]

Normal: Anzu Anzu.jpg

Encounter anzu.jpg


Battle 1

Phys Fire Ice Elec Force Light Dark
Anzu - - - Nu Wk - -

Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Anzu - - - Nu Wk - -

Same as the first battle, but now also has Bolt Storm.

Notes

  • Boss has no pierce.
  • Just hit him with Force Force (or at least make sure you don't hit his null Elec) and he should go down quickly.

Superior: Pazuzu Pazuzu.jpg

Encounter pazuzu.jpg


Battle 1

Phys Fire Ice Elec Force Light Dark
Pazuzu - Rp - Rp - Rp Wk

Blazing-gust.jpg Fierce-purgatory.jpg Repel-pierce-charge.jpg Attribute-affinity-fire-elec-light.jpg Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Pazuzu Rp - Rp - Rp - Wk

Blazing-gust.jpg Fierce-judgement-light.jpg Fierce-repel-pierce-charge.jpg Attribute-affinity-phys-ice-force.jpg Super-auto-recovery-bind.jpg

Notes

  • The boss's repel resistances are unpiercable due to Repel Pierce.
  • The boss is weak to Dark Dark in both phases, so bring Dark attackers.
    • In phase 1, crits from Phys Phys attackers can help with spending only half-press turns.
    • In either phase, crits from elemental physical attackers can work too.
  • Chalk.png Chalk Eater can easily farm buffs due to the consistent weakness.

Recommended demons

  • Demeter.jpg Demeter: Provides survival and Luster Candy buffs during the boss's turn.
  • Zeus.jpg Zeus: opens up an Elec Elec weakness, expanding team options.
  • Izanami.jpg Izanami: Team-wide Elec/Dark damage aura. If Red Red, she also comes with Hell Gaze. Panel 4 can also ease the team's MP management with -1 MP cost. Innate Drain Dark can chain into Demiurge.jpg Demiurge for additional HP + MP recovery. Also a Silveruniticon.png bonus unit.
  • Lucifuge.jpg Lucifuge: Light Devourer deals good damage as well as a self-heal, chaining into Ame no Uzume.jpg Ame no Uzume for Icon ATK Buff.png ATK buffs. Innate Drain Dark can also chain into Demiurge.jpg Demiurge for additional HP + MP recovery. Lucifuge also grants a team-wide damage aura for Tyrants, which are Silveruniticon.png bonus units in the second half of the event.

Ultimate: Tiamat A Tiamat A.jpg

Encounter tiamat a.jpg


Battle 1

Phys Fire Ice Elec Force Light Dark
Tiamat A - Rs Rs Rs - Rs -

Primordial-sea.jpg Fierce-mortal-jihad.jpg Fierce-auto-mahapoismaon.jpg Fierce-physical-resistance.jpg Rule-control-bulwark.jpg Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Tiamat A - Rs Rs Rs - Rs -

Primordial-sea.jpg Twilight-melody.jpg Fierce-auto-mahapoismaon.jpg Magic-resistance+.jpg Rule-control-bulwark.jpg Super-auto-recovery-bind.jpg

Notes

  • Do NOT use Bulwarks.
    • Certain demons only cast Bulwarks when they are paneled, such as Barong.jpg Barong. If they don't have their Bulwark-granting panel unlocked, they should be safe to use.
  • Boss has no weaknesses.
  • Boss auto-casts poison at the start of your turn, and her attacks deal double damage if you are poisoned.
    • She does not break barriers though, so Ward Brands can handle this in place of a cleanser.
    • The poison procs after Mahamayuri.jpg Mahamayuri's auto-cure, so he is NOT effective for dealing with this.
  • Primordial Sea casts Luster Candy on your party, not on the boss. So even though you take a lot of damage from it, you get that round of buffs as consolation.
  • Phase 1 must use magic attacks.
    • Shionyan.png Shionyan is a good default damage-booster, with her +12 Mag.
  • Phase 2 must use physical attacks.
  • Phase 2 spams an Almighty magic AoE. If this is too much damage pressure, Icon Repel Almighty Magic.png Repel Almighty Magic or some kind of Almighty/AoE damage reduction can help keep the team alive. Alternatively, an auto-reviver such as Maria.jpg Maria may help.
    • Balloon.png Meat Balloon can boost the team's bulk with his +12 Vit, as well as a chance to cast a Icon DEF Buff.png DEF buff when the boss uses magic.

