Leveling
- Article following Beginner's Guide#Leveling & Evolving (No need to have read that first to understand this article)
Contents
Overview
PvE contents grant EXP points. However, in order to level up demons, the best way is to use "Leveling Quests". Every Story Chapter has a Leveling Quest. Leveling Quests not only let you bring two parties (i.e., two Liberators and 8 demons) to level them up, but will give you much more EXP than a regular quest. There also exists Liberators (e.g., the Main Character) and demons (e.g., Kanbari) that increase the EXP you gain by a substantial amount.
Now onto evolving:
Evolving a demon increases their rarity and level cap, which lets them obtain higher base stats.
To evolve a demon, you need to sacrifice demons with the same current rarity (unlike with skill points where you needed to sacrifice demons with the same base rarity - if you have a 4★ Pixie, which is a base 1★ demon, and want to evolve her to 5★, you need to sacrifice demons with 4★ rarity - but the sacrifices could be other base 1★ or 2★ demons that were evolved to 4★).
Alternatively, you can use a Yata Mirror, an item that can substitute a sacrifice; Yata Mirrors come with different rarities, so you need a 2★ Yata Mirror to evolve a 2★ demon, for example.
EXP efficiency for each Leveling Quest
Leveling Quest | Stamina | Exp | Exp/Stamina | Exp/Stamina (1/2 Stamina) |
---|---|---|---|---|
Chapter 1 (NORMAL) | 2 | 66 | 33 | 66 |
Chapter 1 (HARD) | 3 | 182 | 60.6 | 182 |
Chapter 1 (HELL) | 4 | 342 | 85.5 | 171 |
Chapter 2 (NORMAL) | 3 | 133 | 44.3 | 133 |
Chapter 2 (HARD) | 4 | 301 | 75.2 | 150.5 |
Chapter 2 (HELL) | 5 | 410 | 82 | 205 |
Chapter 3 (NORMAL) | 4 | 234 | 58.5 | 117 |
Chapter 3 (HARD) | 5 | 356 | 71.2 | 178 |
Chapter 3 (HELL) | 6 | 499 | 83.1 | 166.3 |
Chapter 4 (NORMAL) | 5 | 336 | 67.2 | 168 |
Chapter 4 (HARD) | 6 | 465 | 77.5 | 155 |
Chapter 4 (HELL) | 7 | 585 | 83.6 | 195 |
Chapter 5 (NORMAL) | 6 | 474 | 79 | 158 |
Chapter 5 (HARD) | 7 | 573 | 81.8 | 191 |
Chapter 5 (HELL) | 8 | 716 | 89.5 | 179 |
Chapter 6 (NORMAL) | 7 | 576 | 82.3 | 192 |
Chapter 6 (HARD) | 8 | 691 | 86.4 | 172.75 |
Chapter 6 (HELL) | 9 | 840 | 93.3 | 210 |
Chapter 7 (NORMAL) | 8 | 638 | 79.7 | 159.5 |
Chapter 7 (HARD) | 9 | 765 | 85 | 191.25 |
Chapter 7 (HELL) | 10 | 957 | 95.7 | 191.4 |
Chapter 7a (NORMAL) | 8 | 693 | 86.6 | 173.25 |
Chapter 7a (HARD) | 9 | 831 | 92.3 | 207.75 |
Chapter 7a (HELL) | 10 | 1039 | 103.9 | 207.8 |
Intermission Ep3 Leveling (NORMAL) | 8 | 733 | 91.625 | 183.25 |
Intermission Ep3 Leveling (HARD) | 9 | 898 | 99.8 | 224.5 |
Intermission Ep3 Leveling (HELL) | 10 | 1097 | 109.7 | 219.4 |
Intermission Ep6 Leveling (NORMAL) | 8 | 767 | 95.875 | 191.75 |
Intermission Ep6 Leveling (HARD) | 9 | 912 | 101.3 | 228 |
Intermission Ep6 Leveling (HELL) | 10 | 1168 | 116.8 | 233.6 |
Chapter 8 (NORMAL) | 9 | 914 | 101.6 | 228.5 |
