Difference between revisions of "Naturally recovered MP"

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(note on sun god's majesty)
(Natural MP Recovery)
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===Dx2 Skills that increase naturally recovered MP===
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| MP Regain (I · II · III)
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| 5% · 10% · 15% chance to increase regenerated MP of all party members by 1.
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| MP Time (I · II · III)
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| 5% · 10% · 15% chance to increase regenerated MP of all party members by 1.
 
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Revision as of 23:47, 18 June 2024

Naturally recovered MP refers to the MP recovered when a demon is about to act.

Mechanics

By default, demons will recover 3 MP per time they are about to act.

Certain effects will increase a demon's naturally recovered MP, for example:

  • Equipping a Icon BrandEffect Divine.png Divine Brand set increases recovered MP by 1, bringing it to 4 MP.

Naturally recovering MP will not trigger effects that chain from MP recovery, such as Sun God's Majesty.

Natural MP Recovery

Skills that increase naturally recovered MP

Type Name MP Cost Target Amount Skill Points Exclusive?
Passive Passive Infinite Chakra Passive Single Target Single Target 1 MP 18 -
Passive Passive Divine Proxy Passive Single Target Single Target 1 MP - Metatron.jpg Metatron
Passive Passive Eternal Order Passive All Targets All Targets 1 MP - Kalki.jpg Kalki
Passive Passive Fortune's Light Passive Single Target Single Target 2 MP - Party Pixie.jpg Party Pixie
Passive Passive Golden Apple Passive All Targets All Targets 2 MP - Idun.jpg Idun
Passive Passive Sahasrara Passive Single Target Single Target 1 MP - Ardha.jpg Ardha
Passive Passive Stella Maris Passive All Targets All Targets 1 MP - Maria.jpg Maria
Passive Passive The First Drop Passive All Targets All Targets 1 MP - Apsu.jpg Apsu

Dx2 Skills that increase naturally recovered MP

Dx2 Skill Effect
Hero.png Protagonist MP Regain (I · II · III) 5% · 10% · 15% chance to increase regenerated MP of all party members by 1.
Xana.jpg Xana MP Time (I · II · III) 5% · 10% · 15% chance to increase regenerated MP of all party members by 1.
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up