Recommended demons:

  • Phase 1 (gist: magic, handle ailments.)
    • Elohim.jpg Elohim: His Solar Flare has Remnants and grants an Icon ATK Buff.png ATK buff (plus Icon DEF Debuff.png DEF debuff) with every cast.
    • Kalki.jpg Kalki: His Ratnamaru has Remnants, and casts Luster Candy + healing (combo-ing into Ame no Uzume.jpg Ame no Uzume for another Icon ATK Buff.png ATK buff) with every use. He also increases everyone's MP recovery by 1 MP, and grants Drain Pierce + Repel Pierce. Also a Silveruniticon.png bonus unit.
      • However, be careful to make sure nobody dies - if someone does, then Ratnamaru will revive them and give them a Bulwark, which will trigger the boss's revenge.
    • Ananta.jpg Ananta: Free Luster Candy on every player turn and every boss turn.
    • Susano-o.jpg Susano-o: His Kusanagi grants an Icon ATK Buff.png ATK buff with every use.
    • Indrajit.jpg Indrajit: His Lightning Shower grants an Icon ATK Buff.png ATK buff and a Icon DEF Buff.png DEF buff with every use.
  • Phase 2 (gist: physical crits, handle ailments. Consider repel almighty magic.)
    • panel 3 Zaou-Gongen.jpg Zaou-Gongen: can grant infinite Icon Critical.png Might to the team to ensure they always crit. Panel 4 is ideal for the discount on God's Hand.
    • panel 3 Mara.jpg Mara: has infinite Icon Charge.png Charge when using Hell Thrust. Panel 4 gives him Charge before his first use of Hell Thrust, as well. For MP management, it's highly recommended to have Hell Thrust's level maxed. Also a Silveruniticon.png bonus unit for the second half of the event.
    • Futsunushi.jpg Futsunushi: Helps get the ball rolling for Zaou-Gongen.
    • Flauros.jpg Flauros: Gives an Icon ATK Buff.png ATK buff and Icon EVAC Buff.png EVAC buff with every cast of Iron Fist.
    • Tokisada.jpg Tokisada: Gives an Icon ATK Buff.png ATK buff and Icon EVAC Buff.png EVAC buff with every cast of Amakusa Uprising. If panel 2, also grants himself Icon Critical.png Might with every cast.
    • Chi You.jpg Chi You: Takes -40% damage from AoEs (-80% if in Icon Charge.png Charge), letting him survive the boss's attacks easily. He also deals big damage when his team's turn ends, entering Icon Charge.png Charge for more damage on the next hit. Also a Silveruniticon.png bonus unit for the second half of the event.
      • However, a downside is that he can't crit without support. Consider pairing him with Zaou-Gongen and/or Futsunushi.
    • Odin A.jpg Odin A: Grants all your allies +40% Phys/Elec damage when under Icon Zenith.png Zenith.
    • Asura Lord.jpg Asura Lord: Team-wide critical rate and critical damage aura.
    • Orcus.jpg Orcus: Reduce damage taken from the boss's AoEs, 5% for each weakness on the team (at least 10% due to Orcus' own weaknesses). Also a Silveruniticon.png bonus unit for the first half of the event.
    • Huang Long.jpg Huang Long: Icon Repel Almighty Magic.png Repel Almighty Magic blocks the boss's AoE, forcing her to lose turns. At panel 3, he also reduces Almighty Almighty damage taken by the team by 15%.
  • Either phase:
    • Zeus.jpg Zeus: Opens up an Elec Elec weakness, which pairs well with Chalk.png Chalk Eater. If you have other Elec-physical demons, such as Odin A.jpg Odin A, run Zeus in phase 2. If you don't, then run him in phase 1 with some Elec magic attackers.
    • Tiamat A.jpg Tiamat A: Similar idea to Zeus, but she opens up a Dark Dark weakness.
    • Izanami.jpg Izanami's is a great partner for Zeus or Tiamat A, as she offers an Elec/Dark damage aura to the team. If panel 4, she also offers -1 MP cost to the team's Elec/Dark spells.
    • Maria.jpg Maria: Immune to ailments, can cleanse ailments + heal the team, and provides +1 MP recovery to the team. If the boss manages to kill anyone other than Maria herself, Maria will automatically revive them at the end of the boss's turn.