Chapter 8 (HARD) | 10 | 1097 | 109.7 | 219.4 |
Chapter 8 (HELL) | 11 | 1370 | 124.5 | 273.9 |
Chapter 9 (NORMAL) | 9 | 941 | 104.6 | 235.25 |
Chapter 9 (HARD) | 10 | 1137 | 113.7 | 227.4 |
Chapter 9 (HELL) | 11 | 1425 | 130 | 285 |
Chapter 10 (NORMAL) | 9 | 989 | 109.9 | 247.25 |
Chapter 10 (HARD) | 10 | 1205 | 120.5 | 241 |
Chapter 10 (HELL) | 11 | 1514 | 137 | 302.8 |
Chapter 11 (NORMAL) | 9 | 1006 | 111.8 | 251.5 |
Chapter 11 (HARD) | 10 | 1210 | 121 | 242 |
Chapter 11 (HELL) | 11 | 1520 | 138.2 | 304 |
Chapter 12 (NORMAL) | 9 | 1048 | 116.4 | 262 |
Chapter 12 (HARD) | 10 | 1290 | 129 | 258 |
Chapter 12 (HELL) | 11 | 1630 | 148.2 | 326 |
Chapter 13 (NORMAL) | 9 | 1069 | 118.8 | 267.25 |
Chapter 13 (HARD) | 10 | 1304 | 130.4 | 260.8 |
Chapter 13 (HELL) | 11 | 1637 | 148.8 | 327.4 |
Chapter 13a (NORMAL) | 9 | 1160 | 128.9 | 290 |
Chapter 13a (HARD) | 10 | 1416 | 141.6 | 283.2 |
Chapter 13a (HELL) | 11 | 1815 | 165 | 363 |
In terms of EXP/Stamina efficiency, the quests highlighted in Red are the most-efficient at their point in the story.
- Basically, you should run the furthest highlighted quest that you have access to. For example: run Chapter 1 HELL until you have access to Chapter 5 HELL.
"Half-stamina" events will change the efficiency of each quest - the "1/2 Stamina" column recalculates the efficiency with this in mind.
- If the halved stamina cost would have a decimal, then the cost is rounded down. For example: a quest that normally costs 3 stamina will instead cost 1 stamina when halved, as it is rounded down from 1.5.
To maximize the amount of EXP you get, bring your Main Character as the Liberator of one of the groups, as they have a passive skill to increase EXP. Bring a Kanbari demon in both parties (2★ demon that is fused in multi-fusion), as it has a skill to increase EXP gains too.
Leveling Quests of lesser-efficiency can still have their uses. Since each Leveling Quest has different demons, you can use specific lower-efficiency Quests to recruit specific demons you need en mass, for purposes such as fusion. For example: Chapter 3, 4 or 5 Leveling Quests. See the Magnetite guide for listings of what demons are available in each quest.
Chapter 1 HARD is a good alternative for half-stamina events, if your team isn't ready for the higher chapters.
- Later chapters can be difficult to do with a full team of low-level demons, so you may need to bring 1 or 2 "carry" demons to ensure you can clear.
- Chapter 10 is especially difficult, since the two demons in the quest do not share a weakness.
General Strategy when leveling
The Problem of Evolution
Leveling isn't just about farming the highest Leveling Quests with the demons you want to level. You also need to "Evolve" demons.
"Evolving" a demon increases their rarity and level cap, allowing them to get higher base stats. They also get a bonus to their base stats on top of this.
