Difference between revisions of "Reverse damage reduction"
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− | '''Anti-damage reduction''', also known as '''reverse damage reduction''' (no official name), refers to effects that apply a negative amount of damage reduction, causing the affected demon to take more damage. This is not the same as normal damage boosts. | + | '''Anti-damage reduction (ADR)''', also known as '''reverse damage reduction (RDR)''' (no official name), refers to effects that apply a negative amount of damage reduction, causing the affected demon to take more damage. This is not the same as normal damage boosts. |
__TOC__ | __TOC__ | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 25% Magic | | 25% Magic | ||
− | | Enemies with Gloom | + | | Enemies with {{EffectIcon|Gloom|name=1}} |
| - | | - | ||
| {{DemonIcon|Nyarlathotep|size=32px}} | | {{DemonIcon|Nyarlathotep|size=32px}} | ||
Line 53: | Line 53: | ||
| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 25% Physical | | 25% Physical | ||
− | | Enemies with Gloom | + | | Enemies with {{EffectIcon|Gloom|name=1}} |
| - | | - | ||
| {{DemonIcon|Guedhe|size=32px}} | | {{DemonIcon|Guedhe|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | | [[Immortal Sea Serpent]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | (5 * X)% All | ||
+ | | Enemies with [[Spirit Chains]] (5% per type) | ||
+ | | - | ||
+ | | {{DemonIcon|Hydra|size=32px}} | ||
|- | |- | ||
|{{ElementIcon|Passive|name=1}} | |{{ElementIcon|Passive|name=1}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 30% All | | 30% All | ||
− | | Enemies with an Ailment | + | | Enemies with an [[Ailments|Ailment]] |
| - | | - | ||
| {{DemonIcon|Cleopatra|size=32px}} | | {{DemonIcon|Cleopatra|size=32px}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 30% All | | 30% All | ||
− | | Enemies with an Ailment | + | | Enemies with an [[Ailments|Ailment]] |
| - | | - | ||
| {{DemonIcon|Tiamat A|size=32px}} | | {{DemonIcon|Tiamat A|size=32px}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 20% All | | 20% All | ||
− | | Enemies with Decay | + | | Enemies with {{EffectIcon|Decay|name=1}} |
| - | | - | ||
| {{DemonIcon|Femto|size=32px}} | | {{DemonIcon|Femto|size=32px}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 20% All | | 20% All | ||
− | | Enemies with Spirit Chains (Corrosion) | + | | Enemies with {{EffectIcon|Spirit Chains (Corrosion)|name=1}} |
| - | | - | ||
| {{DemonIcon|Morrighan|size=32px}} | | {{DemonIcon|Morrighan|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Pure Maiden]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | 20% Critical Hits | ||
+ | | | ||
+ | | - | ||
+ | | {{DemonIcon|Artemis|size=32px}} | ||
|} | |} | ||
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!Demon !!Panel # !!Effect | !Demon !!Panel # !!Effect | ||
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | | {{DemonIcon|Belial|size=32px}} | ||
+ | | Panel 3 | ||
+ | | +40% to Phys and Fire damage. While the one with this skill is alive, all enemies will receive the following effect: +30% to damage received while Cursed. | ||
|- | |- | ||
| {{DemonIcon|Cleopatra|size=32px}} | | {{DemonIcon|Cleopatra|size=32px}} |
Latest revision as of 00:52, 17 November 2024
Anti-damage reduction (ADR), also known as reverse damage reduction (RDR) (no official name), refers to effects that apply a negative amount of damage reduction, causing the affected demon to take more damage. This is not the same as normal damage boosts.
Contents
Mechanics
Anti-damage reduction is applied at the end of the damage formula, where it is additive to normal damage reduction. For more details, see Damage Formula.
- Due to this, anti-damage reduction can directly counteract normal damage reduction.
- For example: if an enemy has a passive that grants -80% Elec damage taken, and your party has Botis (applies +40% damage taken), then that partially cancels the enemy's passive (-80 + 40). This results in a total of -40% damage taken instead.
- Normal damage boosts (such as Elec Amp) cannot counteract damage reduction in any way.
Due to how the math works out, anti-damage reduction will result in higher damage output than an equivalent % of normal damage boosters.
- For example: Suppose Elohim is in a party with Mithras. The 40% anti-damage reduction from Mithras's Covenant Bless results in more damage output than Elohim equipping 40% worth of damage boosts (such as Fire Amp (25%) + Fire Boost (15%)).
Skills that apply anti-damage reduction are usually phrased as affecting the damage the enemy takes/receives, rather than the amount of damage your party deals. For effects that increase the damage your party deals, see damage boost.
Appliers
Skills that apply anti-damage reduction to enemies
Type | Name | MP Cost | Target | Amount | Conditional? | Skill Points | Exclusive? |
---|---|---|---|---|---|---|---|
Passive | Covenant Bless | Passive | All Targets | 40% Fire/Light | - | - | Mithras |
Passive | Crawling Chaos | Passive | All Targets | 25% Magic | Enemies with Gloom | - | Nyarlathotep |
Passive | Dark Eclipse Voltage | Passive | All Targets | 40% Elec | - | - | Botis |
Passive | Hedonistic Reaper | Passive | All Targets | 25% Physical | Enemies with Gloom | - | Guedhe |
Passive | Immortal Sea Serpent | Passive | All Targets | (5 * X)% All | Enemies with Spirit Chains (5% per type) | - | Hydra |
Passive | Lady of the Lake | Passive | All Targets | 40% Ice | - | - | Vivian |
Passive | Peerless Beauty | Passive | All Targets | 30% All | Enemies with an Ailment | - | Cleopatra |
Passive | Tempestuous Malice | Passive | All Targets | 30% All | Enemies with an Ailment | - | Tiamat A |
Passive | The Wings of Darkness | Passive | All Targets | 20% All | Enemies with Decay | - | Femto |
Passive | War Goddess | Passive | All Targets | 20% All | Enemies with Spirit Chains (Corrosion) | - | Morrighan |
Passive | Pure Maiden | Passive | All Targets | 20% Critical Hits | - | Artemis |
Demon Panels that apply anti-damage reduction to enemies
Demon | Panel # | Effect |
---|---|---|
Belial | Panel 3 | +40% to Phys and Fire damage. While the one with this skill is alive, all enemies will receive the following effect: +30% to damage received while Cursed. |
Cleopatra | Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received while inflicted with Spirit Chains (Corrosion). |
Inanna | Panel 2 | +500 to Mag DEF. While the one with this skill is alive, all enemies will receive the following effect: +15% to Magic damage taken. |
Kali A | Panel 2 | While the one with this skill is alive, all Cursed enemies will receive the following effect: -50% to Healing skill effectiveness, +15% to damage received. |
Masakado B | Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received while inflicted with Spirit Chains of Suppression. |
Old Ones | Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +20% to damage received while inflicted with Gloom. |
Skills that apply anti-damage reduction to self
Type | Name | MP Cost | Target | Amount | Skill Points | Exclusive? |
---|---|---|---|---|---|---|
Passive | Berserker (Skill) | Passive | Self | 20% All | 18 | - |
Passive | Holy Immunity | Passive | Self | 60% Fire | - | Ainz |