Zenith is a special status effect.
Mechanics
A demon affected by Zenith will have the following effects applied to them:
- +20% physical hit rate
- +20% physical evasion rate
- +20% critical rate
- +20% chance to inflict status ailments
- -20% chance to receive a critical attack
- -20% chance to receive a status ailment
Zenith cannot be removed by skills that would remove status ailments, such as Prayer.
- Zenith also cannot be prevented by skills that would prevent ailments, such as Barrier.
Zenith cannot be removed by skills that would remove good status effects, such as Silent Prayer.
Interaction with Gloom
Gloom is Zenith's opposite, and the effects will cancel each other out if both are applied at once, much like buffs.
- For example: if an enemy is already Zenithed and then receives Gloom, both effects will disappear and the demon will be in a neutral state.
Duration Ticks
The turn duration for this effect will tick down at the start of a turn belonging to the team that originally cast it.
- For example, if your team set up Zenith on itself, then Zenith's duration will tick down at the start of your next turn.
Zenith Appliers
Skills that apply Zenith
Demon Panels that apply Zenith
Demon |
Panel # |
Effect
|
Amaterasu
|
Panel 4
|
Activates the following Chain Effect when Tenson Korin is activated: Puts all party members into a state of Zenith. (1 turn)
|
Chain Effects upon applying Zenith
Skills that activate upon applying Zenith
Demon Panels that activate upon applying Zenith
Demon |
Panel # |
Effect
|
Fariedone
|
Panel 2
|
Activates the following Chain Effect when an ally enters a state of Zenith: Increases own party's EV/AC by 20%, and reduces all enemy EV/AC by 20%. (1 turn).
|
Hachiman
|
Panel 2
|
Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn)
|
Additional Effects while Zenithed
Skills that grant additional effects while Zenithed
Demon Panels that grant additional effects while Zenithed
Demon |
Panel # |
Effect
|
Indra
|
Panel 2
|
+20% to max HP. While the one with this skill is alive, all party members will receive the following effect: +20% to hit rate and Critical hit rate when in a state of Zenith.
|
Vivian
|
Panel 2
|
While the one with this skill is alive, all party members will receive the following effects: +15% to damage dealt when in a state of Zenith, and +20% to HP restored by recovery skills.
|
Albedo
|
Panel 1
|
Adds Null Mute/Charm. Activates the following Chain Effect when it's the one with this skill's turn to act: Places self into a state of Might, and then into a state of Zenith (2 turns). *Activates up to twice per turn.
|
Removing Zenith
Skills that remove Zenith