Difference between revisions of "Tier List Beta"

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{{TierData|demon=Anat|pvebest1=Purple|pvpbest1=Purple|pvpbest2=Clear
 
{{TierData|demon=Anat|pvebest1=Purple|pvpbest1=Purple|pvpbest2=Clear
 
|pve=4
 
|pve=4
|offensive=4|defensive=5
+
|offensive=5|defensive=4
 
|pro=*[[Thunderstorm]] is an extremely powerful piercing AOE.
 
|pro=*[[Thunderstorm]] is an extremely powerful piercing AOE.
 
*High MAG stat, passive skills and Panels further her AOE DPS.  
 
*High MAG stat, passive skills and Panels further her AOE DPS.  
 
*[[Killer Impulse]] may add another layer of damage.
 
*[[Killer Impulse]] may add another layer of damage.
* Red gives [[Thunder Reign]] which can circumvent Elec Anti-Pierce such as [[Rama]] + [[Mother Harlot]]. Note that it does not pierce though!
+
*Red gives [[Thunder Reign]] which can circumvent Elec Anti-Pierce such as [[Rama]] + [[Mother Harlot]]. Note that it does not pierce though!
 
|con=*Force weakness
 
|con=*Force weakness
*Without Panel 2, her PVP tier rating is lower than 8.
+
*Panel 2 is Mandatory for Turn 1 [[Thunderstorm]].
 
*Expensive to fuse and only available in clear. Colored variants are Gacha exclusive.
 
*Expensive to fuse and only available in clear. Colored variants are Gacha exclusive.
 
*Only [[Thunderstorm]] and [[Killer Impulse]] have pierce.
 
*Only [[Thunderstorm]] and [[Killer Impulse]] have pierce.
 +
*Requires additional MP Support when going against [[Alice A]] teams
 
}}
 
}}
 
<!-- Asherah -->
 
<!-- Asherah -->
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{{TierData|demon=Baal|pvebest1=Purple|pvpbest1=Purple|pvpbest2=Red
 
{{TierData|demon=Baal|pvebest1=Purple|pvpbest1=Purple|pvpbest2=Red
 
|pve=4
 
|pve=4
|offensive=4|defensive=5
+
|offensive=5|defensive=4
 
|pro=*[[Tempest]] deals high piercing AOE damage and autocasts [[Sukunda]].
 
|pro=*[[Tempest]] deals high piercing AOE damage and autocasts [[Sukunda]].
 
*[[Rains of Canaan]] provides a teamwide Force damage boost.
 
*[[Rains of Canaan]] provides a teamwide Force damage boost.
Line 195: Line 196:
 
*Expensive to fuse and only available in clear. Colored variants are Gacha exclusive.
 
*Expensive to fuse and only available in clear. Colored variants are Gacha exclusive.
 
*Only has pierce through [[Tempest]].
 
*Only has pierce through [[Tempest]].
 +
*Requires additional MP Support when going against [[Alice A]] teams
 
}}
 
}}
 
<!-- Barong -->
 
<!-- Barong -->
Line 298: Line 300:
 
*Requires damage booster transfers kit provides none.
 
*Requires damage booster transfers kit provides none.
 
*Auto-Charge does not activate when waves are cleared in PVE! This reduces his damage potential in auto-farming PVE greatly!
 
