Remnants

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Revision as of 03:56, 28 December 2022 by Boblers (talk | contribs) (armament skills, targeting icons)
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Remnants is a special property that some skills may have, which will cause the skill to consume only half of a press turn icon.

Mechanics

If a skill has Remnants, then that skill will only consume half of a press turn icon, even if it didn't hit an enemy weakness or land a critical hit.

Note that this only applies if the attack lands successfully - that is, it didn't miss or get Nulled/Repelled/Drained.

Interaction with press turn denial

If a foe's press turn denial is activated by the skill with Remnants, then one whole press turn icon will be consumed.

  • Example 1: Suppose Elohim.jpg Elohim uses Solar Flare (fire magic) to attack Orcus.jpg Orcus (weak to fire). Orcus's Law of Hell will deny the press turn since a weakness was hit, so one whole press turn icon is consumed.
  • Example 2: Continuing from the above example, suppose Elohim instead attacks one of Orcus's allies who is NOT weak to fire. Since no weakness was hit, Law of Hell cannot deny the press turn, so half of a press turn icon is consumed.

Remnants Appliers

Skills that have Remnants

Type Name MP Cost Target Skill Points
Fire Fire Abyss Flare 6 MP All Targets All Targets -
Force Force Sanction 6 MP All Targets All Targets -
Fire Fire Solar Flare 6 MP Single Target Single Target + All Targets All Targets -
Light Light Sword of Izumo 6 MP Single Target Single Target -

Armament Skills that have Remnants

Armament Type Name MP Cost Target
SwordIcon.png Masakado A.jpg Masakado A Sword Almighty Almighty Kuyo Sword Dance 6 MP All Targets All Targets
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment Resonance
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath PreventionRevivalReverse damage boostDamage reductionPreferential Target
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up