Difference between revisions of "Passing"
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Latest revision as of 22:00, 24 January 2025
Passing, also known as Skipping, refers to the action of giving up a demon's turn, shifting control to the next demon in the party's team order.
Contents
Mechanics
Passing does not cost any MP, and consumes half of a Press Turn. Performing pass at the start of a Press Turn will therefore trigger a Bonus Turn (the second half of a Press Turn icon).
Certain effects will render a demon unable to Pass:
Chain Effects
Skills that trigger upon using Pass
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
![]() |
Heavenly Valor | Passive | ![]() |
- | ![]() |
Prevent spending Press Turn
Skills that prevent spending a Press Turn when Passing
Type | Name | MP Cost | Target | Skill Points | Exclusive? |
---|---|---|---|---|---|
![]() |
Tag | 3 MP | Self | - | ![]() ![]() ![]() ![]() |
Dx2 Skills that prevent spending a Press Turn when Passing
Dx2 | Skill | Effect |
---|---|---|
![]() |
Lucky Skip (I · II) | 10% · 20% chance to avoid using a Press Turn Icon when skipping a turn. |