- The max level for each rarity is
- 1★ = 25
- 2★ = 30
- 3★ = 35
- 4★ = 40
- 5★ = 45
- 6★ = 50
To evolve a demon, you need to sacrifice demons with the same current rarity (Warning: current rarity =/= natural/base rarity - if you have a 4★ Pixie, which is a base 1★ demon, and want to evolve her to 5★ you need to sacrifice demons with 4★ rarity - but the sacrificed demon could be another Pixie that you evolved to 4★).
Alternatively, you can use a Yata Mirror, an item that can substitute a sacrifice. Yata Mirrors come with different rarities, so you need a 2★ Yata Mirror to evolve a 2★ demon, for example.
You should NOT fuse Natural 3/4/5★s for evolve fodder. The recommended way to evolve is by using Yata Mirrors, base 2★s, or useless gacha 3★s to save Magnetite.
If you need 4/5★ evolution fodders but lack the mirrors, simply use natural 2★s, evolve the 2★ to 3★, then evolve it again to 4/5★. This is the best way to evolve demons into 6★.
- To evolve a 3★ to 4★, you need to level it to max level then fodderize 3x 3★ demons
- To evolve this same demon to 5★ you need to level it to max level again and fodderize 4x 4★
- 6★ evolution: you need to level it to max then fodderize 5x 5★
The trick to make the process inexpensive is the fact you don't need the fodders to be natural 3/4/5★, they could be natural 2★ that you evolved as 5★ to be used as fodder for your future 6★. This means leveling up a single demon from 5★ level 1 to 6★ level 50 requires you to level up and evolve dozens to hundreds of 2★ and/or higher ★ in some sort of pyramidal scheme.
Suitable Evolution fodders and unsuitable ones
Unsuitable fodders:
- Fusing a 3★ or 4★ to be used as evolution fodders is an extremely bad practice as Magnetite is a more precious resource than evolution fodders / Yata Mirrors.
- Natural 4★ pulled from Summoning/Gacha are NOT to be used as evolution fodders (there are better uses: Skill Transfer fodders, fusion fodders or Karma fodders).
- Natural 5★ must ABSOLUTELY NOT be used as evolution fodders!!!
Suitable fodders:
- Natural 2★ demons you recruited or summoned are the best evolution fodders.
- Fusing 2★ demons from 1★ you recruited or summoned is very good. The Magnetite cost is negligeable enough in this particular case.
- Natural 1★ demons are subpar evolution fodders (but still suitable) as you could very easily fuse them into 2★ demons (best fodders).
- Natural 3★ recruited through "Talk" (i.e. Common Archetype). They are best kept as fusion fodder, but are okay-ish evolve fodder.
- Natural 3★ demons obtained through Summoning/Gacha. You will get them in very very large numbers, many of them will be useless. As such evolution can be a potent way to get rid of them. But using them as Karma fodder is better, especially for new players.
Fusing Kanbari
Kanbari offers a 20% exp bonus with its innate skill Luck. This stacks with a second Kanbari in your second party, as well as with the Main Character Liberator, to vastly improve EXP gains.
Kanbari can be made through a Multi-Fusion, which requires Inugami + Kurama Tengu + Shikome + Koppa Tengu.
Quick steps to fuse a Kanbari:
- First, make sure you already completed Chapter 3-5
- Collect 5 Slimes in Chapter 1’s Leveling Quest.
- Collect 2 Melchoms and 1 Preta in Chapter 2’s Leveling Quest.
- Collect 1 Nekomata and 1 Sandman in Chapter 3’s Leveling Quest.
- Fuse Bicorn with Slime x Nekomata.
- Fuse Inugami with Bicorn x Slime.
- Fuse 2 Kurama Tengu with Slime x Melchom.
- Fuse Shikome with Preta x Kurama Tengu.
- Fuse 1 Koppa Tengu with Slime x Sandman.
- Multi-Fuse Kanbari.
After you've made your first Kanbari, you'll have the option to summon another from the compendium for 20 Karma at any time.
