Difference between revisions of "Spirit Merge"
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− | = | + | =Basics= |
[[File:SpiritMergeExample.jpg|right|thumb|300px|300px|Example of Spirit Merge]] | [[File:SpiritMergeExample.jpg|right|thumb|300px|300px|Example of Spirit Merge]] | ||
*Spirit Merge is a way to upgrade your demons. It is unlocked by clearing Chapter 1-7 of the Story. | *Spirit Merge is a way to upgrade your demons. It is unlocked by clearing Chapter 1-7 of the Story. | ||
− | *To perform it, Spirits are needed, which can be gathered in | + | *To perform it, [[File:Icon Spirit.png|32px|link=]] '''Spirits''' are needed, which can be gathered in several ways: |
+ | **"Spiritize" (sacrifice) Demons | ||
+ | **Obtain via [[Advent]] Quests. Advent Quests are only available for non-fusable Demons. | ||
+ | **Collect [[File:Icon Universal Spirit Shard 5 Star.png|32px|link=]] Universal Spirit Shards from the Daily Quest (20) and Weekly Missions (100 in total). '''Note: You need 100 Shards to make 1 Spirit.''' | ||
+ | **Item-collecting events have 500x Spirit Shards (5 Spirits in total) that can be bought in the event shop. | ||
+ | **Complete [[Hell's Park]] stage 100 every month for 10x [[File:Icon Universal Spirit 5 Star.png|32px|link=]] Universal Spirits. | ||
+ | **Purchase a limited time Spirit pack in the shop (Usually gives 100 Spirits for a specific Demon). | ||
− | *Spiritizing a | + | *Spiritizing a {{ArchIcon|arch=Clear|size=15px}} [[Karma#Archetypes|Common/Clear Demon]] yields 60 Spirits, while a [[Karma#Archetypes|Colored Demon]] ({{ArchIcon|arch=Red|size=15px}} Red, {{ArchIcon|arch=Yellow|size=15px}} Yellow, {{ArchIcon|arch=Purple|size=15px}} Purple, {{ArchIcon|arch=Teal|size=15px}} Teal) gives 100 Spirits. |
+ | *Fusions of two {{ArchIcon|arch=Clear|size=15px}} Clear demons will be cheaper than fusions involving a color: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! rowspan='2' | Fusion materials !! colspan='2' | Cost multiplier | ||
+ | |- | ||
+ | ! 4★ result !! 5★ result | ||
+ | |- | ||
+ | | {{ArchIcon|arch=Clear|size=15px}} Clear + {{ArchIcon|arch=Clear|size=15px}} Clear || 0.5x || 0.7x | ||
+ | |- | ||
+ | | {{ArchIcon|arch=Clear|size=15px}} Clear + {{ArchIcon|arch=Red|size=15px}}{{ArchIcon|arch=Yellow|size=15px}}{{ArchIcon|arch=Purple|size=15px}}{{ArchIcon|arch=Teal|size=15px}} Colored || colspan='2' style="text-align:center" | 1x | ||
+ | |} | ||
+ | * Regarding 4★: | ||
+ | ** '''For paneling 4★ by fusing fodder''': It's better to fuse {{ArchIcon|arch=Clear|size=15px}} Clear 4★ and spiritize those, due to the 0.5x multiplier on Clear 4★ fusions. For the same MAG price of one fused Colored 4★ Demon, which would yield 100 Spirits, one could get two {{ArchIcon|arch=Clear|size=15px}} Clear 4★ Demons, yielding 120 Spirits. Although, that of course also requires gathering twice the demon materials to perform two fusions. | ||
+ | ** '''Summoned Colored 4★:''' These can be spiritized if they are already the demon you want to panel. If they aren't the demon you want, though, then it's better to sell them for [[Karma]]. | ||
+ | ** '''Summoned Clear 4★:''' These should be saved as fusion materials. | ||
+ | * Regarding 5★: | ||
+ | ** '''For paneling 5★ by fusing fodder''': It's better to fuse Colored 5★ and spiritize those, due to the 0.7x multiplier on Clear 5★ fusions. For example, 5★ {{DemonIcon|Metatron|size=32px}} requires a 5★ {{DemonIcon|Barong|size=32px}} and a 5★ {{DemonIcon|Vishnu|size=32px}}, which cost around 3M Mag and 6M Mag to fuse {{ArchIcon|arch=Clear|size=15px}} Common, respectively. For Colored, they would cost 4M Mag and 7M Mag. Fusing two {{ArchIcon|arch=Clear|size=15px}} Common Metatrons would cost 18 MMag and result in 120 Spirits, with mag-efficiency of 150k mag/spirit. Meanwhile, fusing one Colored Metatron would cost 10M Mag (because, for Fusion, one Demon must be of Common Archetype, so only one of them has to be Colored) and result in 100 Spirits, with mag-efficiency of 100k mag/spirit. | ||
+ | ** '''Summoned Colored 5★:''' These can be spiritized if they are already the demon you want to panel. If they aren't the demon you want, though, then look into demons that they can be fused into, and see if you want to panel any of those instead. | ||
+ | ** '''Summoned Clear 5★:''' These should be saved as fusion materials, especially if they're needed for good multi-fusions, where colored fusion is often not an option. | ||
+ | |||
+ | * '''Multi-fusions''': Some demons are only available by multi-fusion, which requires all materials to be {{ArchIcon|arch=Clear|size=15px}} Clear, and always gives a {{ArchIcon|arch=Clear|size=15px}} Clear result. In this case, you don't even have the option of fusing Colored copies. This also makes the clear 5★ materials for these multi-fusions very valuable, for example Clear {{ArchIcon|arch=Clear|size=15px}} {{DemonIcon|Shiva|size=32px}} to fuse {{DemonIcon|Kartikeya|size=32px}}. Keep an eye out for multi-fusion-material 5★ when doing your Hell Bun summons. | ||
+ | |||
+ | * '''Multi-fusions requiring Gacha demons''': This type of multi-fusion was introduced with {{DemonIcon|Beelzebub☆|size=32px}}, who requires {{DemonIcon|Beelzebub (Human)|size=32px}} as a material, and inherits Beelzebub (Human)'s Color. In this case, your limiting factor is pulling the gacha material - the cost of making the other non-gacha demon materials is negligible by comparison. | ||
+ | |||
+ | * Spirits are specific to each Demon (''i.e.'', {{DemonIcon|Trumpeter|size=32px}} Spirits cannot be used to upgrade {{DemonIcon|Amaterasu|size=32px}}). | ||
+ | ** However, [[File:Icon Universal Spirit 5 Star.png|32px|link=]] Universal Spirits can be used on any 5★ Demon, but they're very hard to get, and should only be used after a lot of consideration. If you can fuse the Demon, then it's generally not a good idea to be using Universal Spirits on it. | ||
