Difference between revisions of "Steal MP"

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(Skills with MP stealing effects)
(Skills with MP stealing effects: Control's Wisdom)
 
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== Mechanics ==
 
== Mechanics ==
  
If a skill has an MP stealing effect, the number of MP of the target or targets will be reduced by the set amount described in the skill, and its user will recover the same amount of MP that has been lost by the targets.
+
If a skill has an MP stealing effect, the target will lose a set amount of MP, and then the caster will recover the amount of MP that the target lost.
  
This means that if the skill has multiple targets, the MP steal is calculated individually for each of them. For example:
+
If multiple enemies have their MP stolen, then the caster recovers the total MP lost across all targets. For example:
  
 
* When {{DemonIcon|Alice A|size=32px}} uses her skill [[Give me Jewels]], which targets all enemies and steals 2 MP, then each enemy will lose 2 MP and Alice will regain as many MP as the total lost by all the targets, going up to 8 MP recovered in front of the common 4-enemies formation.
 
* When {{DemonIcon|Alice A|size=32px}} uses her skill [[Give me Jewels]], which targets all enemies and steals 2 MP, then each enemy will lose 2 MP and Alice will regain as many MP as the total lost by all the targets, going up to 8 MP recovered in front of the common 4-enemies formation.
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MP steal is always a secondary effect of a skill, not the primary. Even when it is clearly intended to be the primary effect, it will be dependent on some small other effect to take place, generally [[Fractional Damage]] since it cannot be countered, like with the aforementioned [[Give me Jewels]] or with the skill [[Fox Sin of Greed]].
 
MP steal is always a secondary effect of a skill, not the primary. Even when it is clearly intended to be the primary effect, it will be dependent on some small other effect to take place, generally [[Fractional Damage]] since it cannot be countered, like with the aforementioned [[Give me Jewels]] or with the skill [[Fox Sin of Greed]].
  
But this means that if the primary skill fails, the MP steal cannot take place. Here are 3 examples to illustrate:
+
But this means that if the primary skill fails, the MP steal cannot take place. Some examples to illustrate:
  
 
* If {{DemonIcon|Ban|size=32px}} targets an enemy with [[Physical Hunt]] but the attack misses, there will be no MP (or HP) stealing.
 
* If {{DemonIcon|Ban|size=32px}} targets an enemy with [[Physical Hunt]] but the attack misses, there will be no MP (or HP) stealing.
* If the Chain Effect of the Panel 4 of {{DemonIcon|Mother Harlot|size=32px}} triggers, but all the enemy demons are under the effect of [[Repel Magic]] (Almighty), the attack on all the opponents will be reflected on her but the MP drain won't activate at all because the attack didn't connect properly.
+
* If the Chain Effect of {{DemonIcon|Mother Harlot|size=32px}}'s Panel 4 triggers, but all the enemy demons are under the effect of [[Repel Magic]] (Almighty), the attack on all the opponents will be reflected on her but the MP drain won't activate at all because the attack didn't connect properly.
* If {{DemonIcon|Camael|size=32px}}'s [[One Who Sees God]] Chain Effect activates, which normally would drain 1 MP from each enemy, but the enemy team is comprised of 1 demon who Drains Light, 1 who Repels Light, and 2 who are neutral including one with an anti-pierce passive like [[Femto]] or [[Yggdrasil]], the ensuing attack would be able to hit at best the 2 neutral demons who would then lose 1 MP, but the demon that repelled and the one that drained the attack won't have their MP stolen, which means that Camael will only recover 2 MP in total.
+
* If {{DemonIcon|Camael|size=32px}}'s [[One Who Sees God]] Chain Effect activates, which normally would drain 1 MP from each enemy, but the enemy team is comprised of 1 demon who Drains Light, 1 who Repels Light, and 2 who are neutral including one with an [[anti-pierce]] passive like [[Femto]] or [[Yggdrasil]], the ensuing attack would be able to hit at best the 2 neutral demons who would then lose 1 MP, but the demon that repelled and the one that drained the attack won't have their MP stolen, which means that Camael will only recover 2 MP in total.
  
When an MP stealing skill is used and the caster successfully recovers some MP, this is considered to be like any other effect with the properties to [[Recover MP]], so skills like [[Sun God's Majesty]] of {{DemonIcon|Adramelech|size=32px}} will activate in response.
+
When an MP stealing skill is used and the caster successfully recovers some MP, this is considered a [[Recover MP]] effect, so skills like [[Sun God's Majesty]] of {{DemonIcon|Adramelech|size=32px}} will activate in response.
  
 
=== Interaction with the MP reserve of targets ===
 
=== Interaction with the MP reserve of targets ===
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However, it is important to note that the actual amount of MP stolen by a skill with these properties depends on the current amount of MP that the target has when the skill is used. This is not a problem in PVE, where the demons have unlimited MP, but it plays a role in PVP where enemy demons use their regular MP reserve.
 
However, it is important to note that the actual amount of MP stolen by a skill with these properties depends on the current amount of MP that the target has when the skill is used. This is not a problem in PVE, where the demons have unlimited MP, but it plays a role in PVP where enemy demons use their regular MP reserve.
  
For instance, when a target doesn't have any MP, they won't be able to lose any MP from such skills, and the caster won't recover any either.
+
For instance, when a target has 0 MP, they won't be able to lose any MP from such skills, and the caster won't recover any either.
  
