Difference between revisions of "Aura Gate 1"
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To deal with the gimmicks, a sub party like below is recommended: | To deal with the gimmicks, a sub party like below is recommended: | ||
+ | * It's possible to have both [[Trap Negation]] effects on a single demon: for example {{DemonIcon|Hare of Inaba|size=32px}} with [[Dmg Panel V I]] & [[Dmg Panel V II]], or {{DemonIcon|Ame no Uzume|size=32px}} with no transfers required. | ||
{{Party|h1=Null Dark Zone|h2=Null Damage Tiles (Awakened)|h3=Any Demon|h4=Any Demon | {{Party|h1=Null Dark Zone|h2=Null Damage Tiles (Awakened)|h3=Any Demon|h4=Any Demon | ||
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}} | }} | ||
− | + | Additionally, since your party’s HP isn’t recovered after battle, a healer is necessary. | |
== Party Building == | == Party Building == | ||
− | While floors are randomly generated, demons you find are not. | + | While floors are randomly generated, the demons you find are not. |
=== Liberators === | === Liberators === | ||
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*{{DemonIcon|Horus|size=32px}} | *{{DemonIcon|Horus|size=32px}} | ||
*{{DemonIcon|Feng Huang|size=32px}} | *{{DemonIcon|Feng Huang|size=32px}} | ||
− | *{{DemonIcon|Isis|size=32px}} | + | *{{DemonIcon|Isis|size=32px}} (reviving only) |
− | *{{ArchIcon|arch=Yellow|size=15px}} {{DemonIcon|Sandalphon|size=32px}} (Yellow) | + | *{{ArchIcon|arch=Yellow|size=15px}} {{DemonIcon|Sandalphon|size=32px}} (Yellow) (reviving only) |
− | *{{ArchIcon|arch=Yellow|size=15px}} {{DemonIcon|Pazuzu|size=32px}} (Yellow) | + | *{{ArchIcon|arch=Yellow|size=15px}} {{DemonIcon|Pazuzu|size=32px}} (Yellow) (revive and heal) |
=== Mortal Demons === | === Mortal Demons === | ||
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* You may still use a turn 2 team in Aura Gate, as long as you bring a [[Makaraka Shift]] if your weaknesses aren't covered, and [[Intimidating Stance]]; you will require decent healing to keep your party sustained, and {{DemonIcon|Zhong Kui|size=32px}} with a physical {{TargetingIcon|All|name=1}} attack is extremely helpful for clearing encounters quickly and in one turn (though not necessary). | * You may still use a turn 2 team in Aura Gate, as long as you bring a [[Makaraka Shift]] if your weaknesses aren't covered, and [[Intimidating Stance]]; you will require decent healing to keep your party sustained, and {{DemonIcon|Zhong Kui|size=32px}} with a physical {{TargetingIcon|All|name=1}} attack is extremely helpful for clearing encounters quickly and in one turn (though not necessary). | ||
* There are only a few random encounters with Pierce; namely Jack Frost, Pyro Jack and Shadow. Jack Frost and Pyro Jack only appear on 41-45F while Shadow does appear past there and has access to Mudo and Mazio. However, with one Intimidating Stance, the Shadows will use Tarukaja, Rakunda and Mazio twice (they may behave differently with a Zio weakness!), so as long as you can kill the encounter in one turn, you can sustain that level of damage. | * There are only a few random encounters with Pierce; namely Jack Frost, Pyro Jack and Shadow. Jack Frost and Pyro Jack only appear on 41-45F while Shadow does appear past there and has access to Mudo and Mazio. However, with one Intimidating Stance, the Shadows will use Tarukaja, Rakunda and Mazio twice (they may behave differently with a Zio weakness!), so as long as you can kill the encounter in one turn, you can sustain that level of damage. | ||
− | * | + | * {{EffectIcon|Barrier|name=1}}s are not necessary, but will pretty much ensure a reset is necessary on Lilim encounters unless you have a means to counter ailments otherwise. |
* Auto-buffs are also very valuable in Aura Gate encounters. | * Auto-buffs are also very valuable in Aura Gate encounters. | ||
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'''Speedster Options''' | '''Speedster Options''' | ||
− | :* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Fenrir|size=32px}} (Purple) - Speedster + Auto-Taruka. | + | :* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Fenrir|size=32px}} (Purple) - has [[Speedster]] + [[Auto-Taruka]]. Auto-Taruka is near necessary for clearing encounters in one turn. |
− | :* {{DemonIcon|Sleipnir|size=32px}} - Speedster + Mahamaon. One of the most reliable AG sweepers with a powerful Mahamaon and Speedster. | + | :* {{DemonIcon|Sleipnir|size=32px}} - has Speedster + [[Mahamaon]]. One of the most-reliable AG sweepers with a powerful Mahamaon and Speedster. |
− | :* {{DemonIcon|Yatagarasu|size=32px}} - Speedster + Auto-Sukunda. | + | :* {{DemonIcon|Yatagarasu|size=32px}} - has Speedster + [[Auto-Sukunda]]. |
− | :* {{DemonIcon|Kama|size=32px}} - Speedster (better transferred to another demon though) | + | :* {{DemonIcon|Kama|size=32px}} - has Speedster (better transferred to another demon though) |
'''Slow Team Options''' | '''Slow Team Options''' | ||
− | :* {{DemonIcon|Fenrir|size=32px}} - Comes with Auto- | + | :* {{DemonIcon|Fenrir|size=32px}} - Comes with Auto-Taruka. Any color works, although Fenrir isn't going to be doing much unless he has skill transfers, and any color but {{ArchIcon|arch=Purple|size=15px|name=1}} is suboptimal. A Purple Fenrir does just fine in a slow team; he can run [[Rakunda]] to raise your damage further and Makarakarn to cover your team's weaknesses if you can't survive. Consider him if you don't have {{DemonIcon|Zhong Kui|size=32px}}. |
− | :* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Zhong Kui|size=32px}} (Purple) - Comes with Auto- | + | :* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Zhong Kui|size=32px}} (Purple) - Comes with Auto-Taruka, the most valuable buff in Aura Gate by far. Comes with [[Intimidating Stance]], which neuters the Shadow encounter. Highest STR stat in the game, absolutely shreds Aura Gate with {{TargetingIcon|All|name=1}} (AoE) attacks, though he may not need it if your AoE damage is good. By far the best slow team option for Aura Gate; every team should have him ideally. A right-arm brand with accuracy as the main stat is greatly recommended for consistency. |
− | :* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Baihu|size=32px}} (Purple) - Budget Intimidating Stance option. Two Intimidating Stances will completely neuter many of these encounters and make them quite easy to deal with, or you can use him as your Intimidating Stance. Has Zionga and Elec Boost, so he can contribute to clears pretty well with Mazio. | + | :* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Baihu|size=32px}} (Purple) - Budget [[Intimidating Stance]] option. Two Intimidating Stances will completely neuter many of these encounters and make them quite easy to deal with, or you can use him as your Intimidating Stance. Has [[Zionga]] and [[Elec Boost]], so he can contribute to clears pretty well with [[Mazio]]. |
:* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Beelzebub|size=32px}} (Purple) - Has Makara Shift, Mazionga for the several Zio-weak enemies and sustain through Gluttony, making {{TargetingIcon|Single|name=1}} healing more viable. | :* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Beelzebub|size=32px}} (Purple) - Has Makara Shift, Mazionga for the several Zio-weak enemies and sustain through Gluttony, making {{TargetingIcon|Single|name=1}} healing more viable. | ||