"Chaos Dragon of the Abyss" event

[Official News Announcement]

Tiamat Tiamat.jpg

Encounter tiamat.jpg

First and easiest battle you will encounter.


Battle 1

Phys Fire Ice Elec Force Light Dark
Tiamat - Nu Nu Wk - - Rs

Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Tiamat - Nu Nu Wk - - Rs

Exactly the same as the first battle, even has the same skills.

Notes

  • Boss has no pierce.
  • Just hit her with Elec Elec (or at least make sure you don't hit her nulls) and she should go down quickly.

Ym Ym.jpg

Encounter ym.jpg


Battle 1

Phys Fire Ice Elec Force Light Dark
Ym - - Nu - Wk - Rs

Judgement of nahar beginning.jpg Physical resistance.jpg Pass punisher.jpg Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Ym - - Nu - Wk - Rs

Judgement of nahar end.jpg Magic resistance.jpg Pass punisher.jpg Super-auto-recovery-bind.jpg

Notes:

  • Boss has no pierce.
    • In phase 2, bringing a single NDR ice demon will cancel the boss's automatic Debilitate, which requires his automatic Ice AoE to land. After that, NDR will make him lose a turn when casting Mabufudyne, reducing his total AoE casts per turn from 4 to 3.
  • Phase 1 inflicts ailments, and reduces Physical damage.
    • A cleanser works, but since the boss does not have Barrier Break, Ward brands can be used instead. Demeter.jpg Demeter can also just prevent ailments entirely.
    • Bring demons with either Force Force magic or Remnants.
  • Phase 2 no longer applies ailments (aside from Pass Punisher), but reduces Magic damage. A Hell Gongen team to spam crits is effective.
  • To get around Pass Punisher, you should be hitting weakness (or using Remnants) repeatedly in phase 1, and hitting weakness or critting in phase 2.
    • Run Chalk.png Chalk Eater in phase 1, since you'll want to hit weakness a lot anyway.
    • Run CarbonBlack.png Carbon Black in phase 2, for more crit damage.

Recommended Demons:

  • Phase 1 (gist: 1 ailment cleanser/blocker or ward brands on everyone + 3 magic attackers with Force Force or Remnants to avoid needing to pass):
    • Demeter.jpg Demeter: Prevents ailments entirely when Bulwarks are up, and her skill to cast Bulwarks has Remnants. She can also squeeze in some more buffs during the boss's turn.
    • Mahamayuri.jpg Mahamayuri: Cleanses without using a press turn, and comes with Force magic as well as healing. Good synergy with Ame no Uzume.jpg Ame no Uzume to generate Icon ATK Buff.png ATK buffs.
    • Okuninushi.jpg Okuninushi: Cleanser with Remnants to compensate for no Force magic. He gives himself Icon Concentrate.png Concentrate after a cleanse for a bit more damage, and grants one Icon ATK Buff.png ATK buff at the start of his team's turn. Also a Silveruniticon.png bonus unit.
    • Daisoujou.jpg Daisoujou: Cleanser, though will take 1 whole press turn to cleanse. Also a Silveruniticon.png bonus unit. However, if only 2 teammates are ailmented instead of all 3, his AI won't cleanse them. He also will not cleanse if you give him an attack skill, so DO NOT give him an attack skill.
    • Sabaoth.jpg Sabaoth: Careful turn ordering can grant you an extra press turn, plus he has Force magic to hit weakness.
    • Susano-o.jpg Susano-o: Force magic that also grants an Icon ATK Buff.png ATK buff with every use.
    • Elohim.jpg Elohim: Solar Flare is magic with Remnants that also grants an Icon ATK Buff.png ATK buff and Icon DEF Debuff.png DEF Debuff with every use.
    • Vishnu.jpg Vishnu: Has Drain Ice to make the boss lose turns. He will need a Force skill transfer, though. Also a Silveruniticon.png bonus unit.
      • Could be combo'd with Demiurge.jpg Demiurge for a team heal and MP recovery, if the boss happens to hit Vishnu. Demiurge is also a Silveruniticon.png bonus unit, but only for part 1 of the event.
      • The heal can further combo into Ame no Uzume.jpg Ame no Uzume to generate Icon ATK Buff.png ATK buffs.
  • Phase 2 (gist: 1 defender + 3 physical attackers, physical force if possible. Crit spam to avoid needing to pass. NDR ice to prevent boss's debilitate.)
    • Ananta.jpg Ananta: panel 3 can decrease Ice damage taken by the team. Also has Null Ice. However, note that the boss will remove all buffs/debuffs from the field at the start of the boss turn, and this happens after Ananta's chain effects.
    • Demeter.jpg Demeter: Bulwarks help the team live through Ice AoEs, and she also casts buffs every time the boss casts an AoE.
    • Barong.jpg Barong: panel 4's bulwarks help the team to live through the Ice AoEs, though it's not as effective as Demeter.
    • Seth.jpg Seth: Ouas is a strong physical force attack with a high crit rate and self-heal. Since he's able to hit weakness, he doesn't actually need to crit to use only half a press turn. He's also a Silveruniticon.png bonus unit, but only for part 1 of the event.
    • Tokisada.jpg Tokisada: Grants an Icon ATK Buff.png ATK buff Icon EVAC Buff.png EVAC buff with every use of Amakusa Uprising, plus he can give himself infinite Icon Critical.png Rebellion if panel 2. Also a Silveruniticon.png bonus unit.
    • Kali.jpg Kali: Grants herself Icon Critical.png Rebellion with every cast of Violent Dance. Also a Silveruniticon.png bonus unit, but only for part 2 of the event. Be careful about her Ice weakness, though - have an NDR ice demon on the team to ensure the boss doesn't get turns off her.
    • Zaou-Gongen.jpg Zaou-Gongen: Infinite team-wide Icon Critical.png Rebellion to guarantee crits, if he's panel 3.
    • Futsunushi.jpg Futsunushi: Gets the ball rolling for Zaou-Gongen, since Auto-Rebellion doesn't work in phase 2. Also increases the team's crit damage when in Icon Critical.png Rebellion.
    • Gogmagog.jpg Gogmagog: Repel Ice to make the boss lose a turn, while still offering phys damage.

