Difference between revisions of "Decay"

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Revision as of 07:44, 27 August 2024

Icon Decay.png Decay is a special status effect that reduces the target's max HP.

Mechanics

Each count of Decay decreases the target's max HP by 20% of their original max HP. Decay can be stacked up to 5 times.

  • If Decay is stacked 5 times, then the target's max HP will be 1 HP.

If the target's current HP is higher than their max HP after Decay is applied, then the excess HP is lost.

  • Example: a demon has 1,000 max HP and 950 current HP. 1 stack of Decay is applied, reducing max HP to 800. The excess 150 HP is lost.

Decay cannot be removed by skills that would remove status Ailments, such as Prayer.

  • Decay also cannot be prevented by skills that would prevent ailments, such as Icon Barrier.png Barrier.

Decay cannot be removed by skills that would remove Good Status Effects, such as Silent Prayer.

Decay can only be applied to enemies in D2 Duel and Battle Tower. It cannot be applied in PvE areas, including Democalypse. (However, PvE enemies can still apply it to the player's demons).

Interaction with HP-based skill effects

When max HP is reduced due to Decay, the following effects will use the post-reduction max HP:

  • Skills that use max HP as their attack stat, such as Fatal Burn.
  • Skills that heal a percentage of max HP, such as Alder King.
  • Skills that inflict Fractional Damage based on max HP, such as Pestilence.
  • Damage taken from Icon Poison.png Poison (which is 5% of max HP).
  • HP healed by Icon Lydia.png Lydia (which is 15% of max HP).

However, Bulwarks will use the original max HP, regardless of Decay.

  • The maximum size of a Bulwark will be the user's original max HP.
  • Bulwarks that calculate their size based on max HP will reference the user's original max HP.

Effects that activate when HP is above or below a certain level will reference the user's original max HP.

  • For example: Rejection will look at 99% of the user's original max HP, not their max HP post-Decay. In this skill's case, if 1 count of Decay is applied, then the user's max HP is 80% of the original value. Therefore, Rejection's "above 99% HP" condition is failed.

Interaction with Fortify

Icon Fortify.png Fortify is Decay's opposite, and the effects will cancel each other out on a per-count basis if both are applied at once.

  • For example: if an enemy is already Decayed and then receives one count of Fortify, then one count of Decay will be removed.

Duration

Decay does not wear off over time. It will be removed when the affected demon dies.

Decay Appliers

Skills that apply Decay

Type Name MP Cost Target Amount Skill Points Exclusive?
Force Force Fallen Impact 6 MP Single Target Single Target 1 count - Barbatos.jpg Barbatos
Dark Dark Soul Levy 6 MP Single Target Single Target 3 counts - Mephisto.jpg Mephisto
Passive Passive Berserker Armor Passive Single Target Single Target 1 count - Berserker Guts.jpg Berserker Guts
Passive Passive Black Sabbath Passive Single Target Single Target 1 count - Baphomet A.jpg Baphomet A
Passive Passive Chaos Seeker Passive Single Target Single Target 3 counts - Baphomet A.jpg Baphomet A
Passive Passive Destroyer of Virtue Passive 2 Targets 1 count - Mephisto.jpg Mephisto
Passive Passive Hell's Gunner Passive All Targets All Targets 1 count - Barbatos.jpg Barbatos
Passive Passive The Wings of Darkness Passive All Targets All Targets 1 count - Femto.jpg Femto

Chain effects upon applying Decay

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Hell's Gunner Passive All Targets All Targets - Barbatos.jpg Barbatos

Additional effects against Decayed enemies

Skills that grant additional effects against Decayed enemies

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive The Wings of Darkness Passive All Targets All Targets - Femto.jpg Femto
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up