− | :* {{DemonIcon|Prometheus|size=32px}} - Has | + | :* {{DemonIcon|Prometheus|size=32px}} - Has [[Makaraka Shift]] and good {{TargetingIcon|All|name=1}} magic damage. Wouldn't be the best farmer without skill transfers. {{ArchIcon|arch=Purple|size=15px|name=1}} preferred. |
− | :* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Dantalian|size=32px}} (Purple) - Has | + | :* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Dantalian|size=32px}} (Purple) - Has Makaraka Shift and innate [[Makarakarn]] as well. Can be used to cover your weaknesses consistently, since most encounters in Aura Gate do not have Pierce. |
− | :* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Azrael|size=32px}} (Purple) - Pretty much a worse Dantalian with Tetrakarn instead. Can be helpful if your team is weaker on the physical defense side. | + | :* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Azrael|size=32px}} (Purple) - Pretty much a worse Dantalian with [[Tetrakarn]] instead. Can be helpful if your team is weaker on the physical defense side. |
− | :* {{DemonIcon|Apis|size=32px}} - Budget | + | :* {{DemonIcon|Apis|size=32px}} - Budget Makaraka Shift option that also has [[Tarukaja]]. Consider him if you're not running Zhong Kui, though you better have some good damage. {{ArchIcon|arch=Teal|size=15px|name=1}} greatly preferred, though ultimately not necessary. |
− | :* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Tam Lin|size=32px}} (Purple) - Comes with | + | :* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Tam Lin|size=32px}} (Purple) - Comes with [[Tetraka Shift]] and [[Dark Sword]]. Can consistently disable threats to your composition or the more annoying casters around. Does okay damage, but he would mostly be a fix for a team that is wiping to physical attacks. If you are not covering your weaknesses, replacing Makaraka Shift with Tetraka Shift is a bad idea; if you are covering your weaknesses, then you don't need Makaraka Shift. |
− | :* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Gucumatz|size=32px}} (Purple) - Comes with | + | :* {{ArchIcon|arch=Purple|size=15px}} {{DemonIcon|Gucumatz|size=32px}} (Purple) - Comes with Tetraka Shift. A much more ideal option than Tam Lin. [[Auto-Tarunda]] will ensure you can survive and may help with your sustain if your healing isn't up to par. |
− | :* {{ArchIcon|arch=Yellow|size=15px}} {{DemonIcon|Sphinx|size=32px}} (Yellow) - Comes with | + | :* {{ArchIcon|arch=Yellow|size=15px}} {{DemonIcon|Sphinx|size=32px}} (Yellow) - Comes with Tetraka Shift. Has [[Mediarahan]], the strongest {{TargetingIcon|All|name=1}} healing skill in the game, so he can make up for some pretty squishy people. |
− | :* {{ArchIcon|arch=Yellow|size=15px}} {{DemonIcon|Sarasvati|size=32px}} (Yellow) - No overt synergy with slow teams other than she is kind of slow. Has Mediarama. [[ | + | :* {{ArchIcon|arch=Yellow|size=15px}} {{DemonIcon|Sarasvati|size=32px}} (Yellow) - No overt synergy with slow teams other than she is kind of slow. Has [[Mediarama]]. {{EffectIcon|Barrier}} [[Barrier]] and [[Silent Prayer]] have a lot of problems, but if she goes first in your team you can run her to counter Lilim. |
:* {{ArchIcon|arch=Teal|size=15px}} {{DemonIcon|Feng Huang|size=32px}} (Teal) - Comes with Auto-Tarunda and Mediarama. Your best budget option for a healer that can sustain your team. | :* {{ArchIcon|arch=Teal|size=15px}} {{DemonIcon|Feng Huang|size=32px}} (Teal) - Comes with Auto-Tarunda and Mediarama. Your best budget option for a healer that can sustain your team. | ||
− | :* {{DemonIcon|Pazuzu|size=32px}} - Any color is fine, but an Aura Gate team benefits most from {{ArchIcon|arch=Yellow|size=15px|name=1}} as Pazuzu really wants Samrecarm and it saves the SP of transferring it; other colors can be better if you're willing to invest such as {{ArchIcon|arch=Purple|size=15px|name=1}} and {{ArchIcon|arch=Teal|size=15px|name=1}}. {{ArchIcon|arch=Clear|size=15px|name=1}} can also work if you're just trying to save costs as he is the cheapest 4★ Mediarama option that way. Pazuzu is bulky and good for bossing; he doesn't heal as much as the other 4★ options but works just fine. | + | :* {{DemonIcon|Pazuzu|size=32px}} - Any color is fine, but an Aura Gate team benefits most from {{ArchIcon|arch=Yellow|size=15px|name=1}} as Pazuzu really wants [[Samrecarm]] and it saves the SP of transferring it; other colors can be better if you're willing to invest such as {{ArchIcon|arch=Purple|size=15px|name=1}} and {{ArchIcon|arch=Teal|size=15px|name=1}}. {{ArchIcon|arch=Clear|size=15px|name=1}} can also work if you're just trying to save costs as he is the cheapest 4★ Mediarama option that way. Pazuzu is bulky and good for bossing; he doesn't heal as much as the other 4★ options but works just fine. |
== Budget Teams== | == Budget Teams== | ||
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− | * As Fenrir is a fast {{ElementIcon|Phys|name=1}} attacker, bring Phys resist. The {{ElementIcon|Elec|name=1}} magic the boss uses is also very strong, and it will pierce so take care of the damage it does. Make sure to use | + | * As Fenrir is a fast {{ElementIcon|Phys|name=1}} attacker, bring Phys resist. The {{ElementIcon|Elec|name=1}} magic the boss uses is also very strong, and it will pierce so take care of the damage it does. Make sure to use [[File:Icon Phys Reflector.png|32px|link=]] Phys Reflectors to repel his Gungnir for easy damage. |
* Recommended Demons: 3★ {{DemonIcon|Ose|size=32px}}, 3★ {{DemonIcon|Mitra|size=32px}}, 4★ {{DemonIcon|Rangda|size=32px}} | * Recommended Demons: 3★ {{DemonIcon|Ose|size=32px}}, 3★ {{DemonIcon|Mitra|size=32px}}, 4★ {{DemonIcon|Rangda|size=32px}} | ||
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---- | ---- | ||
− | * {{DemonIcon|Kinmamon|size=32px}} for barrier/status removal - when Boss 1 dies, Boss 3 will use Mashibabooon until success, and you can loop it by using the item that removes all status ailments or by transferring Meparaladi on Kinmamon and using that. | + | * {{DemonIcon|Kinmamon|size=32px}} for barrier/status removal - when Boss 1 dies, Boss 3 will use [[Mashibabooon]] (Bind) until success, and you can loop it by using the item that removes all status ailments or by transferring Meparaladi (Bind cleanse) on Kinmamon and using that. |
− | * {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Sarasvati|size=32px}} (Yellow) or {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Sphinx|size=32px}} (Yellow) for barrier/status removal and healing - By using [[ | + | * {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Sarasvati|size=32px}} (Yellow) or {{ArchIcon|arch=Yellow|size=15px}}{{DemonIcon|Sphinx|size=32px}} (Yellow) for barrier/status removal and healing - By using {{EffectIcon|Barrier}} [[Barrier]] on your demon that goes first, these demons allow you to use [[File:Icon Amrita Shower.png|32px|link=]] Amrita Shower to counter Alice's Mashibabooon spam. If your demon that goes first has Meparaladi, so much the better. Note both these demons have a Dark weakness, so [[File:Icon Mag Reflector.png|32px|link=]] Mag Reflector/Makarakarn is really recommended! |
---- | ---- |
Revision as of 21:38, 1 January 2023
Aura Gate is an area that features a randomly generated dungeon with 50 floors. It's open 0~55 minutes every hour and randomized the floors during the 5 minutes that it isn't available. Action power is consumed while inside Aura Gate, which restores at 1 per minute.