Rahab Rahab.jpg

Encounter rahab.jpg


Battle 1

Phys Fire Ice Elec Force Light Dark
Rahab Nu Rs Wk Rs Rs Wk Rs

Soul-fracture-20.jpg Frail-fortress-ice-light.jpg Fierce-attribute-reaction-ice-light.jpg Rule-control.jpg Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Rahab Nu Wk Wk Rs Rs Rs Rs

Fusion-phenomenon.jpg Frail-fortress-fire-ice.jpg Attribute-reaction-fire-ice.jpg Rule-control.jpg Super-auto-recovery-bind.jpg

Notes:

  • Do NOT try to revive spam with this guy.
  • Phase 1 forces you to use Light Light or Ice Ice.
  • Phase 2 forces you to use Fire Fire or Ice Ice.
  • When you hit a weak point in phase 1, the boss casts Luster Candy on you and gives your team 2 MP. This should make MP costs irrelevant in this phase, so bring your heaviest-hitting ice/light attackers.
    • Chain effects in phase 1 count as separate weakness hits from skill casts. This can allow you to grind out more buffs and MP from the boss if you use chain-effect-heavy demons like Sukuna-Hikona.jpg Sukuna-Hikona or Mithras.jpg Mithras.
  • Hitting weakness in phase 2 at least once is important, to remove the boss's Icon Charge.png Charge before he can use it.
  • Phase 2's reaction AoE upon using a non-Fire/Ice attack can be exploited by Demeter.jpg Demeter to generate buffs.
    • However, you should NOT attempt this in phase 1, where the punishment for an off-ele attack is a 50% fractional AoE, which Demeter's Bulwarks are not enough to stop.
  • Chalk.png Chalk Eater performs well in both phases, since the main gimmick of this fight is hitting weakness as much as possible.
    • He should probably go in phase 1, to make use of any chain effect attacks. If you're not triggering chains, then put him on whichever team you expect to deal more damage - that way you benefit more from any extra press turns that are generated.
    • The other team can use a standard damage booster, such as Shionyan.png Shionyan for magic.

