Difference between revisions of "Ailments"
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− | + | Status Ailments are negative effects that can be applied to a demon. | |
− | + | __TOC__ | |
− | |||
− | = | + | ==Mechanics== |
− | ==Charm== | + | ===Ailment Chance Formula=== |
+ | Ailments have a percentage chance of success, determined by the following formula: | ||
+ | |||
+ | <pre>AILMENT CHANCE = floor(SKILL AILMENT RATE + ((USER LUCK - ENEMY LUCK) * 0.3)) + USER INFLICTION BOOST - ENEMY AILMENT RESISTS</pre> | ||
+ | |||
+ | Some of the variables have their own formulas, as follows: | ||
+ | |||
+ | * User's infliction boosts: | ||
+ | <pre>USER INFLICTION BOOST = AILMENT INFLICT PASSIVES + BRAND AILMENT INFLICT + AILMENT INFLICT FROM SKILL LEVELS + AILMENT INFLICT PANELS</pre> | ||
+ | |||
+ | * Enemy's ailment resistance: | ||
+ | <pre>ENEMY AILMENT RESISTS = AILMENT RESIST PASSIVES + BRAND AILMENT RESISTS + AILMENT RESISTS PANELS + Dx2 AILMENT RESISTS SKILLS + CURRENT AILMENT RESIST BUFFS</pre> | ||
+ | |||
+ | Some demons may have some innate ailment resistances (likely PvE only), modifying the above AILMENT CHANCE: | ||
+ | <pre>AILMENT CHANCE = floor(AILMENT CHANCE * ((100 - DEMON AILMENT RESISTS) / 100))</pre> | ||
+ | |||
+ | === Minimum Chance === | ||
+ | The minimum chance of an ailment succeeding is calculated as follows: | ||
+ | <pre>MINIMUM AILMENT CHANCE = floor(SKILL AILMENT RATE * 0.3)</pre> | ||
+ | |||
+ | The greater of either MINIMUM AILMENT CHANCE or AILMENT CHANCE is used to determine the chance of an ailment being successful. | ||
+ | |||
+ | === Weak Modifier === | ||
+ | If the target is currently inflicted with the ailment [[File:Icon Weak.png|32px|link=]] Weak, then the formula is bypassed and ailments will always succeed, provided the target is not immune. | ||
+ | |||
+ | === Auto Cure Rate === | ||
+ | Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects. | ||
+ | |||
+ | The auto cure rates for each ailment are different, but generally speaking, the auto cure rate will increase in chance until reaching its cap, at 4 turns of the ailment persisting. This cap is not always 100% (again, depends on the ailment). | ||
+ | |||
+ | ===Types of Ailments=== | ||
+ | There are six types of ailments: | ||
+ | |||
+ | ====Charm==== | ||
[[File:Icon Charm.png|50px|left|thumb|link=]] | [[File:Icon Charm.png|50px|left|thumb|link=]] | ||
*A charmed demon will attack friendly team or use support Skills on enemy team. | *A charmed demon will attack friendly team or use support Skills on enemy team. | ||
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{{Clear}} | {{Clear}} | ||
− | ==Weak== | + | ====Weak==== |
[[File:Icon Weak.png|50px|left|thumb|link=]] | [[File:Icon Weak.png|50px|left|thumb|link=]] | ||
*The chance of ailments succeeding on the weakened demon is increased by 100% | *The chance of ailments succeeding on the weakened demon is increased by 100% | ||
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{{Clear}} | {{Clear}} | ||
− | ==Poison== | + | ====Poison==== |
[[File:Icon Poison.png|50px|left|thumb|link=]] | [[File:Icon Poison.png|50px|left|thumb|link=]] | ||
*The affected Demon will take damage (5% of their max HP) at the end of their turn. | *The affected Demon will take damage (5% of their max HP) at the end of their turn. | ||
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{{Clear}} | {{Clear}} | ||
− | ==Mute== | + | ====Mute==== |
[[File:Icon Mute.png|50px|left|thumb|link=]] | [[File:Icon Mute.png|50px|left|thumb|link=]] | ||
*No skills can be used by the affected demon. | *No skills can be used by the affected demon. | ||
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{{Clear}} | {{Clear}} | ||
− | ==Bind== | + | ====Bind==== |
[[File:Icon Bind.png|50px|left|thumb|link=]] | [[File:Icon Bind.png|50px|left|thumb|link=]] | ||
*Affected demons turn is skipped. | *Affected demons turn is skipped. | ||
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{{Clear}} | {{Clear}} | ||
− | ==Curse== | + | ====Curse==== |
[[File:Icon Curse.png|50px|left|thumb|link=]] | [[File:Icon Curse.png|50px|left|thumb|link=]] | ||
*Healing received by the affected demon is reduced by 75%. | *Healing received by the affected demon is reduced by 75%. | ||