Contents
Overview
Each floor is traditional dungeon crawling with random encounters. A boss is at the end of every floor, and you can return back to any of the floors you’ve cleared every time you enter.
- When the time that Aura Gate is open for is over, it will forcibly kick you out if you were exploring.
- If you are in a battle, it will not end your battle but wait until the end of the battle.
- If you were in a boss battle and defeated the boss, that will still be saved even after you are kicked out of Aura Gate.
- The main loot in Aura Gate is Magnetite, 3~4★ Demon Talk, and 6★ Brands, which are found at the highest floors.
- Hence, the main goal should to be climb as far as you can, and that’s by seeking out the boss of every new floor.
- Floor 46~50 is the best floor to farm Magnetite. To farm Magnetite, you should seek out the MAG chest on every floor and move onto the next.
- Earlier versions of the game had an exploitable bug that caused the MAG chest to refresh when taking a break and re-entering AG, resetting the chances of a jackpot/dud by generating a new chest. As of 2021, the chests are global for each floor, so taking a break doesn't reset them anymore.
Floor 50 | Before Patch 1.4 | Patch 1.4 |
---|---|---|
Random Magnetite | ~60 | ~120 |
Normal Battle | ~110 | ~220 |
Rare Battle | ~600 | ~1000 |
Gravestone | ~550 | ~825 |
MAG Chest | ~900 | ~1,000 |
MAG Chest Jackpot | ~12,600 | ~100,000 |
- There are a couple gimmicks in Aura Gate indicated by the tile
Gimmick | Description |
---|---|
Damage Tile | Take damage and lower HP of your party demons every time you step on this tile. |
Dark Zone Tile | Consume a lot of action points. Hides the Minimap. |
Magnetite Chest | If a jackpot is pulled, you get the amount specified. If you pull a dud, you lose 10% of your max steps. Otherwise you gain a handful of magnetite determined by floor. |
Fountain | Restores 50 action points and your party’s HP to full. Usable only once per Aura Gate exploration. |
Moon | The moon changes phase every 10 minutes. During the full moon or new moon, the amount of magnetite and experience acquired inside will increase. |
Random Item | You can acquire some magnetite or action points or an item. |
Gatekeeper | Powerful demon appearing on the floor for all players. Receive a reward according to the ranking of damage dealt at the end. |
Gravestone | Appears when another player is defeated. If you choose to battle, you'll battle with the defeated party (this won't affect your main party at all). If you win, you get fame, magnetite, and a demon's soul |
Chaos Knight | If you succeed in the picking the right card, the number of random items encountered on this floor will increase for all players, and HP + Steps will be restored to full. If you fail, you’ll take damage or all random items on the floor will become 1 in quantity for all players. There is no indicator for when the White Rider will appear, it’s completely random. |
To deal with the gimmicks, a sub party like below is recommended:
- It's possible to have both Trap Negation effects on a single demon: for example Hare of Inaba with Dmg Panel V I & Dmg Panel V II, or Ame no Uzume with no transfers required.
Null Dark Zone | Null Damage Tiles (Awakened) | Any Demon | Any Demon |
---|---|---|---|
Hare of Inaba | Zouchouten | Any Demon | Any Demon |
Additionally, since your party’s HP isn’t recovered after battle, a healer is necessary.
Party Building
While floors are randomly generated, the demons you find are not.
Liberators
Main party options
- Templar Dragon for difficult fights which usually require you to use items constantly.
- Chalk Eater, if you can hit weaknesses consistently.
- Meat Balloon is also relevant if you are cheesing a boss, thanks to the chance of press turns and additional damage.
- Megakin if you're farming, for the increased talk rate on fodder.
Sub party
- Eileen for item drops.
Healers
- Horus
- Feng Huang
- Isis (reviving only)
- Sandalphon (Yellow) (reviving only)
- Pazuzu (Yellow) (revive and heal)
Mortal Demons
Bosses are immune to Mortal (instant-kill attack) but their adds are not.
- White Rider (only 50% to trigger Mortal with God's Bow, but closing the app will reset the Boss battle without any loss of steps!)
- Alice
- Masakado
- Alice A
Floor 41+ Demons
- Demons with Speedster are optimal, as going second has the cost of the time it takes for the enemy to complete their turn.
- You may still use a turn 2 team in Aura Gate, as long as you bring a Makaraka Shift if your weaknesses aren't covered, and Intimidating Stance; you will require decent healing to keep your party sustained, and Zhong Kui with a physical All Targets attack is extremely helpful for clearing encounters quickly and in one turn (though not necessary).
- There are only a few random encounters with Pierce; namely Jack Frost, Pyro Jack and Shadow. Jack Frost and Pyro Jack only appear on 41-45F while Shadow does appear past there and has access to Mudo and Mazio. However, with one Intimidating Stance, the Shadows will use Tarukaja, Rakunda and Mazio twice (they may behave differently with a Zio weakness!), so as long as you can kill the encounter in one turn, you can sustain that level of damage.
- Barriers are not necessary, but will pretty much ensure a reset is necessary on Lilim encounters unless you have a means to counter ailments otherwise.
- Auto-buffs are also very valuable in Aura Gate encounters.
Speedster Options
- Fenrir (Purple) - has Speedster + Auto-Taruka. Auto-Taruka is near necessary for clearing encounters in one turn.
- Sleipnir - has Speedster + Mahamaon. One of the most-reliable AG sweepers with a powerful Mahamaon and Speedster.
- Yatagarasu - has Speedster + Auto-Sukunda.
- Kama - has Speedster (better transferred to another demon though)
Slow Team Options
- Fenrir - Comes with Auto-Taruka. Any color works, although Fenrir isn't going to be doing much unless he has skill transfers, and any color but Purple is suboptimal. A Purple Fenrir does just fine in a slow team; he can run Rakunda to raise your damage further and Makarakarn to cover your team's weaknesses if you can't survive. Consider him if you don't have Zhong Kui.
- Zhong Kui (Purple) - Comes with Auto-Taruka, the most valuable buff in Aura Gate by far. Comes with Intimidating Stance, which neuters the Shadow encounter. Highest STR stat in the game, absolutely shreds Aura Gate with All Targets (AoE) attacks, though he may not need it if your AoE damage is good. By far the best slow team option for Aura Gate; every team should have him ideally. A right-arm brand with accuracy as the main stat is greatly recommended for consistency.
- Baihu (Purple) - Budget Intimidating Stance option. Two Intimidating Stances will completely neuter many of these encounters and make them quite easy to deal with, or you can use him as your Intimidating Stance. Has Zionga and Elec Boost, so he can contribute to clears pretty well with Mazio.