Recommended Demons:

  • Phase 1 (gist: Light Light/Ice Ice spam, bring chain effect attacks if possible)
    • Sukuna-Hikona.jpg Sukuna-Hikona: Chain effect attack upon an ally gaining Icon Critical.png Might, Icon Charge.png Charge, or Icon Concentrate.png Concentrate, and grants an Icon ATK Buff.png ATK buff and Icon EVAC Buff.png EVAC buff on top of that (once per effect, per turn). He gives Might to himself as well, assuring you get at least one proc of this effect per team turn.
    • Mithras.jpg Mithras: Chain effect attack upon any ally using a light attack, letting you farm buffs and deal more damage. Also a Silveruniticon.png bonus unit.
    • Tokisada.jpg Tokisada: Gives an Icon ATK Buff.png ATK buff and Icon EVAC Buff.png EVAC buff with every cast of Amakusa Uprising. Also a Silveruniticon.png bonus unit.
    • Vishnu.jpg Vishnu: Comes with Light and Ice spells, as well as Drain Ice to make the boss lose turns. Also a Silveruniticon.png bonus unit.
  • Phase 2 (gist: Fire Fire/Ice Ice spam)
    • Elohim.jpg Elohim: High damage and an Icon ATK Buff.png ATK buff (plus Icon DEF Debuff.png DEF Debuff) with every cast of Solar Flare.
    • Demeter.jpg Demeter: Intentionally baiting out the Ice AoE to generate more buffs.
    • Cybele.jpg Cybele: Good damage, and an aura that improves team Fire damage. If panel 4, she grants an Icon ATK Buff.png ATK buff at the start of her team's turn, and whenever she uses her innate Fire skills. Also a Silveruniticon.png bonus unit, but only for part 2 of the event.
  • Either phase:
    • Anahita.jpg Anahita: Grants an Icon ATK Buff.png ATK buff and Icon DEF Buff.png DEF buff with every cast of Hell Stream. Also a Silveruniticon.png bonus unit.
    • Frost Ace.jpg Frost Ace: Good damage, gives himself Icon Critical.png Might with every cast of Vengeful Frost Fist after the first, and has an aura to improve team Ice damage. Also a Silveruniticon.png bonus unit.
    • Vasuki.jpg Vasuki: Halahala is a random-targets attack, which does good damage against the lone boss, as well as repeatedly rolling Chalk Eater's effects. Also a Silveruniticon.png bonus unit, but only for part 2 of the event.
    • Seraph.jpg Seraph: Good damage, and an aura that improves team damage against weaknesses.

"Revival of the Mantra's Leader" event

[Official News Announcement]

Oni Oni.jpg

Encounter oni.jpg

First and easiest battle you will encounter.
This enemy, just like regular Oni is weak to Elec attacks.


Battle 1

Phys Fire Ice Elec Force Light Dark
Oni - - - Wk - - -

Tetra-break.jpg Mortal-jihad+.jpg Herculean-strike.jpg Fierce-oni-kagura.jpg Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Oni - - - Wk - - -

The second fight is exactly the same, except for the addition of the skill below.
Soul-fracture-20.jpg

Notes

  • Phys Anti-Pierce is possible, but since Oni has single target attacks and, on the second fight, a fractional move, he will likely not attack into repel/drain reliably.
  • Very easy, very simple fight. No gimmicks, no insane HP, just hit him a few times and he should be dead.

Thor Thor.jpg

Encounter thor.jpg

The second boss. Considerably more dangerous, this is where you need to start understanding the event mechanics.


Battle 1

Phys Fire Ice Elec Force Light Dark
Thor Rs Nu - Dr Wk Rs -

Thunder-gods-strike.jpg Fierce-thunderous-hammer.jpg Battlefield-morale-boost.jpg Drain-pierce.jpg Fierce-attribute-reaction-elec-attack.jpg Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Thor Rs Nu - Rs Wk Rs -

Thunder-gods-strike.jpg Fierce-mjolnir.jpg Elec-charge.jpg Drain-pierce.jpg Super-resistance-elec.jpg Attribute-reaction-elec-attack.jpg Super-auto-recovery-bind.jpg

Notes:

  • Phase 1 has both Drain Elec and Drain Pierce. This means he's completely immune to Elec Elec attacks (unless you use Zeus.jpg Zeus to change his resistances). In addition, he takes -50% damage from all non-Elec skills and attacks.
  • Thor will counter any non-Elec skills you throw at him. The damage from these counters is not big, but it will add up, especially if you're abusing his Force Force weakness. You can use these counters to trigger skills on your own demons, for example Demeter.jpg Demeter, Demiurge.jpg Demiurge, or Orcus.jpg Orcus.
  • However, he's still weak to Force Force attacks, and thus will take more damage from them, which should offset the damage reduction.
  • Phase 2 will no longer Drain Pierce, but will take -90% damage from non-Elec attacks. This makes anything other than Elec Elec simply not worth using.
  • Regarding Chalk.png Chalk Eater:
    • If you have Zeus.jpg Zeus, then use him with Chalk Eater in phase 2 (Zeus makes the boss weak to Elec).
    • If no Zeus, use Chalk Eater with Force casters in phase 1.

