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Revision as of 10:42, 26 December 2022
Overview
Karma:
- is mainly obtained by selling Demons in the Pandemonium, which is the easiest way to get rid of demons you consider useless.
- isn't a "farmable" resource, but more a resource that is accumulated.
- is mainly used to purchase Arch-Shifters to change the Archetypes of Demons, though it may also be spent to summon some Common Demons.
- may be spent in the Compendium, at the Hideout, or in the Exchange area, accessible in the Store (button below) or in the Sell Demons facility at the Pandemonium (button at the lower left).
Karma management
Accumulating Karma
There is no place to directly harvest Karma in the game. You accumulate Karma by selling 3★, 4★ and 5★ demons. The profit for selling demons depends on several factors, including which demons are sold, how they are obtained, how hard it is to obtain them, and how much and what it costs to obtain them.
There are basically three ways of obtaining demons:
- talking and convincing them to join you
- summoning them using items
- fusing two or more demons to create a new one.
The cost of summoning is, simply put, time: it takes playing time to obtain items for Summoning, like Gems and Summoning Files.
The cost of fusing is Magnetite, which also requires time to harvest, but thanks to the auto-playing feature, it can be collected without the player actually having to do anything, just leaving the game playing by itself.
The cost of talking is kind of a mix between those two: the game has an auto-talk feature, but it fails a lot, as it doesn't learn from previous conversations. Thus, although the game has a way of automatically gathering demons, it doesn't perform as well as manually talking to them, yielding less demons per Stamina spent.
Summarizing, Magnetite requires, usually, less effort to harvest than talking or summoning Demons, so fusing demons, at first, seems like a better way of obtaining higher grade demons and, therefore, collecting more Karma.
The table below contains the costs for fusing some of the cheapest demons (rounded up):
Demon | Cost | Karma Profit | Rates |
---|---|---|---|
3★ Clear | rare demon talk | 1 Karma | 1 Demon/Karma |
3★ Colored | (50~100 Gems for summoning) | 10 Karma | 0 Mag (5~10 Gems/Karma) |
4★ Clear | fusing Sandalphon: 171k Mag + about 13 1★ Clear Demons | 30 Karma | 5700 Mag/Karma |
4★ Colored | fusing Sandalphon: 50-100 Gems + 2 1★ Clear Demon + 330k Mag | 300 Karma | 5-10 Gems + ~1100 Mag/Karma |
5★ Clear | fusing Alilat: about 1M Mag + 60 1★ Clear Demons | 250 Karma | ~3850 Mag/Karma |
5★ Colored | fusing Lilith: 50-100 Gems + about 36 1★ Clear Demons + 3.7M Mag | 2500 Karma | 5-10 Gems + ~1500 Mag/Karma |
Because the procedure to obtain "Gacha Demons" will surely crowd up the inventory with lots of useless 3★ Colored Demons, their 5 Gem cost's irrelevant (they'd be spent anyway). That yields to the conclusion that the most inexpensive way to collect Karma is by selling 3★ Colored Demons for 10 Karma each... What yields to another conclusion, that it's dumb slow to do that!
For example, to purchase an Arch-Shifter 5★ for 3000 Karma, it would be necessary to sell 300 3★ Colored Demons for 10 Karma each. At a summoning rate of 10 demons per banner, that'd be 30 banner summonings. If one is trying to save Gems, that'd be about four 500 Gem banner summonings per month, so, to get a single Arch-Shifter 5★ for the best exchange ratio, a player would have to wait about seven months... Of course, this estimate supposes that only 3★ Colored Demons will be pulled from the 500 Gem banners (what's not so likely to happen, but abiding to Murphy's Law, it does happen), or that the player won't want to sell away any of the eventual 4★ Colored Demons it gets (maybe it's a beginner, seeking numbers more than quality at the time).
Thus, if you have reached a point in the game where you can harvest Magnetite fast enough, have a lot of it to spare and is in a hurry to get Karma, it may be worth spending about 330k Mag to fuse one 3★ Colored Demon into a 4★ Colored Demon to sell it for 300 Karma. In other words, you have to ponder between spending 330k Mag, one 3★ Colored Demon and at least two Common Demons in a fusion process or sell thirty 3★ Colored Demons to obtain the same 300 Karma.
Regard that an Arch-Shifter 5★ will still be pretty expensive, at the equivalent cost of 3.3 MMag for fusing ten 3★ Colored Demons into 4★ for quick Karma drawing, or, putting in another perspective, about the same effort and cost of fusing three Alilats, one of the cheapest 5★ Demons in the game that's useful (and no, never ever fuse an Alilat to sell it for Karma, because it can only be fused Common/Clear, meaning, it'd yield only 250 Karma, 50 Karma less than selling any 4★ Colored Demon).
From time to time, some demons get fusion price discounts, usually ranging from 10 to 20% cut, making the conversion rates more attractive, but still not worth it.
It's best to plan for the Colored Demon fusion to be the last, that is, the Colored Demon should directly yield a 4★ Demon, otherwise, more Mag will be spent fusing 1-3★ Colored Demons to finally obtain a 4★ demon for selling.
Important tips:
- Do not sell 5★ Demons, EVER! Unwanted 5★ Demons should be spiritized to unlock Panels of same type Demons or to fuse/enhance Armaments in Alter-World.
- Karma shouldn't be "farmed," that is, do not pull/summon Colored Demons with Gems for the sake of "farming" Karma. Colored Demons, mainly 3★, will naturally pile up as one goes through banners to try getting rare Demons, so there will be plenty to be sold for their Karma.
- Don't sell 3★ and 4★ Common Demons, as they are a lot more useful as fusion material than the 1 and 30 Karma they would yield if sold.