- Beelzebub (Purple) - Has Makara Shift, Mazionga for the several Zio-weak enemies and sustain through Gluttony, making Single Target healing more viable.
- Prometheus - Has Makaraka Shift and good All Targets magic damage. Wouldn't be the best farmer without skill transfers. Purple preferred.
- Dantalian (Purple) - Has Makaraka Shift and innate Makarakarn as well. Can be used to cover your weaknesses consistently, since most encounters in Aura Gate do not have Pierce.
- Azrael (Purple) - Pretty much a worse Dantalian with Tetrakarn instead. Can be helpful if your team is weaker on the physical defense side.
- Apis - Budget Makaraka Shift option that also has Tarukaja. Consider him if you're not running Zhong Kui, though you better have some good damage. Teal greatly preferred, though ultimately not necessary.
- Tam Lin (Purple) - Comes with Tetraka Shift and Dark Sword. Can consistently disable threats to your composition or the more annoying casters around. Does okay damage, but he would mostly be a fix for a team that is wiping to physical attacks. If you are not covering your weaknesses, replacing Makaraka Shift with Tetraka Shift is a bad idea; if you are covering your weaknesses, then you don't need Makaraka Shift.
- Gucumatz (Purple) - Comes with Tetraka Shift. A much more ideal option than Tam Lin. Auto-Tarunda will ensure you can survive and may help with your sustain if your healing isn't up to par.
- Sphinx (Yellow) - Comes with Tetraka Shift. Has Mediarahan, the strongest All Targets healing skill in the game, so he can make up for some pretty squishy people.
- Sarasvati (Yellow) - No overt synergy with slow teams other than she is kind of slow. Has Mediarama. Barrier and Silent Prayer have a lot of problems, but if she goes first in your team you can run her to counter Lilim.
- Feng Huang (Teal) - Comes with Auto-Tarunda and Mediarama. Your best budget option for a healer that can sustain your team.
- Pazuzu - Any color is fine, but an Aura Gate team benefits most from Yellow as Pazuzu really wants Samrecarm and it saves the SP of transferring it; other colors can be better if you're willing to invest such as Purple and Teal. Clear can also work if you're just trying to save costs as he is the cheapest 4★ Mediarama option that way. Pazuzu is bulky and good for bossing; he doesn't heal as much as the other 4★ options but works just fine.
Budget Teams
Floors 1~30
Floors 1 ~ 30 aren't generally considered terribly difficult to get through.
Physical Attacker | Magical Attacker | Healer | Buffer |
---|---|---|---|
Ose | Baphomet | Feng Huang | Jatayu |
Oni-Kagura | Hama | Tarunda | Tarukaja |
Bufu | Zio |
Floors 31~35
This section drops 5★ Brands. Recommended Battle Speed is going to be around 11,000+.
Physical Attacker | Magical Attacker | Healer | Debuffer/Magical Attacker |
---|---|---|---|
Ose | Baphomet | Feng Huang | Illuyanka |
Oni-Kagura | Bufu | Tarunda | Tarukaja |
Zan | Zio | Zio |
Floors 36~40
This section also drops 5★ Brands. Recommended Battle Speed is going to be around 14,000+.
Physical Attacker | Magical Attacker | Healer | Debuffer/Magical Attacker |
---|---|---|---|
Ose | Isis | Feng Huang | Illuyanka |
Oni-Kagura | Agi | Tarunda | Tarukaja |
Bufu | Zio | Zio |
Floors 41~45
This section drops 6★ Brands. Recommended Battle Speed is going to be around 18,400+.
Don't bother farming this set of floors, just move onto the next set at F46~50 by boss rushing (closing app/retreating on every encounter up to the boss).
Floors 46~50
This section also drops 6★ Brands. Recommended Battle Speed is going to be around 20,467+.
Auto-Tarukaja | Sweeper #1 | Sweeper #2 | Sweeper #3 |
---|---|---|---|
Fenrir | Sleipnir | Horus | Shadow |
Makarakarn | Mazan | Mazan | Mazan |
Rakunda | Mazio | Mahama |
Recommended Magic Atk: 900+ on Sleipnir/Horus/Shadow
Give Sleipnir Bufu/Bufula if you want to deal with Lilim or Mazio for better coverage. Give your fastest member Ward brands if you cannot kill Lilim on the first turn. This makes her waste three press turns trying to charm your fastest demon. If Fenrir gets Magic Atk on his brands, you can try Mazan instead of Rakunda.
Encounters
Floors 31~35
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Fomorian | - | Weak | Resist | - | - | - | - |
Mabufu, Vajra Blast, Hamaon, — | |||||||
Decarabia | - | - | - | - | - | Weak | Resist |
Maragi, Mabufu, Bufu, — | |||||||
Incubus | - | - | - | Weak | Resist | - | - |
Marin Karin, Mudoon, Zan, — | |||||||
Mou-Ryo | - | - | - | - | - | Weak | Null |
Mudo, Shibabooon, Fire Breath, — | |||||||
Battle Speed - 9,326 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Shiisaa | - | Resist | - | - | Resist | Resist | - |
Shibaboo, Zan, Wind Breath, — | |||||||
Oni | - | - | - | Weak | - | - | - |
Tetra Break, Maragi, Vajra Blast, — | |||||||
Oni | - | - | - | Weak | - | - | - |
Tetra Break, Maragi, Vajra Blast, — | |||||||
Oni | - | - | - | Weak | - | - | - |
Tetra Break, Maragi, Vajra Blast, — | |||||||
Battle Speed - 8,851 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Naga | - | Weak | Resist | Resist | Weak | - | Weak |
Fatal Sword, Bufula, Hundred Hits, — | |||||||
Orthrus | - | Null | Weak | - | - | - | Resist |
Agilao, Eat Whole, Maragi, — | |||||||
Angel | - | - | - | Weak | - | Null | Weak |
Hama, Mahama, Diara, — | |||||||
Yaksini | - | - | - | Weak | Null | - | - |
Resist Curse, Agilao, Mazan, — | |||||||
Battle Speed - 9,725 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Kurama Tengu | - | - | - | Weak | Null | - | - |
Sukukaja, Hama, Mazan, —, Mazandyne, Mahamadyne | |||||||
Kurama Tengu | - | - | - | Weak | Null | - | - |
Sukukaja, Hama, Mazan, —, Mazandyne, Mahamadyne | |||||||
Kurama Tengu | - | - | - | Weak | Null | - | - |
Sukukaja, Hama, Mazan, —, Mazandyne, Mahamadyne | |||||||
Battle Speed - 14,400 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Principality | - | - | - | - | - | Null | Weak |
Recarm, Hamaon, Bufu, — | |||||||
Shadow | Resist | - | - | - | Weak | Weak | Null |
Rakunda, Mazio, Mudo, — | |||||||