+ | ** 4★ cannot use universal spirits, so the only way to panel gacha-exclusive 4★ is to pull more dupes of them. | ||
− | * | + | *'''Before Spiritizing a Demon, please check whether it has a good "Gacha skill"''' (a Skill in one of the last two skill slots of a Demon). If it has a good Gacha skill, wait until you have a Blank Genome to extract the skill before Spiritizing the Demon. Please refer to [[Skill Transfer]] or more precisely to [[Skill Transfer#Gacha skills from 5★|Gacha skills from 5★]], if you need the list of good Gacha skills. Also, check '''if the Demon isn't better Fused into an [[Armaments|Armament]].''' |
+ | ** If it's a 4★ with a good Gacha skill, don't use a Blank Genome, and just consume the demon directly to transfer the skill to a target. | ||
===News Posts=== | ===News Posts=== | ||
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*[https://d2-megaten-l.sega.com/en/news/detail/070203.html Official Update Info] | *[https://d2-megaten-l.sega.com/en/news/detail/070203.html Official Update Info] | ||
*[https://d2-megaten-l.sega.com/en/news/detail/071176.html Second Wave of Spirit Merge Demons] | *[https://d2-megaten-l.sega.com/en/news/detail/071176.html Second Wave of Spirit Merge Demons] | ||
+ | *[https://d2-megaten-l.sega.com/en/news/detail/071952.html Third Wave of Spirit Merge Demons] | ||
+ | *[https://d2-megaten-l.sega.com/en/news/detail/072931.html Fourth Wave of Spirit Merge Demons] | ||
+ | *[https://d2-megaten-l.sega.com/en/news/detail/072725.html Masakado Spirit Merge info] | ||
+ | *[https://d2-megaten-l.sega.com/en/news/detail/073245.html Baal Spirit Merge info] | ||
+ | *[https://d2-megaten-l.sega.com/en/news/detail/074022.html Drake Update] | ||
===Spirit Panels=== | ===Spirit Panels=== | ||
− | + | Each Demon which has Spirit Merge implemented (see below) has 3 or 4 Panels, each taking 10 Steps to complete. | |
+ | *Each step gives a small bonus to a certain Stat, while completing a Panel gives a big bonus, specific to the Demon. | ||
+ | *Panel costs are as follows: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! rowspan='2' | Panel # !! colspan='2' | 4★ !! colspan='2' | 5★ | ||
+ | |- | ||
+ | ! [[File:Icon Spirit.png|32px|link=]] Step cost !! [[File:Icon Spirit.png|32px|link=]] Total cost !! [[File:Icon Spirit.png|32px|link=]] Step cost !! [[File:Icon Spirit.png|32px|link=]] Total cost | ||
+ | |- | ||
+ | | Panel 1 || 20 || 200 || 10 || 100 | ||
+ | |- | ||
+ | | Panel 2 || 40 || 400 || 20 || 200 | ||
+ | |- | ||
+ | | Panel 3 || 60 || 600 || 30 || 300 | ||
+ | |- | ||
+ | | Panel 4 || 80 || 800 || 40 || 400 | ||
+ | |} | ||
+ | *5★ Demons will need 600 Spirits total to complete Panels 1-3, or 1,000 Spirits to complete Panels 1-4. | ||
+ | *4★ Demons' panel costs are doubled, so they would need 1,200 Spirits total to complete Panels 1-3, or 2,000 Spirits to complete Panels 1-4. | ||
+ | |||
+ | Regarding prerequisites: | ||
+ | *Panels 1 and 2 can be completed in either order. | ||
+ | *Panel 3 requires completing Panels 1 and 2. | ||
+ | *Panel 4 requires completing Panel 3. | ||
+ | |||
+ | =Advent= | ||
+ | [[File:Advent.png|right|thumb|Advent]] | ||
+ | ''Further information: [[Advent]]'' | ||
+ | *For non-fusable Demons (such as the Hero Race) you can also gather Spirit through Advent Quests.<br>These are unlocked after completing Chapter 5 of the Story. | ||
+ | |||
+ | *These Quests are only available for a limited time: Ten days per Demon. (Kinda like a rotation) | ||
+ | |||
+ | *There are two kinds of Advent Quests:<br>1. Normal Quest: Refreshes daily and gives 5 Spirit<br>2. Mayhem Quest: Gives 20 Spirit, but can only be completed once per Rotation.<br>This means that per-rotation you can gain up to 70 Spirits for that Demon. | ||
+ | {{Clear}} | ||
+ | |||
+ | =Universal Spirit= | ||
+ | '''[[File:Icon Universal Spirit 5 Star.png|32px|link=]] Universal Spirits''' (also known as "unis" by the community) can substitute for spirits on any 5★ demon (but 4★ cannot use them, unfortunately). | ||
+ | |||
+ | Universal Spirits are available from a variety of places: | ||
+ | *Collect [[File:Icon Universal Spirit Shard 5 Star.png|32px|link=]] Universal Spirit Shards from the Daily Quest (20) and Weekly Missions (100 in total). '''Note: You need 100 Shards to make 1 Spirit.''' | ||
+ | *Item-collecting events have 500x Spirit Shards (5 Spirits in total) that can be bought in the event shop. | ||
+ | *Complete [[Hell's Park]] stage 100 every month for 10x [[File:Icon Universal Spirit 5 Star.png|32px|link=]] Universal Spirits. | ||
+ | |||
+ | However, '''universal spirits are in much shorter supply than you might think''', since most of the time you're receiving ''shards'', not ''full spirits'', and 100 shards are needed for 1 spirit. It can therefore take several months to gather enough universal spirits to panel one demon. | ||
+ | |||
+ | ==Managing Universal Spirit== | ||
+ | Due to the low supply, '''you should be very careful about how and when you spend your universal spirits.''' | ||
+ | |||
+ | Some guidelines: | ||
+ | * '''NEVER EVER use Universal Spirits on a [[Image:Fusible_s.png|link=]] fusible demon!!!''' - It would be much better to fuse dupes of them with [[File:Icon Mag.png|32px|link=]] Magnetite and spiritize those instead. | ||
+ | * '''Probably don't use unis on permanent-pool demons''' - You'll likely get dupes of perma-pool demons without even trying, so it's better to save unis for rarer demons, such as [[Image:Banner_s.png|link=]] banner-exclusives or collabs. For a breakdown of who's in the permanent pool or not, see [[Summoning Pool]]. | ||
