Difference between revisions of "Spirit Chains of Intimidation"
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| Reduces the count of Spirit Chains (Intimidation) applied on the one with this skill by 1. Activates the following Chain Effect when an enemy is inflicted with Curse: Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce on all Cursed enemies, and then places self into a state of Might. (Activates up to 3 times per turn) | | Reduces the count of Spirit Chains (Intimidation) applied on the one with this skill by 1. Activates the following Chain Effect when an enemy is inflicted with Curse: Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce on all Cursed enemies, and then places self into a state of Might. (Activates up to 3 times per turn) | ||
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− | | | + | | +20% to Phys hit rate. Decreases the MP cost of Hell Blaze by 1MP. HP stops at 1 HP upon receiving the first two killing blows. While the one with this skill is alive, all enemies will receive the following effect: -40% to all damage dealt when inflicted with Spirit Chains (Intimidation). |
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Latest revision as of 00:47, 17 November 2024
Spirit Chains of Intimidation, or more-simply Intimidation, is a Spirit Chain effect that lowers the target's Phys ATK and Mag ATK.
Contents
Mechanics
When Intimidation is active, the target's Phys ATK and Mag ATK are reduced by 50%.
Intimidation cannot be removed by skills that would remove status Ailments, such as Prayer.
- Intimidation also cannot be prevented by skills that would prevent ailments, such as Barrier.
Intimidation cannot be removed by skills that would remove Good Status Effects, such as Silent Prayer.
Duration
Intimidation can have up to 5 counts. Applying the effect will add counts, and 1 count will be removed each time the target demon completes an action (use a skill, pass a turn, etc). The effect will be removed when its count reaches 0.
Resistance
Intimidation resistance will reduce the amount of counts of Intimidation received per application attempt.
Intimidation appliers
Skills that apply Intimidation
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Fire | Fatal Burn | 6 MP | Single Target | - | Lost Name |
Passive | Alder King | Passive | Single Target | - | Erlkonig |
Passive | Azure Demon Dog | Passive | All Targets | - | Lost Name |
Passive | Hell Hound | Passive | Single Target | - | Cerberus A |
Passive | Immortal Sea Serpent | Passive | All Targets | - | Hydra |
Passive | Intimidation's Wisdom | Passive | Single Target | 1 | Thoth |
Passive | Peerless Beauty | Passive | All Targets | - | Cleopatra |
Passive | Red-Feathered Macha | Passive | All Targets | - | Macha |
Intimidation resistance
Skills that reduce counts of Intimidation received
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Hell's Gunner | Passive | Self | - | Barbatos |
Passive | Peerless Beauty | Passive | Self | - | Cleopatra |
Demon Panels that reduce counts of Intimidation received
Demon | Panel # | Effect |
---|---|---|
Artemis | Panel 1 | Decreases the cost of Astral Saintstrike by 1MP. Decreases the count of Spirit Chains (Intimidation) applied to self by 1. |
Belial | Panel 4 | Reduces the count of Spirit Chains (Intimidation) applied on the one with this skill by 1. Activates the following Chain Effect when an enemy is inflicted with Curse: Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce on all Cursed enemies, and then places self into a state of Might. (Activates up to 3 times per turn) |
Chain effects
Demon Panels that activate upon applying Intimidation
Demon | Panel # | Effect |
---|---|---|
Cerberus A | Panel 3 | +20% to Phys/Fire damage. +20% to Critical hit rate. +30% to own effect on Battle Speed. Activates the following Chain Effect when the enemy is inflicted with Spirit Chains (Intimidation): Decreases the Fire Attribute Affinity of the enemy with the lowest current HP by 3 levels. (1 turn) *Activates once per turn. |
Additional effects
Demon Panels that grant additional effects against Intimidated enemies
Demon | Panel # | Effect |
---|---|---|
Cerberus A | Panel 2 | +20% to Phys hit rate. Decreases the MP cost of Hell Blaze by 1MP. HP stops at 1 HP upon receiving the first two killing blows. While the one with this skill is alive, all enemies will receive the following effect: -40% to all damage dealt when inflicted with Spirit Chains (Intimidation). |