Yomotsu-Shikome | - | Weak | - | - | - | Weak | Resist |
Tarunda, Toxic Sting, Bufula, — | |||||||
Battle Speed - 11,667 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Dis | - | - | Resist | Resist | - | - | Weak |
Makajam, Agilao, Zan, — | |||||||
High Pixie | - | - | - | - | Resist | - | - |
Desolate, Media, Mazio, — | |||||||
Take-Minakata | - | Weak | - | Resist | - | - | - |
Counter, Zionga, Oni-Kagura, — | |||||||
Battle Speed - 10,401 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Dis | - | - | Resist | Resist | - | - | Weak |
Makajam, Agilao, Zan, — | |||||||
Yomotsu-Shikome | - | Weak | - | - | - | Weak | Resist |
Tarunda, Toxic Sting, Bufula, — | |||||||
Fomorian | - | Weak | Resist | - | - | - | - |
Mabufu, Vajra Blast, Hamaon, — | |||||||
Battle Speed - 9,801 | |||||||
No Transferred Skills |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Shiisaa | - | Resist | - | - | Resist | Resist | - |
Shibaboo, Zan, Wind Breath, — | |||||||
Naga | - | Weak | Resist | Resist | Weak | - | Weak |
Fatal Sword, Bufula, Hundred Hits, — | |||||||
Decarabia | - | - | - | - | - | Weak | Resist |
Maragi, Mabufu, Bufu, — | |||||||
Battle Speed - 10,467 |
Floors 36~40
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Momunofu | Resist | - | - | - | Weak | - | - |
Mow Down, Counter, —, Charge, Violent Core, Sharp Core | |||||||
Momunofu | Resist | - | - | - | Weak | - | - |
Mow Down, Counter, —, Charge, Violent Core, Sharp Core | |||||||
Momunofu | Resist | - | - | - | Weak | - | - |
Mow Down, Counter, —, Charge, Violent Core, Sharp Core | |||||||
Momunofu | Resist | - | - | - | Weak | - | - |
Mow Down, Counter, —, Charge, Violent Core, Sharp Core | |||||||
Battle Speed - 14,100 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Naga | - | Weak | Resist | Resist | Weak | - | Weak |
Fatal Sword, Bufula, Hundred Hits, — | |||||||
Shadow | Resist | - | - | - | Weak | Weak | Null |
Rakunda, Mazio, Mudo, — | |||||||
Pyro Jack | - | Resist | Weak | - | - | - | - |
Agi, Maragi, —, — | |||||||
Raijuu | - | - | - | Resist | Weak | - | - |
Resist Weak, Zionga, Shock, — | |||||||
Battle Speed - 11,900 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Naga | - | Weak | Resist | Resist | Weak | - | Weak |
Fatal Sword, Bufula, Hundred Hits, — | |||||||
Fomorian | - | Weak | Resist | - | - | - | - |
Mabufu, Vajra Blast, Hamaon, — | |||||||
Decarabia | - | - | - | - | - | Weak | Resist |
Maragi, Mabufu, Bufu, — | |||||||
Angel | - | - | - | Weak | - | Null | Weak |
Hama, Mahama, Diara, — | |||||||
Battle Speed - 9,400 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Shiisaa | - | Resist | - | - | Resist | Resist | - |
Shibaboo, Zan, Wind Breath, —, Off-Season Flowering, Violent Core | |||||||
Shiisaa | - | Resist | - | - | Resist | Resist | - |
Shibaboo, Zan, Wind Breath, —, Off-Season Flowering, Violent Core | |||||||
Shiisaa | - | Resist | - | - | Resist | Resist | - |
Shibaboo, Zan, Wind Breath, —, Off-Season Flowering, Violent Core | |||||||
Shiisaa | - | Resist | - | - | Resist | Resist | - |
Shibaboo, Zan, Wind Breath, —, Off-Season Flowering, Violent Core | |||||||
Battle Speed - 14,200 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Take-Minakata | - | Weak | - | Resist | - | - | - |
Counter, Zionga, Oni-Kagura, — | |||||||
Nozuchi | Resist | Weak | Resist | Resist | Weak | - | Weak |
Life Bonus, Mazio, —, — | |||||||
Phantom | Resist | - | - | - | Weak | Weak | Null |
Zio, Mudo, —, — | |||||||
Battle Speed - 11,600 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Yaksini | - | - | - | Weak | Null | - | - |
Resist Curse, Agilao, Mazan, — | |||||||
Angel | - | - | - | Weak | - | Null | Weak |
Hama, Mahama, Diara, — | |||||||
Decarabia | - | - | - | - | - | Weak | Resist |
Maragi, Mabufu, Bufu, — | |||||||
Battle Speed - 10,300 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Valkyrie | Resist | - | - | Weak | Resist | - | - |
Mahama, Fatal Sword, Phys Boost, — | |||||||
Black Ooze | Resist | - | - | Weak | - | Weak | Null |
Ju, Poisma, Charm Bite, — | |||||||
Abraxas | ab | Weak | Weak | Weak | Weak | Weak | Weak |
Dekunda, Tarukaja, Bufula, — | |||||||
Legion | - | - | - | Weak | - | Weak | Resist |
Mazan, Mudo, Agi, — | |||||||
Battle Speed - 10,300 |
Floors 41~45
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Isis (1.3k HP) | - | Resist | - | Null | - | - | - |
Samrecarm, Zandyne, Mamakajam, Mana Gain, Merciless Core, Speedster | |||||||
Oni (1.2k HP) | - | - | - | Weak | - | - | - |
Tetra Break, Maragi, Vajra Blast, Oni-Kagura, Merciless Core, Speedster | |||||||
Oni (1.2k HP) | - | - | - | Weak | - | - | - |
Tetra Break, Maragi, Vajra Blast, Oni-Kagura, Merciless Core, Speedster | |||||||
Oni (1.2k HP) | - | - | - | Weak | - | - | - |
Tetra Break, Maragi, Vajra Blast, Oni-Kagura, Merciless Core, Speedster | |||||||
Battle Speed - 20,850 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Pyro Jack (1.2k HP) | - | Resist | Drain | - | - | - | - |
Agi, Maragi, Agilao, Drain Ice, Fire Pierce | |||||||
Pyro Jack (1.2k HP) | - | Resist | Drain | - | - | - | - |
Agi, Maragi, Agilao, Drain Ice, Fire Pierce | |||||||
Pyro Jack (1.2k HP) | - | Resist | Drain | - | - | - | - |
Agi, Maragi, Agilao, Drain Ice, Fire Pierce | |||||||
Pyro Jack (1.2k HP) | - | Resist | Drain | - | - | - | - |
Agi, Maragi, Agilao, Drain Ice, Fire Pierce | |||||||
Battle Speed - 13,801 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Jack Frost (1.3k HP) | - | Drain | Resist | - | - | - | - |
Bufu, Mabufu, Hama, Drain Fire, Ice Pierce | |||||||
Jack Frost (1.3k HP) | - | Drain | Resist | - | - | - | - |
Bufu, Mabufu, Hama, Drain Fire, Ice Pierce | |||||||
Jack Frost (1.3k HP) | - | Drain | Resist | - | - | - | - |
Bufu, Mabufu, Hama, Drain Fire, Ice Pierce | |||||||
Jack Frost (1.3k HP) | - | Drain | Resist | - | - | - | - |
Bufu, Mabufu, Hama, Drain Fire, Ice Pierce | |||||||
Battle Speed - 12,301 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Hathor (1.4k HP) | Weak | - | Resist | - | Resist | Resist | - |
Amrita, Zan, Zionga, Meposumudi | |||||||