+ | * '''Don't leave a panel half-done. If you don't have enough unis, wait until you do.''' - Save up your Universal Spirits so you can complete a panel in one go. Usually it's the completion bonuses you want, not really the step bonuses, so there's no point in leaving a panel only partially filled. | ||
+ | * '''Due to power creep, use unis at the moment that you need them, and no sooner''' - Don't spend unis on demons that you're unsure you will use. If you're waiting on a critical piece you don't have yet (example: a rare skill to transfer to the demon), wait until the paneling is the last step needed for your goal. If you invest into a demon too long before you actually use it, there's a risk that they'll already be crept once you do finally use them, meaning your unis were used in vain. Invest with a purpose in mind, and in a way that helps you immediately. | ||
+ | |||
+ | =Spiritizing Guide= | ||
+ | '''Warning: before Spiritizing a Demon, check the following:''' | ||
+ | * Check whether its "Gacha Skill" is worth being harvested using a [[Image:Icon Blank Genome.png|32px|link=]] Blank Genome. See [[Skill Transfer#Gacha skills from 5★|Skill Transfer]] for some skills that are recommended for harvesting. | ||
+ | * Check if the demon is better turned into an [[Armaments|Armament]] (sword/shield). (For example: {{DemonIcon|Huang Di|size=32px}}'s panels are not especially helpful, but his Sword Armament is incredibly strong.) | ||
+ | |||
+ | If your demon is gacha-exclusive and you've already considered the above, you're probably safe to spiritize it now. | ||
+ | |||
+ | For fusible demons though, there's more to discuss. | ||
+ | |||
+ | ==Fusable Demons== | ||
+ | Through the flexibility of the fusion system, a fusible demon can be converted into a different one, if you're not interested in paneling the demon you originally pulled. | ||
+ | |||
+ | To explain, we'll start with an example scenario: | ||
+ | # Suppose I pull a colored {{DemonIcon|Quetzalcoatl|size=32px}}, but I'm not interested in paneling him at the moment. | ||
+ | # I go to the {{fusioncalc}}, find Quetz, and select "normal fusion" to see what he can fuse into with one step. | ||
+ | # I see that fusing him with {{DemonIcon|Barong|size=32px}} would result in {{DemonIcon|Zaou-Gongen|size=32px}}, who I'm interested in paneling. | ||
+ | # Barong happens to be fusible by combining two 4★ (also known as a 4+4), so setting this fusion up should be relatively cheap. | ||
+ | # Zaou-Gongen is a 5+5 or 4+5 (that is, fusing him requires either fusing a 4★ with a 5★, or fusing a 5★ with a 5★), so fusing him with a color from scratch would normally be expensive. This tells me that pursuing the Quetz + Barong fusion is worthwhile, as it could save me a few million [[File:Icon Mag.png|32px|link=]] Magnetite. | ||
+ | # I find Barong in the calculator and select "reverse fusion", then click the green button in the upper-left with a 1, 2 or 3 on it, to see how I can make a {{ArchIcon|arch=Clear|size=15px}} Clear Barong from 1★, 2★, or 3★ materials. | ||
+ | # I make the Barong, and fuse it with the Quetzalcoatl, making a colored Zaou-Gongen. | ||
+ | # Now I can spiritize the Zaou-Gongen to get Zaou-Gongen [[File:Icon Spirit.png|32px|link=]] Spirits. | ||
+ | |||
+ | Some quick terms to make this easier: | ||
+ | * '''Starting demon''' - The demon you originally pulled from the gacha. In the example, that was {{DemonIcon|Quetzalcoatl|size=32px}}. | ||
+ | * '''Material demon''' - The {{ArchIcon|arch=Clear|size=15px}} Clear demon needed to perform a fusion. In the example, that was {{DemonIcon|Barong|size=32px}}. | ||
+ | * '''Target demon''' - The demon you want to end up with for paneling. In the example, this was {{DemonIcon|Zaou-Gongen|size=32px}}. | ||
+ | |||
+ | Notes: | ||
+ | * The target demon should be a 4+5 or a 5+5. '''The target should NEVER be a 4+4 if you're starting from a colored 5★!''' You stand to save far less [[File:Icon Mag.png|32px|link=]] Magnetite by creating a 4+4 from a starting 5★, than creating a 4+5 or 5+5 from that starting 5★ instead. | ||
+ | ** If you want to panel a 4+4 demon, you're better off starting from a colored 4★. | ||
+ | * The example only did one fusion step from the starting demon to the target, since involving a color in fusion increases the [[File:Icon Mag.png|32px|link=]] Magnetite cost for that step. By performing just one step, we minimize extra costs incurred by colors. | ||
+ | ** You could certainly do more steps if you want, but planning that out will be more complicated and more expensive than just doing one. This might be necessary if you want to make high-grade target demons, but don't have high-grade starting demons, though. | ||
+ | * The example had the material demon as a 4+4. This is ideal, since those are the cheapest 5★ you can make. However, some high-grade target demons might not have 4+4s available as material options. | ||
+ | |||
+ | ==Choosing panels== | ||
+ | (here someone should write how people should carefully think about which panels (1 or 2nd) they should prioritize first. (-50% Fire Damage is bad bla bla bla) also look at [[Tier List]]). TBD | ||
+ | <!-- Notes | ||
+ | |||
+ | In general: | ||
+ | * Effects should fit the demon's role. For example: if a demon is meant to be an attacker, and the panel choices are either to increase damage dealt or decrease damage taken, it would be better to increase damage dealt. | ||
− | * | + | Damage Increase: |
+ | * Phys hit rate up | ||
+ | * Critical hit rate up | ||
+ | * State of Might (guaranteed criticals) | ||
+ | * State of Charge/Concentrate | ||
+ | * Specific-element damage up (example: force damage up) | ||
+ | * Specific-targeting damage up (example: single-target-attack damage up) | ||
+ | * Piercing | ||
− | * | + | Skill Frequency: |
+ | * MP cost down | ||
+ | * Increase uses for limited-use skills | ||
