Ailments

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Revision as of 02:56, 2 January 2023 by Boblers (talk | contribs) (formatting more like an effect page. Todo: inflict chance up and down)
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Status Ailments are negative effects that can be applied to a demon.

Mechanics

Ailment Chance Formula

Ailments have a percentage chance of success, determined by the following formula:

AILMENT CHANCE = floor(SKILL AILMENT RATE + ((USER LUCK - ENEMY LUCK) * 0.3)) + USER INFLICTION BOOST - ENEMY AILMENT RESISTS

Some of the variables have their own formulas, as follows:

  • User's infliction boosts:
USER INFLICTION BOOST = AILMENT INFLICT PASSIVES + BRAND AILMENT INFLICT + AILMENT INFLICT FROM SKILL LEVELS + AILMENT INFLICT PANELS
  • Enemy's ailment resistance:
ENEMY AILMENT RESISTS = AILMENT RESIST PASSIVES + BRAND AILMENT RESISTS + AILMENT RESISTS PANELS + Dx2 AILMENT RESISTS SKILLS + CURRENT AILMENT RESIST BUFFS

Some demons may have some innate ailment resistances (likely PvE only), modifying the above AILMENT CHANCE:

AILMENT CHANCE = floor(AILMENT CHANCE * ((100 - DEMON AILMENT RESISTS) / 100))

Minimum Chance

The minimum chance of an ailment succeeding is calculated as follows:

MINIMUM AILMENT CHANCE = floor(SKILL AILMENT RATE * 0.3)

The greater of either MINIMUM AILMENT CHANCE or AILMENT CHANCE is used to determine the chance of an ailment being successful.

Weak Modifier

If the target is currently inflicted with the ailment Icon Weak.png Weak, then the formula is bypassed and ailments will always succeed, provided the target is not immune.

Auto Cure Rate

Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.

The auto cure rates for each ailment are different, but generally speaking, the auto cure rate will increase in chance until reaching its cap, at 4 turns of the ailment persisting. This cap is not always 100% (again, depends on the ailment).

Types of Ailments

There are six types of ailments:

Charm

Icon Charm.png
  • A charmed demon will attack friendly team or use support Skills on enemy team.
  • This is especially useful on very hard hitting enemies, as they will kill their own team.
    • Or enemy Supports, as they can buff or revive your own team.

Weak

Icon Weak.png
  • The chance of ailments succeeding on the weakened demon is increased by 100%
  • If you rely on ailments, try to Weak an enemy first!
  • However, "Null [ailment]" skills will still prevent the ailment, even when weakened!

Poison

Icon Poison.png
  • The affected Demon will take damage (5% of their max HP) at the end of their turn.
  • This can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.)

Mute

Icon Mute.png
  • No skills can be used by the affected demon.
  • This means it will only use basic attacks.
  • Paired with a full NDR Phys team, this results in a guaranteed loss of Press Turns for the enemy.

Bind

Icon Bind.png
  • Affected demons turn is skipped.
  • Affected demons evasion to physical hits is nullified.
  • Affected demons are unable to counter attack.
  • Some chain effects are prevented from bound demons.

Curse

Icon Curse.png
  • Healing received by the affected demon is reduced by 75%.

Inflict Chance Up

Skills that increase the chance to inflict all Ailments

Type Name MP Cost Target Skill Points

Inflict Chance Down

Skills that decrease the chance to inflict all Ailments

Type Name MP Cost Target Skill Points

Ailment Immunity

Skills that grant immunity to all Ailments

Type Name MP Cost Target Skill Points
Passive Passive Elusis's Blessing Passive All Allies -
Passive Passive Fortune's Light Passive Self -
Passive Passive Kujaku Myo-o Passive Self -
Passive Passive Kunitsukami's Pride Passive Self -
Passive Passive Mutant Passive Self -
Passive Passive Preach Passive Self -
Passive Passive Stella Maris Passive Self -

Cleansing Ailments

Skills that cleanse all Ailments

Type Name MP Cost Target Skill Points
Multi.png Recovery Amrita 4 MP Single Target Single Target 3
Multi.png Recovery Silent Prayer 7 MP All Enemies + All Allies 8
Multi.png Recovery Prayer 5 MP All Allies 8
Multi.png Recovery Salvation 9 MP All Allies 15
Multi.png Recovery Cleansing Shout 5 MP All Allies -
Multi.png Recovery Fortune's Blessing 7 MP Single Target Single Target -
Light Light Sword of Izumo 6 MP All Allies -
Passive Passive Hawk of Light Passive All Allies -
Passive Passive Kujaku Myo-o Passive All Allies -

How to deal with Ailments

  • Some Demons are naturally immune to all ailments, for example:
    • Kinmamon.jpg Kinmamon, due to Mutant
    • Daisoujou.jpg Daisoujou, due to Preach
    • Mahamayuri.jpg Mahamayuri, due to Kujaku Myo-o, not only is immune to all ailments, but also cures all party members at the beginning of its turn, giving the enemies only the duration of their turn to act before all ailments are removed.
  • Any demon with high Luck and Prayer or Silent Prayer can substitute them though. If you want to be more safe, use Infernal Mask.
  • If you just want to deal with a specific element, you can transfer the corresponding Null Skill (i.e. Null Charm) or the Cure Skills (x-di or Me-x-di. i.e Charmdi or Mecharmdi).
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up