Difference between revisions of "Passing"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Created page with "'''Passing''', also known as '''Skipping''', refers to the action of giving up a demon's turn, shifting control to the next demon in the party's team order. __TOC__ ==Mechan...")
 
m
 
Line 38: Line 38:
 
| Self
 
| Self
 
| -
 
| -
| {{DemonIcon|Pyro Jack|size=32px}}<br>{{DemonIcon|Jack Frost|size=32px}}
+
| {{DemonIcon|Pyro Jack|size=32px}}<br>{{DemonIcon|Jack Frost|size=32px}}<br>{{DemonIcon|Queen Frost|size=32px}}
 
|}
 
|}
  

Latest revision as of 23:42, 7 June 2024

Passing, also known as Skipping, refers to the action of giving up a demon's turn, shifting control to the next demon in the party's team order.

Mechanics

Passing does not cost any MP, and consumes half of a Press Turn. Performing pass at the start of a Press Turn will therefore trigger a Bonus Turn (the second half of a Press Turn icon).

Certain effects will render a demon unable to Pass:

Chain Effects

Skills that trigger upon using Pass

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Heavenly Valor Passive All Targets All Targets - Susano-o A.jpg Susano-o A

Prevent spending Press Turn

Skills that prevent spending a Press Turn when Passing

Type Name MP Cost Target Skill Points Exclusive?
Support Support Tag 3 MP Self - Pyro Jack.jpg Pyro Jack
Jack Frost.jpg Jack Frost
Queen Frost.jpg Queen Frost

Dx2 Skills that prevent spending a Press Turn when Passing

Dx2 Skill Effect
Eileen.png Eileen Lucky Skip (I · II) 10% · 20% chance to avoid using a Press Turn Icon when skipping a turn.
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up