Steal MP
MP Steal aka MP Drain is when a demon gains MP from an enemies MP reserve.
Contents
Mechanics
If a skill has an MP stealing effect, the number of MP of the target or targets will be reduced by the set amount described in the skill, and its user will recover the same amount of MP that has been lost by the targets.
This means that if the skill has multiple targets, the MP steal is calculated individually for each of them. For example:
- When Alice A uses her skill Give me Jewels, which targets all enemies and steals 2 MP, then each enemy will lose 2 MP and Alice will regain as many MP as the total lost by all the targets, going up to 8 MP recovered in front of the common 4-enemies formation.
MP steal is always a secondary effect of a skill, not the primary. Even when it is clearly intended to be the primary effect, it will be dependent on some small other effect to take place, generally Fractional Damage since it cannot be countered, like with the aforementioned Give me Jewels or with the skill Fox Sin of Greed.
But this means that if the primary skill fails, the MP steal cannot take place. Here are 3 examples to illustrate:
- If Ban targets an enemy with Physical Hunt but the attack misses, there will be no MP (or HP) stealing.
- If the Chain Effect of the Panel 4 of Mother Harlot triggers, but all the enemy demons are under the effect of Repel Magic (Almighty), the attack on all the opponents will be reflected on her but the MP drain won't activate at all because the attack didn't connect properly.
- If Camael's One Who Sees God Chain Effect activates, which normally would drain 1 MP from each enemy, but the enemy team is comprised of 1 demon who Drains Light, 1 who Repels Light, and 2 who are neutral including one with an anti-pierce passive like Femto or Yggdrasil, the ensuing attack would be able to hit at best the 2 neutral demons who would then lose 1 MP, but the demon that repelled and the one that drained the attack won't have their MP stolen, which means that Camael will only recover 2 MP in total.
When an MP stealing skill is used and the caster successfully recovers some MP, this is considered to be like any other effect with the properties to Recover MP, so skills like Sun God's Majesty of Adramelech will activate in response.
Interaction with the MP reserve of targets
MP stealing skills will try to steal the exact number of MP indicated in their description. However, it is important to note that the actual amount of MP stolen by a skill with these properties depends on the current amount of MP that the target has when the skill is used. This is not a problem in PVE, where the demons have unlimited MP, but it plays a role in PVP where enemy demons use their regular MP reserve.
For instance, when a target doesn't have any MP, they won't be able to lose any MP from such skills, and its user won't recover any either.
Similarly, if the target has a number of MP that is inferior to the number indicated by the MP stealing skill used on it, they will lose as much MP as possible, and the caster will recover this amount. For example:
- If Alice A's Give me Jewels activates in front of four enemies who each have 1 MP, then each of them will lose the only MP they have left after which Alice will recover 4 MP total, instead of the 8 she would have had if her opponents had more.
MP Steal
Skills with MP stealing effects
Type | Name | MP Cost | Target | Amount | Skill Points | Exclusive? |
---|---|---|---|---|---|---|
Almighty | Spirit Drain | 6 MP | Single Target | 1 MP | 3 | - |
Almighty | Energy Drain | 7 MP | Single Target | 1 MP | 6 | - |
Almighty | Soul Drain | 8 MP | Single Target | 1 MP | 7 | - |
Almighty | Babylon Goblet | 8 MP | All Targets | 1 MP | - | Mother Harlot |
Passive | Fox Sin of Greed | Passive | All Targets | 1 MP | - | Ban |
Passive | Give me Jewels | Passive | All Targets | 2 MP | - | Alice A |
Passive | One Who Sees God | Passive | All Targets | 1 MP | - | Camael |
Panels with MP stealing effects
Demon | Panel # | Effect |
---|---|---|
Mother Harlot | Panel 4 | Activates the following Chain Effect at the start of enemy turn: Inflicts Almighty (Magic) damage (Power: 60) on all enemies and drains 1 MP. |