+ | * Increase max MP | ||
− | * | + | Status ailments: |
+ | * Status ailment inflicting chance up | ||
+ | * Status ailment receiving chance down | ||
+ | * Status ailment nulling (null charm, null mortal, etc) | ||
− | + | Bulk: | |
+ | * HP up | ||
− | * | + | Misc Utility: |
+ | * Chain effects (Usefulness varies. Can amount to extra damage, buff cast, extra ailment attempts, etc) | ||
+ | * Effects that only apply against enemies with a specific ailment (for example: extra damage against only weakened enemies). | ||
+ | * HP healing effectiveness up | ||
− | * | + | Bad/underwhelming effects: |
+ | * Decrease damage from a specific element (the demon usually already has Null/Repel/Drain to that element, so this usually only helps against pierce. Further, you cannot always expect to be attacked only by that element, especially if the enemy can exploit a weakness instead.) | ||
− | + | --> | |
− | = | + | <!--=Non-exhaustive list of available Spirit Merge Demons= |
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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'''Panel 2''': -50% to Fire damage received. </br> | '''Panel 2''': -50% to Fire damage received. </br> | ||
'''Panel 3''': Increases the uses of [[Mother's Creation]] by 1. | '''Panel 3''': Increases the uses of [[Mother's Creation]] by 1. | ||
− | || HP +25 (MAX +250) </br> Mag | + | || HP +25 (MAX +250) </br> Mag DEF +15 (MAX +150) </br> HP +25 (MAX +250) |
|- | |- | ||
|[[File: Ananta.jpg|100px|link=Ananta]] <br> [[Ananta]] || | |[[File: Ananta.jpg|100px|link=Ananta]] <br> [[Ananta]] || | ||
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'''Panel 2''': -50% to Ice damage received. </br> | '''Panel 2''': -50% to Ice damage received. </br> | ||
'''Panel 3''': As long as this demon is alive, -20% to Ice damage received by all allies. | '''Panel 3''': As long as this demon is alive, -20% to Ice damage received by all allies. | ||
− | || HP +25 (MAX +250) </br> Mag | + | || HP +25 (MAX +250) </br> Mag DEF +15 (MAX +150) </br> HP +25 (MAX +250) |
|- | |- | ||
|[[File: Susano-o.jpg|100px|link=Susano-o]] <br> [[Susano-o]] || | |[[File: Susano-o.jpg|100px|link=Susano-o]] <br> [[Susano-o]] || | ||
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'''Panel 3''': Reduces the cost of skills that target all or random enemies by 1MP. | '''Panel 3''': Reduces the cost of skills that target all or random enemies by 1MP. | ||
|| HP +25 (MAX +250) </br> Phys ATK +8 (MAX +80) <br> Mag ATK +8 (MAX +80) </br> HP +25 (MAX +250) | || HP +25 (MAX +250) </br> Phys ATK +8 (MAX +80) <br> Mag ATK +8 (MAX +80) </br> HP +25 (MAX +250) | ||
− | |} | + | |- |
+ | |[[File: Vishnu.jpg|100px|link=Vishnu]] <br> [[Vishnu]] || | ||
+ | '''Panel 1''': -50% to Ice damage received. </br> | ||
+ | '''Panel 2''': Activates the following Chain Effect at the beginning of your own turn: Heals 15% HP of caster. </br> | ||
+ | '''Panel 3''': Reduces consumed MP of Magic attack skills by 2MP. | ||
+ | || HP +25 (MAX +250) </br> Mag ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Mother Harlot.jpg|100px|link=Mother Harlot]] <br> [[Mother Harlot]] || | ||
+ | '''Panel 1''': Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies. </br> | ||
+ | '''Panel 2''': Activates the following Chain Effect after Babylon Goblet is activated: 30% chance to inflict Charm on random enemies 3 to 4 times. </br> | ||
+ | '''Panel 3''': +25% to damage to Charmed enemies. As long as this demon is alive, -25% to enemy Charm auto cure rate. | ||
+ | || HP +25 (MAX +250) </br> Mag ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | ||9/4/2019 - 9/14/2019 | ||
+ | |- | ||
+ | |[[File: Shiva.jpg|100px|link=Shiva]] <br> [[Shiva]] || | ||
+ | '''Panel 1''': +15% to all attack damage. </br> | ||
+ | '''Panel 2''': +15% to Phys hit rate, +20% to Critical hit rate. </br> | ||
+ | '''Panel 3''': Reduces consumed MP of Phys attack skills by 2MP. | ||
+ | || HP +25 (MAX +250) </br> Phys ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Mot.jpg|100px|link=Mot]] <br> [[Mot]] || | ||
+ | '''Panel 1''': Reduces the cost of Almighty Skills by 1MP. </br> | ||
+ | '''Panel 2''': Adds Null Mortal. </br> | ||
+ | '''Panel 3''': Activates the following Chain Effect at the beginning of every third turn: Receive 1 additional Press Turn Icon. | ||
+ | || HP +25 (MAX +250) </br> Mag ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | ||9/11/2019 - 9/18/2019 <br> 1/8/2020 - 1/18/2020 | ||
+ | |- | ||
+ | |[[File: Mara.jpg|100px|link=Mara]] <br> [[Mara]] || | ||
+ | '''Panel 1''': +15% to Phys hit rate. </br> | ||
+ | '''Panel 2''': -50% to Elec damage received. </br> | ||
+ | '''Panel 3''': Activates the following Chain Effect after Hell Thrust is activated: Enters a state of Charge. Increases the next Phys attack damage by 125%. | ||
+ | || HP +25 (MAX +250) </br> Phys ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Lakshmi.jpg|100px|link=Lakshmi]] <br> [[Lakshmi]] || | ||
+ | '''Panel 1''': +15% chance to inflict status ailments. </br> | ||
+ | '''Panel 2''': +15% Phys evasion rate. </br> | ||
+ | '''Panel 3''': Activates the following Chain Effect after Lotus Dance is activated: All party members recover 1 MP. | ||
+ | || HP +25 (MAX +250) </br> Mag DEF +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Barong.jpg|100px|link=Barong]] <br> [[Barong]] || | ||
+ | '''Panel 1''': Increases the uses of Barong Dance by 2. </br> | ||
+ | '''Panel 2''': -50% to Elec damage received. </br> | ||
+ | '''Panel 3''': As long as this demon is alive, -20% to Elec damage received by all allies. | ||
+ | || HP +25 (MAX +250) </br> Mag ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Ishtar.jpg|100px|link=Ishtar]] <br> [[Ishtar]] || | ||
+ | '''Panel 1''': +15% damage to attacks that target all or random enemies. </br> | ||