It's also possible to make Kanbari with 18 Karma instead, by summoning 1★:
- 3 karma to get 1★ Koppa Tengu
- 3 karma to get 1★ Inugami
- 6 karma to get 1★ Momunofu and 1★ Apsaras, fuse them to make 2★ Shikome
- 6 karma to get 1★ Phantom or Slime, and 1★ Eligor or Melchom, then fuse them to make 2★ Kurama Tengu.
- Finally, do the multi-fusion with Koppa Tengu, Inugami, Shikome, and Kurama Tengu to get your Kanbari.
The Evolution/Leveling flow and Guidelines
The Issue of Game Over
So you want to evolve large batches of 2★ demons (or at least low grade demons) including Kanbari... And you want to do it on the most difficult Leveling Quests. Obviously a bunch of 2★ + Kanbaris versus Difficult Quests can only lead to a Game Over.
Solutions can be:
- Get help from your friends list.
- When auto-ing Leveling Quests, you can turn on auto-selection of available Support Demons from your friends list.
- However, this might not be enough, due to cooldown periods after using a demon - you'd need to either wait an hour, or wait for your friend to clear a quest.
- Bring a "Carry Demon" that can clear the quest by itself.
- One option is to use the 5★ you want to evolve as the Carry demon (you may want to equip it with some brands).
- Alternatively, you can use a strong level 50 Demon. However, you would miss out on a bit of EXP on a capped demon.
Most leveling quests will have a shared weakness between the demons that appear. Bringing a carry that can exploit this weakness would be ideal:
Leveling Quest | Shared Weakness(es) |
---|---|
Ch 1 | Any |
Ch 2 | Force & Light |
Ch 3 | Elec |
Ch 4 | Force |
Ch 5 | Fire & Light |
Ch 6 | Light |
Ch 7 | Dark |
Ch 7a | Light |
Intermission Ep3 | Elec |
Intermission Ep6 | Fire |
Ch 8 | Ice |
Ch 9 | Force |
Ch 10 | None (one weak to Fire, other weak to Force) |
Ch 11 | Light |
Ch 12 | Elec |
Ch 13 | Dark |
Ch 13a | Force |
Flow of 2★ demons
How to get natural 2★ (or 1★ if you're still a beginner) evolution fodder demons in large numbers? Primarily, the way to go is "Leveling Quests".
Leveling Quests are the most efficient and obvious way to get a constant flow of 1★ or 2★ to farm.
- A complement would be Aura Gate: as you'll want to farm Magnetite, you'll end up spending Aura Gate Action Points there, and you'll encounter 1★ or 2★ to talk/recruit.
Either way, here are the general guidelines:
- Use the highest leveling quest you can easily clear with one carry demon
- Use Megakin (increase the number of "Talk"/recruitment) in the first Party, and Main Character in the second (his EXP Bonus still applies).
- Use Kanbari in both teams.
- Use Friend Support demon for 20% EXP Bonus, and also EXP Tome if you have any.
- Fill the remaining slots in the team with 2★ fodder, and units you actually want to level.
- Evolve fodder when max level, until it's 5★.
- Use 5★ fodder to get your main units to 6★.
For convenience, here's a list of which demons each leveling quest can offer.
Leveling Quest | Demons available | ||
---|---|---|---|
1★ | 2★ | 3★ | |
Chapter 1 | Slime | - | - |
Chapter 2 | Melchom, Preta | - | - |
Chapter 3 | Nekomata, Sandman | - | - |
Chapter 4 | Momunofu, Leanan Sidhe | - | - |
Chapter 5 | - | Pisaca, Shikome | - |
Chapter 6 | - | Black Ooze, Decarabia | - |
Chapter 7 | - | Principality, Archangel | - |
Chapter 7a | - | Pisaca, Mou-Ryo | - |
Intermission Episode 3 | - | Oni, Yaksini | - |
Intermission Episode 6 | - | Fomorian, Take-Minakata | - |
Chapter 8 | - | Blob, Orthrus | - |
Chapter 9 | - | Naga, Nue | - |
Chapter 10 | - | Heqet, Take-Minakata | - |
Chapter 11 | - | Shadow, Ippon-Datara | - |
Chapter 12 | - | Kurama Tengu, Yaksini | - |
Chapter 13 | - | Angel | Power |
Chapter 13a | Momunofu, Leanan Sidhe | - | - |
Chapter 14 | - | Black Ooze | Chatterskull |
Chapter 14a | Preta, Cu Sith | - | - |
Use natural 3★s?
