Weak

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Icon Weak.png Weak is an Ailment that makes the target susceptible to other status ailments.

Mechanics

If a demon is affected by Weak, their chance of receiving other status ailments is set to 100% (bypassing the affliction chance formula).

  • Note that this still cannot bypass immunities, though.

Auto Cure rate

Each turn that a demon has an ailment, there is a chance that the ailment will automatically be cured, removing its effects.

The chance that an ailment will be auto-cured increases with the amount of turns the ailment is active, capping at 4 consecutive turns of the ailment persisting.

The auto cure rate progression for Weak is as follows:

Weak
Turn 1 0%
Turn 2 0%
Turn >=3 Recovered (100%)

Misc

  • This page is meant to list effects that specifically mention Weak. For effects that apply to any ailment, see the Ailments article.

Weak Appliers

Skills that apply Weak

Type Name MP Cost Target Skill Points
Multi.png Ailment Dezoreto 5 MP Single Target Single Target 2
Multi.png Ailment Dezoreton 6 MP Single Target Single Target 8
Multi.png Ailment Madezoreto 6 MP All Targets All Targets 5
Multi.png Ailment Madezoreton 7 MP All Targets All Targets 9
Multi.png Ailment Outbreak 6 MP Random Targets Random Targets 7
Multi.png Fractional 16 Scourges 8 MP All Targets All Targets -
Multi.png Ailment Plague of Babylon 5 MP All Targets All Targets -
Passive Passive Sabaoth's Voice Passive All Targets All Targets -

Inflict Chance Down

Skills that decrease the chance to inflict Weak

Type Name MP Cost Target Skill Points
Multi.png Recovery Weakdi 3 MP Single Target Single Target 1
Multi.png Recovery Meweakdi 4 MP All Allies 5
Passive Passive Resist Weak Passive Self 4

Chain Effects

Skills that activate upon applying Weak

Type Name MP Cost Target Skill Points
Passive Passive Fog of Death Passive All Targets All Targets -

Additional Effects

Demon Panels that grant additional effects against Weakened enemies

Demon Panel # Effect
Nergal.jpg Nergal Panel 2 +25% to damage to Weakened enemies.

Weak Immunity

Skills that grant immunity to Weak

Type Name MP Cost Target Skill Points
Passive Passive Null Weak Passive Self 12
Passive Passive Null Bind-Weak Passive Self 16

Demon Panels that grant immunity to Weak

Demon Panel # Effect
Atropos.jpg Atropos Panel 1 +10% to max HP. While the one with this skill is alive, Femme/Lady allies gain Null Weak.
Elizabeth.jpg Elizabeth Panel 1 Adds Null Mute, Null Bind, Null Poison and Null Weak.

Cleansing Weak

Skills that cleanse Weak

Type Name MP Cost Target Skill Points
Multi.png Support Weakdi 3 MP Single Target Single Target 1
Multi.png Support Meweakdi 4 MP All Allies 5
Passive Passive Goddess Aid Passive All Allies -
Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up