Dis (1.3k HP) | - | - | Resist | Resist | - | - | Weak |
Makajam, Agilao, Zan, Mediara | |||||||
Pisaca (1.5k HP) | - | Weak | - | - | Null | Weak | Resist |
Mamudo, Charm Bite, Life Drain, Ju | |||||||
Battle Speed - 17,400 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Yaksini (1.4k HP) | - | - | - | Weak | Null | - | - |
Resist Curse, Agilao, Mazan, Tempest Slash | |||||||
Shadow (1.5k HP) | Resist | - | - | - | Weak | Weak | Null |
Rakunda, Mazio, Mudo, Tarukaja | |||||||
Blob (1.5k HP) | Resist | - | Weak | - | - | Weak | Null |
Poisma, Zan, Mazan, Tarunda | |||||||
Principality (1.2k HP) | - | - | - | - | - | Null | Weak |
Recarm, Hamaon, Bufu, Media | |||||||
Battle Speed - 13,526 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Shiisaa (1.1k HP) | - | Resist | - | - | Resist | Resist | - |
Shibaboo, Zan, Wind Breath, Binding Claw | |||||||
Blob (1.5k HP) | Resist | - | Weak | - | - | Weak | Null |
Poisma, Zan, Mazan, Tarunda | |||||||
Abraxas (1.1k HP) | Drain | Weak | Weak | Weak | Weak | Weak | Weak |
Dekunda, Tarukaja, Bufula, Rakukaja | |||||||
Battle Speed - 14,268 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Kurama Tengu (1.1k HP) | - | - | - | Weak | Null | - | - |
Sukukaja, Hama, Mazan, Mahama | |||||||
Incubus (1.1k HP) | - | - | - | Weak | Resist | - | - |
Marin Karin, Mudoon, Zan, Life Drain | |||||||
Dis (1.3k HP) | - | - | Resist | Resist | - | - | Weak |
Makajam, Agilao, Zan, Mediara | |||||||
Take-Minakata (1.4k HP) | - | Weak | - | Resist | - | - | - |
Counter, Zionga, Oni-Kagura, Elec Boost | |||||||
Battle Speed - 17,275 |
Floors 46~50
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Legion (1.7k HP) | - | - | - | Weak | - | Weak | Resist |
Mazan, Mudo, Agi, Darkbound | |||||||
Kelpie (1.3k HP) | - | - | Resist | - | Weak | - | - |
Diara, Zionga, Rampage, Null Dark Zone | |||||||
High Pixie (1.1k HP) | - | - | - | - | Resist | - | - |
Desolate, Media, Mazio, Redia | |||||||
High Pixie (1.1k HP) | - | - | - | - | Resist | - | - |
Desolate, Media, Mazio, Redia | |||||||
Battle Speed - 18,251 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Kelpie (1.3k HP) | - | - | Resist | - | Weak | - | - |
Diara, Zionga, Rampage, Null Dark Zone | |||||||
Heqet (1.2k HP) | - | - | - | Resist | Weak | - | - |
Media, Mazio, Meposumudi, Zionga | |||||||
Take-Minakata (1.5k HP) | - | Weak | - | Resist | - | - | - |
Counter, Zionga, Oni-Kagura, Elec Boost | |||||||
Battle Speed - 18,201 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Shiisaa (1.2k HP) | - | Resist | - | - | Resist | Resist | - |
Shibaboo, Zan, Wind Breath, Binding Claw | |||||||
Shiisaa (1.2k HP) | - | Resist | - | - | Resist | Resist | - |
Shibaboo, Zan, Wind Breath, Binding Claw | |||||||
Kelpie (1.3k HP) | - | - | Resist | - | Weak | - | - |
Diara, Zionga, Rampage, Null Dark Zone | |||||||
Battle Speed - 20,467 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Legion (1.7k HP) | - | - | - | Weak | - | Weak | Resist |
Mazan, Mudo, Agi, Darkbound | |||||||
Kurama Tengu (1.2k HP) | - | - | - | Weak | Null | - | - |
Sukukaja, Hama, Mazan, Mahama | |||||||
Shadow (1.5k HP) | Resist | - | - | - | Weak | Weak | Null |
Rakunda, Mazio, Mudo, Tarukaja | |||||||
Naga (1.6k HP) | - | Weak | Resist | Resist | Weak | - | Weak |
Fatal Sword, Bufula, Hundred Hits, Rebellion | |||||||
Battle Speed - 18,450 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Yaksini (1.5k HP) | - | - | - | Weak | Null | - | - |
Resist Curse, Agilao, Mazan, Tempest Slash | |||||||
Hathor (1.5k HP) | Weak | - | Resist | - | Resist | Resist | - |
Amrita, Zan, Zionga, Meposumudi | |||||||
Kelpie (1.3k HP) | - | - | Resist | - | Weak | - | - |
Diara, Zionga, Rampage, Null Dark Zone | |||||||
Shadow (1.5k HP) | Resist | - | - | - | Weak | Weak | Null |
Rakunda, Mazio, Mudo, Tarukaja | |||||||
Battle Speed - 18,926 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Hathor (1.5k HP) | Weak | - | Resist | - | Resist | Resist | - |
Amrita, Zan, Zionga, Meposumudi | |||||||
Principality (1.3k HP) | - | - | - | - | - | Null | Weak |
Recarm, Hamaon, Bufu, Media | |||||||
Nue (1.4k HP) | - | - | - | Resist | Weak | - | - |
Mazio, Zio, Eat Whole, Binding Claw | |||||||
Battle Speed - 15,801 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Abraxas (1.2k HP) | Drain | Weak | Weak | Weak | Weak | Weak | Weak |
Dekunda, Tarukaja, Bufula, Rakukaja | |||||||
Ikusa (1.1k HP) | - | - | - | - | Weak | Weak | Resist |
Resist Poison, Ice Breath, Mamudoon, Ruthless Blow | |||||||
Shikome (1.2k HP) | - | Weak | - | - | - | Weak | Resist |
Tarunda, Toxic Sting, Bufula, Binding Claw | |||||||
Dis (1.3k HP) | - | - | Resist | Resist | - | - | Weak |
Makajam, Agilao, Zan, Mediara | |||||||
Battle Speed - 18,451 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Shadow (1.5k HP) | Resist | - | - | - | Weak | Weak | Null |
Rakunda, Mazio, Mudo, Tarukaja, Energy Drain, Elec Pierce | |||||||
Shadow (1.5k HP) | Resist | - | - | - | Weak | Weak | Null |
Rakunda, Mazio, Mudo, Tarukaja, Energy Drain, Elec Pierce | |||||||
Shadow (1.5k HP) | Resist | - | - | - | Weak | Weak | Null |
Rakunda, Mazio, Mudo, Tarukaja, Energy Drain, Elec Pierce | |||||||
Battle Speed - 19,401 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Legion (1.7k HP) | - | - | - | Weak | - | Weak | Resist |
Mazan, Mudo, Agi, Darkbound, Merciless Core, Concentrate | |||||||
Legion (1.7k HP) | - | - | - | Weak | - | Weak | Resist |
Mazan, Mudo, Agi, Darkbound, Merciless Core, Concentrate | |||||||
Legion (1.7k HP) | - | - | - | Weak | - | Weak | Resist |
Mazan, Mudo, Agi, Darkbound, Merciless Core, Concentrate | |||||||
Battle Speed - 18,001 |
Demon | Phys | Fire | Ice | Elec | Force | Light | Dark |
---|---|---|---|---|---|---|---|
Lilim (1.3k HP) | - | - | Weak | - | Null | - | - |
Resist Charm, Mazanma, Marin Karin, Spirit Drain, Merciless Core, Frenzied Core | |||||||
Battle Speed - 15,301 |
Boss Guides
General Strategy
- Tarunda is your best friend, make sure to have it up against the boss at all times.