+ | '''Panel 2''': -50% to Light damage received. </br> | ||
+ | '''Panel 3''': Activates the following Chain Effect after Mesopotamian Star is activated: Increases own party's DEF and EV/AC by 20%. (3 turns) | ||
+ | || HP +25 (MAX +250) </br> Mag ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Nergal.jpg|100px|link=Nergal]] <br> [[Nergal]] || | ||
+ | '''Panel 1''': +15% chance to inflict status ailments. </br> | ||
+ | '''Panel 2''': +25% to damage to Weakened enemies. </br> | ||
+ | '''Panel 3''': Adds Phys Pierce against Weakened enemies. (3 turns) | ||
+ | || HP +25 (MAX +250) </br> Phys ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | ||9/18/2019 - 9/28/2019 | ||
+ | |- | ||
+ | |[[File: Quetzalcoatl.jpg|100px|link=Quetzalcoatl]] <br> [[Quetzalcoatl]] || | ||
+ | '''Panel 1''': +15% damage to attacks that target all or random enemies. </br> | ||
+ | '''Panel 2''': Reduces the cost of Ce Acatls' Return by 1MP. </br> | ||
+ | '''Panel 3''': Activates the following Chain Effect after Ce Acatls' Return is activated: Cast Lydia on own party. (3 turns) | ||
+ | || HP +25 (MAX +250) </br> Mag ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Izanami.jpg|100px|link=Izanami]] <br> [[Izanami]] || | ||
+ | '''Panel 1''': -1MP to MP consumed by Elec & Dark skills. </br> | ||
+ | '''Panel 2''': Adds Elec Pierce. </br> | ||
+ | '''Panel 3''': +10% to Elec & Dark damage dealt by all party members while this demon is alive. | ||
+ | || HP +25 (MAX +250) </br> Mag ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Huang Long.jpg|100px|link=Huang Long]] <br> [[Huang Long]] || | ||
+ | '''Panel 1''': -1MP to MP consumed by Almighty skills. </br> | ||
+ | '''Panel 2''': -15% to Fire, Ice, Elec & Force damage received. </br> | ||
+ | '''Panel 3''': -15% to Almighty damage received by all party members while this demon is alive. | ||
+ | || HP +25 (MAX +250) </br> Mag DEF +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Zaou-Gongen.jpg|100px|link=Zaou-Gongen]] <br> [[Zaou-Gongen]] || | ||
+ | '''Panel 1''': +15% to Phys & Fire damage dealt. </br> | ||
+ | '''Panel 2''': +15% to Phys hit rate. </br> | ||
+ | '''Panel 3''': Activates the following Chain Effect if own attack deals a critical hit: Puts all party members into a state of Might. | ||
+ | || HP +25 (MAX +250) </br> Phys ATK +8 (MAX +80) <br> Mag ATK +8 (MAX +80) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Ixtab.jpg|100px|link=Ixtab]] <br> [[Ixtab]] || | ||
+ | '''Panel 1''': Activates the following Chain Effect if the demon with this skill dies: Randomly increases ATK, DEF or EV/AC of all party members by 20%. (3 turns) Won't activate when your party is wiped out. </br> | ||
+ | '''Panel 2''': Activates the following Chain Effect if the demon with this skill dies: Randomly reduces ATK, DEF or EV/AC of all enemies by 20%. (3 turns) Won't activate when your party is wiped out. </br> | ||
+ | '''Panel 3''': Activates the following Chain Effect at the beginning of every third turn: Activates Yaxche's Chain Effect on a random enemy. | ||
+ | || HP +25 (MAX +250) </br> Mag ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | ||10/2/2019 - 10/12/2019 | ||
+ | |- | ||
+ | |[[File: Mastema.jpg|100px|link=Mastema]] <br> [[Mastema]] || | ||
+ | '''Panel 1''': +15% to Light damage. </br> | ||
+ | '''Panel 2''': -30% to Force & Light damage received. </br> | ||
+ | '''Panel 3''': Activates the following Chain Effect after Trial of Hate is used: Randomly reduces 2 of either ATK, DEF or EV/AC of all enemies by 20%. (1 turn) | ||
+ | || HP +25 (MAX +250) </br> Mag ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Daisoujou.jpg|100px|link=Daisoujou]] <br> [[Daisoujou]] || | ||
+ | '''Panel 1''': -50% to Light damage received. </br> | ||
+ | '''Panel 2''': -3MP to MP consumed by Soul Drain. </br> | ||
+ | '''Panel 3''': Activates the following Chain Effect if Cleansing Shout is used: Removes all enemy status buffs. | ||
+ | || HP +25 (MAX +250) </br> Mag ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | ||10/16/2019 - 10/26/2019 | ||
+ | |- | ||
+ | |[[File: Black Frost.jpg|100px|link=Black Frost]] <br> [[Black Frost]] || | ||
+ | '''Panel 1''': +15% to damage dealt by attacks that target all or random enemies. </br> | ||
+ | '''Panel 2''': -15% to damage to all party members by Cursed enemies while this demon is alive. </br> | ||
+ | '''Panel 3''': +15% to damage dealt to Cursed enemies by all party members while this demon is alive. | ||
+ | || HP +25 (MAX +250) </br> Mag ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Orcus.jpg|100px|link=Orcus]] <br> [[Orcus]] || | ||
+ | '''Panel 1''': -50% to Dark damage received. </br> | ||
+ | '''Panel 2''': Activates the following Chain Effect if a party member's weak point is attacked. Increases ATK of all party members by 20%. (2 turns) </br> | ||
+ | '''Panel 3''': Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces all enemy ATK by 20%. (1 turn) | ||
+ | || HP +25 (MAX +250) </br> Phys DEF +12 (MAX +120) <br> Mag Def +12 (MAX +120) </br> HP +25 (MAX +250) | ||
+ | ||10/9/2019 - 10/19/2019 | ||
+ | |- | ||
+ | |[[File: Garuda.jpg|100px|link=Garuda]] <br> [[Garuda]] || | ||
+ | '''Panel 1''': -1MP to MP consumed by Force skills. </br> | ||
+ | '''Panel 2''': -50% to Force damage received. </br> | ||
+ | '''Panel 3''': +30% to Phys evasion rate. | ||
+ | || HP +25 (MAX +250) </br> Mag ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Masakado.jpg|100px|link=Masakado]] <br> [[Masakado]] || | ||
+ | '''Panel 1''': +15% to Phys hit rate. </br> | ||
+ | '''Panel 2''': Activates the following Chain Effect when the demon with this skill downs an enemy: Casts Rebellion on self. </br> | ||
+ | '''Panel 3''': Reduces the cost of Occult Flash by 2MP. | ||
