Difference between revisions of "Status Ailment Resonance"
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− | Status Ailment Resonance is a skill that is powered up based on the number of times the Resonance Count, such as Poison and Bind, is inflicted on the enemy using a skill. | + | Status Ailment Resonance is a skill that is powered up based on the number of times the Resonance Count, such as Poison and Bind, is inflicted on the enemy using a skill. |
− | Status Ailments refer to the Bad Statuses: Poison, Mute, Charm, Bind, Curse, and Weak. | + | |
− | The effects of Status Ailment Resonance will change based on how many types of these 6 different status ailments are inflicted on the enemy. | + | Status Ailments refer to the Bad Statuses: {{EffectIcon|Poison|name=1}}, {{EffectIcon|Mute|name=1}}, {{EffectIcon|Charm|name=1}}, {{EffectIcon|Bind|name=1}}, {{EffectIcon|Curse|name=1}}, and {{EffectIcon|Weak|name=1}}. |
− | For example, if | + | |
+ | The effects of Status Ailment Resonance will change based on ''how many types'' of these 6 different status ailments are inflicted on the enemy. | ||
+ | * For example, if 4 enemies are {{EffectIcon|Poison|name=1}}ed, and one of them is also inflicted with {{EffectIcon|Charm|name=1}}, because 2 different types of status ailments are afflicting the enemies, the total Resonance Count will be 2. | ||
+ | |||
Furthermore, the Resonance Count will be the total just <b>before</b> the Status Ailment Resonance skill effect activates. | Furthermore, the Resonance Count will be the total just <b>before</b> the Status Ailment Resonance skill effect activates. | ||
+ | |||
+ | == Resonance Count Appliers == | ||
+ | ===Skills that apply Resonance Counts=== | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | !Type !!Name !!MP Cost !!Target !!Skill Points !!Exclusive? | ||
+ | |- style="vertical-align:middle;" | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Boundless Wave]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Ouroboros|size=32px}} | ||
+ | |- | ||
+ | |{{ElementIcon|Passive|name=1}} | ||
+ | |[[Eternize]] | ||
+ | | Passive | ||
+ | | {{TargetingIcon|All|name=1}} | ||
+ | | - | ||
+ | | {{DemonIcon|Ouroboros|size=32px}} | ||
+ | |} | ||
+ | |||
+ | {{Skill Effects navbox}} |
Latest revision as of 06:27, 25 October 2024
Status Ailment Resonance is a skill that is powered up based on the number of times the Resonance Count, such as Poison and Bind, is inflicted on the enemy using a skill.
Status Ailments refer to the Bad Statuses: Poison, Mute, Charm, Bind, Curse, and Weak.
The effects of Status Ailment Resonance will change based on how many types of these 6 different status ailments are inflicted on the enemy.
- For example, if 4 enemies are Poisoned, and one of them is also inflicted with Charm, because 2 different types of status ailments are afflicting the enemies, the total Resonance Count will be 2.
Furthermore, the Resonance Count will be the total just before the Status Ailment Resonance skill effect activates.
Resonance Count Appliers
Skills that apply Resonance Counts
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
Passive | Boundless Wave | Passive | All Targets | - | Ouroboros |
Passive | Eternize | Passive | All Targets | - | Ouroboros |