*Auto-Charge does not activate when waves are cleared in PVE! This reduces his damage potential in auto-farming PVE greatly!
 +
}}
 +
<!-- Cybele -->
 +
{{TierData|demon=Cybele|pvebest1=Clear|pvebest2=|pvebest3=|pvpbest1=Clear
 +
|pve=3
 +
|offensive=2|defensive=2
 +
|pro=
 +
*High Magic stat. [[Magna Mater]] and innate [[Trisagion]] + [[Maragidyne]] make her an extremely good Fire caster.
 +
*Excellent Panel 1.
 +
*[[Magna Mater]] provides a team-wide Fire damage boost, incredible for [[Democalypse]].
 +
*Innate [[Merciless Blow]] further increases her [[Democalypse]] potential.
 +
|con=
 +
*Heavy fire specialisation  + lack of Fire Pierce means she will struggle against Fire NDR.
 +
*In PVP, [[Fire Pierce (weak)]] is insufficient due to the popularity of [[Asherah]] and [[Rama]]
 +
*Expensive multi-fusion that requires clear [[Asherah]].
 +
}}
 +
<!-- Daisoujou -->
 +
{{TierData|demon=Daisoujou|pvebest1=Any|pvpbest1=Purple
 +
|pve=5
 +
|offensive=5|defensive=5
 +
|pro=*[[Preach]] makes him immune to all ailments and will punish enemy teams attempting to use Charm. [[Cleansing Shout]] is an Ailment and Debuff Cleanse packed into one skill. This makes him the best Counter to Ailments.
 +
**Particularly good against the high Tier [[Alice A]] Defense Teams.
 +
*Good stats, no weaknesses and perfect base kit allow freedom in builds.
 +
*Can work as a bulky tank, evasion tank, healer and/or revive support based on build.
 +
*Very useful for [[Brands of Sin]] Sloth 11 auto-runs.
 +
|con=*Is a hard support unit, relies on transfer skills to offer anything outside cleanse.
 +
}}
 +
<!-- Dante -->
 +
{{TierData|demon=Dante☆|pvebest1=Any|pvpbest1=Purple|pvpbest2=Red
 +
|pve=2
 +
|offensive=2|defensive=2
 +
|pro=*High Str plus Auto-Rebellion from [[Rapid Shot]] makes him a good Phys Sweeper.
 +
*Very bulky with no weaknesses.
 +
*[[Million Stab]] is a multihit AOE skill, breaking [[Endure]]s and piercing while in Might.
 +
*Pairs well with [[Hell Biker]] for free Rebellion setup.
 +
|con=*Low AGI and LUK affects his accuracy.
 +
*Will not autocast Rebellion if any of his Rapid Shot misses.
 +
*[[Million Stab]] is high MP-cost and need difficult setup to Pierce.
 +
*This is bad in PVP to the point it's probably better to use [[Megaton Raid]] and a transferred [[Hades Blast]] in a [[Hell Gongen]] Teams than playing him as it was intended with [[Rapid Shot]] and [[Million Stab]].
 +
}}
 +
<!-- Fafnir -->
 +
{{TierData|demon=Fafnir|pvebest1=Teal|pvebest2=|pvebest3=|pvpbest1=Teal
 +
|pve=1
 +
|offensive=1|defensive=1
 +
|pro=
 +
*Innate [[Drain Phys]] makes him usable in [[Drain Teams]].
 +
*[[Dragon Sense]] provides him additional accuracy and evasion.
 +
*[[Golden Greed]] highly increases poison damage, making him a very good against Celestial Gui Xian.
 +
|con=
 +
*In PvP [[Drain Teams]], can at most be a mediocre support.
 +
*2 Weaknesses.
 +
*Ailments fall flat in late PvE because of inflated enemy stats.
 +
*Hard countered by Ailment Cleansers like [[Daisoujou]] in PVP.
 +
*Comprehensively outclassed by [[Pale Rider]] as Poison caster.
 +
}}
 +
<!-- Frost Ace -->
 +
{{TierData|demon=Frost Ace|pvebest1=Purple|pvpbest1=Purple
 +
|pve=3
 +
|offensive=3|defensive=3
 +
|pro=
 +
*Very good Ice Nuker with built-in [[Ice Boost]] and [[Master Assassin]] in purple.
 +
*Good Ice sweeper with [[Mabufula]] in red
 +
*[[Vengeful Frost Fist]] is a heavy hitting Ice-element Physical attack that can Crit and autocasts Rebellion on hit. This allows him to crit infinitely at the cost of a measly 4 MP.
 +
*[[Icy Rage]] provides a teamwide Ice damage buff, incredible for [[Democalypse]].
 +
|con=
 +
*No added accuracy in his kit. Requires Accuracy investment as [[Vengeful Frost Fist]] is prone to missing.
 +
*[[Vengeful Frost Fist]] cannot hit through [[Tetrakarn]] nor any Ice NDR without P3 or [[Ice Pierce (weak)]].
 +
*Without Panel 3, his PVP rating would be worth only 5 or less.
 +
}}
 +
<!-- Gabriel -->
 +
{{TierData|demon=Gabriel|pvebest1=Red|pvebest2=Teal|pvpbest1=Teal
 +
|pve=4
 +
|offensive=4|defensive=4
 +
|pro=
 +
*When combined with two other Herald or Divine demons, [[God's Word]] dishes out massive damage even before battle really begins.
 +
*Chain effects do not consume press turns even when hitting NDR.
 +
*Innate Pierce with decent Magic + Revive makes for a good unique Skill.
 +
*Part of a very strong PVP strategy: [[Archangels]] Team.
 +
*Good for PVE content like [[Brands of Sin]] Sloth, the general story and [[Aura Gate]] (note that her passive will kill demons before they have a chance to talk)
 +
|con=
 +
*Needs a specific team built fully around her.
 +
*Reflected [[God's Word]] will damage her because of innate pierce. Beware of [[Alilat]] and [[Atavaka]].
 +
*The Metagame is filled with teams tanky enough to survive [[Archangels]] teams.
 +
*Requires additional MP Support when going against [[Alice A]] teams
 +
}}
 +
<!-- Garuda -->
 +
{{TierData|demon=Garuda|pvebest1=Any|pvpbest1=Red|pvpbest2=Purple|pvpbest3=Yellow
 +
|pve=4
 +
|offensive=3|defensive=3
 +
