Difference between revisions of "Repel Physical"

From SMT: Dx2 Wiki
Jump to: navigation, search
(queen frost)
(Griffith p2)
 
(4 intermediate revisions by the same user not shown)
Line 84: Line 84:
 
| -
 
| -
 
| {{DemonIcon|Beelzebub (Human)|size=32px}}
 
| {{DemonIcon|Beelzebub (Human)|size=32px}}
 +
|}
 +
 +
===Demon Panels that apply Repel Almighty Physical===
 +
{| class="wikitable sortable"
 +
|-
 +
!Demon !!Panel # !!Effect
 +
|- style="vertical-align:middle;"
 +
|-
 +
| {{DemonIcon|Frost Ace|size=32px}}
 +
| Panel 3
 +
| +20% to Ice damage. Activates the following Chain Effect when a party member lands a Critical hit: Casts Repel Physical (including Almighty) effect on all allies (1 turn).
 +
|}
 +
 +
== Chain Effects ==
 +
===Demon Panels that activate upon applying Repel Physical===
 +
{| class="wikitable sortable"
 +
|-
 +
!Demon !!Panel # !!Effect
 +
|- style="vertical-align:middle;"
 +
|-
 +
| {{DemonIcon|Griffith|size=32px}}
 +
| Panel 1
 +
| +15% to Almighty damage. +20% to Phys evasion rate. Activates the following Chain Effect when the one with this skill gains a Repel Physical effect: Increases the ATK, DEF, and EV/AC of all party members by 20%. (1 turn)
 +
|-
 +
| {{DemonIcon|Griffith|size=32px}}
 +
| Panel 2
 +
| Adds Null Mute/Bind/Charm. Activates the following Chain Effect when the enemy enters a state of Repel Phys: Removes Repel Phys from all enemies then lowers the EV/AC of all enemies by 20%. (1 turn)
 
|}
 
|}
  
Line 117: Line 144:
 
| Panel 2
 
| Panel 2
 
| While the one with this skill is alive, all party members will receive the following effect: +20% to damage dealt while in a state of Repel Phys.
 
| While the one with this skill is alive, all party members will receive the following effect: +20% to damage dealt while in a state of Repel Phys.
 +
|-
 +
| {{DemonIcon|Thoth|size=32px}}
 +
| Panel 3
 +
| +20% to Max HP. While the one with this skill is alive, all party members will receive the following effects: When an attack is received while possessing a Good Status, any Bonus Turns generated by that attack will be nullified.
 
|}
 
|}
  
Line 170: Line 201:
 
| {{DemonIcon|Griffith|size=32px}}
 
| {{DemonIcon|Griffith|size=32px}}
 
| Panel 2
 
| Panel 2
| Adds Null Mute/Bind/Charm. Activates the following Chain Effect when the enemy enters a state of Repel Phys: Removes Repel Phys from all enemies.
+
| Adds Null Mute/Bind/Charm. Activates the following Chain Effect when the enemy enters a state of Repel Phys: Removes Repel Phys from all enemies then lowers the EV/AC of all enemies by 20%. (1 turn)
 
|}
 
|}
  

Latest revision as of 19:04, 14 August 2024

Icon Repel Physical.png Repel Physical (sometimes called "Tetrakarn") is a Good Status Effect that repels an incoming physical attack one time.

Mechanics

If a demon is affected by Icon Repel Physical.png Repel Physical, the next physical hit (excluding Almighty Almighty physical) they receive will be repelled back at the attacker.

  • Note that this applies to physical attacks, as in attacks that can crit or miss. This is NOT exclusive to the Phys Phys attribute.

Note that this shield only applies for one hit - after that, the effect will be removed.

  • If a multiple-hit attack is used, only the first hit is repelled.
  • If a physical attack misses, that still counts as a hit, and will cause Repel Physical to be removed.

Repel Physical cannot stop piercing effects, nor will piercing effects cause the effect to be removed.

Repel Almighty Physical

Icon Repel Almighty Physical.png Repel Almighty Physical is a variant that acts the same as Repel Physical, but can also block Almighty Almighty physical.

Chain effects and additional effects that apply to Repel Physical, will also apply to Repel Almighty Physical.