{{Clear}} | {{Clear}} | ||
− | =How to deal with Ailments= | + | == Inflict Chance Up == |
+ | === Skills that increase the chance to inflict all Ailments === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Type !!Name !!MP Cost !!Target !!Skill Points | ||
+ | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Inflict Chance Down == | ||
+ | === Skills that decrease the chance to inflict all Ailments === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Type !!Name !!MP Cost !!Target !!Skill Points | ||
+ | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Ailment Immunity == | ||
+ | === Skills that grant immunity to all Ailments === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Type !!Name !!MP Cost !!Target !!Skill Points | ||
+ | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Elusis's Blessing]] | ||
+ | | Passive | ||
+ | | All Allies | ||
+ | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Fortune's Light]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Kujaku Myo-o]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Kunitsukami's Pride]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Mutant]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Preach]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Stella Maris]] | ||
+ | | Passive | ||
+ | | Self | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | == Cleansing Ailments == | ||
+ | === Skills that cleanse all Ailments === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Type !!Name !!MP Cost !!Target !!Skill Points | ||
+ | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | |[[File:Multi.png|20px|link=]] Recovery | ||
+ | |[[Amrita]] | ||
+ | | 4 MP | ||
+ | | {{TargetingIcon|Single|name=1}} | ||
+ | | 3 | ||
+ | |- | ||
+ | |[[File:Multi.png|20px|link=]] Recovery | ||
+ | |[[Silent Prayer]] | ||
+ | | 7 MP | ||
+ | | All Enemies + All Allies | ||
+ | | 8 | ||
+ | |- | ||
+ | |[[File:Multi.png|20px|link=]] Recovery | ||
+ | |[[Prayer]] | ||
+ | | 5 MP | ||
+ | | All Allies | ||
+ | | 8 | ||
+ | |- | ||
+ | |[[File:Multi.png|20px|link=]] Recovery | ||
+ | |[[Salvation]] | ||
+ | | 9 MP | ||
+ | | All Allies | ||
+ | | 15 | ||
+ | |- | ||
+ | |[[File:Multi.png|20px|link=]] Recovery | ||
+ | |[[Cleansing Shout]] | ||
+ | | 5 MP | ||
+ | | All Allies | ||
+ | | - | ||
+ | |- | ||
+ | |[[File:Multi.png|20px|link=]] Recovery | ||
+ | |[[Fortune's Blessing]] | ||
+ | | 7 MP | ||
+ | | {{TargetingIcon|Single|name=1}} | ||
+ | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Light|name=1}} | ||
+ | |[[Sword of Izumo]] | ||
+ | | 6 MP | ||
+ | | All Allies | ||
+ | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Hawk of Light]] | ||
+ | | Passive | ||
+ | | All Allies | ||
+ | | - | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Kujaku Myo-o]] | ||
+ | | Passive | ||
+ | | All Allies | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | ==How to deal with Ailments== | ||
− | *Some Demons are naturally immune to all ailments: | + | *Some Demons are naturally immune to all ailments, for example: |
**{{DemonIcon|Kinmamon|size=32px}}, due to [[Mutant]] | **{{DemonIcon|Kinmamon|size=32px}}, due to [[Mutant]] | ||
**{{DemonIcon|Daisoujou|size=32px}}, due to [[Preach]] | **{{DemonIcon|Daisoujou|size=32px}}, due to [[Preach]] | ||
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*Any demon with high Luck and [[Prayer]] or [[Silent Prayer]] can substitute them though. If you want to be more safe, use [[Infernal Mask]]. | *Any demon with high Luck and [[Prayer]] or [[Silent Prayer]] can substitute them though. If you want to be more safe, use [[Infernal Mask]]. | ||
*If you just want to deal with a specific element, you can transfer the corresponding Null Skill (i.e. [[Null Charm]]) or the Cure Skills (x-di or Me-x-di. i.e [[Charmdi]] or [[Mecharmdi]]). | *If you just want to deal with a specific element, you can transfer the corresponding Null Skill (i.e. [[Null Charm]]) or the Cure Skills (x-di or Me-x-di. i.e [[Charmdi]] or [[Mecharmdi]]). | ||
+ | |||
+ | {{Skill Effects navbox}} |
Revision as of 02:56, 2 January 2023
Status Ailments are negative effects that can be applied to a demon.