Similarly, if the target has a number of MP that is inferior to the number indicated by the MP stealing skill used on it, they will lose as much MP as possible, and the caster will recover this amount. For example:
+
Similarly, if the target has less MP than a skill intends to steal, they will lose as much MP as possible, and the caster will recover this amount. For example:
  
 
* If [[Alice A]]'s [[Give me Jewels]] activates in front of four enemies who each have 1 MP, then each of them will lose the only MP they have left after which Alice will recover 4 MP total, instead of the 8 she would have had if her opponents had more.
 
* If [[Alice A]]'s [[Give me Jewels]] activates in front of four enemies who each have 1 MP, then each of them will lose the only MP they have left after which Alice will recover 4 MP total, instead of the 8 she would have had if her opponents had more.
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| -
 
| -
 
| {{DemonIcon|Mother Harlot|size=32px}}
 
| {{DemonIcon|Mother Harlot|size=32px}}
 +
|-
 +
|{{ElementIcon|Passive|name=1}}
 +
| [[Control's Wisdom]]
 +
| Passive
 +
| {{TargetingIcon|All|name=1}}
 +
| 1 MP
 +
| 1
 +
| {{DemonIcon|Thoth|size=32px}}
 
|-
 
|-
 
|{{ElementIcon|Passive|name=1}}
 
|{{ElementIcon|Passive|name=1}}

Latest revision as of 15:49, 30 July 2024

MP Steal aka MP Drain is when a demon gains MP from an enemy's MP reserve.

Mechanics

If a skill has an MP stealing effect, the target will lose a set amount of MP, and then the caster will recover the amount of MP that the target lost.

If multiple enemies have their MP stolen, then the caster recovers the total MP lost across all targets. For example:

  • When Alice A.jpg Alice A uses her skill Give me Jewels, which targets all enemies and steals 2 MP, then each enemy will lose 2 MP and Alice will regain as many MP as the total lost by all the targets, going up to 8 MP recovered in front of the common 4-enemies formation.

MP steal is always a secondary effect of a skill, not the primary. Even when it is clearly intended to be the primary effect, it will be dependent on some small other effect to take place, generally Fractional Damage since it cannot be countered, like with the aforementioned Give me Jewels or with the skill Fox Sin of Greed.

But this means that if the primary skill fails, the MP steal cannot take place. Some examples to illustrate:

  • If Ban.jpg Ban targets an enemy with Physical Hunt but the attack misses, there will be no MP (or HP) stealing.
  • If the Chain Effect of Mother Harlot.jpg Mother Harlot's Panel 4 triggers, but all the enemy demons are under the effect of Repel Magic (Almighty), the attack on all the opponents will be reflected on her but the MP drain won't activate at all because the attack didn't connect properly.
  • If Camael.jpg Camael's One Who Sees God Chain Effect activates, which normally would drain 1 MP from each enemy, but the enemy team is comprised of 1 demon who Drains Light, 1 who Repels Light, and 2 who are neutral including one with an anti-pierce passive like Femto or Yggdrasil, the ensuing attack would be able to hit at best the 2 neutral demons who would then lose 1 MP, but the demon that repelled and the one that drained the attack won't have their MP stolen, which means that Camael will only recover 2 MP in total.

When an MP stealing skill is used and the caster successfully recovers some MP, this is considered a Recover MP effect, so skills like Sun God's Majesty of Adramelech.jpg Adramelech will activate in response.

Interaction with the MP reserve of targets

MP stealing skills will try to steal the exact number of MP indicated in their description. However, it is important to note that the actual amount of MP stolen by a skill with these properties depends on the current amount of MP that the target has when the skill is used. This is not a problem in PVE, where the demons have unlimited MP, but it plays a role in PVP where enemy demons use their regular MP reserve.

For instance, when a target has 0 MP, they won't be able to lose any MP from such skills, and the caster won't recover any either.

Similarly, if the target has less MP than a skill intends to steal, they will lose as much MP as possible, and the caster will recover this amount. For example:

  • If Alice A's Give me Jewels activates in front of four enemies who each have 1 MP, then each of them will lose the only MP they have left after which Alice will recover 4 MP total, instead of the 8 she would have had if her opponents had more.

MP Steal

Skills with MP stealing effects

Type Name MP Cost Target Amount Skill Points Exclusive?
Almighty Almighty Spirit Drain 6 MP Single Target Single Target 1 MP 3 -
Almighty Almighty Energy Drain 7 MP Single Target Single Target 1 MP 6 -
Almighty Almighty Soul Drain 8 MP Single Target Single Target 1 MP 7 -
Phys Phys Physical Hunt 6 MP Single Target Single Target 3 MP - Ban.jpg Ban
Almighty Almighty Babylon Goblet 8 MP All Targets All Targets 1 MP - Mother Harlot.jpg Mother Harlot
Passive Passive Control's Wisdom Passive All Targets All Targets 1 MP 1 Thoth.jpg Thoth
Passive Passive Fox Sin of Greed Passive All Targets All Targets 1 MP - Ban.jpg Ban
Passive Passive Give me Jewels Passive All Targets All Targets 2 MP - Alice A.jpg Alice A
Passive Passive One Who Sees God Passive All Targets All Targets 1 MP - Camael.jpg Camael

Panels with MP stealing effects

Demon Panel # Effect
Mother Harlot.jpg Mother Harlot Panel 4 Activates the following Chain Effect at the start of enemy turn: Inflicts Almighty (Magic) damage (Power: 60) on all enemies and drains 1 MP.
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard/Normal AttackDamage boostReverse damage reduction
Defense Pierce Negation (Anti-Pierce)BulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedChain Effect turn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up