Difference between revisions of "Stat Buffs and Debuffs"

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If a Debuffs effect is received while in the Buffs+ state, the Buffs+ state is cancelled and the Stat Buffs state is entered. The opposite works in the same way.
 
If a Debuffs effect is received while in the Buffs+ state, the Buffs+ state is cancelled and the Stat Buffs state is entered. The opposite works in the same way.
 
Activating a Stat Buffs effect in the Stat Buffs state does not put you in the Stat Buffs+ state, and vice versa.
 
Activating a Stat Buffs effect in the Stat Buffs state does not put you in the Stat Buffs+ state, and vice versa.
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Revision as of 05:52, 25 October 2024

Stat Buffs and Debuffs

Some skills have the ability to increase or decrease the ATK, DEF, and EV/AC of party members and enemies. An effect that increases a stat is called a stat buff, while an effect that decreases a stat is called a stat debuff. While party members or enemies are affected by stat buffs/debuffs, icons showing the stats that have been buffed/debuffed and the duration of effects will appear on the left side of the screen. The counter for the remaining turns of a stat buff/debuff advances at the start of the casting demon's next turn. For example, if a party member casts a 1-turn stat buff/debuff, the effect wears off at the start of the caster's next turn. If a demon is hit with a stat debuff while under the effects of a stat buff, rather than entering a debuffed state, the stat buff is simply removed. This also applies vice versa. Stat buffs/debuffs cannot be removed with skills that remove status ailments. They can, however, be removed by skills that remove stat buffs/debuffs.

Some skills power up based on the number of times a stat buff/debuff is used. Stat buffs/debuffs are counted when activated by not only active skills, but also by passive skills' Chain Effects or Spirit effect. Skills like Luster Candy, which buff/debuff multiple stats at once, are counted as 1 stat buff/debuff.

Stat Buffs+ and Debuffs+

Stat Buffs+ and Debuffs+ are represented as Tarukaja+, Rakukaja+, Sukukaja+, and Tarunda+, Rakunda+, and Sukunda+ respectively. The reinforcement value for Stat Buffs and Debuffs is 20%. The reinforcement value for Stat Buffs+ and Debuffs+ is 25%. If a Debuffs+ effect is applied while in the Stat Buffs+ state, the Debuffs+ effect is not applied, but the Stat Buffs+ state is removed. The opposite works in the same way.

Skills that apply Stat Buffs+/Debuffs+

Type Name MP Cost Target Skill Points Exclusive?
Passive Passive Power of the Three Jewels Passive All Targets All Targets - Mitra-Buddha.jpg Mitra-Buddha
Phys Phys Impartial Fist 6 Single Target Single Target - Mitra-Buddha.jpg Mitra-Buddha
Passive Passive Red-Feathered Macha Passive All Targets All Targets - Macha.jpg Macha
Phys Phys Macha Slash 6 Single Target Single Target - Macha.jpg Macha

Demon Panels that apply Stat Buffs+/Debuffs+

Demon Panel # Effect
Mitra-Buddha.jpg Mitra-Buddha Panel 2 +500 to Phys DEF. Activates the following Chain Effect when the one with this skill is downed, or when this demon inflicts damage with the Normal Attack: Casts Rakukaja+ and Sukukaja+ on all party members. (1 turn)
Demon Panel # Effect
Macha.jpg Macha Panel 2 Adds Null Bind/Mute/Curse.

Activates the following Chain Effect when it becomes a party member's turn to act: Restores 2MP to all party members, then casts Tarukaja+ on all party members. (1 turn) Activates once per turn.

Relationship between Stat Buffs+/Debuffs+ and regular Stat Buffs/Debuffs

If a Debuffs effect is received while in the Buffs+ state, the Buffs+ state is cancelled and the Stat Buffs state is entered. The opposite works in the same way. Activating a Stat Buffs effect in the Stat Buffs state does not put you in the Stat Buffs+ state, and vice versa.

Skill Effects
Attributes/Elements Phys PhysFire FireIce IceElec ElecForce ForceLight LightDark DarkAlmighty AlmightyMulti Multi Skills
Ailments Icon Bind.png BindIcon Charm.png CharmIcon Curse.png CurseIcon Mute.png MuteIcon Poison.png PoisonIcon Weak.png WeakStatus Ailment ResonanceCleric
Good Status Effects Icon Barrier.png BarrierIcon Charge.png ChargeIcon Concentrate.png ConcentrateIcon Critical.png MightIcon Lydia.png LydiaIcon Repel Magic.pngIcon Repel Almighty Magic.png Repel MagicIcon Repel Physical.pngIcon Repel Almighty Physical.png Repel PhysicalIcon Null Mortal.png Evade Mortal
Spirit Chains Icon Spirit Chains of Corrosion.png CorrosionIcon Spirit Chains of Indignation.png IndignationIcon Spirit Chains of Intimidation.png IntimidationIcon Spirit Chains of Salvation.png SalvationIcon Spirit Chains of Suppression.png Suppression
Other Special Effects Icon Youre Next.png You're NextIcon Revive Ban.png Revive BanIcon Zenith.png ZenithIcon Gloom.png GloomIcon Attribute Affinity Reinforcement.png Attribute Affinity ReinforcementIcon Elec Resistance Down 2.png Attribute affinity downIcon Fortify.png FortifyIcon Decay.png DecayIcon Malice.png Malice
Buffs Icon ATK Buff.png ATK BuffIcon DEF Buff.png DEF BuffIcon EVAC Buff.png EV/AC Buff
Debuffs Icon ATK Debuff.png ATK DebuffIcon DEF Debuff.png DEF DebuffIcon EVAC Debuff.png EV/AC Debuff
HP Max HPHealingSteal HP
MP Max MPNaturally recovered MPRecover MPSteal MPLose MPMP cost upMP cost down
Stats Strength (Str)Magic (Mag)Vitality (Vit)Agility (Agi)Luck (Luk)
Offense PierceMortalFractional DamageFixed DamageAccuracy and EvasionCritical hitWeak pointStandard AttackDamage boostReverse damage reduction
Defense Pierce NegationBulwarkCounterDeath Prevention (Endures)RevivalReverse damage boostDamage reductionPreferential TargetSuper Reaction
Other Press TurnRemnantsPassingBattle SpeedTurn orderBoost LevelParty Effect
Non-Combative Trap NegationIcon Tome of Exp 12h.png EXP UpIcon Macca.png Macca Up