|pro=*One of the fastest and most flexible demons in the game. Good set of resistances plus battlespeed makes him useful for most PVE content including [[Aura Gate]] and [[Brands of Sin]] Vanity 11.
 +
*[[Auto-Rakunda]]: excellent offensive skill for Turn 1 Teams.
 +
*[[Vahana]], excellent defensive passive. Allows dodge-tank builds or even cleric ones if [[Prayer]] is transferred.
 +
*Red gives 6-MP [[Maragidyne]], allowing him a Turn 1 nuke.
 +
*Yellow makes him more support-oriented with [[Fog Breath]].
 +
|con=*Doesn't have innate [[Speedster]]: you must use a transfer slot for it.
 +
*Very low bulk and has an Ice weakness.
 +
*Is outclassed by [[Hresvelgr]] in PVP Turn 1 Teams.
 +
}}
 +
<!-- Garuda A-->
 +
{{TierData|demon=Garuda A|pvebest1=Purple|pvebest2=Yellow|pvpbest1=Yellow|pvpbest2=Red|pvpbest3=Purple
 +
|pve=3
 +
|offensive=4|defensive=4
 +
|pro=
 +
*Good Magic and Agi Stats
 +
*Innate Force pierce in [[Brilliant Wings]] and discount [[Mazandyne]] in Red.
 +
*[[Brilliant Wings]] fits well in an evasion based team together with [[Nekomata A]].
 +
*[[Gale Talon]] is very damaging against lone targets like Bosses, making him very potent for [[Democalypse]].
 +
|con=
 +
*Needs a team built around him to be really effective
 +
*Useless against Magic teams
 +
*[[Gale Talon]] takes time to reach full potential, reducing his T1 potential.
 +
}}
 +
<!-- Gogmagog -->
 +
{{TierData|demon=Gogmagog|pvebest1=Teal|pvpbest1=Teal
 +
|pve=4
 +
|offensive=3|defensive=3
 +
|pro=
 +
*Very high bulk and innate [[Earthquake]] lets him hit hard off that bulk.
 +
*Three weaknesses makes him a good partner for [[Orcus]].
 +
*Less competition for Brands compared to your other demons, as he relies on PDEF for damage.
 +
*Panels let him play a more support-oriented role, providing team-wide bonuses as long as he is alive. Crit resistance is especially valuable in the current PVP meta, which has heavy crit emphasis.
 +
*[[Repel Phys]] in Teal pairs well with [[Alilat]] or [[Atavaka]] as an Anti-Pierce.
 +
|con=
 +
*Abysmal AGI means he misses. A lot.
 +
*Added damage from Weakness can be too much for his passive heal.
 +
*No innate pierce and is a bad choice for [[Hell Gongen]] due to his AGI.
 +
}}
 +
<!-- Guan Yu -->
 +
{{TierData|demon=Guan Yu|pvebest1=Red|pvebest2=Teal|pvebest3=|pvpbest1=Purple|pvpbest2=Teal
 +
|pve=5
 +
|offensive=5|defensive=5
 +
|pro=
 +
*No weaknesses and high VIT stats make him very tanky, especially with Life Brands.
 +
*High STR and native Phys Pierce make him a physical powerhouse.
 +
*[[Loyal God of War]] refunds MP and heals him on a kill, giving him insane amounts of self-sustain.
 +
*Innate [[Savage Glee]] lets him Crit and generate Press Turns effectively, especially if given [[Epitome of Carnage]] or paired with Crit boosters like [[Asura Lord]] or [[Kartikeya]].
 +
*[[Null Mortal]] in Purple, [[Drain Phys]] for pairing with [[Rama]] in Teal, Red for pure PvE.
 +
|con=
 +
*Low Agi stat means he will have accuracy issues. [[Dragon Blade]]'s chain effect will not activate if it misses on the first target.
 +
*Highly dependant on the first kill for tempo. Failing to secure the first kill will result in him not having enough MP for the next turn.
 +
*Only has ST skills unless in Red, which reduces his overall PvP usefulness
 +
}}
 +
<!-- Guts -->
 +
{{TierData|demon=Guts|pvebest1=Purple|pvpbest1=Purple
 +
|pve=5
 +
|offensive=5|defensive=5
 +
|pro=
 +
*Very high Crit rate thanks to [[Savage Glee]] and [[The Struggler]].
 +
*[[Dragon Slayer]] does insane AOE Piercing Physical damage and bypasses [[Endure]]-type skills. It can also be cast Turn 1 due to its low MP cost.
 +
*[[Butcher]] in purple further augments his damage.
 +
*Excellent set of Panels that give him access to a Piercing Fire AOE chain, Phys Pierce and more damage.
 +
|con=
 +
*Having no innate ST skills means he will be walled by [[Drain Teams]]. It is recommended to pair him with demons like [[Alice]] to eliminate Phys Anti-Pierce demons that prevent him from sweeping.
 +
*No natural Pierce outside P2 might cause issues when out of MP.
 +
}}
 +
<!-- Hecate -->
 +
{{TierData|demon=Hecate|pvebest1=Purple|pvpbest1=Purple
 +
|pve=4
 +
|offensive=5|defensive=4
 +
|pro=
 +
*[[Hell's Trivia]] is a cheap, hard-hitting spell that also functions as an [[Endure]] breaker. Coupled with her respectable Mag stat and [[Dark Enhancement]] in purple, she can be built as a powerful dark mage.
 +
*[[Null Bind]] and [[Lunar Awakening]] make her immune to ailments.
 +
*Transferring [[Prayer]] or [[Silent Prayer]] makes her a cleanser with offensive ability.
 +
*Innate [[Repel Dark]] means she can't be sniped by [[Alice]] if paired with [[Alilat]] or [[Atavaka]]. This hard-counters people who use [[Ailment Team]]s for Random PVP Battles.
 +
*Amazing Panels: with P2 you don't worry about running out of MP.
 +
|con=
 +
*Not very bulky. Light weakness is bad against [[Archangels]].
 +
*[[Lunar Awakening]] only triggers at the end of the enemy's turn. This makes her useless for [[Brands of Sin]] Sloth 11, as the ailments trigger at the beginning of the turn.
 