- Karma is not worth enough to justify spending Magnetite to gather it routinely. Magnetite is extremely important to fuse 5★ Demons for spiritizing, so, although selling 3★ Colored Demons for 10 Karma sounds like a bad deal, when the 1000 demons storage limit is reached, and it'll be inevitably reached, sooner than later, it's not worth converting all excess 3★ demons to 4★ just to sell them for 300 Karma, not exactly because of the Mag cost, but because only one Colored Demon can be used for every 4★ Colored Demon's fusion (two Colored Demons cannot be fused), that is, it'd require Magnetite enough to fuse at least ten Colored Demons per week to keep the storage from overflowing, just to avoid selling those useless excess Demons... So, sell all those excess 3★ without a second thought, as there will be many more coming every other day.
Not every 3★ and 4★ Demons are suitable for being sold, though (they are not all useless):
- if they have rare or useful transferable Gacha skills, you should keep them as transferable skill fodders for a list of rare transferable Gacha skills).
- Common (aka Clear) Archetype demons should not be sold as they yield little Karma and are more useful as fusion material.
- Gacha demons (aka non-fusible) are not to be sold.
- Some 4★ Demons can be useful for Democalypse (bi-weekly Faction Event), at least as long as you still lack 5★s. Anubis and Titania are the most notable decent 4★ to keep for Democalypse (check the Democalypse article and the Tier List to evaluate which ones you want to keep).
- That being said, as you go through the game, gathering Magnetite to fuse 4★ will become quite easy. So, you shouldn't worry too much about selling fusible 4★.
A few "useless" fusible demons should be kept for future fusions you may want to perform. Good fusion materials are high Grade demons, so you may want to keep the highest Grade 3 and 4 ★ demons. You would probably want them to be of diverse colors, in case you need to fuse a demon in a precise Archetype.
Only sell demons if you immediately need an Arch-Shifter or you feel flooded with too many Demons and are urged to do some cleaning.
As of Patch 3.2.00, you can sell 4★ Genomes (100 Karma) and 5★ Genomes (1000 Karma) in the Items menu. However, due to the scarcity of 4/5★ Genomes, it is ill-advised to sell Genomes for Karma. It is possible to obtain a supply of 4/5★ Genome by spending 250 Duel Points on Elemental Skill Boxes which hand out 4/5★ Genomes. The Almighty Skill Box contains not very useful almighty attacks such as Necro Dogma which are considered 5★ Genomes at the cost of 500 Duel Points. As of September 2020, reaching Diamond 1 in PvP at the end of each ranked season will net you a "H" elemental skill such as Maragidyne H which is useful for Democalypse, but also are 5★ Genomes worth 1000 karma.
Spending Karma
Arch-Shifters are the primary items for Karma spending. But you can buy a few other items with Karma:
- Tendency Selectors: This item allows you to change a demon's AI when auto mode is on. 10 Karma for 10 Tendency Selectors is a very good price, so this is good item to spend a little Karma on.
- Low-rarity demons (1 and 2★): These can be purchased in the Compendium (not the Karma shop). Kanbari is one of the best Compendium demons to purchase (see Leveling).
- Other than that, it can be worth it to spend on 2★ if they are complicated to talk/fuse and are on the road map for a demon you want to fuse.
- You should be very conservative with your purchases at the Compendium. Try to avoid it, as 1★ and 2★ demons are usually easy enough to recruit and/or fuse, though at the cost of Stamina and time.
- 4★ Common (Clear) demons in the Karma shop: a selection of 4★ are available in the Karma shop. Don't buy them, ever, unless you are extremely desperate and in a hurry for whatever reason. Even Odin, the most valuable of them, would cost a little less than 500k Mag to fuse, but would cost the equivalent of the boggling amount of 150 3★ Colored Demons sold for 10 Karma each to purchase. The only practical reason for wasting that much Karma would be to save the time that'd be spent gathering the necessary demons to fuse (but if one doesn't have much time, why play this game?!)
- 5★ Hell Buns: These are ridiculously expensive, don't buy them.
Karma shop listings:
Item | Karma cost | Cap |
---|---|---|
Transcend Stone for Yoshitsune | 1,500 | 94 |
Transcend Stone for Alice | 1,500 | 94 |
Odin | 1,500 | 1 / month |
Anubis | 1,500 | 1 / month |
Azrael | 1,000 | 1 / month |
Rangda | 1,000 | 1 / month |
Sandalphon | 1,000 | 1 / month |
Wu Kong | 1,000 | 1 / month |
5★ Hell Buns x50 | 15,000 | 1 / month |
Arch-Selector 5★ | 15,000 | 1 / month |
Arch-Selector 4★ | 2,500 | 1 / month |
Arch-Shifter 5★ | 3,000 | 5 / month |
Arch-Shifter 4★ | 500 | 5 / month |
Tendency Selector 5★ x10 | 10 | No cap |
See also
- Archetypes.
- Resource Management Guides for other advanced guides.
For other uses of fodder demons:
Game Mechanics | |
---|---|
Resources | Items • Talk • Magnetite/Fusion (Fusible Demons) • Karma • Summoning (Demon Summoning Pool, Skill Summoning Pool, Choice File) • Event Reward Demons • Season Pass |
Team Building | Battle Speed • Team restrictions • Liberators • Armaments • Demonite |
Upgrading | Leveling/Evolving • Awakening • Spirit Merge • Transcend |
Customization | Archetypes • Skill Transfer • Brands • Mitama • Sin Infusion • Devil Connector |
Misc | Formulas • AR Scanner • Devicon • Alignment |