Difference between revisions of "Anti-damage reduction"
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | !Type !!Name !!MP Cost !!Target !!Amount !! Skill Points !!Exclusive? | + | !Type !!Name !!MP Cost !!Target !!Amount !! Conditional? !!Skill Points !!Exclusive? |
|- style="vertical-align:middle;" | |- style="vertical-align:middle;" | ||
|- | |- | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 40% Fire/Light | | 40% Fire/Light | ||
+ | | - | ||
| - | | - | ||
| {{DemonIcon|Mithras|size=32px}} | | {{DemonIcon|Mithras|size=32px}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 25% Magic | | 25% Magic | ||
+ | | Enemies with Gloom | ||
| - | | - | ||
| {{DemonIcon|Nyarlathotep|size=32px}} | | {{DemonIcon|Nyarlathotep|size=32px}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 40% Elec | | 40% Elec | ||
+ | | - | ||
| - | | - | ||
| {{DemonIcon|Botis|size=32px}} | | {{DemonIcon|Botis|size=32px}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 25% Physical | | 25% Physical | ||
+ | | Enemies with Gloom | ||
| - | | - | ||
| {{DemonIcon|Guedhe|size=32px}} | | {{DemonIcon|Guedhe|size=32px}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 40% Ice | | 40% Ice | ||
+ | | - | ||
| - | | - | ||
| {{DemonIcon|Vivian|size=32px}} | | {{DemonIcon|Vivian|size=32px}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 30% All | | 30% All | ||
+ | | Enemies with an Ailment | ||
| - | | - | ||
| {{DemonIcon|Cleopatra|size=32px}} | | {{DemonIcon|Cleopatra|size=32px}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 30% All | | 30% All | ||
+ | | Enemies with an Ailment | ||
| - | | - | ||
| {{DemonIcon|Tiamat A|size=32px}} | | {{DemonIcon|Tiamat A|size=32px}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 20% All | | 20% All | ||
+ | | Enemies with Decay | ||
| - | | - | ||
| {{DemonIcon|Femto|size=32px}} | | {{DemonIcon|Femto|size=32px}} | ||
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| {{TargetingIcon|All|name=1}} | | {{TargetingIcon|All|name=1}} | ||
| 20% All | | 20% All | ||
+ | | Enemies with Spirit Chains (Corrosion) | ||
| - | | - | ||
| {{DemonIcon|Morrighan|size=32px}} | | {{DemonIcon|Morrighan|size=32px}} |
Latest revision as of 16:24, 7 September 2024
Anti-damage reduction, also known as reverse damage reduction (no official name), refers to effects that apply a negative amount of damage reduction, causing the affected demon to take more damage. This is not the same as normal damage boosts.
Contents
Mechanics
Anti-damage reduction is applied at the end of the damage formula, where it is additive to normal damage reduction. For more details, see Damage Formula.
- Due to this, anti-damage reduction can directly counteract normal damage reduction.
- For example: if an enemy has a passive that grants -80% Elec damage taken, and your party has
Botis (applies +40% damage taken), then that partially cancels the enemy's passive (-80 + 40). This results in a total of -40% damage taken instead.
- For example: if an enemy has a passive that grants -80% Elec damage taken, and your party has
- Normal damage boosts (such as Elec Amp) cannot counteract damage reduction in any way.
Due to how the math works out, anti-damage reduction will result in higher damage output than an equivalent % of normal damage boosters.
- For example: Suppose
Elohim is in a party with
Mithras. The 40% anti-damage reduction from Mithras's Covenant Bless results in more damage output than Elohim equipping 40% worth of damage boosts (such as Fire Amp (25%) + Fire Boost (15%)).
Skills that apply anti-damage reduction are usually phrased as affecting the damage the enemy takes/receives, rather than the amount of damage your party deals. For effects that increase the damage your party deals, see damage boost.
Appliers
Skills that apply anti-damage reduction to enemies
Type | Name | MP Cost | Target | Amount | Conditional? | Skill Points | Exclusive? |
---|---|---|---|---|---|---|---|
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Covenant Bless | Passive | ![]() |
40% Fire/Light | - | - | ![]() |
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Crawling Chaos | Passive | ![]() |
25% Magic | Enemies with Gloom | - | ![]() |
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Dark Eclipse Voltage | Passive | ![]() |
40% Elec | - | - | ![]() |
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Hedonistic Reaper | Passive | ![]() |
25% Physical | Enemies with Gloom | - | ![]() |
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Lady of the Lake | Passive | ![]() |
40% Ice | - | - | ![]() |
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Peerless Beauty | Passive | ![]() |
30% All | Enemies with an Ailment | - | ![]() |
![]() |
Tempestuous Malice | Passive | ![]() |
30% All | Enemies with an Ailment | - | ![]() |
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The Wings of Darkness | Passive | ![]() |
20% All | Enemies with Decay | - | ![]() |
![]() |
War Goddess | Passive | ![]() |
20% All | Enemies with Spirit Chains (Corrosion) | - | ![]() |
Demon Panels that apply anti-damage reduction to enemies
Demon | Panel # | Effect |
---|---|---|
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Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received while inflicted with Spirit Chains (Corrosion). |
![]() |
Panel 2 | +500 to Mag DEF. While the one with this skill is alive, all enemies will receive the following effect: +15% to Magic damage taken. |
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Panel 2 | While the one with this skill is alive, all Cursed enemies will receive the following effect: -50% to Healing skill effectiveness, +15% to damage received. |
![]() |
Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +15% to damage received while inflicted with Spirit Chains of Suppression. |
![]() |
Panel 2 | While the one with this skill is alive, all enemies will receive the following effect: +20% to damage received while inflicted with Gloom. |
Skills that apply anti-damage reduction to self
Type | Name | MP Cost | Target | Amount | Skill Points | Exclusive? |
---|---|---|---|---|---|---|
![]() |
Berserker (Skill) | Passive | Self | 20% All | 18 | - |
![]() |
Holy Immunity | Passive | Self | 60% Fire | - | ![]() |