Duration Ticks

The turn duration for this effect will tick down at the start of a turn belonging to the team that originally cast it.

  • For example, if your team set up Repel Physical on itself, then Repel Physical's duration will tick down at the start of your next turn.

Misc

  • Repel Physical cannot be active at the same time as Icon Repel Magic.png Repel Magic (or Icon Repel Almighty Magic.png Repel Almighty Magic). Only the most-recently-cast effect will be kept.
  • Repel Physical is considered a "Good Status Effect", thus it is susceptible to removal by skills such as Silent Prayer.

Icon Repel Physical.png Repel Physical Appliers

Skills that apply Repel Physical

Type Name MP Cost Target Skill Points Exclusive?
Multi.png Support Tetrakarn 7 MP All Allies 8 -
Passive Passive Tetraka Shift Passive All Allies 18 -
Passive Passive Earth Sacrifice Passive All Allies - Tlaltecuhtli.jpg Tlaltecuhtli

Icon Repel Almighty Physical.png Repel Almighty Physical Appliers

Skills that apply Repel Almighty Physical

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Frost Queen Passive All Allies - Queen Frost.jpg Queen Frost
Passive Passive Hawk of Light Passive All Allies - Griffith.jpg Griffith
Passive Passive Lord of the Dead Passive All Allies - Beelzebub (Human).jpg Beelzebub (Human)

Demon Panels that apply Repel Almighty Physical

Demon Panel # Effect
Frost Ace.jpg Frost Ace Panel 3 +20% to Ice damage. Activates the following Chain Effect when a party member lands a Critical hit: Casts Repel Physical (including Almighty) effect on all allies (1 turn).

Chain Effects

Demon Panels that activate upon applying Repel Physical

Demon Panel # Effect
Griffith.jpg Griffith Panel 1 +15% to Almighty damage. +20% to Phys evasion rate. Activates the following Chain Effect when the one with this skill gains a Repel Physical effect: Increases the ATK, DEF, and EV/AC of all party members by 20%. (1 turn)
Griffith.jpg Griffith Panel 2 Adds Null Mute/Bind/Charm. Activates the following Chain Effect when the enemy enters a state of Repel Phys: Removes Repel Phys from all enemies then lowers the EV/AC of all enemies by 20%. (1 turn)

Additional effects

Skills that grant additional effects while in a state of Repel Physical

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Frost Queen Passive All Allies - Queen Frost.jpg Queen Frost
Passive Passive Goddess of Madness Passive All Allies - Kali A.jpg Kali A

Demon Panels that grant additional effects while in a state of Repel Physical

Demon Panel # Effect
Queen Frost.jpg Queen Frost Panel 2 While the one with this skill is alive, all party members will receive the following effect: +20% to damage dealt while in a state of Repel Phys.
Thoth.jpg Thoth Panel 3 +20% to Max HP. While the one with this skill is alive, all party members will receive the following effects: When an attack is received while possessing a Good Status, any Bonus Turns generated by that attack will be nullified.

Removing Repel Physical

Skills that remove Repel Physical

Type Name MP Cost Target Skill Points Exclusive?
Multi.png Support Tetra Break 3 MP All Targets All Targets 6 -
Multi.png Recovery Silent Prayer 7 MP All Enemies + All Allies 8 -
Phys Phys Holy Lance of Longinus 6 MP All Enemies - Longinus.jpg Longinus
Almighty Almighty Pralaya 7 MP All Targets All Targets - Shiva.jpg Shiva
Passive Passive Determined Hero Passive All Enemies - Masakado B.jpg Masakado B

Demon Panels that remove Repel Physical

Demon Panel # Effect
Griffith.jpg Griffith Panel 2 Adds Null Mute/Bind/Charm. Activates the following Chain Effect when the enemy enters a state of Repel Phys: Removes Repel Phys from all enemies then lowers the EV/AC of all enemies by 20%. (1 turn)

Dx2 Skills that remove Repel Physical

Dx2 Skill Effect
Kangaroo.png Kangaroo Boxer Super Hero 5% chance to nullify the effect when the enemy enters a state of Repel Physical.
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment Resonance
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath PreventionRevivalReverse damage boostDamage reductionPreferential Target
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up