}}
 
}}
 
|}
 
|}

Revision as of 11:26, 19 August 2020

Overview

  • This is the beta page for proposed tier list overhaul

Rating

  • The PVP Tier List compares demons in their Panel 3 form, with their skills leveled up, with good brands, and assumes the best transfer skills.
    • However a Tier List comparing demons solely in their Panel 0/1/2 forms would not be largely different from this one.
    • Demons who depend on certain panels to shine will have this noted in their Cons for clarity, along with their score rating at Panel X.
    • On the other hand, The PVE rating takes into account the difficulty of raising the demon (Demons hard to Panel while needing them etc.)
  • Neither the PVE nor the PVP grades take into account Democalypse. See Democalypse for a Democ Tier List.
  • PVP ratings are defined as such
    • Tier 5: These demons are a central force in the current Metagame.
    • Tier 4: These demons have a more niche role but can still thrive very well with proper support in the current Meta.
    • Tier 3: These demons are not very suited for the current Meta. They can still work but will require a lot of support.
    • Tier 2: These demons do not work well outside low-rank PVP (Gold 1 and below).
    • Tier 1: These demons are ill-suited for PVP, regardless of rank.
  • PVE ratings are defined as such
    • Tier 5: These demons can work for all PVE content (story, AG, Kiwami, BoS etc)
    • Tier 4: These demons are less universal but can trivialize specific PVE content.
    • Tier 3: These demons can be used for most early-mid game content, but tend to fall-off at higher difficulties.
    • Tier 2: These demons do not contribute much outside early-game PVE.
    • Tier 1: These demons are ill-suited for PVE.