If you have spare natural 3★s that you don't need, feel free to use these to skip on 2★ fodder.
- "Not needing" means not needing them for their Transfer Skills (see: Skill Transfer) or for fusion.
NEVER use natural 4★s, unless you are a whale and swimming in them. They are much better used for Karma, fusion or their transfer Skills.
Resources needed
- Assuming we are farming Intermission 3 Hell Leveling Quest (1,097 exp for 10 stamina), with 2 Kanbaris and Main Character
- This results in 75% bonus, which means 1,919 exp per run.
- Bringing a friend support adds another 20%, which we won't factor in here, as it's likely you will run out. Same with EXP tome.
How many fodders are needed to evolve a base-5★ demon to 6★, math:
Base formulas:
- 1x 3★ = 1x 2★ base + 2x 2★ fodder = 3x 2★
- 1x 4★ = 1x 3★ base + 3x 3★ fodder = 4x 3★
- 1x 5★ = 1x 4★ base + 4x 4★ fodder = 5x 4★
- 1x 6★ = 1x 5★ base + 5x 5★ fodder = 6x 5★
- But, you already have the base 5★ demon you want to evolve, so you only have to make 5x 5★ fodder, not 6x, to prepare for a 6★.
How many 2★ fodder to make 6★ from scratch?
- 1x 3★ = 3x 2★
- 1x 4★ = 4x 3★ = 4x (3x 2★) = 12x 2★
- 1x 5★ = 5x 4★ = 5x (12x 2★) = 60x 2★
- 5x 5★ = 5x (60x 2★) = 300x 2★
How many 3★ fodder to make 6★ from scratch?
- 1x 4★ = 4x 3★
- 1x 5★ = 5x 4★ = 5x (4x 3★) = 20x 3★
- 5x 5★ = 5x (20x 3★) = 100x 3★
How many 4★ fodder to make 6★ from scratch?
- 1x 5★ = 5x 4★
- 5x 5★ = 5x (5x 4★) = 25x 4★
How much EXP is needed, math:
Base formulas:
- 13,410 is the exp from 1 to 25
- 10,245 is the exp from 25 to 30
- 30,245 is the exp from 30 to 35
- 58,000 is the exp from 35 to 40
- 116,000 is the exp from 40 to 45
- 222,000 is the exp from 45 to 50
- 449,900 is the exp from 1 to 50
Notes:
- Demons retain their level when evolved (previously they were always reset to level 1). This means each demon only has to go through the leveling process once.
- The demon we want to make into 6★ is the only one that has to level to 50. The fodder demons only need to reach 5★, which only requires leveling to 40 (as this caps out 4* and allows you to increase stars to 5★)
- When evolving, the demon-to-evolve is the only one that has to max their level, all others can be at any level. For example: if we wanted to make a 5★ fodder, we need 1x max level 4★ and 4x non-max 4★.
Therefore:
- We can assume the base demon will have to level from 1 to 50, so that's 449,900 exp.
- 1x 2★ fodder is free (no need to level up).
- 1x 3★ fodder needs 1x 2★ at level 30, and 2x 2★ at level 1. So that's (13,410 + 10,245) = 23,655 exp.