Contents
Mechanics
Ailment Chance Formula
Ailments have a percentage chance of success, determined by the following formula:
AILMENT CHANCE = floor(SKILL AILMENT RATE + ((USER LUCK - ENEMY LUCK) * 0.3)) + USER INFLICTION BOOST - ENEMY AILMENT RESISTS
Some of the variables have their own formulas, as follows:
- User's infliction boosts:
USER INFLICTION BOOST = AILMENT INFLICT PASSIVES + BRAND AILMENT INFLICT + AILMENT INFLICT FROM SKILL LEVELS + AILMENT INFLICT PANELS
- Enemy's ailment resistance:
ENEMY AILMENT RESISTS = AILMENT RESIST PASSIVES + BRAND AILMENT RESISTS + AILMENT RESISTS PANELS + Dx2 AILMENT RESISTS SKILLS + CURRENT AILMENT RESIST BUFFS
Some demons may have some innate ailment resistances (likely PvE only), modifying the above AILMENT CHANCE:
AILMENT CHANCE = floor(AILMENT CHANCE * ((100 - DEMON AILMENT RESISTS) / 100))
Minimum Chance
The minimum chance of an ailment succeeding is calculated as follows:
MINIMUM AILMENT CHANCE = floor(SKILL AILMENT RATE * 0.3)
The greater of either MINIMUM AILMENT CHANCE or AILMENT CHANCE is used to determine the chance of an ailment being successful.
Weak Modifier
If the target is currently inflicted with the ailment Weak, then the formula is bypassed and ailments will always succeed, provided the target is not immune.
Auto Cure Rate
Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.
The auto cure rates for each ailment are different, but generally speaking, the auto cure rate will increase in chance until reaching its cap, at 4 turns of the ailment persisting. This cap is not always 100% (again, depends on the ailment).
Types of Ailments
There are six types of ailments:
Charm
- A charmed demon will attack friendly team or use support Skills on enemy team.
- This is especially useful on very hard hitting enemies, as they will kill their own team.
- Or enemy Supports, as they can buff or revive your own team.
Weak
- The chance of ailments succeeding on the weakened demon is increased by 100%
- If you rely on ailments, try to Weak an enemy first!
- However, "Null [ailment]" skills will still prevent the ailment, even when weakened!
Poison
- The affected Demon will take damage (5% of their max HP) at the end of their turn.
- This can deal fatal damage (as in, if poison would reduce HP to 0, the demon dies. HP doesn't stop at 1 or anything like that.)
Mute
- No skills can be used by the affected demon.
- This means it will only use basic attacks.
- Paired with a full NDR Phys team, this results in a guaranteed loss of Press Turns for the enemy.
Bind
- Affected demons turn is skipped.
- Affected demons evasion to physical hits is nullified.
- Affected demons are unable to counter attack.
- Some chain effects are prevented from bound demons.
Curse
- Healing received by the affected demon is reduced by 75%.
Inflict Chance Up
Skills that increase the chance to inflict all Ailments
Type | Name | MP Cost | Target | Skill Points |
---|
Inflict Chance Down
Skills that decrease the chance to inflict all Ailments
Type | Name | MP Cost | Target | Skill Points |
---|
Ailment Immunity
Skills that grant immunity to all Ailments
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Passive | Elusis's Blessing | Passive | All Allies | - |
Passive | Fortune's Light | Passive | Self | - |
Passive | Kujaku Myo-o | Passive | Self | - |
Passive | Kunitsukami's Pride | Passive | Self | - |
Passive | Mutant | Passive | Self | - |
Passive | Preach | Passive | Self | - |
Passive | Stella Maris | Passive | Self | - |
Cleansing Ailments
Skills that cleanse all Ailments
Type | Name | MP Cost | Target | Skill Points |
---|---|---|---|---|
Recovery | Amrita | 4 MP | Single Target | 3 |
Recovery | Silent Prayer | 7 MP | All Enemies + All Allies | 8 |
Recovery | Prayer | 5 MP | All Allies | 8 |
Recovery | Salvation | 9 MP | All Allies | 15 |
Recovery | Cleansing Shout | 5 MP | All Allies | - |
Recovery | Fortune's Blessing | 7 MP | Single Target | - |
Light | Sword of Izumo | 6 MP | All Allies | - |
Passive | Hawk of Light | Passive | All Allies | - |
Passive | Kujaku Myo-o | Passive | All Allies | - |
How to deal with Ailments
- Some Demons are naturally immune to all ailments, for example:
- Kinmamon, due to Mutant
- Daisoujou, due to Preach
- Mahamayuri, due to Kujaku Myo-o, not only is immune to all ailments, but also cures all party members at the beginning of its turn, giving the enemies only the duration of their turn to act before all ailments are removed.
- Any demon with high Luck and Prayer or Silent Prayer can substitute them though. If you want to be more safe, use Infernal Mask.
- If you just want to deal with a specific element, you can transfer the corresponding Null Skill (i.e. Null Charm) or the Cure Skills (x-di or Me-x-di. i.e Charmdi or Mecharmdi).