Last Updates

  • 19/08/2020 - Tier list overhaul beta

5 star Tier List

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Alice.jpg Alice
Purple Teal Purple Teal 4 4 4
Pros
  • Very powerful in PVP as Die for Me! bypasses Endure-type skills and Instant Kills a demon allowing her to swiftly delete key threats.
  • Godly Panels, especially Panel 3, as this allow her to spam Die for Me!: this makes her Top Tier.
  • High damage potential due to good stats and Dark Amp in Purple.
  • Can be used to in most PVE content like Aura Gate, Brands of Sin (especially Vanity 11) and certain Kiwami.
  • She's cute!!
Cons
  • Needs Dark Pierce (weak) and Panel 3 to really shine, without those her PVP rating would be around 7.
  • Needs to run Divines without Panel 2 for first turn Die for Me!.
  • Skilled players will play around Alice defense, manipulating her to cast Mamudoon instead of Die for Me!. To mitigate this, have her MAtk as low as possible.
Alice A.jpg Alice A
Teal Purple Teal 5 5 5
Pros
  • The only demon in the game with AOE Mortal. When paired with curse support like Nebiros, she can easily decimate entire teams without Null Curse and/or Null Mortal.
  • Drains 1 MP from the enemy at the start of their turn, which stops MANY T1 sweepers (eg Baal, Anat, Uriel) in their tracks.
  • Trivializes almost all PVE content like Aura Gate and Hell's Park - pair her with an AOE curse inflictor and instakill everyone!
  • Purple gains Null Mortal which prevents her from being killed by other Mortal users.
  • She's cute!!
Cons
  • Hard countered by Null Curse and Null Mortal.
  • Weak to light and by extension the Archangels matchup. Teal fixes this somewhat but you lose Null Mortal in return.
  • Cannot be used in the same team with OG Alice.
Alilat.jpg Alilat
Clear Clear 4 3 3
Pros
  • While alive, Repel Pierce will prevent pierce skills from going through Repel resistances. Pair her with demons with a lot of Repels (like Asura Lord or Vairocana) or with Repel Phys (like Teal Gogmagog and Teal Quetzalcoatl).
  • Very high LUK stat allows her to be built as an Ailment caster by transfering an Ailment skill.
  • Thanks to stats and passives, she has extreme Ailment resistance: transfer her Silent Prayer or Prayer, she will be an Ailment cleanser.
  • A near Must-Have demon for PVE, particularly Aura Gate 2, as Repel Pierce paired with appropriate demons is perfect for cheesing most Boss fights.
  • Good HP and Vit stats and no weaknesses give her a lot of bulk.
  • Very cheap to fuse.
Cons
  • Megidola is a wasted skill as her Magic stat is low.
  • Lack of offensive demons with Repel Phys makes it hard to craft teams around her in PVP.
Amaterasu.jpg Amaterasu
Yellow Clear 4 2 2
Pros
  • One of the best PVE support demons in the game. Tenson Kourin is the best buff spell in the game, guaranteeing you will have all 3 buffs at the end of cast.
  • Gains access to discounted Mediarahan in Yellow, which heals for a lot thanks to her high magic stat.
Cons
  • High MP cost
  • Elec Weakness
  • Panels are very lackluster.
  • Maragion is a wasted slot for support builds.
  • Healing is less important in PvP, reducing her potential there.
Ananta.jpg Ananta
Red Purple 1 3 3
Pros
  • Purple provides all 3 Auto-Buffs, which is incredibly strong
  • Reasonable bulky with 3 Nulls makes him a decent support demon.
  • Works well in slow double Intimidating Stance Teams, and can be left at level 1 to lower battle speed if used as a pure buff bot.
Cons
  • Force weakness and no attack skills
  • Buffs disappear after a wave is cleared in PvE, so Auto-Skills arent as valuable there.
  • Relies heavily on transfer skills to function well. Unfortunately most good transfer skills are Gacha-only.
Anat.jpg Anat
Purple Purple Clear 4 5 4
Pros
  • Thunderstorm is an extremely powerful piercing AOE.
  • High MAG stat, passive skills and Panels further her AOE DPS.
  • Killer Impulse may add another layer of damage.
  • Red gives Thunder Reign which can circumvent Elec Anti-Pierce such as Rama + Mother Harlot. Note that it does not pierce though!
Cons
  • Force weakness
  • Panel 2 is Mandatory for Turn 1 Thunderstorm.
  • Expensive to fuse and only available in clear. Colored variants are Gacha exclusive.
  • Only Thunderstorm and Killer Impulse have pierce.
  • Requires additional MP Support when going against Alice A teams
Asherah.jpg Asherah
Teal Purple Yellow Teal 3 4 4
Pros
Cons
  • Two weaknesses to common attacking elements.
  • Low AGI means she will need Lead Brands or even slower teammates to work as a Ailment cleanser.
  • Resurrection is not useful in PVE as your demons are not supposed to die. Healing is also subpar in PVE.
Asura.jpg Asura
Red Teal 4 2 2
Pros
Cons
  • As nothing in his kit provides damage, damage booster transfers are mandatory.