- 1x 4★ fodder needs 1x 3★ at level 35, and 3x 3★ at level 30. So that's (23,655 + 30,245) + 3 * (23,655) = (53,900) + 3 * (23,655) = 124,865 exp
- Alternatively, if you use unwanted 3★ at level 1 as fodder (such as random trash from summoning), then you can waive their exp cost. This means you only need 1x 3★ at level 35, and 3x 3★ at level 1, which is 53,900 exp.
- 1x 5★ fodder needs 1x 4★ at level 40, and 4x 4★ at level 35. So that's (53,900 + 58,000) + 4 * (124,865) = (111,900) + 4 * (124,865) = 611,360 exp
- If using the cheaper method, this is instead (53,900 + 58,000) + 4 * (53,900) = (111,900) + 4 * (53,900) = 327,500 exp
- We need 5x 5★ fodder to evolve our base demon to 6★. So that's 5 * (611,360) = 3,056,800 exp
- If using the cheaper method, this is instead 5 * (327,500) = 1,637,500 exp
Our total exp cost to bring a base demon from level 1 to 50 (assuming the base demon is 5★) can therefore be calculated as: (449,900) + (3,056,800) = 3,506,700 exp
- If using the cheaper method, then it's (449,900) + (1,637,500) = 2,087,400 exp
Target Rarity | EXP needed | Runs needed | Stamina needed |
---|---|---|---|
1★ | 13,410 | 7 | 70 |
2★ | 23,655 | 13 | 130 |
3★ | 53,900 | 29 | 290 |
4★ | 111,900 | 59 | 590 |
5★ | 227,900 | 119 | 1190 |
6★ | 449,900 | 235 | 2350 |
Starting Rarity | EXP needed | Runs needed | Stamina needed | Cumulative 2★ fodder needed |
---|---|---|---|---|
2★ | 4,077,125 | 2,125 | 21,250 | 359 |
3★ | 4,077,125 | 2,125 | 21,250 | 357 |
4★ | 4,006,160 | 2,088 | 20,880 | 348 |
5★ | 3,506,700 | 1,827 | 18,270 | 300 |
Starting Rarity | EXP needed | Runs needed | Stamina needed | Cumulative 3★ fodder needed |
---|---|---|---|---|
3★ | 2,303,000 | 1,201 | 12,010 | 115 |
4★ | 2,303,000 | 1,201 | 12,010 | 112 |
5★ | 2,087,400 | 1,088 | 10,880 | 100 |
- Gist: using 3★ fodders reduces demon cost by 66% and exp cost by about 40%.
This may sound like a lot of exp/runs/stamina, but this assumes that only 1 demon per leveling quest is gaining exp. If you bring multiple demons to level up, then you can effectively multiply your exp progress by 8x per run (if both parties are full of trainees), or more-realistically by 7x or 6x (assuming 1-2 carry demons).
Optional: Kanbari in Aura Gate team 2
In Aura Gate, your usual team setup will have team 1 for combat, and team 2 offering Void Dark Zones and Dmg Panel Immunity. Normally, that requires two demons in team 2, leaving two slots for demons you'd like to train (or one, if one of the slots is Kanbari).
However, these skills are also available as transfers (though rare), so transferring both to Kanbari allows him to nullify both trap types, on top of his exp and macca boosts. Then you'd have three slots to train whatever demons you'd like!
Void Dark Zones is available as a gacha skill from:
- Teal Daisoujou
Dmg Panel Immunity is available as a gacha skill from:
See also
Game Mechanics | |
---|---|
Resources | Items • Talk • Magnetite/Fusion (Fusible Demons) • Karma • Summoning (Demon Summoning Pool, Skill Summoning Pool, Choice File) • Event Reward Demons • Season Pass |
Team Building | Battle Speed • Team restrictions • Liberators • Armaments • Demonite |
Upgrading | Leveling/Evolving • Awakening • Spirit Merge • Transcend |
Customization | Archetypes • Skill Transfer • Brands • Mitama • Sin Infusion • Devil Connector |
Misc | Formulas • AR Scanner • Devicon • Alignment |