WIP
Basics
Example of a Transcend grid
- Transcend is a method for upgrading demons' stats, as well as adding an additional skill slot and "skill switch" slots. It is unlocked by clearing the Chapter 3 Epilogue.
- Transcend requires "Transcend Stones". You can obtain these from:
- Event rewards (usually 20 Stones total for a fusible 5★ demon).
- Exchanging "Transcend Motes" for Stones in the shop (see exchange rates below).
- Certain demons have stones available in the Karma shop, at a rate of 1,500 Karma per Stone.
- Seraph and Norn Stones can be obtained with Democalypse Coins in the Democalypse shop.
- Transcend Motes are obtained by summoning on certain banners.
- Pulling a 3★ gives 1 Mote
- 4★ gives 5 Motes
- 5★ gives 35 Motes
- Generally speaking, you can only get Motes from banners that cost gems. You cannot get Motes from free summon files, hell buns, parchments, etc!
- You may only perform the Motes-to-Stones exchange for demons that you have raised to level 50.
- The exchange rate for Motes-to-Stones will vary by a demon's base rarity:
Base Rarity |
Motes for 1 Stone
|
5★ |
50
|
4★ |
15
|
1★ - 3★ |
5
|
- Transcend Stones, much like Spirits, are unit-specific - This means that, for example, Barong Transcend Stones cannot be used to upgrade Michael.
- Transcend grid progress applies to all demons of that type - For example: if you Transcended a Pixie, then that upgrade applies to all Pixies that you own, and all Pixies that you obtain later on.
Transcend Grid
- Transcend Stones can be spent to unlock panels on a demon's Transcend grid.
- All Transcend grids have the same general shape.
- Each grid contains 50 panels, split up into these types and quantities:
Type |
Quantity
|
(green) HP +20 |
x25
|
(green) Phys Def +20 |
x8
|
(green) Mag Def +20 |
x8
|
(blue) [stat] +25 |
x5
|
Skill Switch |
x3
|
Skill Slot |
x1
|
- For the blue stat panels, each demon is automatically assigned one stat out of: Phys Atk, Phys Def, Mag Atk, or Mag Def. Their blue stat panels will only boost their one assigned stat (for example, Gogmagog's blue stat panels will only boost his Phys Def).
Cost Analysis
- The amount of Stones needed per panel will vary by their type and position in the grid:
- Green stat panels - These initially cost 1 Stone each, but increase to 2 Stones each after moving downwards from the second Skill Switch Panel. This amounts to 22 panels that cost 1 Stone, and 19 panels that cost 2 Stones.
- Blue stat panels - the first three will cost 2 Stones each, while the fourth and fifth cost 4 Stones each.
- Skill Switch panels - The first one costs 2 stones, while the second and third cost 4 stones each.
- Skill Slot panel - costs 10 stones.
2 Skill Switches Minimum
- If you only want the first 2 skill switches, and skip all non-required panels to get there, you will need a minimum of 15 stones.
- (9 * 1) + (1 * 2) + (1 * 4) = 15
- In Motes, that will cost the following:
Base Rarity |
Total Motes for min-cost 2 skill switches
|
5★ |
750
|
4★ |
225
|
1★ - 3★ |
75
|
Skill Slot + 3 Skill Switches Minimum
- If you only want the extra skill slot + 3 skill switches, and skip all non-required panels to get there, you will need a minimum of 75 stones.
- 94 - (13 * 1) - (3 * 2) = 75
- In Motes, that will cost the following:
Base Rarity |
Total Motes for min-cost skill slot + 3 skill switches
|
5★ |
3,750
|
4★ |
1,125
|
1★ - 3★ |
375
|
Skill Slot + 1 Skill Switch Minimum
- If you only want the extra skill slot and don't care for skill switches, and skip all non-required panels to get there, you will need a minimum of 69 stones.
- 94 - (13 * 1) - (4 * 2) - (4 * 1) = 69
- In Motes, that will cost the following:
Base Rarity |
Total Motes for min-cost skill slot + 3 skill switches
|
5★ |
3,450
|
4★ |
1,035
|
1★ - 3★ |
345
|
Everything
- In total, unlocking all 50 panels for a demon will cost 94 stones.
- [(22 * 1) + (19 * 2)] + [(3 * 2) + (2 * 4)] + [(1 * 2) + (2 * 4)] + [(1 * 10)] = 94
- In Motes, that will cost the following:
Base Rarity |
Total Motes for all 50 panels
|
5★ |
4,700
|
4★ |
1,410
|
1★ - 3★ |
470
|
Transcending Guide
WIP
Main Notes:
- The Skill Slot panel is the most-important panel in the grid. The extra slot can be used for more damage, more bulk, more speed, etc - whatever your demon specializes in.
- Skill Switch panels are the second-most-important. These allow you to run
- Only invest if you have enough Motes/Stones to reach at least one of the above. If you don't have enough Motes/Stones, then there is no reason to transcend (the stat boosts are not that great), and you should wait until you have more resources.
How Skill Switch Works
- Each panel enables a transferable skill slot to access the "sub-slot tray", starting from the leftmost slot.
- Each panel also increases the capacity of the tray by 1.
- So for example, the first skill switch panel lets your first transferable skill slot use the tray, and the tray has a capacity of 1 (doesn't count currently-equipped skills).
- The second skill switch panel lets your second transferable skill slot use the tray, and increases the tray's capacity capacity to 2.
- The third skill switch panel lets your third transferable skill slot use the tray, and increases the tray's capacity to 3.
Using the tray, you can switch a demon's transferable skills at any time outside of combat/aura gate.
- This effectively means you can have multiple builds on the same demon, saving the resources needed to panel a second copy (assuming your multiple builds are okay with the same archetype color).
- Democalypse generalists especially benefit from this, as they can have multiple elemental spells in their tray, and can switch them out according to what's needed for the day.
- Demons that are used in multiple pieces of content can also benefit: for example, Mastema can use Resist Fire for Sloth farming, but use a damage booster for Democalypse.