  • His only Piercing attack being Random Target makes him near unusable in PvP. Using Ashura against Masakado means your death.
Asura Lord.jpg Asura Lord
Red Purple Purple Teal 4 4 5
Pros
  • Very high ST damage that also generates press turns thanks to his high Crit Rate.
  • Slaughter All is fully unblockable and ignores Endure-type skills, allowing you to delete key demons in PVP.
  • Endless War passively increases Crit Rate and Crit Damage of the team. Paired with Kartikeya, the total is +40% Crit Rate.
  • Very good synergy with Hero Masakado T1, an excellent Defense Team for PVP.
  • Gigantomachia in Red and his innate passives makes him an excellent PVE sweeper.
  • Good repel resistances makes him a natural partner for Alilat or Atavaka. Fire and Light repel perfectly counter Archangels teams.
Cons
  • Hard to raise Slaughter All's damage further as it is of the Almighty element.
  • High MP cost mandates the use of Divine Brands, if not P2, this reduces his damage output.
  • Risky to use for PVP Random Battle as he is suboptimal in Slow or Midrange teams and may put you in a difficult position in Fast teams whenever he fails to crit.
Atavaka.jpg Atavaka
Purple Teal Purple 4 4 5
Pros
  • While alive, War Aid will prevent pierce skills from going through Repel resistances. Pair him with multiple-Repels Demons (like Asura Lord or Vairocana) or with Phys Repel (like Teal Gogmagog).
  • Intimidating Stance is a very powerful passive for PVP and synergizes with his low AGI.
  • Enemy Annihilation fully debuffs enemies before chaining into a piercing physical AOE sweep. Because the AOE is a chain effect, you will not lose press turns even if it misses and/or hits into Physical NDR, allowing him to spam it without concern.
  • Amazing set of panels that provide him extra damage.
  • Like Alilat, his Repel Pierce ability is perfect for cheesing Aura Gate 2 Boss fights.
Cons
  • Very high MP costs. And compensating with Divine Brands hurts his damage/Bulk.
  • Weak to Ice. A common element in PVP especially in very Offensive Teams.
  • Does not have natural Pierce. This can cause issues with his PVP AI attacking into Tetra Shift and/or Physical NDR when out of MP.
  • The fact the debuff from Enemy Annihilation only lasts 1 turn with high MP-cost makes him unsuitable as a debuffer in PVE unless Panel 2.
Baal.jpg Baal
Purple Purple Red 4 5 4
Pros
Cons
  • Ice weakness
  • Without Panel 2, his PVP tier rating is lower than 8.
  • Expensive to fuse and only available in clear. Colored variants are Gacha exclusive.
  • Only has pierce through Tempest.
  • Requires additional MP Support when going against Alice A teams
Barong.jpg Barong
Teal Any 4 2 2
Pros
  • Barong Dance is a healing skill with infinite uses which is useful for drawn out battles in PvE while buffing the team.
  • If Panel 1 + max lvl, it can be cast Turn 1 PvP or spammed in PvE.
  • Niche use in Aura Gate as giving him Support AI with his MAtk low enough guarantees he'll heal you with Barong Dance no matter your HP.
    • This is useful to recover HP lost from Talk and in F50 of Aura Gate 2 where you meet the Self Destruct Forneuses.
Cons
  • 2 weaknesses if not in Teal archetype.
  • Low Magic and Bulk is inconvenient as a healer/support.
  • PvP is too fast for healings that are not passives to be useful.
Bayonetta☆.jpg Bayonetta☆
Purple Any 2 2 2
Pros
  • Madama Stomp levels and Savage Glee in purple give her enormous crit rates.
  • Madama Stomp autocasts an Almighty attack that also charms whenever she lands a crit. Deals decent damage after being buffed to scale off her PATK.
  • Recent buffs have made her a lot more viable. Panel 2 in particular gives her Pierce which she desperately needs.
  • Gomorrah (B) has high base damage and crit chance, letting you delete an enemy and charm the rest of the team.
Cons
  • Gomorrah (B) takes two turns to charge: impossible to use T1.
  • Difficult to build due to Gomorrah (B) scaling off both PATK and MATK.
  • Mediocre overall stats, bad bulk.
  • Absolutely requires at least P2 to have any relevancy in PVP: get a PVP rating much lower than 6 if not paneled.
  • No longer meme :(
Belial.jpg Belial
Purple Purple 4 3 3
Pros
  • Flames of Gomorrah is a hard hitting fire phys skill that pierces, crits and can be cast T1 even with War brands. Fire Amp in Purple makes it even deadlier.
  • Sins of Sodom provides Fast-Debilitate if an enemy is cursed which pairs perfectly with the 80% curse-rate of Flames of Gomorrah.
  • He pairs well with Nebiros who can curse before your turn.
  • PvE enemies including Bosses are not immune to curse, making him an insane PvE Debuffer.
  • Panel 2 allows him to Crit indefinitely.
Cons
Black Frost.jpg Black Frost
Any Any 3 2 2
Pros
  • High Magic stat and innate Pierce on Go to Hell! makes him a good magic sweeper.