Recommended Demons:

  • Phase 1 (gist: Force spam and/or crits. Need something like reduction, bulwarks, and/or healing to weather the boss's Elec counter attacks.)
    • Susano-o.jpg Susano-o: Kusanagi is a very strong Force attack that also casts Icon ATK Buff.png Tarukaja, to increase your attack % on subsequent fights. If Teal Teal, he also has Drain Elec to synergize with Demiurge.jpg Demiurge.
    • Mahamayuri.jpg Mahamayuri: solid Force attacker which will also heal your party when used. However, be careful of his Elec weakness.
    • Sabaoth.jpg Sabaoth: careful turn order management might be necessary, but Sanction provides a bonus press turn every turn on top of hitting Thor's weak spot.
    • Ame no Uzume.jpg Ame no Uzume: casts Icon ATK Buff.png Tarukaja when a skill with a healing effect is used. Has good synergy with Force users that heal by attacking or automatically, such as Seth.jpg Seth and Mahamayuri.jpg Mahamayuri.
    • Good Drain Elec partners for Demiurge include:
  • Phase 2 (gist: Elec spam)
    • Thor.jpg Thor: Mjolnir deals solid damage across multiple hits. If Zeus enables Elec weakness, then each of Mjolnir's separate hits has its own chance of triggering Chalk Eater's passives for buffs, more press turns, etc.
    • Izanami.jpg Izanami: Team-wide Elec damage aura, and Bolt Storm synergizes with Zeus and Chalk Eater in the same way Thor's Mjolnir does. If panel 1, Bolt Storm costs only 4 MP, so Divines allow her to always cast it - if panel 4, it only costs 3 MP, allowing for Spell Brands instead. Panel 4 can also ease MP management on the party with -1 MP cost.
  • Either Phase
    • Barong.jpg Barong: Panel 3 will make your whole party take -20% Elec damage, and another -70% for himself. In addition, Barong Dance is not only a good healing move, it will also cast and recast Luster Candy which will stack your buff % for future fights. Can be used on either team.
    • Zeus.jpg Zeus: will of course lower Thor's Elec resistance and keep it down through multiple uses of Keraunos. This lets you bypass the Elec immunity on phase 1 and do big damage to him, ignoring the damage reduction to other elements. He also has high value for phase 2, where you're essentially forced to use Elec.
    • Orcus.jpg Orcus: when your team uses a non-Elec attack, Thor will counter with an Elec AoE. This will hit Orcus, who's weak to Elec himself, triggering his passives, most notably his Panel 2 which casts a free Icon ATK Buff.png Tarukaja when a weakness is exploited. He will also prevent bonus turns when Thor uses his regular AoE attack.

Gozu-Tennoh Gozu-Tennoh.jpg

Encounter gozutennoh.jpg

The Main Man. Featured demon, rarest and toughest boss.


Battle 1

Phys Fire Ice Elec Force Light Dark
Gozu-Tennoh Dr Nu Nu Nu Nu Rs Rs

Magic-resistance+.jpg Magic-counter.jpg Restrain-and-release.jpg Rule-control.jpg Fierce-megaton-raid.jpg Super-auto-recovery-bind.jpg


Battle 2

Phys Fire Ice Elec Force Light Dark
Gozu-Tennoh Dr Nu Nu Nu Nu Rs Rs

Soul-fracture-20.jpg Phys-counter.jpg Fierce-mortal-jihad.jpg Rule-control.jpg Fierce-megaton-press.jpg Super-auto-recovery-bind.jpg


Notes:

  • Do NOT try to revive spam with this guy.
  • If you bring an Intimidating-Stance-like effect to remove enemy press turns, then Restrain and Release causes the boss to lose 3 more press turns and Debilitate himself. If you bring Gozu-Tennoh.jpg Gozu-Tennoh, then you can trigger this on all 3 turns, completely cancelling the Boss's ability to attack you, while also debuffing him for free.
    • Due to how low the boss's AGI is, it's not really feasible to set up normal Intimidating Stance effects - you can't out-slow him. But even if you did, most IS effects only activate on the first turn, while Gozu's activates on all 3 turns.
  • No weaknesses on either phase, so you will need pure, raw damage. Unless you have Zeus.jpg Zeus and you can abuse that Elec Elec weakness.
  • Phase 1 will reduce magic damage by 90%, in addition to punishing you with a 200 BP attack every time you attack him with magic. Do not bring magic units in phase 1.
    • Your best bet here is to bring a physical team and spam crits for extra turns. CarbonBlack.png Carbon Black is helpful for extra damage.
  • Phase 2 does not take reduced damage from physical attacks, but it does counter them with an AoE Phys. Note that while the skills say Phys, they in fact mean Physical, so any skill that can crit or miss will trigger a counter move.
    • Due to having no weaknesses and heavily punishing physical moves (and thus crits), bonus turns are hard to come by. Skills like Solar Flare or Sword of Izumo can help provide extra turns through their Remnants attribute. Turn generators like Vishnu A.jpg Vishnu A can also help.
    • Shionyan.png Shionyan is a good default choice for phase 2, due to her +12 MAG.
  • The boss will crit. A lot. The damage he does will add up quickly, so you want a healer on phase 2.

Recommended Demons:

  • Phase 1 (gist: physical attacks, crit spam)
    • Gozu-Tennoh.jpg Gozu-Tennoh completely cancels the boss's first turn, while also casting Debilitate the boss for 3 turns, due to Restrain and Release. Gozu will also remove one press turn from each of boss turns 2 and 3. However, since Mantra and Crushing Force are HP-based, this means spending 2 or 3 BP will not increase their damage, as those only boost PAtk and MAtk. It may be better to have him use standard attacks instead.
    • Panel 3 Zaou-Gongen.jpg Zaou-Gongen provides infinite Icon Critical.png Might to ensure you get crits. Panel 4 is ideal for the discounted God's Hand.
    • Panel 3 Mara.jpg Mara has infinite Icon Charge.png Charge when spamming Hell Thrust, providing great damage output. Panel 4 gives him Charge before his first use of Hell Thrust, as well. For MP management, it's highly recommended to have Hell Thrust's level maxed.
    • Futsunushi.jpg Futsunushi will counter every attack the boss does, making the damage add up. Also sets up Icon Critical.png Might to get Panel 3 Zaou-Gongen.jpg Zaou-Gongen started without need of Auto-Rebellion.
    • Chi You.jpg Chi You will also deal big damage when the boss's turn ends, entering Icon Charge.png Charge for more damage on the next hit.
    • Odin A.jpg Odin A grants all your allies +40% Phys/Elec damage when under Icon Zenith.png Zenith.
    • Asura Lord.jpg Asura Lord will boost your allies' crit damage.
    • Gogmagog.jpg Gogmagog can help allies weather the boss's Phys attacks with panel 2, and reduce the chance of boss crits with panel 3. His usual issue of missing shouldn't apply, since the boss's AGI is effectively nothing. Note that he won't have natural Phys Pierce unless panel 4 though, so consider running him alongside Zaou-Gongen.jpg Zaou-Gongen. Spending 2 or 3 BP will also not increase the damage of Earthquake or Muscle Punch, as those are PDef-based, but BP boosts only PAtk and MAtk. As a result, his standard attack would be his strongest attack.
  • Phase 2 (gist: magic attacks, Remnants if possible)
    • Elohim.jpg Elohim is a peak choice for phase 2 thanks to Remnants and Offensive Cry when casting Solar Flare, as well as the large damage numbers.
    • Panel 3 Mahakala.jpg Mahakala can keep offensive buffs up, and gets auto Icon Concentrate.png Concentrate at the start of the second turn for increased damage.
    • Vishnu A.jpg Vishnu A and Sabaoth.jpg Sabaoth can generate extra press turns, to help alleviate the lack of bonus turns from crits. Vishnu also provides attack buffs.
    • Demeter.jpg Demeter is helpful for buffs and Bulwarks as usual. In phase 1 she won't be able to cast My Harvest! without triggering a retaliation, but in phase 2 she can cast it no problem.