- To skip fights, force close the app after you get into a battle and when you re-enter, you'll be at the same tile without an encounter.
- Use the fodder party strategy if your party battle speed isn't up to par - switch out your main party with your sub party before you enter the boss battle, and let it wipe for your main party to come in and deal with the fight for real. It's recommended to run Forneus or other stat debuffers like Yellow Illuyanka with Acid Breath, Cerberus with War Cry etc to make the fight easier once your main party enters in. If your demons die instantly in the sub party, run a spare Feng Huang just for Auto-Tarunda.
- Abuse Makarakarn and leave the sub mobs alive if they use magic. They will waste the boss's turns (only for Floors 31~40).
- Use Chalk Eater to keep up -kaja buffs on your party if you can consistently hit weak points. Otherwise, use Templar Dragon.
- Don't be afraid to swap out party members, like removing Ose against Girimehkala on F41.
Unique Skills
Violent Core: +10 to Strength, +10 to Magic and +5% to damage dealt.
Merciless Core: +20 to Strength, +20 to Magic and +10% to damage dealt.
Speed Core: +20 to Agility, and +100% to Battle Speed.
Strong Guard: -30% to damage received.
Mad King: +50% to ailment success rate.
Elite Healing: +40% to Healing skill effectiveness.
Floors 31~35
Floor 31
Kelpie | Efreet | Pele
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Kelpie | - | - | Rs | - | Wk | - | - |
Efreet | - | Dr | Wk | - | - | - | - |
Pele | - | Rs | Wk | - | - | - | - |
Battle Speed | 12,333 |
- First demon in Aura Gate with [x] Pierce, future bosses will also likely have this skill so get used to not being able to mitigate damage.
- Tarunda is recommended while healing with Mediara or Diarama.
- Recommended Demons: 3★ Illuyanka, 3★ Baphomet, 4★ Succubus, 4★ Loki, 4★ Anubis
Floor 32
Tam Lin | Ose | Tam Lin
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Tam Lin | - | - | - | - | - | Rs | Wk |
Ose | - | - | - | - | - | - | Rs |
Tam Lin | - | - | - | - | - | Rs | Wk |
Battle Speed | 12,967 |
- Ose has Pierce Phys as well as a powerful All Targets Phys attack, so try to make use of Tarunda and Sukunda to survive.
- Ignore Tam Lin as it could [Miss] attacks or hit [Null] against Isis to lose Ose turns.
- This is a difficult boss, so don’t be afraid to use items while playing as Templar Dragon.
- Recommended Demons: 3★ Baphomet, 3★ Isis, 3★ Forneus, 4★ Sandalphon
Floor 33
Baphomet | Berserker | Mothman
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Baphomet | - | - | - | - | - | Wk | Nu |
Berserker | Nu | - | - | - | Wk | - | - |
Mothman | - | - | - | Rs | Wk | - | - |
Battle Speed | 12,900 |
- The boss has a low amount of HP, so just rush them down.
- Recommended Demons: 3★ Isis, 3★ Forneus, 3★ Illuyanka, 4★ Sandalphon, 4★ Loki, 4★ Fenrir
Floor 34
Unicorn | Vetala | Valkyrie
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Unicorn | - | - | - | Wk | - | Nu | Nu |
Vetala | - | Wk | - | - | - | Wk | Nu |
Valkyrie | Rs | - | - | Wk | Rs | - | - |
Battle Speed | 11,467 |
- Attack with Fire/ Light magic, but be wary of the Unicorn as it's null to Light and knows Bufudyne.
- Recommended Demons: 3★ Ose, 3★ Horus, 3★ Baihu, 3★ Lailah, 4★ Sandalphon
Floor 35
Mitra | Mitra
|
---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Mitra | Rp | - | Wk | - | - | Rs | Rs |
Mitra | Rp | - | Wk | - | - | Rs | Rs |
Battle Speed | 12,800 |
Floors 36~40
Floor 36
Mermaid | Throne | Apis
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Mermaid | - | - | Rs | Wk | Rs | - | - |
Throne | - | Nu | Wk | - | - | Nu | Wk |
Apis | - | - | - | - | - | Rs | Wk |
Battle Speed | 13,701 |
- Try to use demons with All Targets Ice magic, and note that the boss has spike in HP.
- Also, this boss doesn't have pierce, so use demons with Null/Repel/Drain Fire.
- Recommended Demons: 3★ Efreet, 4★ Prometheus, 4★ Loki, 4★ Beelzebub, 4★ Anubis
Floor 37
Silky | Cerberus | Ares
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Silky | - | Wk | Nu | - | - | - | - |
Cerberus | - | Rp | Wk | - | - | - | - |
Ares | - | - | - | - | - | Rs | Wk |
Battle Speed | 14,601 |
- The boss will use War Cry to lower both ATK/DEF, so make use of Tarunda to lower their ATK and Tarukaja to increase your ATK again.
- Be careful of this boss's Hell Claw as it tends to crit often.
- Recommended Demons: 4★ Succubus, 4★ Loki
Floor 38
Chatterskull | Sleipnir | Gui Xian
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Chatterskull | - | Dr | Wk | - | - | Wk | Nu |
Sleipnir | - | Wk | - | - | - | Rs | - |
Gui Xian | - | Wk | Nu | - | - | - | - |
Battle Speed | 16,171 |
- This demon hits really hard, but is weak to Fire. Make use of high damage to take it down quickly.
- Recommended Demons: 3★ Efreet, 4★ Prometheus, 4★ Loki
Floor 39
Baihu | Pallas Athena | Ammut
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Baihu | - | - | - | Nu | Wk | - | - |
Pallas Athena | Rs | - | - | - | - | Nu | Wk |
Ammut | - | - | Wk | Nu | - | - | - |
Battle Speed | 19,018 |
- Since the boss does not have Phys Pierce, you can run a demon with Null/Drain/Repel Phys for an easy fight.
- Recommended Demons: 3★ Ose, 4★ Beelzebub, 4★ Anubis
Floor 40
Slime
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---|
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Resistances | |||||||
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Slime | Wk | Wk | Wk | Wk | Wk | Wk | - |
Battle Speed | 29,401 |
Floors 41~45
Floor 41
Kresnik | Girimekhala | Koumokuten
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---|---|---|
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Resistances | |||||||
---|---|---|---|---|---|---|---|
Kresnik | - | - | - | Nu | Wk | Nu | - |
Girimekhala | Rp | - | - | Wk | Wk | Wk | - |
Koumokuten | - | - | - | Nu | Wk | Rs | - |
Battle Speed | 19,234 |
- Bring Fog Breath to debuff, and try to close the fight as fast as you can as the boss hits very hard.
- Recommended Demons: 3★ Forneus, 4★ Loki, 4★ Anubis, 4★ Long
Floor 42
Isis | Oberon | Scathach
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Resistances | |||||||
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Isis | - | Rs | - | Nu | - | - | - |
Oberon | - | - | - | Wk | Dr | - | - |
Scathach | - | - | - | Wk | Nu | Rs | - |
Battle Speed | 14,368 |
- This boss doesn’t have Force Pierce, so bringing demons with Force Null/Repel/Drain is useful. If you bring demons with Force Null/Repel/Drain, then the only thing you have to worry about is the charm.
