Difference between revisions of "Demon Alliance Invasion"
(changes to core mechanics; 2-turn limit, BP now affects mdef pdef hp skills) |
(→Rahab: had the elements backwards) |
||
Line 249: | Line 249: | ||
|- | |- | ||
|} | |} | ||
− | [[File: | + | [[File:Soul-fracture-20.jpg|300px]] |
− | [[File:frail-fortress- | + | [[File:frail-fortress-ice-light.jpg|300px]] |
− | [[File:attribute-reaction- | + | [[File:fierce-attribute-reaction-ice-light.jpg|300px]] |
[[File:Rule-control.jpg|300px]] | [[File:Rule-control.jpg|300px]] | ||
[[File:super-auto-recovery-bind.jpg|300px]] | [[File:super-auto-recovery-bind.jpg|300px]] | ||
Line 276: | Line 276: | ||
|- | |- | ||
|} | |} | ||
− | [[File: | + | [[File:fusion-phenomenon.jpg|300px]] |
− | [[File:frail-fortress-ice | + | [[File:frail-fortress-fire-ice.jpg|300px]] |
− | [[File: | + | [[File:attribute-reaction-fire-ice.jpg|300px]] |
[[File:Rule-control.jpg|300px]] | [[File:Rule-control.jpg|300px]] | ||
[[File:super-auto-recovery-bind.jpg|300px]] | [[File:super-auto-recovery-bind.jpg|300px]] | ||
Line 284: | Line 284: | ||
'''Notes:''' | '''Notes:''' | ||
* Do NOT try to revive spam with this guy. | * Do NOT try to revive spam with this guy. | ||
− | * Phase 1 forces you to use {{ElementIcon| | + | * Phase 1 forces you to use {{ElementIcon|Light|name=1}} or {{ElementIcon|Ice|name=1}}. |
− | * Phase 2 forces you to use {{ElementIcon| | + | * Phase 2 forces you to use {{ElementIcon|Fire|name=1}} or {{ElementIcon|Ice|name=1}}. |
− | * Hitting weakness in phase | + | |
− | * Phase | + | * Hitting weakness in phase 2 at least once is important, to remove the boss's {{EffectIcon|Charge|name=1}} before he can use it. |
+ | * Phase 2's reaction AoE upon using a non-fire/ice attack can be exploited by {{DemonIcon|Demeter|size=32px}} to generate buffs. | ||
'''Recommended Demons:''' | '''Recommended Demons:''' |
Revision as of 19:11, 2 March 2023
Due to the ongoing nature of this event, information posted on this page will be expanded and updated as learn more. In addition, due to this being a beta version we can expect significant changes to the functioning of the event. Feel free to discuss strategies and information on discord or reddit.
Contents
Getting Boss Spawns
Bosses may spawn from most mission types.
- Brands of Sin, Strange Signal and Leveling quests are the most convenient, since they are commonly farmed for other stuff, letting you make the most of your stamina.
- Hell's Park can also spawn bosses, convenient if you've not completed it yet for the month.
Bosses will NOT spawn from the following:
- Story quests that play cutscenes after the fight. Seemingly, ones that play the cutscene before the fight will spawn the bosses normally.
- Alter-World quests.
Battle Basics
These boss fights will allow you to field two parties, similarly to Leveling Quests or Aura Gate exploration parties. Important to note that the party configurations are saved independently from Dx2 selected, so you may form a party, decide that a different Dx2 would be a better match, and change them without needing to re-select your demons once again.
- Both fights have a 2-turn limit
- If your first team can't defeat the boss in time, the battle will progress to its second phase, with your second team.
- If your first team dies to the boss, the battle will simply move to the next phase.
- If the second team also can't beat the boss within the turn limit, the battle will end inconclusively, and you will request an S.O.S. from a group of random players.
- This SOS will target 10 players who have played within the last 3 days, divided into: 4 friends, 4 faction users, and 2 random players. You can also send friend requests if the player in question isn't already a friend.
- If the boss's HP reaches 0, the battle will end immediately, regardless of which team is currently fighting.
Buff Stacking
One player's buffs will carry over to other players' fights, stacking to high numbers, allowing the participants to deal increasing amounts of damage to high level bosses. This is necessary to even be able to survive high level boss attacks.
There doesnt seem to be a cap to attack and defense buffs, however the Sukukaja buffs cap out at +100%, likely to avoid instances where the boss is completely unable to hit any player demon and maintain a certain level of difficulty.