+ | || HP +25 (MAX +250) </br> Phys ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Baal.jpg|100px|link=Baal]] <br> [[Baal]] || | ||
+ | '''Panel 1''': -50% to Force damage received. </br> | ||
+ | '''Panel 2''': Reduces the cost of Tempest by 1MP. </br> | ||
+ | '''Panel 3''': As long as this demon is alive, +10% to Force damage Inflicted by all allies, +10% to status ailment auto cure rate. | ||
+ | || HP +25 (MAX +250) </br> Mag ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Uriel.jpg|100px|link=Uriel]] <br> [[Uriel]] || | ||
+ | '''Panel 1''': -30% to Fire and Elec damage received. </br> | ||
+ | '''Panel 2''': Activates the following Chain Effect in addition to God's Fire: Reduces Def of all enemies by 20%. (1 turn) </br> | ||
+ | '''Panel 3''': +20% to Fire and Light damage. | ||
+ | || HP +25 (MAX +250) </br> Mag ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Raphael.jpg|100px|link=Raphael]] <br> [[Raphael]] || | ||
+ | '''Panel 1''': -30% to Force and Elec damage received. </br> | ||
+ | '''Panel 2''': Activates the following Chain Effect in addition to God's Blessing: Reduces ATK of all enemies by 20%. (1 turn) </br> | ||
+ | '''Panel 3''': +20% to Force and Light damage. | ||
+ | || HP +25 (MAX +250) </br> Mag ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Gabriel.jpg|100px|link=Gabriel]] <br> [[Gabriel]] || | ||
+ | '''Panel 1''': -30% to Light and Elec damage received. </br> | ||
+ | '''Panel 2''': Activates the following Chain Effect in addition to God's Word: Reduces EV/AC of all enemies by 20%. (1 turn) </br> | ||
+ | '''Panel 3''': +20% to Elec and Light damage. | ||
+ | || HP +25 (MAX +250) </br> Mag ATK +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Gogmagog.jpg|100px|link=Gogmagog]] <br> [[Gogmagog]] || | ||
+ | '''Panel 1''': +15% to Phys hit rate. </br> | ||
+ | '''Panel 2''': As long as this demon is alive, -15% to Phys damage received by all allies. </br> | ||
+ | '''Panel 3''': As long as this demon is alive, -30% to Critical hit rate of attacks received by all allies.</br> | ||
+ | || HP +25 (MAX +250) </br> Phys Def +15 (MAX +150) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Guan Yu.jpg|100px|link=Guan Yu]] <br> [[Guan Yu]] || | ||
+ | '''Panel 1''': +15% to Critical hit rate.</br> | ||
+ | '''Panel 2''': +30% to HP Healing skill effectiveness.</br> | ||
+ | '''Panel 3''': Reduces the cost of [[Dragon Blade]] by 1MP.</br> | ||
+ | || HP +25 (MAX +250) </br> Phys Att +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Shiva A.jpg|100px|link=Shiva A]] <br> [[Shiva A]] || | ||
+ | '''Panel 1''': +15% to Phys hit rate.</br> | ||
+ | '''Panel 2''': Changes the standard Attack to inflict Almighty (Physical) damage on a single enemy. The damage inflicted is dependent on Mag ATK and has a chance of having a Critical effect or a Miss. Power: 100</br> | ||
+ | '''Panel 3''': Reduces the cost of [[Third Eye]] by 1MP.</br> | ||
+ | || HP +25 (MAX +250) </br> Mag Att +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Alilat.jpg|100px|link=Alilat]] <br> [[Alilat]] || | ||
+ | '''Panel 1''': -30% chance of receiving status ailments.</br> | ||
+ | '''Panel 2''': -10% to Phys, Light and Dark damage received.</br> | ||
+ | '''Panel 3''': +30% to max HP.</br> | ||
+ | || HP +25 (MAX +250) </br> Phys/Mag Def +12 (MAX +120 each) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Cybele.jpg|100px|link=Cybele]] <br> [[Cybele]] || | ||
+ | '''Panel 1''': Reduces the cost of Fire Skills by 1MP.</br> | ||
+ | '''Panel 2''': -50% to Fire damage received.</br> | ||
+ | '''Panel 3''': As long as this demon is alive, +10% to Fire damage and +10% to HP Healing skill effectiveness of all allies.</br> | ||
+ | || HP +25 (MAX +250) </br> Mag Att +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Kartikeya.jpg|100px|link=Kartikeya]] <br> [[Kartikeya]] || | ||
+ | '''Panel 1''': Reduces the cost of Mortal Jihad by 1MP.</br> | ||
+ | '''Panel 2''': +30% to Battle Speed.</br> | ||
+ | '''Panel 3''': As long as this demon is alive, +10% to Critical hit rate and +5% to Phys hit rate of all allies.</br> | ||
+ | || HP +25 (MAX +250) </br> Phys Att +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Vasuki.jpg|100px|link=Vasuki]] <br> [[Vasuki]] || | ||
+ | '''Panel 1''': Increases Ice Damage dealt by 15%.</br> | ||
+ | '''Panel 2''': Decreases Ice Damage taken by 50%.</br> | ||
+ | '''Panel 3''': Activates the following Chain Effect after Halahala is used: Reduces all enemy DEF by 20%. (3 turns)</br> | ||
+ | || HP +25 (MAX +250) </br> Mag Att +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Fafnir.jpg|100px|link=Fafnir]] <br> [[Fafnir]] || | ||
+ | '''Panel 1''': +15% to Phys hit rate.</br> | ||
+ | '''Panel 2''': -20% damage from Poisoned enemies.</br> | ||
+ | '''Panel 3''': Adds Phys Pierce effect if the enemy is Poisoned.</br> | ||
+ | || HP +25 (MAX +250) </br> Phys Att +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |- | ||
+ | |[[File: Seraph.jpg|100px|link=Seraph]] <br> [[Seraph]] || | ||
+ | '''Panel 1''': +15% damage to single target attacks.</br> | ||
+ | '''Panel 2''': As long as this demon is alive, +5% to damage inflicted by all allies when attacking the enemy's weak point.</br> | ||
+ | '''Panel 3''': As long as this demon is alive, +10% to damage inflicted by all allies when attacking the enemy's weak point.</br> | ||
+ | || HP +25 (MAX +250) </br> Mag Att +10 (MAX +100) </br> HP +25 (MAX +250) | ||
+ | |}--> | ||
+ | |||
+ | =See also= | ||
+ | *[[Tier List]] | ||
+ | *[[PVP Team Guide]] | ||
+ | *[[Resource Management Guides]] for other advanced guides. | ||
+ | |||
+ | {{Game Mechanics navbox}} |
Latest revision as of 17:55, 18 January 2023
Contents
Basics
- Spirit Merge is a way to upgrade your demons. It is unlocked by clearing Chapter 1-7 of the Story.