  • Curse of Anguish and Panels pair well with Yama who automatically curses everyone at the start of the Boss wave.
  • Go to Hell! has a high Curse chance, which lets him setup for other curse-based sweepers like Alice A.
  • Yellow gains access to Concentrate to further increase his sweeping potential.
  • His innate Mabufudyne and Ice Amp (in Purple) is excellent for Democalypse.
Cons
  • Light Weakness
  • Go to Hell! has low base power and does not gain damage on level up.
  • His damage output is below average and needs his Curse gimmick.
  • Dark element AOEs are severely countered by the PVP Meta (Masakado + Rama or Atavaka + Hecate)
Black Rider.jpg Black Rider
Teal Purple 2 3 3
Pros
  • Soul Divide punishes healing by dealing Fractional damage based on their current health. Useful in Brands of Sin Vanity stages where healing is abundant.
  • Famine deals fractional damage and saps MP at the end of enemies turn.
  • Best used to deal with enemies that have auto-healing such as P2 Vishnu.
  • Decent Magic stat and good Panels can make him a strong Ice mage.
Cons
  • Soul Divide damage is based on Current Health and cannot kill targets.
  • Healing is not very common rendering his utility niche at best.
  • Needs Panels (especially P2) to be an effective Mage.
Cu Chulainn.jpg Cu Chulainn
Purple Purple 3 2 2
Pros
  • One of the budget pierce sweeper, he can be fused cheaply through 4x4 fusions.
  • One of the best demons to fuse early: trivializes early PVE.
  • Panels maintain his relevance late game. He's cheap to Panel.
  • Innate Savage Glee and powerful Gae Bolg mean you can build him as a Phys attacker and he will be good for Phys Democalypse.
  • Low AGI makes him useable in Intimidating Stance teams.
Cons
  • High MP costs, cannot sweep Turn 1 in PVP unless Panel 3.
  • Purple Archetype mandatory for PVP as he needs Force Pierce.
  • Mediocre Magic stat: needs passives to be transferred for decent damage.
  • No Single-Target attack: he will have trouble against Anti-Force-Pierce like Rama + Susano-o A, popular in PVP.
Cu Chulainn A.jpg Cu Chulainn A
Teal Teal Purple 4 4 4
Pros
  • Has full pierce on two elements.
  • Barbed Spear deals three separate hits, allowing it to function as an Endure breaker. He is a good candidate for Hero Masakado T1
  • Auto-Charge at end of turn allows him to deal massive damage if he is not taken out.
  • Teal has Drain Phys to pair with Rama in Drain Teams, increasing his survivability which is needed if you want to use Auto-Charge.
Cons
  • Needs to survive an entire round to make use of Auto-Charge.
  • Missing just one of Barbed Spear's 12 hits results in lost press turns.
  • Requires damage booster transfers kit provides none.
  • Auto-Charge does not activate when waves are cleared in PVE! This reduces his damage potential in auto-farming PVE greatly!
Cybele.jpg Cybele
Clear Clear 3 2 2
Pros
Cons
  • Heavy fire specialisation + lack of Fire Pierce means she will struggle against Fire NDR.
  • In PVP, Fire Pierce (weak) is insufficient due to the popularity of Asherah and Rama
  • Expensive multi-fusion that requires clear Asherah.
Daisoujou.jpg Daisoujou
Any Purple 5 5 5
Pros
  • Preach makes him immune to all ailments and will punish enemy teams attempting to use Charm. Cleansing Shout is an Ailment and Debuff Cleanse packed into one skill. This makes him the best Counter to Ailments.
    • Particularly good against the high Tier Alice A Defense Teams.
  • Good stats, no weaknesses and perfect base kit allow freedom in builds.
  • Can work as a bulky tank, evasion tank, healer and/or revive support based on build.
  • Very useful for Brands of Sin Sloth 11 auto-runs.
Cons
  • Is a hard support unit, relies on transfer skills to offer anything outside cleanse.
Dante☆.jpg Dante☆
Any Purple Red 2 2 2
Pros
  • High Str plus Auto-Rebellion from Rapid Shot makes him a good Phys Sweeper.
  • Very bulky with no weaknesses.
  • Million Stab is a multihit AOE skill, breaking Endures and piercing while in Might.
  • Pairs well with Hell Biker for free Rebellion setup.
Cons
  • Low AGI and LUK affects his accuracy.
  • Will not autocast Rebellion if any of his Rapid Shot misses.
  • Million Stab is high MP-cost and need difficult setup to Pierce.
  • This is bad in PVP to the point it's probably better to use Megaton Raid and a transferred Hades Blast in a Hell Gongen Teams than playing him as it was intended with Rapid Shot and Million Stab.
Fafnir.jpg Fafnir
Teal Teal 1 1 1
Pros
Cons
  • In PvP Drain Teams, can at most be a mediocre support.
  • 2 Weaknesses.
  • Ailments fall flat in late PvE because of inflated enemy stats.
  • Hard countered by Ailment Cleansers like Daisoujou in PVP.
  • Comprehensively outclassed by Pale Rider as Poison caster.
Frost Ace.jpg Frost Ace
