Difference between revisions of "Max MP"
(→Panels that increase Max MP: erlkonig) |
(intro and a little mechanics) |
||
Line 1: | Line 1: | ||
− | '''MP | + | '''Max MP''' refers to the maximum MP that a demon can hold. |
__TOC__ | __TOC__ | ||
== Mechanics == | == Mechanics == | ||
− | + | By default, max MP for all demons before boosting it is 10 MP. | |
+ | * In [[Alter-World]], the player character has a default max of 15 MP instead. | ||
== MP Increase == | == MP Increase == |
Revision as of 00:03, 13 July 2024
Max MP refers to the maximum MP that a demon can hold.
Mechanics
By default, max MP for all demons before boosting it is 10 MP.
- In Alter-World, the player character has a default max of 15 MP instead.
MP Increase
Skills that increase Max MP
Type | Name | MP Cost | Target | Amount | Skill Points | Exclusive? |
---|---|---|---|---|---|---|
![]() |
Mana Bonus | Passive | Self | 1 MP | 8 | - |
![]() |
Mana Gain | Passive | Self | 2 MP | 15 | - |
![]() |
Mana Surge | Passive | Self | 3 MP | 21 | - |
![]() |
Ishvara | Passive | Self | 5 MP | - | ![]() |
![]() |
Play's Editor | Passive | Self | 5 MP | - | ![]() |
![]() |
Strongest Magic Caster | Passive | Self | 5 MP | - | ![]() |
Panels that increase Max MP
Demon | Panel # | Effect |
---|---|---|
![]() |
Panel 2 | +5 to max MP. Activates the following Chain Effect when an enemy is defeated: All party members recover 1MP. |
![]() |
Panel 4 | +5 to Max MP. +30% to Max HP. Activates the following Chain Effect when the one with this skill dies: +20% to DEF of all party members. (1 turn) |
![]() |
Panel 2 | +5 to max MP. |