Liberator effects (such as Chalk Eater) also count for this.
However, debuffs will NOT stack. Only buffs will stack!
BP and Attack Modes
With this new event comes a new form of Stamina, called BP. These are used exclusively on this kind of battle, and recovers independently from normal Stamina, Duel Stamina, or Aura Gate Steps. 1 BP recovers every 10 minutes.
BP has its own refill drinks as well, called Rader Pepper and Time-Limited Rader Pepper.
When selecting a fight, three options are available, each with a different cost and different boost to the team's damage output:
Option | Cost | ATK boost |
---|---|---|
Attack | 1 BP | 1x |
Strong Attack | 2 BP | 3x |
Full Power | 3 BP | 5x |
Tips
- Once you start fighting higher level bosses, the damage you can deal during your first battle will be very low compared to their scaling HP stat. It's best to do one or two battles using the standard 1 BP attack option to build your buff stock, then use the 3 BP option to attack for massive damage.
- You may be able to kill the first or second boss quickly enough to not worry about their damage, but in time you will have to bring healer/tank units to keep your team alive.
- Do not neglect Sukukaja buffs. They may not increase your damage but a lucky dodge may well save your team from death to let them fight another turn.
Useful Liberators
Utility
- Chalk Eater is the man to use if you find yourself fighting a boss with an exploitable weakness. He will repeatedly provide you with buffs of all 3 types, MP recovery, and occasionally extra press turns. If no weaknesses are present, he can still give your demons +7 MAG.
- Eileen will make Random Targets attacks have higher minimum hits, and will occasionally not use up any press turns when Passing. This is especially helpful as the fight drags on, as your demons might eventually not have enough MP to attack, making you Pass their turns. Getting that Pass for free could let you squeeze in a couple more skill uses.
Offensive
- Kangaroo Boxer boosts your physical attacks (+7 STR, +7 AGI), and casts Sukukaja and Sukunda to help with accuracy.
- Vince boosts physical attacks as well (+12 STR), while also boosting critical hits. If you have demons that can cast Rebellion automatically through passives, Vince also provides buff support through Sukukaja, Rakunda, and Sukunda.
- Templar Dragon will boost Charge and Concentrate effects, like those provided by Mahakala or Panel 2 Cu Chulainn A. She also gives +5 STR/MAG, and improves healing.
- Shionyan grants +12 MAG to the party, improving magic damage. Good choice if you can't meet the conditions of other Liberators.
Defensive
- Meat Balloon fits more defensive parties (+12 VIT), and will cast Rakukaja when hit by magic or Tarunda when hit by a critical attack. Counter effects will have a higher chance to activate, and will deal more damage.
- Megakin supports NDR tanking by having a chance to cast Rakukaja when Nulling, Tarukaja when Repelling, or Sukukaja when Draining a boss's attack. Repels will deal more damage, while Drains will heal more. He also provides +5 VIT/AGI/LUK to slightly improve bulk and accuracy/evasion.
Useful Demons
These demons should work well against almost any boss, whereas other demons might be punished by the current boss's gimmick (for example, heavily reduced damage from certain elements)
- Erlkonig will consistently heal your party every turn, and cast Tarunda at the start of the enemy's turn (plus Rakukaja if panel 3) to lessen the boss's onslaught.
- Barong can cast Luster Candy in addition to healing, increasing your offensive power. If he's panel 4, he can also generate Bulwarks.
- Demeter can keep your party's Bulwarks topped off consistently, trivializing damage taken, as well as casting Luster Candy whenever any other party member receives an attack. My Harvest! additionally grants MP to party members, helping them to keep casting skills.
- Demiurge, if paired with "Drain <element> " party members corresponding to the boss, can both automatically heal and generate MP for the party - on top of making the boss lose turns, of course.
- Orcus reduces damage taken from AoE attacks for the party. If panel 2, he will also cast Tarukaja when a party member's weakness is exploited. This can let you stack attack buffs quickly.
- Ananta will cast Luster Candy automatically every player and enemy turn (effectively twice per turn), making him a good budget option for stacking buffs.
- Elohim follows up every Solar Flare with an automatic Offensive Cry to stack up the attack buffs, in addition to his massive damage.
- Uriel, Gabriel, & Raphael will cast each of the three buffs as part of their beginning of turn chain when 3 or more Divine/Herald demons are in the party.