Purple Purple 3 3 3
Pros
  • Very good Ice Nuker with built-in Ice Boost and Master Assassin in purple.
  • Good Ice sweeper with Mabufula in red
  • Vengeful Frost Fist is a heavy hitting Ice-element Physical attack that can Crit and autocasts Rebellion on hit. This allows him to crit infinitely at the cost of a measly 4 MP.
  • Icy Rage provides a teamwide Ice damage buff, incredible for Democalypse.
Cons
Gabriel.jpg Gabriel
Red Teal Teal 4 4 4
Pros
  • When combined with two other Herald or Divine demons, God's Word dishes out massive damage even before battle really begins.
  • Chain effects do not consume press turns even when hitting NDR.
  • Innate Pierce with decent Magic + Revive makes for a good unique Skill.
  • Part of a very strong PVP strategy: Archangels Team.
  • Good for PVE content like Brands of Sin Sloth, the general story and Aura Gate (note that her passive will kill demons before they have a chance to talk)
Cons
  • Needs a specific team built fully around her.
  • Reflected God's Word will damage her because of innate pierce. Beware of Alilat and Atavaka.
  • The Metagame is filled with teams tanky enough to survive Archangels teams.
  • Requires additional MP Support when going against Alice A teams
Garuda.jpg Garuda
Any Red Purple Yellow 4 3 3
Pros
  • One of the fastest and most flexible demons in the game. Good set of resistances plus battlespeed makes him useful for most PVE content including Aura Gate and Brands of Sin Vanity 11.
  • Auto-Rakunda: excellent offensive skill for Turn 1 Teams.
  • Vahana, excellent defensive passive. Allows dodge-tank builds or even cleric ones if Prayer is transferred.
  • Red gives 6-MP Maragidyne, allowing him a Turn 1 nuke.
  • Yellow makes him more support-oriented with Fog Breath.
Cons
  • Doesn't have innate Speedster: you must use a transfer slot for it.
  • Very low bulk and has an Ice weakness.
  • Is outclassed by Hresvelgr in PVP Turn 1 Teams.
Garuda A.jpg Garuda A
Purple Yellow Yellow Red Purple 3 4 4
Pros
Cons
  • Needs a team built around him to be really effective
  • Useless against Magic teams
  • Gale Talon takes time to reach full potential, reducing his T1 potential.
Gogmagog.jpg Gogmagog
Teal Teal 4 3 3
Pros
  • Very high bulk and innate Earthquake lets him hit hard off that bulk.
  • Three weaknesses makes him a good partner for Orcus.
  • Less competition for Brands compared to your other demons, as he relies on PDEF for damage.
  • Panels let him play a more support-oriented role, providing team-wide bonuses as long as he is alive. Crit resistance is especially valuable in the current PVP meta, which has heavy crit emphasis.
  • Repel Phys in Teal pairs well with Alilat or Atavaka as an Anti-Pierce.
Cons
  • Abysmal AGI means he misses. A lot.
  • Added damage from Weakness can be too much for his passive heal.
  • No innate pierce and is a bad choice for Hell Gongen due to his AGI.
Guan Yu.jpg Guan Yu
Red Teal Purple Teal 5 5 5
Pros
  • No weaknesses and high VIT stats make him very tanky, especially with Life Brands.
  • High STR and native Phys Pierce make him a physical powerhouse.
  • Loyal God of War refunds MP and heals him on a kill, giving him insane amounts of self-sustain.
  • Innate Savage Glee lets him Crit and generate Press Turns effectively, especially if given Epitome of Carnage or paired with Crit boosters like Asura Lord or Kartikeya.
  • Null Mortal in Purple, Drain Phys for pairing with Rama in Teal, Red for pure PvE.
Cons
  • Low Agi stat means he will have accuracy issues. Dragon Blade's chain effect will not activate if it misses on the first target.
  • Highly dependant on the first kill for tempo. Failing to secure the first kill will result in him not having enough MP for the next turn.
  • Only has ST skills unless in Red, which reduces his overall PvP usefulness
Guts.jpg Guts
Purple Purple 5 5 5
Pros
  • Very high Crit rate thanks to Savage Glee and The Struggler.
  • Dragon Slayer does insane AOE Piercing Physical damage and bypasses Endure-type skills. It can also be cast Turn 1 due to its low MP cost.
  • Butcher in purple further augments his damage.
  • Excellent set of Panels that give him access to a Piercing Fire AOE chain, Phys Pierce and more damage.
Cons
  • Having no innate ST skills means he will be walled by Drain Teams. It is recommended to pair him with demons like Alice to eliminate Phys Anti-Pierce demons that prevent him from sweeping.
  • No natural Pierce outside P2 might cause issues when out of MP.
Hecate.jpg Hecate
Purple Purple 4 5 4
Pros
Cons
  • Not very bulky. Light weakness is bad against Archangels.
  • Lunar Awakening only triggers at the end of the enemy's turn. This makes her useless for Brands of Sin Sloth 11, as the ailments trigger at the beginning of the turn.

See also