- To perform it, Spirits are needed, which can be gathered in several ways:
- "Spiritize" (sacrifice) Demons
- Obtain via Advent Quests. Advent Quests are only available for non-fusable Demons.
- Collect Universal Spirit Shards from the Daily Quest (20) and Weekly Missions (100 in total). Note: You need 100 Shards to make 1 Spirit.
- Item-collecting events have 500x Spirit Shards (5 Spirits in total) that can be bought in the event shop.
- Complete Hell's Park stage 100 every month for 10x Universal Spirits.
- Purchase a limited time Spirit pack in the shop (Usually gives 100 Spirits for a specific Demon).
- Spiritizing a Common/Clear Demon yields 60 Spirits, while a Colored Demon ( Red, Yellow, Purple, Teal) gives 100 Spirits.
- Fusions of two Clear demons will be cheaper than fusions involving a color:
Fusion materials | Cost multiplier | |
---|---|---|
4★ result | 5★ result | |
Clear + Clear | 0.5x | 0.7x |
Clear + Colored | 1x |
- Regarding 4★:
- For paneling 4★ by fusing fodder: It's better to fuse Clear 4★ and spiritize those, due to the 0.5x multiplier on Clear 4★ fusions. For the same MAG price of one fused Colored 4★ Demon, which would yield 100 Spirits, one could get two Clear 4★ Demons, yielding 120 Spirits. Although, that of course also requires gathering twice the demon materials to perform two fusions.
- Summoned Colored 4★: These can be spiritized if they are already the demon you want to panel. If they aren't the demon you want, though, then it's better to sell them for Karma.
- Summoned Clear 4★: These should be saved as fusion materials.
- Regarding 5★:
- For paneling 5★ by fusing fodder: It's better to fuse Colored 5★ and spiritize those, due to the 0.7x multiplier on Clear 5★ fusions. For example, 5★ Metatron requires a 5★ Barong and a 5★ Vishnu, which cost around 3M Mag and 6M Mag to fuse Common, respectively. For Colored, they would cost 4M Mag and 7M Mag. Fusing two Common Metatrons would cost 18 MMag and result in 120 Spirits, with mag-efficiency of 150k mag/spirit. Meanwhile, fusing one Colored Metatron would cost 10M Mag (because, for Fusion, one Demon must be of Common Archetype, so only one of them has to be Colored) and result in 100 Spirits, with mag-efficiency of 100k mag/spirit.
- Summoned Colored 5★: These can be spiritized if they are already the demon you want to panel. If they aren't the demon you want, though, then look into demons that they can be fused into, and see if you want to panel any of those instead.
- Summoned Clear 5★: These should be saved as fusion materials, especially if they're needed for good multi-fusions, where colored fusion is often not an option.
- Multi-fusions: Some demons are only available by multi-fusion, which requires all materials to be Clear, and always gives a Clear result. In this case, you don't even have the option of fusing Colored copies. This also makes the clear 5★ materials for these multi-fusions very valuable, for example Clear Shiva to fuse Kartikeya. Keep an eye out for multi-fusion-material 5★ when doing your Hell Bun summons.
- Multi-fusions requiring Gacha demons: This type of multi-fusion was introduced with Beelzebub☆, who requires Beelzebub (Human) as a material, and inherits Beelzebub (Human)'s Color. In this case, your limiting factor is pulling the gacha material - the cost of making the other non-gacha demon materials is negligible by comparison.
- Spirits are specific to each Demon (i.e., Trumpeter Spirits cannot be used to upgrade Amaterasu).
- However, Universal Spirits can be used on any 5★ Demon, but they're very hard to get, and should only be used after a lot of consideration. If you can fuse the Demon, then it's generally not a good idea to be using Universal Spirits on it.
- 4★ cannot use universal spirits, so the only way to panel gacha-exclusive 4★ is to pull more dupes of them.
- Before Spiritizing a Demon, please check whether it has a good "Gacha skill" (a Skill in one of the last two skill slots of a Demon). If it has a good Gacha skill, wait until you have a Blank Genome to extract the skill before Spiritizing the Demon. Please refer to Skill Transfer or more precisely to Gacha skills from 5★, if you need the list of good Gacha skills. Also, check if the Demon isn't better Fused into an Armament.
- If it's a 4★ with a good Gacha skill, don't use a Blank Genome, and just consume the demon directly to transfer the skill to a target.
News Posts
- Official Update Info
- Second Wave of Spirit Merge Demons
- Third Wave of Spirit Merge Demons
- Fourth Wave of Spirit Merge Demons
- Masakado Spirit Merge info
- Baal Spirit Merge info
- Drake Update
Spirit Panels
Each Demon which has Spirit Merge implemented (see below) has 3 or 4 Panels, each taking 10 Steps to complete.
- Each step gives a small bonus to a certain Stat, while completing a Panel gives a big bonus, specific to the Demon.
- Panel costs are as follows:
Panel # | 4★ | 5★ | ||
---|---|---|---|---|
Step cost | Total cost | Step cost | Total cost | |
Panel 1 | 20 | 200 | 10 | 100 |
Panel 2 | 40 | 400 | 20 | 200 |
Panel 3 | 60 | 600 | 30 | 300 |
Panel 4 | 80 | 800 | 40 | 400 |
- 5★ Demons will need 600 Spirits total to complete Panels 1-3, or 1,000 Spirits to complete Panels 1-4.
- 4★ Demons' panel costs are doubled, so they would need 1,200 Spirits total to complete Panels 1-3, or 2,000 Spirits to complete Panels 1-4.