- Ame no Uzume will cast Tarukaja after any skill heals the party - this includes not just heal skills, but also life-steal effects such as Ouas, and chain effects such as Blossoming Cyclone or Supreme Creator (but it does NOT count Lydia or Dx2 skills). If panel 2, she also casts Rakukaja.
"Chaos Dragon of the Abyss" event
Tiamat
First and easiest battle you will encounter.
Battle 1
Tiamat | - | Nu | Nu | Wk | - | - | Rs |
Battle 2
Tiamat | - | Nu | Nu | Wk | - | - | Rs |
Exactly the same as the first battle, even has the same skills.
Notes
- Boss has no pierce.
- Just hit her with Elec (or at least make sure you don't hit her nulls) and she should go down quickly.
Ym
Battle 1
Ym | - | - | Nu | - | Wk | - | Rs |
Battle 2
Ym | - | - | Nu | - | Wk | - | Rs |
Notes:
- Boss has no pierce.
- In phase 2, bringing a single NDR ice demon will cause the boss's Mabufudyne to lose turns, easing survival pressure on the team.
- Conversely, if you're banking on using Demeter to buff off the AoEs, then do NOT bring an NDR ice demon.
- Phase 1 inflicts ailments, and reduces Physical damage.
- A cleanser works, but since the boss does not have Barrier Break, Ward brands can be used instead.
- Bring demons with either Force magic or Remnants.
- Phase 2 no longer applies ailments (aside from Pass Punisher), but reduces Magic damage. A Hell Gongen team to spam crits is effective.
- To get around Pass Punisher, you should be hitting weakness (or using Remnants) repeatedly in phase 1, and hitting weakness or critting in phase 2.
- Run Chalk Eater in phase 1, since you'll want to hit weakness a lot anyway.
- Run Carbon Black in phase 2, for more crit damage.
Recommended Demons:
- Phase 1 (gist: 1 cleanser or ward brands on everyone + 3 magic attackers with Force or Remnants):
- Daisoujou: Cleanser. Also a bonus unit.
- Okuninushi: Cleanser with Remnants to compensate for no Force magic, he gives himself Concentrate after a cleanse, and grants one ATK buff per turn. Also a bonus unit.
- Mahamayuri: Cleanser that comes with Force magic as well as healing. Good synergy with Ame no Uzume to generate ATK buffs.
- Sabaoth: Careful turn ordering can grant you an extra press turn, plus he has Force magic to hit weakness.
- Susano-o: Force magic that also grants an ATK buff with every use.
- Elohim: Magic with Remnants that also grants an ATK buff and DEF Debuff with every use.
- Phase 2 (gist: Physical attackers, physical force if possible. Crit spam to avoid needing to pass.)
- Seth: Strong physical force with a high crit rate and self-heal.
- Zaou-Gongen: Infinite Rebellion to guarantee crits for the team, if he's panel 3.
- Futsunushi: Gets the ball rolling for Zaou-Gongen, since Auto-Rebellion doesn't work in phase 2.
- Tokisada: Grants an ATK buff with every use of his unique skill, plus he can give himself infinite Rebellion if panel 2. Also a bonus unit.
- Gogmagog: NDR Ice to stop the boss's attacks, while still offering phys damage.
Rahab
Battle 1
Rahab | Nu | Rs | Wk | Rs | Rs | Wk | Rs |
Battle 2
Rahab | Nu | Wk | Wk | Rs | Rs | Rs | Rs |
Notes:
- Do NOT try to revive spam with this guy.
- Phase 1 forces you to use Light or Ice.
- Phase 2 forces you to use Fire or Ice.
- Hitting weakness in phase 2 at least once is important, to remove the boss's Charge before he can use it.
- Phase 2's reaction AoE upon using a non-fire/ice attack can be exploited by Demeter to generate buffs.
Recommended Demons:
WIP
Archive
- For older events, see Demon Alliance Invasion/History
Quest Areas | |
---|---|
Permanent Content | Story • Dx2 Quests • Alter-World • Aura Gate (1, 2, SP) |
Farming Quests | Strange Signal • Brands of Sin • Wanted |
Recurring Events | Eclipse • Hell's Park • Advent • Kiwami • Tokyo Abyss • Take Back Tokyo • Demon Alliance Invasion |
Competitive | Democalypse • D2 Duel • Battle Tower |