Difference between revisions of "Spirit Chains of Intimidation"

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| Reduces the count of Spirit Chains (Intimidation) applied on the one with this skill by 1. Activates the following Chain Effect when an enemy is inflicted with Curse: Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce on all Cursed enemies, and then places self into a state of Might. (Activates up to 3 times per turn)
 
| Reduces the count of Spirit Chains (Intimidation) applied on the one with this skill by 1. Activates the following Chain Effect when an enemy is inflicted with Curse: Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce on all Cursed enemies, and then places self into a state of Might. (Activates up to 3 times per turn)
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==Additional effects==
 
===Demon Panels that grant additional effects against Intimidated enemies===
 
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| +20% to Phys hit rate. Decreases the MP cost of Hell Blaze by 1MP. HP stops at 1 HP upon receiving the first two killing blows. While the one with this skill is alive, all enemies will receive the following effect: -40% to all damage dealt when inflicted with Spirit Chains (Intimidation).
 
 
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==Intimidation removers==
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==Additional effects==
===Skills that remove one or more counts of Intimidation===
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===Demon Panels that grant additional effects against Intimidated enemies===
 
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| +20% to Phys hit rate. Decreases the MP cost of Hell Blaze by 1MP. HP stops at 1 HP upon receiving the first two killing blows. While the one with this skill is alive, all enemies will receive the following effect: -40% to all damage dealt when inflicted with Spirit Chains (Intimidation).
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Latest revision as of 00:47, 17 November 2024

Icon Spirit Chains of Intimidation.png Spirit Chains of Intimidation, or more-simply Intimidation, is a Spirit Chain effect that lowers the target's Phys ATK and Mag ATK.

Mechanics

When Intimidation is active, the target's Phys ATK and Mag ATK are reduced by 50%.

Intimidation cannot be removed by skills that would remove status Ailments, such as Prayer.

  • Intimidation also cannot be prevented by skills that would prevent ailments, such as Icon Barrier.png Barrier.

Intimidation cannot be removed by skills that would remove Good Status Effects, such as Silent Prayer.

Duration

Intimidation can have up to 5 counts. Applying the effect will add counts, and 1 count will be removed each time the target demon completes an action (use a skill, pass a turn, etc). The effect will be removed when its count reaches 0.

Resistance

Intimidation resistance will reduce the amount of counts of Intimidation received per application attempt.

Intimidation appliers

Skills that apply Intimidation

Type Name MP Cost Target Skill Points Exclusive?
Fire Fire Fatal Burn 6 MP Single Target Single Target - Lost Name.jpg Lost Name
Passive Passive Alder King Passive Single Target Single Target - Erlkonig.jpg Erlkonig
Passive Passive Azure Demon Dog Passive All Targets All Targets - Lost Name.jpg Lost Name
Passive Passive Hell Hound Passive Single Target Single Target - Cerberus A.jpg Cerberus A
Passive Passive Immortal Sea Serpent Passive All Targets All Targets - Hydra.jpg Hydra
Passive Passive Intimidation's Wisdom Passive Single Target Single Target 1 Thoth.jpg Thoth
Passive Passive Peerless Beauty Passive All Targets All Targets - Cleopatra.jpg Cleopatra
Passive Passive Red-Feathered Macha Passive All Targets All Targets - Macha.jpg Macha

Intimidation resistance

Skills that reduce counts of Intimidation received

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Hell's Gunner Passive Self - Barbatos.jpg Barbatos
Passive Passive Peerless Beauty Passive Self - Cleopatra.jpg Cleopatra

Demon Panels that reduce counts of Intimidation received

Demon Panel # Effect
Artemis.jpg Artemis Panel 1 Decreases the cost of Astral Saintstrike by 1MP. Decreases the count of Spirit Chains (Intimidation) applied to self by 1.
Belial.jpg Belial Panel 4 Reduces the count of Spirit Chains (Intimidation) applied on the one with this skill by 1. Activates the following Chain Effect when an enemy is inflicted with Curse: Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce on all Cursed enemies, and then places self into a state of Might. (Activates up to 3 times per turn)

Chain effects

Demon Panels that activate upon applying Intimidation

Demon Panel # Effect
Cerberus A.jpg Cerberus A Panel 3 +20% to Phys/Fire damage. +20% to Critical hit rate. +30% to own effect on Battle Speed. Activates the following Chain Effect when the enemy is inflicted with Spirit Chains (Intimidation): Decreases the Fire Attribute Affinity of the enemy with the lowest current HP by 3 levels. (1 turn) *Activates once per turn.

Additional effects

Demon Panels that grant additional effects against Intimidated enemies

Demon Panel # Effect
Cerberus A.jpg Cerberus A Panel 2 +20% to Phys hit rate. Decreases the MP cost of Hell Blaze by 1MP. HP stops at 1 HP upon receiving the first two killing blows. While the one with this skill is alive, all enemies will receive the following effect: -40% to all damage dealt when inflicted with Spirit Chains (Intimidation).
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up