Regarding prerequisites:
- Panels 1 and 2 can be completed in either order.
- Panel 3 requires completing Panels 1 and 2.
- Panel 4 requires completing Panel 3.
Advent
Further information: Advent
- For non-fusable Demons (such as the Hero Race) you can also gather Spirit through Advent Quests.
These are unlocked after completing Chapter 5 of the Story.
- These Quests are only available for a limited time: Ten days per Demon. (Kinda like a rotation)
- There are two kinds of Advent Quests:
1. Normal Quest: Refreshes daily and gives 5 Spirit
2. Mayhem Quest: Gives 20 Spirit, but can only be completed once per Rotation.
This means that per-rotation you can gain up to 70 Spirits for that Demon.
Universal Spirit
Universal Spirits (also known as "unis" by the community) can substitute for spirits on any 5★ demon (but 4★ cannot use them, unfortunately).
Universal Spirits are available from a variety of places:
- Collect Universal Spirit Shards from the Daily Quest (20) and Weekly Missions (100 in total). Note: You need 100 Shards to make 1 Spirit.
- Item-collecting events have 500x Spirit Shards (5 Spirits in total) that can be bought in the event shop.
- Complete Hell's Park stage 100 every month for 10x Universal Spirits.
However, universal spirits are in much shorter supply than you might think, since most of the time you're receiving shards, not full spirits, and 100 shards are needed for 1 spirit. It can therefore take several months to gather enough universal spirits to panel one demon.
Managing Universal Spirit
Due to the low supply, you should be very careful about how and when you spend your universal spirits.
Some guidelines:
- NEVER EVER use Universal Spirits on a fusible demon!!! - It would be much better to fuse dupes of them with Magnetite and spiritize those instead.
- Probably don't use unis on permanent-pool demons - You'll likely get dupes of perma-pool demons without even trying, so it's better to save unis for rarer demons, such as banner-exclusives or collabs. For a breakdown of who's in the permanent pool or not, see Summoning Pool.
- Don't leave a panel half-done. If you don't have enough unis, wait until you do. - Save up your Universal Spirits so you can complete a panel in one go. Usually it's the completion bonuses you want, not really the step bonuses, so there's no point in leaving a panel only partially filled.
- Due to power creep, use unis at the moment that you need them, and no sooner - Don't spend unis on demons that you're unsure you will use. If you're waiting on a critical piece you don't have yet (example: a rare skill to transfer to the demon), wait until the paneling is the last step needed for your goal. If you invest into a demon too long before you actually use it, there's a risk that they'll already be crept once you do finally use them, meaning your unis were used in vain. Invest with a purpose in mind, and in a way that helps you immediately.
Spiritizing Guide
Warning: before Spiritizing a Demon, check the following:
- Check whether its "Gacha Skill" is worth being harvested using a Blank Genome. See Skill Transfer for some skills that are recommended for harvesting.
- Check if the demon is better turned into an Armament (sword/shield). (For example: Huang Di's panels are not especially helpful, but his Sword Armament is incredibly strong.)
If your demon is gacha-exclusive and you've already considered the above, you're probably safe to spiritize it now.
For fusible demons though, there's more to discuss.
Fusable Demons
Through the flexibility of the fusion system, a fusible demon can be converted into a different one, if you're not interested in paneling the demon you originally pulled.
To explain, we'll start with an example scenario:
- Suppose I pull a colored Quetzalcoatl, but I'm not interested in paneling him at the moment.
- I go to the Fusion Calculator, find Quetz, and select "normal fusion" to see what he can fuse into with one step.
- I see that fusing him with Barong would result in Zaou-Gongen, who I'm interested in paneling.
- Barong happens to be fusible by combining two 4★ (also known as a 4+4), so setting this fusion up should be relatively cheap.
- Zaou-Gongen is a 5+5 or 4+5 (that is, fusing him requires either fusing a 4★ with a 5★, or fusing a 5★ with a 5★), so fusing him with a color from scratch would normally be expensive. This tells me that pursuing the Quetz + Barong fusion is worthwhile, as it could save me a few million Magnetite.
- I find Barong in the calculator and select "reverse fusion", then click the green button in the upper-left with a 1, 2 or 3 on it, to see how I can make a Clear Barong from 1★, 2★, or 3★ materials.
- I make the Barong, and fuse it with the Quetzalcoatl, making a colored Zaou-Gongen.
- Now I can spiritize the Zaou-Gongen to get Zaou-Gongen Spirits.
Some quick terms to make this easier:
- Starting demon - The demon you originally pulled from the gacha. In the example, that was Quetzalcoatl.
- Material demon - The Clear demon needed to perform a fusion. In the example, that was Barong.
- Target demon - The demon you want to end up with for paneling. In the example, this was Zaou-Gongen.
Notes:
- The target demon should be a 4+5 or a 5+5. The target should NEVER be a 4+4 if you're starting from a colored 5★! You stand to save far less Magnetite by creating a 4+4 from a starting 5★, than creating a 4+5 or 5+5 from that starting 5★ instead.
- If you want to panel a 4+4 demon, you're better off starting from a colored 4★.
- The example only did one fusion step from the starting demon to the target, since involving a color in fusion increases the Magnetite cost for that step. By performing just one step, we minimize extra costs incurred by colors.
- You could certainly do more steps if you want, but planning that out will be more complicated and more expensive than just doing one. This might be necessary if you want to make high-grade target demons, but don't have high-grade starting demons, though.
- The example had the material demon as a 4+4. This is ideal, since those are the cheapest 5★ you can make. However, some high-grade target demons might not have 4+4s available as material options.
Choosing panels
(here someone should write how people should carefully think about which panels (1 or 2nd) they should prioritize first. (-50% Fire Damage is bad bla bla bla) also look at Tier List). TBD
See also
- Tier List
- PVP Team Guide
- Resource Management Guides for other advanced guides.
Game Mechanics | |
---|---|
Resources | Items • Talk • Magnetite/Fusion (Fusible Demons) • Karma • Summoning (Demon Summoning Pool, Skill Summoning Pool, Choice File) • Event Reward Demons • Season Pass |
Team Building | Battle Speed • Team restrictions • Liberators • Armaments • Demonite |
Upgrading | Leveling/Evolving • Awakening • Spirit Merge • Transcend |
Customization | Archetypes • Skill Transfer • Brands • Mitama • Sin Infusion • Devil Connector |
Misc | Formulas • AR Scanner • Devicon • Alignment |