- Recommended Demons: 4★ Hanuman, 4★ Oberon, 4★ Dantalian
Floor 43
Horus | Beiji-Weng | Berserker
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Resistances | |||||||
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Horus | Rs | - | - | - | - | Rp | Wk |
Beiji-Weng | - | Wk | Nu | - | - | Rs | - |
Berserker | Nu | - | - | - | Wk | - | - |
Battle Speed | 19,268 |
- Easy to clear with demons that have Ice Null/Repel/Drain once you clear out the mobs.
- Recommended Demons: 3★ Forneus, 4★ Loki, 4★ Fenrir
Floor 44
Vetala | Anubis | Kikuri-Hime
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Resistances | |||||||
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Vetala | - | Wk | - | - | - | Wk | Nu |
Anubis | - | - | - | - | - | Nu | Rs |
Kikuri-Hime | - | - | - | Wk | Nu | - | Wk |
Battle Speed | 12,668 |
- This boss only uses Light/ Dark magic. Bringing a demon that has a Null/Repel/Drain in both will make this fight easy.
- Recommended Demons: 3★ Unicorn, 4★ Sandalphon, 4★ Beelzebub
Floor 45
Thor | Ishtar
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Resistances | |||||||
---|---|---|---|---|---|---|---|
Thor | Rs | Nu | - | Dr | Wk | Rs | - |
Ishtar | - | - | - | Nu | Wk | Nu | Wk |
Battle Speed | 13,600 |
- Two Bosses! Both must be killed to end this battle.
- Bring Force magic and aim for a short fight. Kill Ishtar first as it knows Samrecarm, and Mesopotamian Star will do nasty amounts of damage as well as her healing around ~1200 HP per Diarahan. She doesn't have the boss flag, so if you have an Alice, one Die for Me will take her out.
- Recommended Demons: 3★ Isis, 4★ Beelzebub, 4★ Loki, 4★ Sandalphon
Floors 46~50
Floor 46
Hanuman | Bishamonten | Horkos
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---|---|---|
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Resistances | |||||||
---|---|---|---|---|---|---|---|
Hanuman | Rs | - | - | Wk | Nu | - | - |
Bishamonten | - | Wk | Nu | - | - | - | - |
Horkos | Rs | - | Wk | - | - | Wk | - |
Battle Speed | 14,701 |
- Bring demons with Fire magic to quickly bring down the boss. Fog Breath helps a lot as these attackers are all Phys.
- Recommended Demons: 3★ Forneus, 4★ Loki, 4★ Fenrir
Floor 47
Fenrir | Odin | Virtue
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Resistances | |||||||
---|---|---|---|---|---|---|---|
Fenrir | - | Wk | Dr | Rs | Wk | - | - |
Odin | - | - | - | Rp | Wk | Rs | Rs |
Virtue | - | - | - | Wk | Nu | Nu | Wk |
Battle Speed | 19,568 |
- As Fenrir is a fast Phys attacker, bring Phys resist. The Elec magic the boss uses is also very strong, and it will pierce so take care of the damage it does. Make sure to use Phys Reflectors to repel his Gungnir for easy damage.
- Recommended Demons: 3★ Ose, 3★ Mitra, 4★ Rangda
Floor 48
Sandalphon | White Rider | Jikokuten
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---|---|---|
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Resistances | |||||||
---|---|---|---|---|---|---|---|
Sandalphon | Rs | - | - | Rs | - | Rp | Nu |
White Rider | - | - | - | Dr | Wk | Rs | Rs |
Jikokuten | - | - | - | Wk | Nu | Rs | - |
Battle Speed | 18,334 |
- Force, Dark, and Elec resist is recommended here as the enemies use those elements. As well, God’s Bow will do a large amount of damage if it doesn’t hit, so beware of the burst.
- Recommended Demons: 3★ Teal Kresnik, 4★ White Rider, 4★ Sandalphon, 4★ Beelzebub
Floor 49
Sphinx | Siegfried | Rangda
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---|---|---|
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Resistances | |||||||
---|---|---|---|---|---|---|---|
Sphinx | - | Nu | Wk | - | - | Rp | Wk |
Siegfried | Dr | - | - | - | - | - | - |
Rangda | Rp | - | - | Wk | - | - | - |
Battle Speed | 17,134 |
- Physical attacks aren't effective against the boss here. The boss only has Phys skills, so once you take out the other mobs, the boss is easy to kill if you possess Phys Null/Drain.
- Try not to take Phys Repel, as it will heal the boss whenever they strike that demon.
- Recommended Demons: 3★ Ose, 3★ Berserker, 3★ Shiki-Ouji
Floor 50
Asherah | Metatron | Alice
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---|---|---|
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Resistances | |||||||
---|---|---|---|---|---|---|---|
Asherah | - | Nu | Wk | - | Nu | - | Wk |
Metatron | - | Rs | Rs | Rs | Rs | Nu | - |
Alice | - | - | - | - | - | Wk | Rp |
Battle Speed | 16,701 |
Recommended Demons
Demons that are resistant to Light/Dark
- 4★ Beelzebub, 4★ Sandalphon, 5★ Trumpeter, 5★ Yoshitsune, 5★ Vishnu, 5★ Samael
Demons with Instant Kill skills
- 4★ White Rider, 5★ Alice. You can instantly kill Asherah at the start of the fight, making it much easier.
- Kinmamon for barrier/status removal - when Boss 1 dies, Boss 3 will use Mashibabooon (Bind) until success, and you can loop it by using the item that removes all status ailments or by transferring Meparaladi (Bind cleanse) on Kinmamon and using that.
- Sarasvati (Yellow) or Sphinx (Yellow) for barrier/status removal and healing - By using Barrier on your demon that goes first, these demons allow you to use Amrita Shower to counter Alice's Mashibabooon spam. If your demon that goes first has Meparaladi, so much the better. Note both these demons have a Dark weakness, so Mag Reflector/Makarakarn is really recommended!
Null to Light/Dark | Null to Light/Dark | Metatron Killer | Bind Removal |
---|---|---|---|
Beelzebub | Sandalphon | Anubis | Kinmamon |
Hama | Mudo | Hama | Meparaladi |
Tarukaja | Tarunda |
Battle Strategy
- Kill Asherah first as it possesses Samrecarm.
- Then do either of the two: kill Alice, or leave Alice alive while attacking Metatron. You'll still be clearing Bind with Kinmamon when Alice uses Mashibabooon.
- Make sure to keep uptime on Tarunda, as the enemies hit very hard.
- Bring Templar Dragon as your Liberator to make your items use ½ Press Turn.
See also
- Aura Gate
- Hollow World for Aura Gate 2.
Quest Areas | |
---|---|
Permanent Content | Story • Dx2 Quests • Alter-World • Aura Gate (1, 2, SP) |
Farming Quests | Strange Signal • Brands of Sin • Wanted |
Recurring Events | Eclipse • Hell's Park • Advent • Kiwami • Tokyo Abyss • Take Back Tokyo • Demon Alliance Invasion |
Competitive | Democalypse • D2 Duel • Battle Tower |